123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104 |
- /*
- THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
- SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
- END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
- ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
- IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
- SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
- FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
- CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
- AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
- COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
- */
- /*
- * $Source: f:/miner/source/main/rcs/scores.h $
- * $Revision: 2.0 $
- * $Author: john $
- * $Date: 1995/02/27 11:31:53 $
- *
- * Scores header.
- *
- * $Log: scores.h $
- * Revision 2.0 1995/02/27 11:31:53 john
- * New version 2.0, which has no anonymous unions, builds with
- * Watcom 10.0, and doesn't require parsing BITMAPS.TBL.
- *
- * Revision 1.13 1994/12/07 00:36:36 mike
- * scores sequencing stuff.
- *
- * Revision 1.12 1994/11/28 11:26:09 matt
- * Took out scores for weapons, which are no longer used
- *
- * Revision 1.11 1994/10/24 18:20:03 john
- * Made the current high score flash.
- *
- * Revision 1.10 1994/10/18 18:21:36 john
- * NEw score system.
- *
- * Revision 1.9 1994/10/03 23:01:58 matt
- * New parms for scores_view()
- *
- *
- * Revision 1.8 1994/09/27 16:10:37 adam
- * changed scores of course
- *
- * Revision 1.7 1994/08/31 19:25:46 mike
- * Add score values for new powerups.
- *
- * Revision 1.6 1994/08/26 16:00:18 mike
- * enhanced (?) scoring.
- *
- * Revision 1.5 1994/08/26 13:01:45 john
- * Put high score system in.
- *
- * Revision 1.4 1994/05/30 16:33:21 yuan
- * Revamping high scores.
- *
- * Revision 1.3 1994/05/14 17:15:07 matt
- * Got rid of externs in source (non-header) files
- *
- * Revision 1.2 1994/05/13 13:13:57 yuan
- * Added player death...
- *
- * When you die, if just pops up a a message.
- * When game is over, a message is popped up, and if you have a high score,
- * you get to enter it.
- *
- * Revision 1.1 1994/05/13 10:22:16 yuan
- * Initial revision
- *
- *
- */
- #ifndef _SCORES_H
- #define _SCORES_H
- #define ROBOT_SCORE 1000
- #define HOSTAGE_SCORE 1000
- #define CONTROL_CEN_SCORE 5000
- #define ENERGY_SCORE 0
- #define SHIELD_SCORE 0
- #define LASER_SCORE 0
- #define DEBRIS_SCORE 0
- #define CLUTTER_SCORE 0
- #define MISSILE1_SCORE 0
- #define MISSILE4_SCORE 0
- #define KEY_SCORE 0
- #define QUAD_FIRE_SCORE 0
- #define VULCAN_AMMO_SCORE 0
- #define CLOAK_SCORE 0
- #define TURBO_SCORE 0
- #define INVULNERABILITY_SCORE 0
- #define HEADLIGHT_SCORE 0
- extern void scores_view(int citem);
- // If player has a high score, adds you to file and returns.
- // If abort_flag set, only show if player has gotten a high score.
- extern void scores_maybe_add_player(int abort_flag);
- #endif
|