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- /*
- THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
- SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
- END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
- ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
- IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
- SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
- FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
- CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
- AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
- COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
- */
- /*
- * $Source: f:/miner/source/main/rcs/coindev.h $
- * $Revision: 2.0 $
- * $Author: john $
- * $Date: 1995/02/27 11:30:38 $
- *
- * Routines to read the coin counter.
- *
- * $Log: coindev.h $
- * Revision 2.0 1995/02/27 11:30:38 john
- * New version 2.0, which has no anonymous unions, builds with
- * Watcom 10.0, and doesn't require parsing BITMAPS.TBL.
- *
- * Revision 1.2 1994/09/16 16:15:10 john
- * Added acrade sequencing.
- *
- * Revision 1.1 1994/09/16 12:56:24 john
- * Initial revision
- *
- *
- */
- #ifndef _COINDEV_H
- #define _COINDEV_H
- /* Header file to define the JoyStick access functions */
- /* and bit-masks. */
- /* */
- /* Updates: */
- /* */
- /* + Reworked the conio.h check to work with both */
- /* Borland and Watcom compilers. */
- /* + Added UPDATE_JOYSTICK_VALUE and global value */
- /* JoyStickValue to allow for a stable state of */
- /* joystick condition. This means that once at */
- /* the begining of each game loop (frame) you */
- /* should execute UPDATE_JOYSTICK_VALUE, then */
- /* use JoyStickValue for the remainder of that */
- /* entire loop to determine joystick settings. */
- /* + Added values needed by the CoinMech section */
- /* of the digital I/O card. */
- #define IOCARD_BASEPORT 0x2A0
- //#define JOYSTICK_PORT (IOCARD_BASEPORT + 1)
- //#define JS_TRIGGER 0x0001
- //#define JS_BUTTONLEFT 0x0002
- //#define JS_BUTTONRIGHT 0x0004
- //#define JS_BUTTONCENTER 0x0008
- //#define JS_UP 0x0010
- //#define JS_DOWN 0x0020
- //#define JS_LEFT 0x0040
- //#define JS_RIGHT 0x0080
- #define COINMECH_CMDPORT (IOCARD_BASEPORT + 7)
- #define COINMECH_ADJPORT (IOCARD_BASEPORT + 3)
- #define COINMECH1_PORT (IOCARD_BASEPORT + 4)
- #define COINMECH2_PORT (IOCARD_BASEPORT + 5)
- #define COINMECH3_PORT (IOCARD_BASEPORT + 6)
- #define COINMECH1_ADJMASK 0x10
- #define COINMECH2_ADJMASK 0x20
- #define COINMECH3_ADJMASK 0x40
- #define COINMECH1_CTRLMASK 0x30
- #define COINMECH2_CTRLMASK 0x70
- #define COINMECH3_CTRLMASK 0xB0
- // Include file for use with gameport coin mech interface and parallel
- // port joystick interface
- //#define GAMEPORT_ADDR 0x201
- //#define PARALLEL_ADDR 0x378
- #define MECH1 16
- #define MECH2 32
- #define MECH3 64
- // #define MECH4 // Not supported yet.
- //#define FIRE 1
- //#define LBUTTON 2
- //#define RBUTTON 4
- //#define CBUTTON 8
- //#define UP 16
- //#define DOWN 32
- //#define LEFT 64
- //#define RIGHT 128
- //#define JOY_GAMEPORT 0
- //#define JOY_PARALLEL 1
- //#define JOY_IODEV 2
- int coindev_init(int CoinMechNumber);
- unsigned int coindev_read(int CoinMechNumber);
- unsigned int coindev_count(int CoinMechNumber);
- #define ARCADE_FIRST_SECONDS 120
- #define ARCADE_CONTINUE_SECONDS 60
- #endif
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