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- /*
- THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
- SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
- END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
- ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
- IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
- SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
- FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
- CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
- AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
- COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
- */
- /*
- * $Source: f:/miner/source/main/rcs/inferno.h $
- * $Revision: 2.4 $
- * $Author: john $
- * $Date: 1995/05/26 16:16:17 $
- *
- * Header file for Inferno. Should be included in all source files.
- *
- */
- #ifndef _INFERNO_H
- #define _INFERNO_H
- #include "settings.h" //include personal settings
- /**
- ** Constants
- **/
- // How close two points must be in all dimensions to be considered the same point.
- #define FIX_EPSILON 10
- //for Function_mode variable
- #define FMODE_EXIT 0 //leaving the program
- #define FMODE_MENU 1 //Using the menu
- #define FMODE_GAME 2 //running the game
- #define FMODE_EDITOR 3 //running the editor
- //This constant doesn't really belong here, but it is because of horrible
- //circular dependencies involving object.h, aistruct.h, polyobj.h, & robot.h
- #define MAX_SUBMODELS 10 //how many animating sub-objects per model
- /**
- ** Global variables
- **/
- extern int Function_mode; //in game or editor?
- extern int Screen_mode; //editor screen or game screen?
- extern char Menu_pcx_name[13];
- #ifdef USE_CD
- extern char destsat_cdpath[128];
- #endif
- #endif
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