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- /*
- THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
- SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
- END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
- ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
- IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
- SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
- FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
- CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
- AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
- COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
- */
- /*
- * $Source: f:/miner/source/main/rcs/state.h $
- * $Revision: 2.1 $
- * $Author: john $
- * $Date: 1995/03/27 21:40:35 $
- *
- * Prototypes for state saving functions.
- *
- * $Log: state.h $
- * Revision 2.1 1995/03/27 21:40:35 john
- * Added code to verify that the proper multi save file
- * is used when restoring a network game.
- *
- * Revision 2.0 1995/02/27 11:28:44 john
- * New version 2.0, which has no anonymous unions, builds with
- * Watcom 10.0, and doesn't require parsing BITMAPS.TBL.
- *
- * Revision 1.6 1995/02/07 10:54:05 john
- * *** empty log message ***
- *
- * Revision 1.5 1995/02/03 10:58:12 john
- * Added code to save shareware style saved games into new format...
- * Also, made new player file format not have the saved game array in it.
- *
- * Revision 1.4 1995/01/19 17:00:51 john
- * Made save game work between levels.
- *
- * Revision 1.3 1995/01/05 11:51:44 john
- * Added better Abort game menu.
- * Made save state return success or nopt.
- *
- * Revision 1.2 1994/12/29 15:26:39 john
- * Put in hooks for saving/restoring game state.
- *
- * Revision 1.1 1994/12/29 15:15:47 john
- * Initial revision
- *
- *
- */
- #ifndef _STATE_H
- #define _STATE_H
- int state_save_all(int between_levels);
- int state_restore_all(int in_game );
- extern int state_save_old_game(int slotnum, char * sg_name, player * sg_player,
- int sg_difficulty_level, int sg_primary_weapon,
- int sg_secondary_weapon, int sg_next_level_num );
- int state_save_all_sub(char *filename, char *desc, int between_levels);
- int state_restore_all_sub(char *filename, int multi);
- extern uint state_game_id;
- int state_get_save_file(char * fname, char * dsc, int multi );
- int state_get_restore_file(char * fname, int multi );
- #endif
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