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- /*
- THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
- SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
- END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
- ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
- IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
- SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
- FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
- CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
- AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
- COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
- */
- /*
- * $Source: f:/miner/source/main/rcs/gamefont.h $
- * $Revision: 2.0 $
- * $Author: john $
- * $Date: 1995/02/27 11:31:09 $
- *
- * Font declarations for the game,.
- *
- * $Log: gamefont.h $
- * Revision 2.0 1995/02/27 11:31:09 john
- * New version 2.0, which has no anonymous unions, builds with
- * Watcom 10.0, and doesn't require parsing BITMAPS.TBL.
- *
- * Revision 1.7 1994/11/18 16:41:28 adam
- * trimmed meat
- *
- * Revision 1.6 1994/11/17 13:07:00 adam
- * removed unused font
- *
- * Revision 1.5 1994/11/03 21:36:02 john
- * Added code for credit fonts.
- *
- * Revision 1.4 1994/08/17 20:20:25 matt
- * Took out alternate-color versions of font3, since this is a mono font
- *
- * Revision 1.3 1994/08/11 12:44:32 adam
- * killed a #define
- *
- * Revision 1.2 1994/08/10 19:57:16 john
- * Changed font stuff; Took out old menu; messed up lots of
- * other stuff like game sequencing messages, etc.
- *
- * Revision 1.1 1994/08/10 17:20:22 john
- * Initial revision
- *
- *
- */
- #ifndef _GAMEFONT_H
- #define _GAMEFONT_H
- // When adding a new font, don't forget to change the
- // filename in gamefont.c!!!!!!!!!!!!!!!!!!!!!!!!!!!
- #define GFONT_BIG_1 0
- #define GFONT_MEDIUM_1 1
- #define GFONT_MEDIUM_2 2
- #define GFONT_MEDIUM_3 3
- #define GFONT_SMALL 4
- #define GAME_FONT (Gamefonts[GFONT_SMALL])
- #define HELP_FONT (Gamefonts[GFONT_MEDIUM_1])
- #define MENU_FONT (Gamefonts[GFONT_MEDIUM_1])
- #define SCORES_FONT (Gamefonts[GFONT_MEDIUM_1])
- #define MAX_FONTS 5
- extern grs_font *Gamefonts[MAX_FONTS];
- void gamefont_init();
- void gamefont_close();
- #endif
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