ID_STRS.H 4.4 KB

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  1. /* Catacomb Armageddon Source Code
  2. * Copyright (C) 1993-2014 Flat Rock Software
  3. *
  4. * This program is free software; you can redistribute it and/or modify
  5. * it under the terms of the GNU General Public License as published by
  6. * the Free Software Foundation; either version 2 of the License, or
  7. * (at your option) any later version.
  8. *
  9. * This program is distributed in the hope that it will be useful,
  10. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. * GNU General Public License for more details.
  13. *
  14. * You should have received a copy of the GNU General Public License along
  15. * with this program; if not, write to the Free Software Foundation, Inc.,
  16. * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
  17. */
  18. #define S_LOADING "Loading"
  19. #define S_EMPTYSPOT "Empty"
  20. #define S_SVGACOMP "SVGA Compatibility Mode Enabled."
  21. #define S_READYPRESS " Ready - Press a Key "
  22. #define S_NOSFX "NO SOUND EFFECTS"
  23. #define S_PCSPKR "PC SPEAKER"
  24. #define S_ALSB "ADLIB/SOUNDBLASTER"
  25. #define S_QUIET "QUIET ADLIB/SOUNDBLASTER"
  26. #define S_NOMUSIC "NO MUSIC"
  27. #define S_BEGINE "BEGIN EASY GAME"
  28. #define S_BEGINN "BEGIN NORMAL GAME"
  29. #define S_BEGINH "BEGIN HARD GAME"
  30. #define S_UPLEFT "UP & LEFT"
  31. #define S_UP "UP"
  32. #define S_UPRIGHT "UP & RIGHT"
  33. #define S_RIGHT "RIGHT"
  34. #define S_DNRIGHT "DOWN & RIGHT"
  35. #define S_DN "DOWN"
  36. #define S_DNLEFT "DOWN & LEFT"
  37. #define S_LEFT "LEFT"
  38. #define S_JUMP "JUMP"
  39. #define S_POGO "POGO"
  40. #define S_FIRE "FIRE"
  41. #define S_MOVEMENT "MOVEMENT"
  42. #define S_BUTTONS "BUTTONS"
  43. #define S_SOUND "SOUND"
  44. #define S_MUSIC "MUSIC"
  45. #define S_OPTIONS "OPTIONS"
  46. #define S_USEKB "USE KEYBOARD"
  47. #define S_USEJOY1 "USE JOYSTICK #1"
  48. #define S_USEJOY2 "USE JOYSTICK #2"
  49. #define S_NEWGAME "NEW GAME"
  50. #define S_LOADGAME "LOAD GAME"
  51. #define S_SAVEGAME "SAVE GAME"
  52. #define S_CONFIG "CONFIGURE"
  53. #define S_ENDGAME "END GAME"
  54. #define S_PADDLEWAR "PADDLE WAR"
  55. #define S_QUIT "QUIT"
  56. #define S_ESCBACK "ESC TO BACK OUT"
  57. #define S_ESCBACK1 "ESC to back out"
  58. #define S_ESCQUIT "ESC to quit"
  59. #define S_F1HELP "F1 for help"
  60. #define S_REALLYEND "REALLY END CURRENT GAME?"
  61. #define S_PRESSY "PRESS Y TO END IT"
  62. #define S_REALLYQUIT "REALLY QUIT?"
  63. #define S_PRESSYQ "PRESS Y TO QUIT"
  64. #define S_INAGAME "YOU'RE IN A GAME"
  65. #define S_PRESSY2L "PRESS Y TO LOAD GAME"
  66. #define S_PRESSY4N "PRESS Y FOR NEW GAME"
  67. #define S_USLERROR "Error: "
  68. #define S_USLUNKNOWN "Unknown"
  69. #define S_USLDISKFULL "Disk is Full"
  70. #define S_USLFILEINC "File is Incomplete"
  71. #define S_PRESSKEY "PRESS ANY KEY"
  72. #define S_PRESSKEY1 "Press any key"
  73. #define S_SBOXON "SCORE BOX (ON)"
  74. #define S_SBOXOFF "SCORE BOX (OFF)"
  75. #define S_SVGAON "SVGA COMPATIBILITY (ON)"
  76. #define S_SVGAOFF "SVGA COMPATIBILITY (OFF)"
  77. #define S_2BON "TWO-BUTTON FIRING (ON)"
  78. #define S_2BOFF "TWO-BUTTON FIRING (OFF)"
  79. #define S_SBOXNOWON "Score box now on"
  80. #define S_SBOXNOWOFF "Score box now off"
  81. #define S_SVGANOWON "SVGA compatibility now on"
  82. #define S_SVGANOWOFF "SVGA compatibility now off"
  83. #define S_2BNOWON "Two-button firing now on"
  84. #define S_2BNOWOFF "Two-button firing now off"
  85. #define S_KEYBOARD "KEYBOARD"
  86. #define S_JOY1 "JOYSTICK #1"
  87. #define S_JOY2 "JOYSTICK #2"
  88. #define S_MOUSE "MOUSE"
  89. #define S_CONTROL "CONTROL: "
  90. #define S_KEYUSED "Key already used"
  91. #define S_PB1 "and press button #1"
  92. #define S_PB2 "and press button #2"
  93. #define S_MJUL "Move Joystick to upper left"
  94. #define S_MJLR "Move Joystick to lower right"
  95. #define S_USINGJ1 "USING "S_JOY1
  96. #define S_USINGJ2 "USING "S_JOY2
  97. #define S_TYPENAME "Type name"
  98. #define S_ENTERACC "Enter accepts"
  99. #define S_UNTITLED "Untitled"
  100. #define S_SAVING "Saving"
  101. #define S_YOULOST "You lost!"
  102. #define S_YOUWON "You won!"
  103. #define S_ARRMOVE "Arrows move"
  104. #define S_ENTERSEL "Enter selects"
  105. #define S_RETGAME "RETURN TO GAME"
  106. #define S_RETDEMO "RETURN TO DEMO"
  107. #define S_CTRLPANEL "Control Panel"
  108. #define S_QUITTING "Quitting..."
  109. #define S_WHATNAME "What is the name of this creature?"
  110. #define S_SORRY "Sorry, that's not quite right."
  111. #define S_CHECKMAN "Please check your manual and try again."
  112. #define S_BADCARD "Improper video card! If you really have an EGA/VGA card that I am not\n"\
  113. "detecting, use the -HIDDENCARD command line parameter!"
  114. #define S_BADCARD1 "Improper video card! If you really have a CGA card that I am not\n"\
  115. "detecting, use the -HIDDENCARD command line parameter!"