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- /*
- THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
- SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
- END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
- ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
- IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
- SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
- FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
- CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
- AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
- COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
- */
- /*
- * $Source: f:/miner/source/main/rcs/piggy.h $
- * $Revision: 2.0 $
- * $Author: john $
- * $Date: 1995/02/27 11:31:21 $
- *
- * Interface to piggy functions.
- *
- * $Log: piggy.h $
- * Revision 2.0 1995/02/27 11:31:21 john
- * New version 2.0, which has no anonymous unions, builds with
- * Watcom 10.0, and doesn't require parsing BITMAPS.TBL.
- *
- * Revision 1.10 1995/02/03 17:08:29 john
- * Changed sound stuff to allow low memory usage.
- * Also, changed so that Sounds isn't an array of digi_sounds, it
- * is a ubyte pointing into GameSounds, this way the digi.c code that
- * locks sounds won't accidentally unlock a sound that is already playing, but
- * since it's Sounds[soundno] is different, it would erroneously be unlocked.
- *
- * Revision 1.9 1995/01/24 14:33:49 john
- * *** empty log message ***
- *
- * Revision 1.8 1995/01/24 14:32:35 john
- * Took out paging in code.
- *
- * Revision 1.7 1995/01/23 12:30:17 john
- * Made debug code that mprintf what bitmap gets paged in.
- *
- * Revision 1.6 1995/01/17 14:11:37 john
- * Added function that is called after level loaded.
- *
- * Revision 1.5 1995/01/14 19:16:58 john
- * First version of new bitmap paging code.
- *
- * Revision 1.4 1994/10/27 18:51:57 john
- * Added -piglet option that only loads needed textures for a
- * mine. Only saved ~1MB, and code still doesn't free textures
- * before you load a new mine.
- *
- * Revision 1.3 1994/06/08 14:20:47 john
- * Made piggy dump before going into game.
- *
- * Revision 1.2 1994/05/06 13:02:40 john
- * Added piggy stuff; worked on supertransparency
- *
- * Revision 1.1 1994/05/06 11:47:46 john
- * Initial revision
- *
- *
- */
- #ifndef _PIGGY_H
- #define _PIGGY_H
- #include "digi.h"
- #include "sounds.h"
- typedef struct bitmap_index {
- ushort index;
- } bitmap_index;
- int piggy_init();
- void piggy_close();
- void piggy_dump_all();
- bitmap_index piggy_register_bitmap( grs_bitmap * bmp, char * name, int in_file );
- int piggy_register_sound( digi_sound * snd, char * name, int in_file );
- bitmap_index piggy_find_bitmap( char * name );
- int piggy_find_sound( char * name );
- #ifdef PIGGY_USE_PAGING
- #define PIGGY_PAGE_IN(bmp) \
- do { \
- if ( GameBitmaps[(bmp).index].bm_flags & BM_FLAG_PAGED_OUT ) { \
- piggy_bitmap_page_in( bmp ); \
- } \
- } while(0)
- // mprintf(( 0, "Paging in '%s' from file '%s', line %d\n", #bmp, __FILE__,__LINE__ )); \
- extern void piggy_bitmap_page_in( bitmap_index bmp );
- extern void piggy_bitmap_page_out_all();
- extern int piggy_page_flushed;
- #else
- #define PIGGY_PAGE_IN(bmp)
- #endif
- void piggy_read_bitmap_data(grs_bitmap * bmp);
- void piggy_read_sound_data(digi_sound *snd);
- void piggy_load_level_data();
- #ifdef SHAREWARE
- #define MAX_BITMAP_FILES 1500
- #define MAX_SOUND_FILES MAX_SOUNDS
- #else
- #define MAX_BITMAP_FILES 1800
- #define MAX_SOUND_FILES MAX_SOUNDS
- #endif
- extern digi_sound GameSounds[MAX_SOUND_FILES];
- extern grs_bitmap GameBitmaps[MAX_BITMAP_FILES];
- void piggy_read_sounds();
- #endif
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