123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270 |
- /*
- THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
- SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
- END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
- ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
- IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
- SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
- FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
- CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
- AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
- COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
- */
- /*
- * $Source: f:/miner/source/main/rcs/segment.h $
- * $Revision: 2.1 $
- * $Author: john $
- * $Date: 1995/03/20 18:15:22 $
- *
- * Include file for functions which need to access segment data structure.
- *
- * $Log: segment.h $
- * Revision 2.1 1995/03/20 18:15:22 john
- * Added code to not store the normals in the segment structure.
- *
- * Revision 2.0 1995/02/27 11:26:49 john
- * New version 2.0, which has no anonymous unions, builds with
- * Watcom 10.0, and doesn't require parsing BITMAPS.TBL.
- *
- * Revision 1.89 1995/01/24 15:07:55 yuan
- * *** empty log message ***
- *
- * Revision 1.88 1994/12/12 01:04:06 yuan
- * Boosted MAX_GAME_VERTS.
- *
- * Revision 1.87 1994/12/11 16:18:14 mike
- * add constants so we can detect too-large mines for game while in editor.
- *
- * Revision 1.86 1994/12/08 15:07:29 yuan
- * *** empty log message ***
- *
- * Revision 1.85 1994/12/01 21:06:39 matt
- * Moved plane tolerance constant to gameseg.c, the only file that used it.
- *
- * Revision 1.84 1994/11/27 14:01:41 matt
- * Fixed segment structure so LVLs work
- *
- * Revision 1.83 1994/11/26 22:50:20 matt
- * Removed editor-only fields from segment structure when editor is compiled
- * out, and padded segment structure to even multiple of 4 bytes.
- *
- * Revision 1.82 1994/11/21 11:43:36 mike
- * smaller segment and vertex buffers.
- *
- * Revision 1.81 1994/11/17 11:39:35 matt
- * Ripped out code to load old mines
- *
- * Revision 1.80 1994/10/30 14:12:05 mike
- * rip out local segments stuff.
- *
- * Revision 1.79 1994/10/27 11:33:58 mike
- * lower number of segments by 100, saving 116K.
- *
- * Revision 1.78 1994/08/25 21:54:50 mike
- * Add macro IS_CHILD to make checking for the presence of a child centralized.
- *
- * Revision 1.77 1994/08/11 18:58:16 mike
- * Add prototype for Side_to_verts_int.
- *
- * Revision 1.76 1994/08/01 11:04:13 yuan
- * New materialization centers.
- *
- * Revision 1.75 1994/07/25 00:04:19 matt
- * Various changes to accomodate new 3d, which no longer takes point numbers
- * as parms, and now only takes pointers to points.
- *
- * Revision 1.74 1994/07/21 19:01:30 mike
- * new lsegment structure.
- *
- * Revision 1.73 1994/06/08 14:30:48 matt
- * Added static_light field to segment structure, and padded side struct
- * to be longword aligned.
- *
- * Revision 1.72 1994/05/19 23:25:17 mike
- * Change MINE_VERSION to 15, DEFAULT_LIGHTING to 0
- *
- * Revision 1.71 1994/05/12 14:45:54 mike
- * New segment data structure (!!), group, special, object, value = short.
- *
- * Revision 1.70 1994/05/03 11:06:46 mike
- * Remove constants VMAG and UMAG which are editor specific..
- *
- * Revision 1.69 1994/04/18 10:40:28 yuan
- * Increased segment limit to 1000
- * (From 500)
- *
- *
- */
- #ifndef _SEGMENT_H
- #define _SEGMENT_H
- #include "types.h"
- #include "fix.h"
- #include "vecmat.h"
- //#include "3d.h"
- //#include "inferno.h"
- // Version 1 - Initial version
- // Version 2 - Mike changed some shorts to bytes in segments, so incompatible!
- #define SIDE_IS_QUAD 1 // render side as quadrilateral
- #define SIDE_IS_TRI_02 2 // render side as two triangles, triangulated along edge from 0 to 2
- #define SIDE_IS_TRI_13 3 // render side as two triangles, triangulated along edge from 1 to 3
- // Set maximum values for segment and face data structures.
- #define MAX_VERTICES_PER_SEGMENT 8
- #define MAX_SIDES_PER_SEGMENT 6
- #define MAX_VERTICES_PER_POLY 4
- #define WLEFT 0
- #define WTOP 1
- #define WRIGHT 2
- #define WBOTTOM 3
- #define WBACK 4
- #define WFRONT 5
- #define MAX_GAME_SEGMENTS 800
- #define MAX_GAME_VERTICES 2800
- #if defined(SHAREWARE) && !defined(EDITOR)
- #define MAX_SEGMENTS MAX_GAME_SEGMENTS
- #define MAX_SEGMENT_VERTICES MAX_GAME_VERTICES
- #else
- #define MAX_SEGMENTS 900
- #define MAX_SEGMENT_VERTICES (4*MAX_SEGMENTS)
- #endif
- //normal everyday vertices
- #define DEFAULT_LIGHTING 0 // (F1_0/2)
- #ifdef EDITOR //verts for the new segment
- #define NUM_NEW_SEG_VERTICES 8
- #define NEW_SEGMENT_VERTICES (MAX_SEGMENT_VERTICES)
- #define MAX_VERTICES (MAX_SEGMENT_VERTICES+NUM_NEW_SEG_VERTICES)
- #else //No editor
- #define MAX_VERTICES (MAX_SEGMENT_VERTICES)
- #endif
- // Returns true if segnum references a child, else returns false.
- // Note that -1 means no connection, -2 means a connection to the outside world.
- #define IS_CHILD(segnum) (segnum > -1)
- //Structure for storing u,v,light values.
- //NOTE: this structure should be the same as the one in 3d.h
- typedef struct uvl {
- fix u,v,l;
- } uvl;
- #ifdef COMPACT_SEGS
- typedef struct side {
- byte type; // replaces num_faces and tri_edge, 1 = quad, 2 = 0:2 triangulation, 3 = 1:3 triangulation
- ubyte pad; //keep us longword alligned
- short wall_num;
- short tmap_num;
- short tmap_num2;
- uvl uvls[4];
- // vms_vector normals[2]; // 2 normals, if quadrilateral, both the same.
- } side;
- #else
- typedef struct side {
- byte type; // replaces num_faces and tri_edge, 1 = quad, 2 = 0:2 triangulation, 3 = 1:3 triangulation
- ubyte pad; //keep us longword alligned
- short wall_num;
- short tmap_num;
- short tmap_num2;
- uvl uvls[4];
- vms_vector normals[2]; // 2 normals, if quadrilateral, both the same.
- } side;
- #endif
- typedef struct segment {
- #ifdef EDITOR
- short segnum; // segment number, not sure what it means
- #endif
- side sides[MAX_SIDES_PER_SEGMENT]; // 6 sides
- short children[MAX_SIDES_PER_SEGMENT]; // indices of 6 children segments, front, left, top, right, bottom, back
- short verts[MAX_VERTICES_PER_SEGMENT]; // vertex ids of 4 front and 4 back vertices
- #ifdef EDITOR
- short group; // group number to which the segment belongs.
- #endif
- short objects; // pointer to objects in this segment
- ubyte special; // special property of a segment (such as damaging, trigger, etc.)
- byte matcen_num; // which center segment is associated with.
- short value;
- fix static_light; //average static light in segment
- #ifndef EDITOR
- short pad; //make structure longword aligned
- #endif
- } segment;
- #ifdef COMPACT_SEGS
- extern void get_side_normal(segment *sp, int sidenum, int normal_num, vms_vector * vm );
- extern void get_side_normals(segment *sp, int sidenum, vms_vector * vm1, vms_vector *vm2 );
- #endif
- // Local segment data.
- // This is stuff specific to a segment that does not need to get written to disk.
- // This is a handy separation because we can add to this structure without obsoleting
- // existing data on disk.
- #define SS_REPAIR_CENTER 0x01 // Bitmask for this segment being part of repair center.
- //--repair-- typedef struct {
- //--repair-- int special_type;
- //--repair-- short special_segment; // if special_type indicates repair center, this is the base of the repair center
- //--repair-- } lsegment;
- typedef struct {
- int num_segments;
- int num_vertices;
- short segments[MAX_SEGMENTS];
- short vertices[MAX_VERTICES];
- } group;
- // Globals from mglobal.c
- extern vms_vector Vertices[];
- extern segment Segments[];
- //--repair-- extern lsegment Lsegments[];
- extern int Num_segments;
- extern int Num_vertices;
- extern byte Side_to_verts[MAX_SIDES_PER_SEGMENT][4]; // Side_to_verts[my_side] is list of vertices forming side my_side.
- extern int Side_to_verts_int[MAX_SIDES_PER_SEGMENT][4]; // Side_to_verts[my_side] is list of vertices forming side my_side.
- extern char Side_opposite[]; // Side_opposite[my_side] returns side opposite cube from my_side.
- #define SEG_PTR_2_NUM(segptr) (Assert((unsigned) (segptr-Segments)<MAX_SEGMENTS),(segptr)-Segments)
- // ----------------------------------------------------------------------------------------------------------
- // -------------------------- Segment interrogation functions ------------------------
- // Do NOT read the segment data structure directly. Use these functions instead.
- // The segment data structure is GUARANTEED to change MANY TIMES. If you read the
- // segment data structure directly, your code will break, I PROMISE IT!
- // Return a pointer to the list of vertex indices for the current segment in vp and
- // the number of vertices in *nv.
- extern void med_get_vertex_list(segment *s,int *nv,short **vp);
- // Return a pointer to the list of vertex indices for face facenum in vp and
- // the number of vertices in *nv.
- extern void med_get_face_vertex_list(segment *s,int side, int facenum,int *nv,short **vp);
- // Set *nf = number of faces in segment s.
- extern void med_get_num_faces(segment *s,int *nf);
- void med_validate_segment_side(segment *sp,int side);
- // Delete segment function added for curves.c
- extern int med_delete_segment(segment *sp);
- // Delete segment from group
- extern void delete_segment_from_group(int segment_num, int group_num);
- // Add segment to group
- extern void add_segment_to_group(int segment_num, int group_num);
- // Verify that all vertices are legal.
- extern void med_check_all_vertices();
- #endif
|