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- /*
- THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
- SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
- END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
- ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
- IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
- SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
- FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
- CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
- AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
- COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
- */
- /*
- * $Source: f:/miner/source/main/rcs/playsave.h $
- * $Revision: 2.0 $
- * $Author: john $
- * $Date: 1995/02/27 11:31:24 $
- *
- * Header for playsave.c
- *
- * $Log: playsave.h $
- * Revision 2.0 1995/02/27 11:31:24 john
- * New version 2.0, which has no anonymous unions, builds with
- * Watcom 10.0, and doesn't require parsing BITMAPS.TBL.
- *
- * Revision 1.10 1995/01/22 18:57:04 matt
- * Made player highest level work with missions
- *
- * Revision 1.9 1994/12/12 11:37:15 matt
- * Fixed auto leveling defaults & saving
- *
- * Revision 1.8 1994/12/08 10:01:37 john
- * Changed the way the player callsign stuff works.
- *
- * Revision 1.7 1994/11/25 22:46:56 matt
- * Made saved game descriptions longer
- *
- * Revision 1.6 1994/10/24 20:00:02 john
- * Added prototype for read_player_file.
- *
- * Revision 1.5 1994/10/17 13:07:12 john
- * Moved the descent.cfg info into the player config file.
- *
- * Revision 1.4 1994/10/09 14:54:32 matt
- * Made player cockpit state & window size save/restore with saved games & automap
- *
- * Revision 1.3 1994/10/08 23:08:09 matt
- * Added error check & handling for game load/save disk io
- *
- * Revision 1.2 1994/09/28 17:25:06 matt
- * Added first draft of game save/load system
- *
- * Revision 1.1 1994/09/27 15:47:23 matt
- * Initial revision
- *
- *
- */
- #ifndef _PLAYSAVE_H
- #define _PLAYSAVE_H
- #define N_SAVE_SLOTS 10
- #define GAME_NAME_LEN 25 //+1 for terminating zero = 26
- extern int Default_leveling_on;
- //fills in a list of pointers to strings describing saved games
- //returns the number of non-empty slots
- //returns -1 if this is a new player
- int get_game_list(char *game_text[N_SAVE_SLOTS]);
- //returns errno (0 == no error)
- int save_player_game(int slot_num,char *text);
- //returns errno (0 == no error)
- int load_player_game(int slot_num);
- //update the player's highest level. returns errno (0 == no error)
- int update_player_file();
- //Used to save kconfig values to disk.
- int write_player_file();
- int new_player_config();
- void init_game_list();
- int read_player_file();
- //set a new highest level for player for this mission
- void set_highest_level(int levelnum);
- //gets the player's highest level from the file for this mission
- int get_highest_level(void);
- #endif
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