LIGHTING.H 2.8 KB

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  1. /*
  2. THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
  3. SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
  4. END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
  5. ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
  6. IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
  7. SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
  8. FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
  9. CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
  10. AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
  11. COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
  12. */
  13. /*
  14. * $Source: f:/miner/source/main/rcs/lighting.h $
  15. * $Revision: 2.0 $
  16. * $Author: john $
  17. * $Date: 1995/02/27 11:27:52 $
  18. *
  19. * Lighting system prototypes, structures, etc.
  20. *
  21. * $Log: lighting.h $
  22. * Revision 2.0 1995/02/27 11:27:52 john
  23. * New version 2.0, which has no anonymous unions, builds with
  24. * Watcom 10.0, and doesn't require parsing BITMAPS.TBL.
  25. *
  26. * Revision 1.6 1994/11/28 21:50:56 mike
  27. * optimizations.
  28. *
  29. * Revision 1.5 1994/06/07 16:51:58 matt
  30. * Made object lighting work correctly; changed name of Ambient_light to
  31. * Dynamic_light; cleaned up polygobj object rendering a little.
  32. *
  33. * Revision 1.4 1994/05/31 18:41:35 matt
  34. * Added comments
  35. *
  36. * Revision 1.3 1994/05/23 15:00:08 mike
  37. * Change MIN_LIGHT_DIST.
  38. *
  39. * Revision 1.2 1994/05/22 15:30:09 mike
  40. * First version.
  41. *
  42. * Revision 1.1 1994/05/22 15:16:44 mike
  43. * Initial revision
  44. *
  45. *
  46. */
  47. #ifndef _LIGHTING_H
  48. #define _LIGHTING_H
  49. #define MAX_DIST 0x400000 //no light beyond this dist
  50. #define MAX_DIST_LOG 5 // log(MAX_DIST-expressed-as-integer)
  51. #define MAX_LIGHT 0x10000 //max value
  52. #define NEAREST_LIGHT_DIST (F1_0*60)
  53. #define MIN_LIGHT_DIST (F1_0*4)
  54. #define BEAM_CUTOFF 0xa000 //what is out of beam?
  55. extern fix Beam_brightness;
  56. extern fix Dynamic_light[MAX_VERTICES];
  57. extern void set_dynamic_light(void);
  58. //Compute the lighting from the headlight for a given vertex on a face.
  59. //Takes:
  60. // point - the 3d coords of the point
  61. // face_light - a scale factor derived from the surface normal of the face
  62. //If no surface normal effect is wanted, pass F1_0 for face_light
  63. fix compute_headlight_light(vms_vector *point,fix face_light);
  64. //compute the average dynamic light in a segment. Takes the segment number
  65. fix compute_seg_dynamic_light(int segnum);
  66. //compute the lighting for an object. Takes a pointer to the object,
  67. //and possibly a rotated 3d point. If the point isn't specified, the
  68. //object's center point is rotated.
  69. fix compute_object_light(object *obj,vms_vector *rotated_pnt);
  70. #endif