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- /*
- THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
- SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
- END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
- ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
- IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
- SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
- FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
- CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
- AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
- COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
- */
- /*
- * $Source: f:/miner/source/main/rcs/gauges.h $
- * $Revision: 2.0 $
- * $Author: john $
- * $Date: 1995/02/27 11:28:45 $
- *
- * Prototypes and defines for gauges
- *
- * $Log: gauges.h $
- * Revision 2.0 1995/02/27 11:28:45 john
- * New version 2.0, which has no anonymous unions, builds with
- * Watcom 10.0, and doesn't require parsing BITMAPS.TBL.
- *
- * Revision 1.27 1994/12/14 18:06:39 matt
- * Added prototype
- *
- * Revision 1.26 1994/12/09 16:19:52 yuan
- * kill matrix stuff.
- *
- * Revision 1.25 1994/10/25 11:07:34 mike
- * Prototype play_homing_warning.
- *
- * Revision 1.24 1994/10/24 16:34:39 mike
- * Increase MAX_GAUGE_BMS from 56 to 80...
- *
- * Revision 1.23 1994/10/21 20:43:47 mike
- * Prototype add_bonus_points_to_score.
- *
- * Revision 1.22 1994/10/14 15:56:33 mike
- * Prototype update_laser_weapon_info.
- *
- * Revision 1.21 1994/10/13 15:17:26 mike
- * Remove afterburner references.
- *
- * Revision 1.20 1994/10/05 17:09:46 matt
- * Added functional reticle
- *
- * Revision 1.19 1994/10/04 21:41:29 matt
- * Added cloaked player gauge effect, and different ship bitmap for each player
- *
- * Revision 1.18 1994/09/26 13:29:40 matt
- * Added extra life each 100,000 points, and show icons on HUD for num lives
- *
- * Revision 1.17 1994/09/20 11:56:08 matt
- * Added prototype
- *
- * Revision 1.16 1994/09/20 00:11:03 matt
- * Finished gauges for Status Bar, including hostage video display.
- *
- * Revision 1.15 1994/09/17 23:57:18 matt
- * Got some, but not all, off the status bar gauges working
- *
- * Revision 1.14 1994/09/16 13:08:46 mike
- * Prototype say_afterburner_status.
- *
- * Revision 1.13 1994/09/14 16:27:03 mike
- * Prototype player_dead_message();
- *
- *
- * Revision 1.12 1994/07/20 17:34:43 yuan
- * Some minor bug fixes and new key gauges...
- *
- * Revision 1.11 1994/07/14 14:46:02 yuan
- * Added score effect.
- *
- * Revision 1.10 1994/07/12 16:22:00 yuan
- * Increased number of maximum gauges.
- *
- * Revision 1.9 1994/07/11 20:10:36 yuan
- * Numerical gauges.
- *
- * Revision 1.8 1994/07/10 18:01:28 yuan
- * Added new gauges.
- *
- * Revision 1.7 1994/06/21 15:08:22 john
- * Made demo record HUD message and cleaned up the HUD code.
- *
- * Revision 1.6 1994/06/21 12:40:46 yuan
- * Fixing HUD message.
- *
- * Revision 1.5 1994/06/21 12:11:56 yuan
- * Fixed up menus and added HUDisplay messages.
- *
- * Revision 1.4 1994/04/28 21:34:24 mike
- * prototype check_erase_gauge
- *
- * Revision 1.3 1994/04/06 14:42:46 yuan
- * Adding new powerups.
- *
- * Revision 1.2 1993/12/05 22:48:58 matt
- * Reworked include files in an attempt to cut down on build times
- *
- * Revision 1.1 1993/12/05 21:07:55 matt
- * Initial revision
- *
- *
- */
- #ifndef _GAUGES_H
- #define _GAUGES_H
- #include "fix.h"
- #include "gr.h"
- #include "piggy.h"
- //from gauges.c
- #define MAX_GAUGE_BMS 80 // increased from 56 to 80 by a very unhappy MK on 10/24/94.
- extern bitmap_index Gauges[MAX_GAUGE_BMS]; // Array of all gauge bitmaps.
- extern void init_gauge_canvases();
- extern void close_gauge_canvases();
- extern void show_score();
- extern void show_score_added();
- extern void add_points_to_score();
- extern void add_bonus_points_to_score();
- void render_gauges(void);
- void init_gauges(void);
- extern void check_erase_message(void);
- // Call to flash a message on the HUD
- extern void HUD_render_message_frame();
- extern void HUD_init_message(char * format, ... );
- extern void HUD_clear_messages();
- #define gauge_message HUD_init_message
- extern void draw_hud(); //draw all the HUD stuff
- extern void player_dead_message(void);
- // extern void say_afterburner_status(void);
- //fills in the coords of the hostage video window
- get_hostage_window_coords(int *x,int *y,int *w,int *h);
- //from testgaug.c
- void gauge_frame(void);
- extern void update_laser_weapon_info(void);
- extern void play_homing_warning(void);
- typedef struct {
- ubyte r,g,b;
- } rgb;
- extern rgb player_rgb[];
- #endif
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