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- /*
- * $Source: f:/miner/source/main/editor/rcs/kdefs.h $
- * $Revision: 2.1 $
- * $Author: yuan $
- * $Date: 1995/03/08 16:07:10 $
- *
- * Prototypes for functions called from keypresses or buttons.
- *
- * $Log: kdefs.h $
- * Revision 2.1 1995/03/08 16:07:10 yuan
- * Added segment sizing default functions.
- *
- * Revision 2.0 1995/02/27 11:34:34 john
- * Version 2.0! No anonymous unions, Watcom 10.0, with no need
- * for bitmaps.tbl.
- *
- * Revision 1.97 1995/01/12 12:10:22 yuan
- * Added coop object capability.
- *
- * Revision 1.96 1994/10/27 10:06:33 mike
- * kill macro stuff.
- *
- * Revision 1.95 1994/09/26 23:22:59 matt
- * Added functions to keep player's starting position from getting messed up
- *
- * Revision 1.94 1994/09/24 14:15:24 mike
- * Custom colored object support.
- *
- * Revision 1.93 1994/09/23 18:03:52 yuan
- * Finished wall checking code.
- *
- * Revision 1.92 1994/09/14 16:50:49 yuan
- * Added load mine only function
- *
- * Revision 1.91 1994/08/16 18:11:03 yuan
- * Maded C place you in the center of a segment.
- *
- * Revision 1.90 1994/08/15 17:47:55 yuan
- * Added external walls.
- *
- * Revision 1.89 1994/08/03 10:32:10 mike
- * Texture map propagation without uv assignment.
- *
- * Revision 1.88 1994/08/02 14:18:01 mike
- * Add Object dialog.
- *
- * Revision 1.87 1994/07/22 17:19:15 yuan
- * Working on dialog box for refuel/repair/material/control centers.
- *
- * Revision 1.86 1994/07/21 17:26:49 matt
- * When new mine created, the default save filename is now reset
- *
- * Revision 1.85 1994/07/21 12:47:26 mike
- * *** empty log message ***
- *
- * Revision 1.84 1994/07/14 14:49:19 yuan
- * Added prototype
- *
- * Revision 1.83 1994/07/14 14:43:09 yuan
- * Added new rotation functions
- *
- * Revision 1.82 1994/07/01 17:57:04 john
- * First version of not-working hostage system
- *
- *
- * Revision 1.81 1994/06/21 12:57:27 yuan
- * Remove center from segment function added to menu.
- *
- * Revision 1.80 1994/06/17 16:05:20 mike
- * Prototype set_average_light_on_all_quick.
- *
- * Revision 1.79 1994/05/31 16:43:24 john
- * Added hooks to create materialization centers.
- *
- * Revision 1.78 1994/05/27 10:34:40 yuan
- * Added new Dialog boxes for Walls and Triggers.
- *
- * Revision 1.77 1994/05/25 18:08:44 yuan
- * Revamping walls and triggers interface.
- * Wall interface complete, but triggers are still in progress.
- *
- * Revision 1.76 1994/05/09 23:34:04 mike
- * SubtractFromGroup, CreateSloppyAdjacentJointsGroup, ClearFoundList
- *
- * Revision 1.75 1994/05/03 18:31:17 mike
- * Add PerturbCurside.
- *
- * Revision 1.74 1994/05/03 11:04:39 mike
- * Add prototypes for new segment sizing functions.
- *
- * Revision 1.73 1994/04/29 10:32:04 yuan
- * Added door 8... Door typing system should be replaced soon.
- *
- */
- // In khelp.c
- int DoHelp();
- // In kcurve.c
- int InitCurve();
- int GenerateCurve();
- int DecreaseR4();
- int IncreaseR4();
- int DecreaseR1();
- int IncreaseR1();
- int DeleteCurve();
- int SetCurve();
- // In kmine.c
- int SaveMine();
- int LoadMine();
- int MineMenu();
- int CreateNewMine();
- int LoadOldMine();
- int SaveSituation();
- int LoadSituation();
- // In kgame.c
- void SetPlayerPosition(void);
- int SaveGameData();
- int LoadGameData();
- int LoadMineOnly();
- void ResetFilename();
- // In group.c
- int LoadGroup();
- int SaveGroup();
- int PrevGroup();
- int NextGroup();
- int CreateGroup();
- int SubtractFromGroup();
- int DeleteGroup();
- int MarkGroupSegment();
- int MoveGroup(void);
- int CopyGroup(void);
- int AttachSegmentNew();
- int UngroupSegment();
- int GroupSegment();
- int Degroup();
- int RotateGroup();
- // In segment.c
- void ToggleBottom();
- void make_curside_bottom_side();
- // In editor.c
- int UndoCommand();
- // In kview.c
- int ZoomOut();
- int ZoomIn();
- int MoveAway();
- int MoveCloser();
- int ToggleChaseMode();
- // In kbuild.c
- int CreateBridge();
- int FormJoint();
- int CreateAdjacentJoint();
- int CreateAdjacentJointsSegment();
- int CreateAdjacentJointsAll();
- int CreateSloppyAdjacentJoint();
- int CreateSloppyAdjacentJointsGroup();
- // In ksegmove.c
- int DecreaseHeading();
- int IncreaseHeading();
- int DecreasePitch();
- int IncreasePitch();
- int DecreaseBank();
- int IncreaseBank();
- // In ksegsel.c
- int SelectCurrentSegForward();
- int SelectCurrentSegBackward();
- int SelectNextSide();
- int SelectPrevSide();
- int CopySegToMarked();
- int SelectBottom();
- int SelectFront();
- int SelectTop();
- int SelectBack();
- int SelectLeft();
- int SelectRight();
- // In ksegsize.c
- int IncreaseSegLength();
- int DecreaseSegLength();
- int DecreaseSegWidth();
- int IncreaseSegWidth();
- int IncreaseSegHeight();
- int DecreaseSegHeight();
- int ToggleSegSizeMode();
- int PerturbCurside();
- int PerturbCursideBig();
- int IncreaseSegLengthBig();
- int DecreaseSegLengthBig();
- int DecreaseSegWidthBig();
- int IncreaseSegWidthBig();
- int IncreaseSegHeightBig();
- int DecreaseSegHeightBig();
- int IncreaseSegLengthDefault();
- int DecreaseSegLengthDefault();
- int IncreaseSegWidthDefault();
- int DecreaseSegWidthDefault();
- int IncreaseSegHeightDefault();
- int DecreaseSegHeightDefault();
- // In ktmap.c
- int AssignTexture();
- int AssignTexture2();
- int ClearTexture2();
- int PropagateTextures();
- int PropagateTexturesMove();
- int PropagateTexturesMoveUVs();
- int PropagateTexturesUVs();
- int PropagateTexturesSelected();
- //--//// In macro.c
- //--//int MacroMenu();
- //--//int MacroPlayFast();
- //--//int MacroPlayNormal();
- //--//int MacroRecordAll();
- //--//int MacroRecordKeys();
- //--//int MacroSave();
- //--//int MacroLoad();
- // In editor.c
- int medlisp_update_screen();
- int medlisp_delete_segment(void);
- int medlisp_scale_segment(void);
- int medlisp_rotate_segment(void);
- int medlisp_add_segment();
- int AttachSegment();
- int DeleteSegment();
- int DosShell();
- int CallLisp();
- int ExitEditor();
- int ShowAbout();
- int ExchangeMarkandCurseg();
- int CopySegtoMarked();
- int med_keypad_goto_prev();
- int med_keypad_goto_next();
- int med_keypad_goto();
- int med_increase_tilings();
- int med_decrease_tilings();
- int ToggleAutosave();
- int MarkStart();
- int MarkEnd();
- // Texture.c
- int TexFlipX();
- int TexFlipY();
- int TexSlideUp();
- int TexSlideLeft();
- int TexSetDefault();
- int TexSlideRight();
- int TexRotateLeft();
- int TexSlideDown();
- int TexRotateRight();
- int TexSelectActiveEdge();
- int TexRotate90Degrees();
- int TexIncreaseTiling();
- int TexDecreaseTiling();
- int TexSlideUpBig();
- int TexSlideLeftBig();
- int TexSlideRightBig();
- int TexRotateLeftBig();
- int TexSlideDownBig();
- int TexRotateRightBig();
- int TexStretchDown();
- int TexStretchUp();
- // object.c
- int ObjectPlaceObject();
- int ObjectMakeCoop();
- int ObjectPlaceObjectTmap();
- int ObjectDelete();
- int ObjectMoveForward();
- int ObjectMoveLeft();
- int ObjectSetDefault();
- int ObjectMoveRight();
- int ObjectMoveBack();
- int ObjectMoveDown();
- int ObjectMoveUp();
- int ObjectMoveNearer();
- int ObjectMoveFurther();
- int ObjectSelectNextinSegment();
- int ObjectSelectNextType();
- int ObjectDecreaseBank();
- int ObjectIncreaseBank();
- int ObjectDecreasePitch();
- int ObjectIncreasePitch();
- int ObjectDecreaseHeading();
- int ObjectIncreaseHeading();
- int ObjectResetObject();
- // elight.c
- int LightSelectNextVertex();
- int LightSelectNextEdge();
- int LightCopyIntensity();
- int LightCopyIntensitySegment();
- int LightDecreaseLightVertex();
- int LightIncreaseLightVertex();
- int LightDecreaseLightSide();
- int LightIncreaseLightSide();
- int LightDecreaseLightSegment();
- int LightIncreaseLightSegment();
- int LightSetMaximum();
- int LightSetDefault();
- int LightSetDefaultAll();
- int LightAmbientLighting();
- // seguvs.c
- int fix_bogus_uvs_on_side();
- int fix_bogus_uvs_all();
- void set_average_light_on_curside(void);
- void set_average_light_on_all(void);
- void set_average_light_on_all_quick(void);
- // Miscellaneous, please put in correct file if you have time
- int IncreaseDrawDepth();
- int DecreaseDrawDepth();
- int GotoGame();
- int GotoGameScreen();
- int DropIntoDebugger();
- int CreateDefaultNewSegment();
- int CreateDefaultNewSegmentandAttach();
- int ClearSelectedList();
- int ClearFoundList();
- int SortSelectedList();
- int SetPlayerFromCurseg();
- int SetPlayerFromCursegAndRotate();
- int SetPlayerFromCursegMinusOne();
- int FindConcaveSegs();
- int SelectNextFoundSeg();
- int SelectPreviousFoundSeg(void);
- int do_reset_orient();
- int GameZoomOut();
- int GameZoomIn();
- // John's temp page stuff
- int medtmp_set_page();
- // In objpage.c
- int objpage_goto_next_object();
- // In medsel.c
- extern int SortSelectedList(void);
- extern int SelectNextFoundSeg(void);
- extern int SelectPreviousFoundSeg(void);
- // In wall.c
- extern int wall_add_blastable(void);
- extern int wall_add_door(void);
- extern int wall_add_closed_wall(void);
- extern int wall_add_external_wall(void);
- extern int wall_lock_door(void);
- extern int wall_unlock_door(void);
- extern int wall_automate_door(void);
- extern int wall_deautomate_door(void);
- extern int wall_add_illusion(void);
- extern int wall_remove(void);
- extern int wall_restore_all(void);
- extern int wall_assign_door_1(void);
- extern int wall_assign_door_2(void);
- extern int wall_assign_door_3(void);
- extern int wall_assign_door_4(void);
- extern int wall_assign_door_5(void);
- extern int wall_assign_door_6(void);
- extern int wall_assign_door_7(void);
- extern int wall_assign_door_8(void);
- extern int do_wall_dialog(void);
- extern int do_trigger_dialog(void);
- extern int check_walls(void);
- extern int delete_all_walls(void);
- // In centers.c
- extern int do_centers_dialog(void);
- // In switch.c
- //extern int trigger_add_damage(void);
- //extern int trigger_add_blank(void);
- //extern int trigger_add_exit(void);
- //extern int trigger_add_repair(void);
- //extern int trigger_control(void);
- //extern int trigger_remove(void);
- //extern int trigger_add_if_control_center_dead(void);
- extern int bind_wall_to_control_trigger(void);
- // In med.c
- extern int fuelcen_create_from_curseg();
- extern int repaircen_create_from_curseg();
- extern int controlcen_create_from_curseg();
- extern int robotmaker_create_from_curseg();
- extern int fuelcen_reset_all();
- extern void RestoreGameState();
- extern int fuelcen_delete_from_curseg();
- // In editor\robot.c
- extern int do_robot_dialog();
- extern int do_object_dialog();
- // In editor\hostage.c
- extern int do_hostage_dialog();
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