123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138 |
- /*
- THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
- SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
- END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
- ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
- IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
- SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
- FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
- CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
- AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
- COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
- */
- /*
- * $Source: f:/miner/source/main/rcs/multibot.h $
- * $Revision: 2.1 $
- * $Author: john $
- * $Date: 1995/03/21 14:40:18 $
- *
- * Header file for multiplayer robot support.
- *
- * $Log: multibot.h $
- * Revision 2.1 1995/03/21 14:40:18 john
- * Ifdef'd out the NETWORK code.
- *
- * Revision 2.0 1995/02/27 11:30:57 john
- * New version 2.0, which has no anonymous unions, builds with
- * Watcom 10.0, and doesn't require parsing BITMAPS.TBL.
- *
- * Revision 1.20 1995/02/06 18:18:05 rob
- * Tweaking cooperative stuff.
- *
- * Revision 1.19 1995/02/04 16:49:50 rob
- * Changed multi_send_robot_frame to return the number of robot positions that were sent.
- *
- * Revision 1.18 1995/02/04 12:29:32 rob
- * Added buffered fire sends.
- *
- * Revision 1.17 1995/01/30 17:22:02 rob
- * Added prototype for modem robot send function.
- *
- * Revision 1.16 1995/01/26 18:24:56 rob
- * Reduced # of controlled bots.
- *
- * Revision 1.15 1995/01/25 19:26:35 rob
- * Added define for robot laser agitation.
- *
- * Revision 1.14 1995/01/25 13:45:26 rob
- * Added prototype of robot transfer fucm.
- *
- * Revision 1.13 1995/01/14 19:01:08 rob
- * Added prototypes for new functionality.
- *
- * Revision 1.12 1995/01/12 16:41:53 rob
- * Added new prototypes.
- *
- * Revision 1.11 1995/01/12 15:42:55 rob
- * Fixing score awards for coop.
- *
- * Revision 1.10 1995/01/02 21:00:40 rob
- * added robot matcen support.
- *
- * Revision 1.9 1994/12/31 21:03:53 rob
- * More tweaking for robot behavior.
- *
- * Revision 1.8 1994/12/29 13:54:25 rob
- * Ooops.. fixed a bug..
- *
- * Revision 1.7 1994/12/29 12:51:38 rob
- * ADded proto for multi_robot_explode_sub
- *
- * Revision 1.6 1994/12/21 21:08:32 rob
- * Added new functions for robot firing.
- *
- * Revision 1.5 1994/12/21 19:04:02 rob
- * Fixing score accounting for multi robot games.
- *
- * Revision 1.4 1994/12/21 17:36:09 rob
- * Added a new func.
- *
- * Revision 1.3 1994/12/21 11:12:02 rob
- * Added new function and new vars.
- *
- * Revision 1.2 1994/12/19 16:41:42 rob
- * first revision.
- *
- * Revision 1.1 1994/12/16 15:48:20 rob
- * Initial revision
- *
- *
- */
- #ifdef NETWORK
- #ifndef _MULTIBOT_H
- #define _MULTIBOT_H
- #ifndef SHAREWARE
- #define MAX_ROBOTS_CONTROLLED 3
- #define ROBOT_FIRE_AGITATION 94
- extern int robot_controlled[MAX_ROBOTS_CONTROLLED];
- extern int robot_agitation[MAX_ROBOTS_CONTROLLED];
- extern int robot_fired[MAX_ROBOTS_CONTROLLED];
- int multi_can_move_robot(int objnum, int agitation);
- void multi_send_robot_position(int objnum, int fired);
- void multi_send_robot_fire(int objnum, int gun_num, vms_vector *fire);
- void multi_send_claim_robot(int objnum);
- void multi_send_robot_explode(int objnum, int killer);
- void multi_send_create_robot(int robotcen, int objnum, int type);
- void multi_send_boss_actions(int bossobjnum, int action, int secondary, int objnum);
- int multi_send_robot_frame(int sent);
- void multi_do_robot_explode(char *buf);
- void multi_do_robot_position(char *buf);
- void multi_do_claim_robot(char *buf);
- void multi_do_release_robot(char *buf);
- void multi_do_robot_fire(char *buf);
- void multi_do_create_robot(char *buf);
- void multi_do_boss_actions(char *buf);
- void multi_do_create_robot_powerups(char *buf);
- int multi_explode_robot_sub(int botnum, int killer);
- void multi_drop_robot_powerups(int objnum);
- void multi_dump_robots(void);
- void multi_strip_robots(int playernum);
- void multi_check_robot_timeout(void);
- void multi_robot_request_change(struct object *robot, int playernum);
- #endif
- #endif
- #endif
|