SCORES.H 3.0 KB

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  1. /*
  2. THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
  3. SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
  4. END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
  5. ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
  6. IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
  7. SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
  8. FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
  9. CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
  10. AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
  11. COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
  12. */
  13. /*
  14. * $Source: f:/miner/source/main/rcs/scores.h $
  15. * $Revision: 2.0 $
  16. * $Author: john $
  17. * $Date: 1995/02/27 11:31:53 $
  18. *
  19. * Scores header.
  20. *
  21. * $Log: scores.h $
  22. * Revision 2.0 1995/02/27 11:31:53 john
  23. * New version 2.0, which has no anonymous unions, builds with
  24. * Watcom 10.0, and doesn't require parsing BITMAPS.TBL.
  25. *
  26. * Revision 1.13 1994/12/07 00:36:36 mike
  27. * scores sequencing stuff.
  28. *
  29. * Revision 1.12 1994/11/28 11:26:09 matt
  30. * Took out scores for weapons, which are no longer used
  31. *
  32. * Revision 1.11 1994/10/24 18:20:03 john
  33. * Made the current high score flash.
  34. *
  35. * Revision 1.10 1994/10/18 18:21:36 john
  36. * NEw score system.
  37. *
  38. * Revision 1.9 1994/10/03 23:01:58 matt
  39. * New parms for scores_view()
  40. *
  41. *
  42. * Revision 1.8 1994/09/27 16:10:37 adam
  43. * changed scores of course
  44. *
  45. * Revision 1.7 1994/08/31 19:25:46 mike
  46. * Add score values for new powerups.
  47. *
  48. * Revision 1.6 1994/08/26 16:00:18 mike
  49. * enhanced (?) scoring.
  50. *
  51. * Revision 1.5 1994/08/26 13:01:45 john
  52. * Put high score system in.
  53. *
  54. * Revision 1.4 1994/05/30 16:33:21 yuan
  55. * Revamping high scores.
  56. *
  57. * Revision 1.3 1994/05/14 17:15:07 matt
  58. * Got rid of externs in source (non-header) files
  59. *
  60. * Revision 1.2 1994/05/13 13:13:57 yuan
  61. * Added player death...
  62. *
  63. * When you die, if just pops up a a message.
  64. * When game is over, a message is popped up, and if you have a high score,
  65. * you get to enter it.
  66. *
  67. * Revision 1.1 1994/05/13 10:22:16 yuan
  68. * Initial revision
  69. *
  70. *
  71. */
  72. #ifndef _SCORES_H
  73. #define _SCORES_H
  74. #define ROBOT_SCORE 1000
  75. #define HOSTAGE_SCORE 1000
  76. #define CONTROL_CEN_SCORE 5000
  77. #define ENERGY_SCORE 0
  78. #define SHIELD_SCORE 0
  79. #define LASER_SCORE 0
  80. #define DEBRIS_SCORE 0
  81. #define CLUTTER_SCORE 0
  82. #define MISSILE1_SCORE 0
  83. #define MISSILE4_SCORE 0
  84. #define KEY_SCORE 0
  85. #define QUAD_FIRE_SCORE 0
  86. #define VULCAN_AMMO_SCORE 0
  87. #define CLOAK_SCORE 0
  88. #define TURBO_SCORE 0
  89. #define INVULNERABILITY_SCORE 0
  90. #define HEADLIGHT_SCORE 0
  91. extern void scores_view(int citem);
  92. // If player has a high score, adds you to file and returns.
  93. // If abort_flag set, only show if player has gotten a high score.
  94. extern void scores_maybe_add_player(int abort_flag);
  95. #endif