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- /*
- THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
- SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
- END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
- ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
- IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
- SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
- FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
- CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
- AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
- COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
- */
- /*
- * $Source: f:/miner/source/main/rcs/menu.h $
- * $Revision: 2.1 $
- * $Author: mike $
- * $Date: 1995/03/06 16:47:41 $
- *
- * Menu prototypes and variables
- *
- * $Log: menu.h $
- * Revision 2.1 1995/03/06 16:47:41 mike
- * destination saturn
- *
- * Revision 2.0 1995/02/27 11:29:47 john
- * New version 2.0, which has no anonymous unions, builds with
- * Watcom 10.0, and doesn't require parsing BITMAPS.TBL.
- *
- * Revision 1.34 1994/12/12 00:16:16 john
- * Added auto-leveling flag.
- *
- * Revision 1.33 1994/12/07 20:04:26 mike
- * set Max_debris_objects.
- *
- * Revision 1.32 1994/11/14 17:23:19 rob
- * ADded extern for default difficulty settings.
- *
- * Revision 1.31 1994/11/10 11:08:29 mike
- * detail level stuff.
- *
- * Revision 1.30 1994/11/05 14:05:53 john
- * Fixed fade transitions between all screens by making gr_palette_fade_in and out keep
- * track of whether the palette is faded in or not. Then, wherever the code needs to fade out,
- * it just calls gr_palette_fade_out and it will fade out if it isn't already. The same with fade_in.
- * This eliminates the need for all the flags like Menu_fade_out, game_fade_in palette, etc.
- *
- * Revision 1.29 1994/11/02 11:59:44 john
- * Moved menu out of game into inferno main loop.
- *
- * Revision 1.28 1994/10/17 20:30:59 john
- * Made the text for the difficulty labels global so that
- * the high score screen can print "rookie" or whatever.
- *
- * Revision 1.27 1994/10/04 10:47:09 matt
- * Made main menu remember selected item
- *
- * Revision 1.26 1994/08/10 19:55:19 john
- * Changed font stuff; Took out old menu; messed up lots of
- * other stuff like game sequencing messages, etc.
- *
- * Revision 1.25 1994/06/23 18:54:09 matt
- * Cleaned up game start/menu interaction, and improved main menu a little
- *
- * Revision 1.24 1994/06/21 12:11:50 yuan
- * Fixed up menus and added HUDisplay messages.
- *
- * Revision 1.23 1994/06/20 23:15:16 yuan
- * Color switching capability for the menus.
- *
- * Revision 1.22 1994/06/20 22:02:25 yuan
- * Made menu GREEN by POPULAR DEMAND!!
- *
- * Revision 1.21 1994/06/20 21:05:48 yuan
- * Fixed up menus.
- *
- * Revision 1.20 1994/06/20 19:19:29 yuan
- * Tidied up the menu and the "message blocks" between levels, etc.
- *
- * Revision 1.19 1994/06/17 18:01:10 john
- * A bunch of new stuff by John
- *
- * Revision 1.18 1994/05/16 09:37:22 matt
- * Got rid of global continue_flag
- *
- * Revision 1.17 1994/05/14 17:14:51 matt
- * Got rid of externs in source (non-header) files
- *
- * Revision 1.16 1994/05/10 12:14:26 yuan
- * Game save/load... Demo levels 1-5 added...
- * High scores fixed...
- *
- * Revision 1.15 1994/05/05 09:21:21 yuan
- * *** empty log message ***
- *
- * Revision 1.14 1994/04/29 14:55:40 mike
- * Change some menu colors.
- *
- * Revision 1.13 1994/04/28 18:04:36 yuan
- * Gamesave added.
- * Trigger problem fixed (seg pointer is replaced by index now.)
- *
- * Revision 1.12 1994/02/18 11:55:01 yuan
- * Fixed menu to be called from game.
- *
- * Revision 1.11 1994/02/10 17:45:39 yuan
- * Integrated some hacks which still need to be fixed.
- *
- * Revision 1.10 1994/02/01 22:50:23 yuan
- * Final menu version for demo
- *
- * Revision 1.9 1994/02/01 11:50:17 yuan
- * Moved quit message down just a tiny bit
- *
- * Revision 1.8 1994/01/31 17:30:16 yuan
- * Fixed quit not disappearing problem
- *
- * Revision 1.7 1994/01/31 12:25:20 yuan
- * New menu stuff
- *
- * Revision 1.6 1994/01/26 13:14:04 john
- * *** empty log message ***
- *
- * Revision 1.5 1993/12/29 16:44:44 yuan
- * Added some function definitions
- *
- * Revision 1.4 1993/12/13 18:53:12 yuan
- * Fixed dependency problem
- *
- * Revision 1.3 1993/12/12 13:53:51 yuan
- * Added menu and -g flag
- *
- * Revision 1.2 1993/12/10 16:07:17 yuan
- * Working on menu system. Updated the title screen.
- *
- * Revision 1.1 1993/12/10 12:45:27 yuan
- * Initial revision
- *
- *
- */
- #ifndef _MENU_H
- #define _MENU_H
- //returns number of item chosen
- extern int DoMenu();
- extern void do_options_menu();
- extern void set_detail_level_parameters(int detail_level);
- extern char *menu_difficulty_text[];
- extern int Player_default_difficulty;
- extern int Max_debris_objects;
- extern int Auto_leveling_on;
- #endif
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