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- /*
- THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
- SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
- END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
- ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
- IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
- SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
- FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
- CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
- AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
- COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
- */
- /*
- * $Source: f:/miner/source/main/rcs/newmenu.h $
- * $Revision: 2.0 $
- * $Author: john $
- * $Date: 1995/02/27 11:32:28 $
- *
- * Routines for menus.
- *
- * $Log: newmenu.h $
- * Revision 2.0 1995/02/27 11:32:28 john
- * New version 2.0, which has no anonymous unions, builds with
- * Watcom 10.0, and doesn't require parsing BITMAPS.TBL.
- *
- * Revision 1.24 1995/02/11 16:20:05 john
- * Added code to make the default mission be the one last played.
- *
- * Revision 1.23 1995/01/31 10:21:41 john
- * Added code to specify width, height.
- *
- * Revision 1.22 1995/01/28 17:09:21 john
- * *** empty log message ***
- *
- * Revision 1.21 1995/01/23 18:38:43 john
- * Added listbox function.
- *
- * Revision 1.20 1994/11/26 15:29:55 matt
- * Allow escape out of change pilot menu
- *
- * Revision 1.19 1994/11/26 14:17:05 matt
- * Player can now only enter valid chars for his name
- *
- * Revision 1.18 1994/11/18 16:17:13 mike
- * prototype Max_linear_depth_objects.
- *
- * Revision 1.17 1994/11/08 14:51:17 john
- * Added nm_messagebox1, (like the original, only you can pass a function).
- *
- * Revision 1.16 1994/11/05 14:31:45 john
- * Added a new menu function for the background.
- *
- * Revision 1.15 1994/11/05 14:05:46 john
- * Fixed fade transitions between all screens by making gr_palette_fade_in and out keep
- * track of whether the palette is faded in or not. Then, wherever the code needs to fade out,
- * it just calls gr_palette_fade_out and it will fade out if it isn't already. The same with fade_in.
- * This eliminates the need for all the flags like Menu_fade_out, game_fade_in palette, etc.
- *
- * Revision 1.14 1994/11/03 19:37:35 john
- * Added scrolling file list box
- *
- * Revision 1.13 1994/10/13 11:34:03 john
- * Made Thrustmaster FCS Hat work. Put a background behind the
- * keyboard configure. Took out turn_sensitivity. Changed sound/config
- * menu to new menu. Made F6 be calibrate joystick.
- *
- * Revision 1.12 1994/10/11 17:08:32 john
- * Added sliders for volume controls.
- *
- * Revision 1.11 1994/10/04 10:26:23 matt
- * Changed fade in to happen every time a global var is set
- *
- * Revision 1.10 1994/10/03 14:43:56 john
- * Added newmenu_do1, which allows you to pass the starting
- * item to the menu system
- *
- * Revision 1.9 1994/09/30 11:51:33 john
- * Added Matt's NM_TYPE_INPUT_MENU
- *
- * Revision 1.8 1994/08/30 20:38:28 john
- * Passed citem in newmenu sub.
- *
- * Revision 1.7 1994/08/12 03:11:00 john
- * Made network be default off; Moved network options into
- * main menu. Made starting net game check that mines are the
- * same.
- *
- * Revision 1.6 1994/08/11 13:47:05 john
- * Made newmenu have subtitles, passed key through to
- * the newmenu subfunctions.
- *
- * Revision 1.5 1994/07/27 16:12:24 john
- * Changed newmenu system to have a callback function.
- * /.
- *
- * Revision 1.4 1994/07/24 17:41:38 john
- * *** empty log message ***
- *
- * Revision 1.3 1994/07/24 17:33:01 john
- * Added percent item. Also neatend up a bit.
- *
- * Revision 1.2 1994/07/22 17:48:12 john
- * Added new menuing system.
- *
- * Revision 1.1 1994/07/22 13:55:51 john
- * Initial revision
- *
- *
- */
- #ifndef _NEWMENU_H
- #define _NEWMENU_H
- #define NM_TYPE_MENU 0 // A menu item... when enter is hit on this, newmenu_do returns this item number
- #define NM_TYPE_INPUT 1 // An input box... fills the text field in, and you need to fill in text_len field.
- #define NM_TYPE_CHECK 2 // A check box. Set and get its status by looking at flags field (1=on, 0=off)
- #define NM_TYPE_RADIO 3 // Same as check box, but only 1 in a group can be set at a time. Set group fields.
- #define NM_TYPE_TEXT 4 // A line of text that does nothing.
- #define NM_TYPE_NUMBER 5 // A numeric entry counter. Changes value from min_value to max_value;
- #define NM_TYPE_INPUT_MENU 6 // A inputbox that you hit Enter to edit, when done, hit enter and menu leaves.
- #define NM_TYPE_SLIDER 7 // A slider from min_value to max_value. Draws with text_len chars.
- #define NM_MAX_TEXT_LEN 50
- typedef struct newmenu_item {
- int type; // What kind of item this is, see NM_TYPE_????? defines
- int value; // For checkboxes and radio buttons, this is 1 if marked initially, else 0
- int min_value, max_value; // For sliders and number bars.
- int group; // What group this belongs to for radio buttons.
- int text_len; // The maximum length of characters that can be entered by this inputboxes
- char *text; // The text associated with this item.
- // The rest of these are used internally by by the menu system, so don't set 'em!!
- short x, y;
- short w, h;
- short right_offset;
- ubyte redraw;
- char saved_text[NM_MAX_TEXT_LEN+1];
- } newmenu_item;
- // Pass an array of newmenu_items and it processes the menu. It will
- // return a -1 if Esc is pressed, otherwise, it returns the index of
- // the item that was current when Enter was was selected.
- // The subfunction function gets called constantly, so you can dynamically
- // change the text of an item. Just pass NULL if you don't want this.
- // Title draws big, Subtitle draw medium sized. You can pass NULL for
- // either/both of these if you don't want them.
- extern int newmenu_do( char * title, char * subtitle, int nitems, newmenu_item * item, void (*subfunction)(int nitems, newmenu_item * items, int *last_key, int citem ) );
- // Same as above, only you can pass through what item is initially selected.
- extern int newmenu_do1( char * title, char * subtitle, int nitems, newmenu_item * item, void (*subfunction)(int nitems,newmenu_item * items, int * last_key, int citem), int citem );
- // Same as above, only you can pass through what background bitmap to use.
- extern int newmenu_do2( char * title, char * subtitle, int nitems, newmenu_item * item, void (*subfunction)(int nitems,newmenu_item * items, int * last_key, int citem), int citem, char * filename );
- // Same as above, only you can pass through the width & height
- extern int newmenu_do3( char * title, char * subtitle, int nitems, newmenu_item * item, void (*subfunction)(int nitems,newmenu_item * items, int * last_key, int citem), int citem, char * filename, int width, int height );
- // Sample Code:
- /*
- {
- int mmn;
- newmenu_item mm[8];
- char xtext[21];
-
- strcpy( xtext, "John" );
- mm[0].type=NM_TYPE_MENU; mm[0].text="Play game";
- mm[1].type=NM_TYPE_INPUT; mm[1].text=xtext; mm[1].text_len=20;
- mm[2].type=NM_TYPE_CHECK; mm[2].value=0; mm[2].text="check box";
- mm[3].type=NM_TYPE_TEXT; mm[3].text="-pickone-";
- mm[4].type=NM_TYPE_RADIO; mm[4].value=1; mm[4].group=0; mm[4].text="Radio #1";
- mm[5].type=NM_TYPE_RADIO; mm[5].value=1; mm[5].group=0; mm[5].text="Radio #2";
- mm[6].type=NM_TYPE_RADIO; mm[6].value=1; mm[6].group=0; mm[6].text="Radio #3";
- mm[7].type=NM_TYPE_PERCENT; mm[7].value=50; mm[7].text="Volume";
- mmn = newmenu_do("Descent", "Sample Menu", 8, mm, NULL );
- mprintf( 0, "Menu returned: %d\n", mmn );
- }
- */
- // This function pops up a messagebox and returns which choice was selected...
- // Example:
- // nm_messagebox( "Title", "Subtitle", 2, "Ok", "Cancel", "There are %d objects", nobjects );
- // Returns 0 through nchoices-1.
- int nm_messagebox( char *title, int nchoices, ... );
- // Same as above, but you can pass a function
- int nm_messagebox1( char *title, void (*subfunction)(int nitems,newmenu_item * items, int * last_key, int citem), int nchoices, ... );
- void nm_draw_background(int x1, int y1, int x2, int y2);
- void nm_restore_background( int x, int y, int w, int h );
- // Returns 0 if no file selected, else filename is filled with selected file.
- int newmenu_get_filename( char * title, char * filespec, char * filename, int allow_abort_flag );
- // in menu.c
- extern int Max_linear_depth_objects;
- extern char *Newmenu_allowed_chars;
- // Example listbox callback function...
- // int lb_callback( int * citem, int *nitems, char * items[], int *keypress )
- // {
- // int i;
- //
- // if ( *keypress = KEY_CTRLED+KEY_D ) {
- // if ( *nitems > 1 ) {
- // unlink( items[*citem] ); // Delete the file
- // for (i=*citem; i<*nitems-1; i++ ) {
- // items[i] = items[i+1];
- // }
- // *nitems = *nitems - 1;
- // free( items[*nitems] );
- // items[*nitems] = NULL;
- // return 1; // redraw;
- // }
- // *keypress = 0;
- // }
- // return 0;
- // }
- extern int newmenu_listbox( char * title, int nitems, char * items[], int allow_abort_flag, int (*listbox_callback)( int * citem, int *nitems, char * items[], int *keypress ) );
- extern int newmenu_listbox1( char * title, int nitems, char * items[], int allow_abort_flag, int default_item, int (*listbox_callback)( int * citem, int *nitems, char * items[], int *keypress ) );
- extern int newmenu_filelist( char * title, char * filespace, char * filename );
- #endif
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