IPX.H 5.0 KB

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  1. /*
  2. THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
  3. SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
  4. END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
  5. ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
  6. IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
  7. SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
  8. FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
  9. CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
  10. AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
  11. COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
  12. */
  13. /*
  14. * $Source: f:/miner/source/bios/rcs/ipx.h $
  15. * $Revision: 2.6 $
  16. * $Author: john $
  17. * $Date: 1995/03/29 11:19:32 $
  18. *
  19. * Prototype for IPX communications.
  20. *
  21. * $Log: ipx.h $
  22. * Revision 2.6 1995/03/29 11:19:32 john
  23. * Added broadcasting over a net.
  24. *
  25. * Revision 2.5 1995/03/28 20:04:43 john
  26. * Took away alternate server stuff.
  27. *
  28. * Revision 2.4 1995/03/23 19:00:10 john
  29. * Added user list capabitly.
  30. *
  31. * Revision 2.3 1995/03/23 12:26:57 john
  32. * Move IPX into bios lib.
  33. *
  34. * Revision 2.2 1995/03/22 19:08:14 john
  35. * Added code to fix sending packets over router... now
  36. * we just need to make broadcasts go over router!!
  37. *
  38. * Revision 2.1 1995/03/21 08:39:56 john
  39. * Ifdef'd out the NETWORK code.
  40. *
  41. * Revision 2.0 1995/02/27 11:30:16 john
  42. * New version 2.0, which has no anonymous unions, builds with
  43. * Watcom 10.0, and doesn't require parsing BITMAPS.TBL.
  44. *
  45. * Revision 1.16 1995/02/16 17:34:52 john
  46. * Added code to allow dynamic socket changing.
  47. *
  48. * Revision 1.15 1995/01/04 21:43:27 rob
  49. * Remove SPX size definition.
  50. *
  51. * Revision 1.14 1995/01/03 13:46:18 john
  52. * Added code that should make ipx work over different servers,
  53. * but ifdef'd it out with SHAREWARE in ipx.c. I haven't tested
  54. * this, and I hope it doesn't introduce net bugs.
  55. *
  56. * Revision 1.13 1994/11/02 11:37:16 rob
  57. * Changed default socket number to a higher regions.
  58. *
  59. * Revision 1.12 1994/11/01 15:56:51 rob
  60. * Added defines for SPX socketsx.
  61. *
  62. * Revision 1.11 1994/10/31 19:23:31 rob
  63. * Added a prototype for the new object send function.
  64. *
  65. * Revision 1.10 1994/09/07 13:37:25 john
  66. * Changed default socket to 0x4000, because
  67. * the ipx/spx book says that we can only use
  68. * sockets 0x4000 - 0x7fff.
  69. *
  70. * Revision 1.9 1994/08/25 18:14:45 matt
  71. * Changed socket because of packet change
  72. *
  73. * Revision 1.8 1994/08/12 22:42:24 john
  74. * Took away Player_stats; added Players array.
  75. *
  76. * Revision 1.7 1994/08/09 19:31:47 john
  77. * Networking changes.
  78. *
  79. * Revision 1.6 1994/08/05 16:11:46 john
  80. * Psuedo working version of networking.
  81. *
  82. * Revision 1.5 1994/08/04 19:17:20 john
  83. * Inbetween version of network stuff.
  84. *
  85. * Revision 1.4 1994/07/29 16:08:59 john
  86. * *** empty log message ***
  87. *
  88. * Revision 1.3 1994/07/25 12:33:22 john
  89. * Network "pinging" in.
  90. *
  91. * Revision 1.2 1994/07/20 15:58:29 john
  92. * First installment of ipx stuff.
  93. *
  94. * Revision 1.1 1994/07/19 15:43:05 john
  95. * Initial revision
  96. *
  97. *
  98. */
  99. #ifndef _IPX_H
  100. #define _IPX_H
  101. // The default socket to use.
  102. #define IPX_DEFAULT_SOCKET 0x5100 // 0x869d
  103. //---------------------------------------------------------------
  104. // Initializes all IPX internals.
  105. // If socket_number==0, then opens next available socket.
  106. // Returns: 0 if successful.
  107. // -1 if socket already open.
  108. // -2 if socket table full.
  109. // -3 if IPX not installed.
  110. // -4 if couldn't allocate low dos memory
  111. // -5 if error with getting internetwork address
  112. extern int ipx_init( int socket_number, int show_address );
  113. extern int ipx_change_default_socket( ushort socket_number );
  114. // Returns a pointer to 6-byte address
  115. extern ubyte * ipx_get_my_local_address();
  116. // Returns a pointer to 4-byte server
  117. extern ubyte * ipx_get_my_server_address();
  118. // Determines the local address equivalent of an internetwork address.
  119. void ipx_get_local_target( ubyte * server, ubyte * node, ubyte * local_target );
  120. // If any packets waiting to be read in, this fills data in with the packet data and returns
  121. // the number of bytes read. Else returns 0 if no packets waiting.
  122. extern int ipx_get_packet_data( ubyte * data );
  123. // Sends a broadcast packet to everyone on this socket.
  124. extern void ipx_send_broadcast_packet_data( ubyte * data, int datasize );
  125. // Sends a packet to a certain address
  126. extern void ipx_send_packet_data( ubyte * data, int datasize, ubyte *network, ubyte *address, ubyte *immediate_address );
  127. extern void ipx_send_internetwork_packet_data( ubyte * data, int datasize, ubyte * server, ubyte *address );
  128. #define IPX_MAX_DATA_SIZE (542) //(546-4)
  129. extern void ipx_read_user_file(char * filename);
  130. extern void ipx_read_network_file(char * filename);
  131. #endif
  132.