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- /*
- THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
- SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
- END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
- ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
- IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
- SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
- FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
- CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
- AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
- COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
- */
- /*
- * $Source: f:/miner/source/main/rcs/gamesave.h $
- * $Revision: 2.0 $
- * $Author: john $
- * $Date: 1995/02/27 11:30:25 $
- *
- * Headers for gamesave.c
- *
- * $Log: gamesave.h $
- * Revision 2.0 1995/02/27 11:30:25 john
- * New version 2.0, which has no anonymous unions, builds with
- * Watcom 10.0, and doesn't require parsing BITMAPS.TBL.
- *
- * Revision 1.11 1994/11/23 12:19:32 mike
- * detail level menu.
- *
- * Revision 1.10 1994/10/20 12:47:30 matt
- * Replace old save files (MIN/SAV/HOT) with new LVL files
- *
- * Revision 1.9 1994/09/27 17:08:47 mike
- * Message boxes when you load bogus mines.
- *
- * Revision 1.8 1994/09/27 15:43:05 mike
- * Prototype write_game_text.
- *
- * Revision 1.7 1994/09/14 15:46:39 matt
- * Added function load_mine_only()
- *
- * Revision 1.6 1994/07/22 12:36:28 matt
- * Cleaned up editor/game interactions some more.
- *
- * Revision 1.5 1994/07/20 13:38:14 matt
- * Added get_level_name() prototype
- *
- * Revision 1.4 1994/06/20 22:19:41 john
- * Added Gamesave_num_org_robots.
- *
- * Revision 1.3 1994/06/14 11:32:49 john
- * Made Newdemo record & restore the current mine.
- *
- * Revision 1.2 1994/05/14 17:16:25 matt
- * Got rid of externs in source (non-header) files
- *
- * Revision 1.1 1994/05/14 16:01:26 matt
- * Initial revision
- *
- *
- */
- #ifndef _GAMESAVE_H
- #define _GAMESAVE_H
- #define NUM_SHAREWARE_LEVELS 7
- #define NUM_REGISTERED_LEVELS 23
- extern char *Shareware_level_names[NUM_SHAREWARE_LEVELS];
- extern char *Registered_level_names[NUM_REGISTERED_LEVELS];
- void LoadGame(void);
- void SaveGame(void);
- void get_level_name(void);
- //extern int load_game(char *filename);
- //extern int save_game(char *filename);
- extern int load_level(char *filename);
- extern int save_level(char *filename);
- //called in place of load_game() to only load the .min data
- extern load_mine_only(char * filename);
- extern char Gamesave_current_filename[];
- extern int Gamesave_num_org_robots;
- // In dumpmine.c
- extern void write_game_text_file(char *filename);
- extern int Errors_in_mine;
- #endif
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