NETSEQ.H 1.2 KB

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  1. /*
  2. THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
  3. SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
  4. END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
  5. ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
  6. IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
  7. SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
  8. FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
  9. CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
  10. AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
  11. COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
  12. */
  13. /*
  14. * $Source: f:/miner/source/main/rcs/netseq.h $
  15. * $Revision: 2.0 $
  16. * $Author: john $
  17. * $Date: 1995/02/27 11:30:31 $
  18. *
  19. * Prototypes for functions that get a net game started.
  20. *
  21. * $Log: netseq.h $
  22. * Revision 2.0 1995/02/27 11:30:31 john
  23. * New version 2.0, which has no anonymous unions, builds with
  24. * Watcom 10.0, and doesn't require parsing BITMAPS.TBL.
  25. *
  26. * Revision 1.1 1994/10/06 16:08:05 john
  27. * Initial revision
  28. *
  29. *
  30. */
  31. #ifndef _NETSEQ_H
  32. #define _NETSEQ_H
  33. #endif