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- /*
- THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
- SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
- END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
- ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
- IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
- SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
- FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
- CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
- AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
- COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
- */
- /*
- * $Source: f:/miner/source/main/rcs/endlevel.h $
- * $Revision: 2.0 $
- * $Author: john $
- * $Date: 1995/02/27 11:31:37 $
- *
- * Header for newfile.c
- *
- * $Log: endlevel.h $
- * Revision 2.0 1995/02/27 11:31:37 john
- * New version 2.0, which has no anonymous unions, builds with
- * Watcom 10.0, and doesn't require parsing BITMAPS.TBL.
- *
- * Revision 1.5 1994/12/06 13:24:55 matt
- * Made exit model come out of bitmaps.tbl
- *
- * Revision 1.4 1994/11/19 12:41:35 matt
- * Added system to read endlevel data from file, and to make it work
- * with any exit tunnel.
- *
- * Revision 1.3 1994/10/30 20:09:20 matt
- * For endlevel: added big explosion at tunnel exit; made lights in tunnel
- * go out; made more explosions on walls.
- *
- * Revision 1.2 1994/08/19 20:09:38 matt
- * Added end-of-level cut scene with external scene
- *
- * Revision 1.1 1994/08/15 19:18:47 matt
- * Initial revision
- *
- *
- */
- #ifndef _OUTSIDE_H
- #define _OUTSIDE_H
- #include "object.h"
- extern int Endlevel_sequence;
- start_endlevel_sequence();
- render_external_scene();
- void render_endlevel_frame(fix eye_offset);
- do_endlevel_frame();
- draw_exit_model();
- init_endlevel();
- stop_endlevel_sequence();
- extern vms_vector mine_exit_point;
- extern int exit_segnum;
- extern grs_bitmap *satellite_bitmap,*station_bitmap,*exit_bitmap,*terrain_bitmap;
- extern object external_explosion;
- extern int ext_expl_playing;
- //called for each level to load & setup the exit sequence
- load_endlevel_data(int level_num);
- extern int exit_modelnum,destroyed_exit_modelnum;
- #endif
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