SHIP.H 1.3 KB

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  1. /*
  2. THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
  3. SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
  4. END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
  5. ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
  6. IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
  7. SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
  8. FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
  9. CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
  10. AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
  11. COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
  12. */
  13. /*
  14. * $Source: f:/miner/source/main/rcs/ship.h $
  15. * $Revision: 1.2 $
  16. * $Author: yuan $
  17. * $Date: 1994/03/01 18:12:56 $
  18. *
  19. * Functions that affect the ship (Player_stats)
  20. *
  21. * $Log: ship.h $
  22. * Revision 1.2 1994/03/01 18:12:56 yuan
  23. * Walls, switches, and triggers...
  24. *
  25. * Revision 1.1 1994/02/25 15:52:13 yuan
  26. * Initial revision
  27. *
  28. *
  29. */
  30. #ifndef _SHIP_H
  31. #define _SHIP_H
  32. #include "game.h"
  33. void ship_damage(fix damage);
  34. void ship_repair(fix damage);
  35. void ship_repair_full();
  36. void ship_energy_full();
  37. void ship_energy_drain(fix damage);
  38. void ship_energy_empty();
  39. #endif
  40.