GFXE_ARM.H 20 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648
  1. /* Catacomb Armageddon Source Code
  2. * Copyright (C) 1993-2014 Flat Rock Software
  3. *
  4. * This program is free software; you can redistribute it and/or modify
  5. * it under the terms of the GNU General Public License as published by
  6. * the Free Software Foundation; either version 2 of the License, or
  7. * (at your option) any later version.
  8. *
  9. * This program is distributed in the hope that it will be useful,
  10. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. * GNU General Public License for more details.
  13. *
  14. * You should have received a copy of the GNU General Public License along
  15. * with this program; if not, write to the Free Software Foundation, Inc.,
  16. * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
  17. */
  18. //////////////////////////////////////
  19. //
  20. // Graphics .H file for .ARM
  21. // IGRAB-ed on Thu Dec 02 13:58:59 1993
  22. //
  23. //////////////////////////////////////
  24. typedef enum {
  25. FINALEPIC=4,
  26. STATUSPIC, // 5
  27. FACE5PIC, // 6
  28. FIRSTLATCHPIC, // 7
  29. FACE1PIC, // 8
  30. FACE2PIC, // 9
  31. FACE3PIC, // 10
  32. FACE4PIC, // 11
  33. RADAR_TOPPIC, // 12
  34. RADAR_BOTTOMPIC, // 13
  35. RADAR_RGEMPIC, // 14
  36. RADAR_GGEMPIC, // 15
  37. RADAR_BGEMPIC, // 16
  38. RADAR_YGEMPIC, // 17
  39. RADAR_PGEMPIC, // 18
  40. FIRSTGROUNDPIC, // 19
  41. FIRSTSTRIPPIC, // 20
  42. FIRSTSCALEPIC, // 21
  43. // Lump Start
  44. SKELETON_1PIC, // 22
  45. SKELETON_2PIC, // 23
  46. SKELETON_3PIC, // 24
  47. SKELETON_4PIC, // 25
  48. SKELETON_ATTACK_1PIC, // 26
  49. SKELETON_ATTACK_2PIC, // 27
  50. SKELETON_ATTACK_3PIC, // 28
  51. SKELETON_OUCHPIC, // 29
  52. SKELETON_DEATH_1PIC, // 30
  53. SKELETON_DEATH_2PIC, // 31
  54. // Lump Start
  55. TOMB1PIC, // 32
  56. TOMB2PIC, // 33
  57. TOMB3PIC, // 34
  58. // Lump Start
  59. OBJ_WARP1PIC, // 35
  60. OBJ_WARP2PIC, // 36
  61. OBJ_WARP3PIC, // 37
  62. OBJ_WARP4PIC, // 38
  63. // Lump Start
  64. EYE_WALK1PIC, // 39
  65. EYE_WALK2PIC, // 40
  66. EYE_WALK3PIC, // 41
  67. EYE_OUCH1PIC, // 42
  68. EYE_OUCH2PIC, // 43
  69. EYE_DEATH1PIC, // 44
  70. EYE_DEATH2PIC, // 45
  71. EYE_DEATH3PIC, // 46
  72. EYE_SCOWLPIC, // 47
  73. EYE_SHOT1PIC, // 48
  74. EYE_SHOT2PIC, // 49
  75. // Lump Start
  76. ZOMB_APPEAR1PIC, // 50
  77. ZOMB_APPEAR2PIC, // 51
  78. ZOMB_APPEAR3PIC, // 52
  79. ZOMB_APPEAR4PIC, // 53
  80. ZOMB_WALK1PIC, // 54
  81. ZOMB_WALK2PIC, // 55
  82. ZOMB_WALK3PIC, // 56
  83. ZOMB_OUCHPIC, // 57
  84. ZOMB_ATTACKPIC, // 58
  85. ZOMB_DIE1PIC, // 59
  86. ZOMB_DIE2PIC, // 60
  87. ZOMB_DIE3PIC, // 61
  88. // Lump Start
  89. BOLTOBJPIC, // 62
  90. BOLT2OBJPIC, // 63
  91. BOLT3OBJPIC, // 64
  92. // Lump Start
  93. NUKEOBJPIC, // 65
  94. NUKE2OBJPIC, // 66
  95. NUKE3OBJPIC, // 67
  96. // Lump Start
  97. TIMEOBJ1PIC, // 68
  98. TIMEOBJ2PIC, // 69
  99. // Lump Start
  100. O_WATER_CHEST1PIC, // 70
  101. O_WATER_CHEST2PIC, // 71
  102. // Lump Start
  103. POTIONOBJPIC, // 72
  104. // Lump Start
  105. RKEYOBJPIC, // 73
  106. // Lump Start
  107. YKEYOBJPIC, // 74
  108. // Lump Start
  109. GKEYOBJPIC, // 75
  110. // Lump Start
  111. BKEYOBJPIC, // 76
  112. // Lump Start
  113. RGEM1PIC, // 77
  114. RGEM2PIC, // 78
  115. // Lump Start
  116. GGEM1PIC, // 79
  117. GGEM2PIC, // 80
  118. // Lump Start
  119. BGEM1PIC, // 81
  120. BGEM2PIC, // 82
  121. // Lump Start
  122. YGEM1PIC, // 83
  123. YGEM2PIC, // 84
  124. // Lump Start
  125. PGEM1PIC, // 85
  126. PGEM2PIC, // 86
  127. // Lump Start
  128. CHESTOBJPIC, // 87
  129. // Lump Start
  130. PSHOT1PIC, // 88
  131. PSHOT2PIC, // 89
  132. PSHOT_EXP1PIC, // 90
  133. PSHOT_EXP2PIC, // 91
  134. PSHOT_EXP3PIC, // 92
  135. // Lump Start
  136. RED_DEMON1PIC, // 93
  137. RED_DEMON2PIC, // 94
  138. RED_DEMON3PIC, // 95
  139. RED_DEMON4PIC, // 96
  140. RED_DEMONATTACK1PIC, // 97
  141. RED_DEMONATTACK2PIC, // 98
  142. RED_DEMONATTACK3PIC, // 99
  143. RED_DEMONOUCHPIC, // 100
  144. RED_DEMONDIE1PIC, // 101
  145. RED_DEMONDIE2PIC, // 102
  146. RED_DEMONDIE3PIC, // 103
  147. // Lump Start
  148. MAGE1PIC, // 104
  149. MAGE2PIC, // 105
  150. MAGEOUCHPIC, // 106
  151. MAGEATTACKPIC, // 107
  152. MAGEDIE1PIC, // 108
  153. MAGEDIE2PIC, // 109
  154. // Lump Start
  155. BAT1PIC, // 110
  156. BAT2PIC, // 111
  157. BAT3PIC, // 112
  158. BAT4PIC, // 113
  159. BATDIE1PIC, // 114
  160. BATDIE2PIC, // 115
  161. // Lump Start
  162. GREL1PIC, // 116
  163. GREL2PIC, // 117
  164. GRELATTACKPIC, // 118
  165. GRELHITPIC, // 119
  166. GRELDIE1PIC, // 120
  167. GRELDIE2PIC, // 121
  168. GRELDIE3PIC, // 122
  169. GRELDIE4PIC, // 123
  170. GRELDIE5PIC, // 124
  171. GRELDIE6PIC, // 125
  172. SKULL_SHOTPIC, // 126
  173. // Lump Start
  174. GODESS_WALK1PIC, // 127
  175. GODESS_WALK2PIC, // 128
  176. GODESS_WALK3PIC, // 129
  177. GODESS_ATTACK1PIC, // 130
  178. GODESS_ATTACK2PIC, // 131
  179. GODESS_ATTACK3PIC, // 132
  180. GODESS_STATUEPIC, // 133
  181. GODESS_OUCHPIC, // 134
  182. GODESS_DEATH1PIC, // 135
  183. GODESS_DEATH2PIC, // 136
  184. // Lump Start
  185. ANT_EGG1PIC, // 137
  186. ANT_EGG2PIC, // 138
  187. ANT_WALK1PIC, // 139
  188. ANT_WALK2PIC, // 140
  189. ANT_WALK3PIC, // 141
  190. ANT_ATTACKPIC, // 142
  191. ANT_DEATH1PIC, // 143
  192. ANT_DEATH2PIC, // 144
  193. ANT_DEATH3PIC, // 145
  194. // Lump Start
  195. FATDEMON_WALK1PIC, // 146
  196. FATDEMON_WALK2PIC, // 147
  197. FATDEMON_WALK3PIC, // 148
  198. FATDEMON_WALK4PIC, // 149
  199. FATDEMON_ATTACK1PIC, // 150
  200. FATDEMON_ATTACK2PIC, // 151
  201. FATDEMON_OUCHPIC, // 152
  202. FATDEMON_BLOWUP1PIC, // 153
  203. FATDEMON_BLOWUP2PIC, // 154
  204. FATDEMON_BLOWUP3PIC, // 155
  205. FATDEMON_EXPLODEPIC, // 156
  206. FATDEMON_FEETPIC, // 157
  207. // Lump Start
  208. SUCCUBUS_WALK1PIC, // 158
  209. SUCCUBUS_WALK2PIC, // 159
  210. SUCCUBUS_WALK3PIC, // 160
  211. SUCCUBUS_WALK4PIC, // 161
  212. SUCCUBUS_ATTACK1PIC, // 162
  213. SUCCUBUS_ATTACK2PIC, // 163
  214. SUCCUBUS_OUCHPIC, // 164
  215. SUCCUBUS_DEATH1PIC, // 165
  216. SUCCUBUS_DEATH2PIC, // 166
  217. SUCCUBUS_SHOT1PIC, // 167
  218. // Lump Start
  219. TREE_IDLEPIC, // 168
  220. TREE_AWAKENINGPIC, // 169
  221. TREE_WALK1PIC, // 170
  222. TREE_WALK2PIC, // 171
  223. TREE_ATTACK1PIC, // 172
  224. TREE_ATTACK2PIC, // 173
  225. TREE_ATTACK3PIC, // 174
  226. TREE_DEATH1PIC, // 175
  227. TREE_DEATH2PIC, // 176
  228. TREE_DEATH3PIC, // 177
  229. // Lump Start
  230. DRAGON_BUBBLES1PIC, // 178
  231. DRAGON_BUBBLES2PIC, // 179
  232. DRAGON_EYESPIC, // 180
  233. DRAGON_RISE1PIC, // 181
  234. DRAGON_RISE2PIC, // 182
  235. DRAGON_WALK1PIC, // 183
  236. DRAGON_WALK2PIC, // 184
  237. DRAGON_WALK3PIC, // 185
  238. DRAGON_WALK4PIC, // 186
  239. DRAGON_ATTACK1PIC, // 187
  240. DRAGON_ATTACK2PIC, // 188
  241. DRAGON_ATTACK3PIC, // 189
  242. DRAGON_OUCHPIC, // 190
  243. DRAGON_DEATH1PIC, // 191
  244. DRAGON_DEATH2PIC, // 192
  245. DRAGON_DEATH3PIC, // 193
  246. // Lump Start
  247. BUNNY_LEFT1PIC, // 194
  248. BUNNY_LEFT2PIC, // 195
  249. BUNNY_RIGHT1PIC, // 196
  250. BUNNY_RIGHT2PIC, // 197
  251. BUNNY_META1PIC, // 198
  252. BUNNY_META2PIC, // 199
  253. BUNNY_WALK1PIC, // 200
  254. BUNNY_WALK2PIC, // 201
  255. BUNNY_OUCHPIC, // 202
  256. BUNNY_DEATH1PIC, // 203
  257. BUNNY_DEATH2PIC, // 204
  258. // Lump Start
  259. ARCH1PIC, // 205
  260. // Lump Start
  261. ARCH2PIC, // 206
  262. // Lump Start
  263. ARCH3PIC, // 207
  264. // Lump Start
  265. ARCH4PIC, // 208
  266. // Lump Start
  267. ARCH5PIC, // 209
  268. // Lump Start
  269. ARCH6PIC, // 210
  270. // Lump Start
  271. ARCH7PIC, // 211
  272. // Lump Start
  273. ARCH8PIC, // 212
  274. // Lump Start
  275. ARCH9PIC, // 213
  276. // Lump Start
  277. ARCH10PIC, // 214
  278. // Lump Start
  279. ARCH11PIC, // 215
  280. // Lump Start
  281. ARCH12PIC, // 216
  282. // Lump Start
  283. ARCH13PIC, // 217
  284. // Lump Start
  285. ANT_HILLPIC, // 218
  286. // Lump Start
  287. COLUMNPIC, // 219
  288. // Lump Start
  289. SULPHUR_GAS_1PIC, // 220
  290. SULPHUR_GAS_2PIC, // 221
  291. SULPHUR_GAS_3PIC, // 222
  292. // Lump Start
  293. FIRE_POT_1PIC, // 223
  294. FIRE_POT_2PIC, // 224
  295. // Lump Start
  296. SKEL_HANGPIC, // 225
  297. // Lump Start
  298. FORCE_FIELD_1PIC, // 226
  299. FORCE_FIELD_2PIC, // 227
  300. FORCE_FIELD_3PIC, // 228
  301. FORCE_FIELD_4PIC, // 229
  302. // Lump Start
  303. WFOUNTAINPIC, // 230
  304. FIRSTWALLPIC, // 231
  305. CRYSTAL_LIGHT_1PIC, // 232
  306. CRYSTAL_LIGHT_2PIC, // 233
  307. CRYSTAL_LIGHT_3PIC, // 234
  308. CRYSTAL_LIGHT_4PIC, // 235
  309. CRYSTAL_DARK_1PIC, // 236
  310. CRYSTAL_DARK_2PIC, // 237
  311. CRYSTAL_DARK_3PIC, // 238
  312. CRYSTAL_DARK_4PIC, // 239
  313. FIRE_WALL_1PIC, // 240
  314. FIRE_WALL_2PIC, // 241
  315. FIRE_WALL_3PIC, // 242
  316. FIRE_WALL_4PIC, // 243
  317. BRN_STONE_GATEPIC, // 244
  318. BRN_STONE_WALL_1PIC, // 245
  319. BRN_STONE_WALL_2PIC, // 246
  320. KUDZU_LIGHT_WALLPIC, // 247
  321. KUDZU_DARK_WALLPIC, // 248
  322. HEDGE_WALLPIC, // 249
  323. HEDGE_EYESPIC, // 250
  324. BRN_WINDOW_LIGHTPIC, // 251
  325. ALTAR_LEFTPIC, // 252
  326. ALTAR_RIGHTPIC, // 253
  327. GRAY_LIGHT_WALLPIC, // 254
  328. GRAY_DARK_WALLPIC, // 255
  329. GRAY_LIGHT_SIGNPIC, // 256
  330. GRAY_DARK_SIGNPIC, // 257
  331. MANICLE_LIGHT_BLOODYPIC, // 258
  332. MANICLE_DARK_BLOODYPIC, // 259
  333. LIGHT_CURTAIN_WINDOWPIC, // 260
  334. LIGHT_CURTAIN_WALLPIC, // 261
  335. DARK_CURTAIN_WINDOWPIC, // 262
  336. DARK_CURTAIN_WALLPIC, // 263
  337. BRN_LIGHT_SIGNPIC, // 264
  338. BRN_DARK_SIGNPIC, // 265
  339. LIGHT_STONE_WALLPIC, // 266
  340. DARK_STONE_WALLPIC, // 267
  341. BRN_FLAGSTONE_LIGHT_2PIC, // 268
  342. BRN_FLAGSTONE_DARK_2PIC, // 269
  343. RUST_METAL_LIGHTPIC, // 270
  344. RUST_METAL_DARKPIC, // 271
  345. GRAY_METAL_LIGHTPIC, // 272
  346. GRAY_METAL_DARKPIC, // 273
  347. WEAK_STONE_LIGHTPIC, // 274
  348. WEAK_STONE_DARKPIC, // 275
  349. WEAK_GRAY_RFGSTN_LIGHTPIC, // 276
  350. WEAK_GRAY_RFGSTN_DARKPIC, // 277
  351. WEAK_CRYSTAL_LIGHTPIC, // 278
  352. WEAK_CRYSTAL_DARKPIC, // 279
  353. RED_MUD_LIGHTPIC, // 280
  354. BRN_MUD_DARKPIC, // 281
  355. RED_MUD_WEAK_LIGHTPIC, // 282
  356. BRN_MUD_WEAK_DARKPIC, // 283
  357. HORN_DOORPIC, // 284
  358. CLOSED_DOOR_1PIC, // 285
  359. DOOR_2PIC, // 286
  360. WATER_LIGHT_WEAK_1PIC, // 287
  361. WATER_LIGHT_WEAK_2PIC, // 288
  362. WATER_LIGHT_WEAK_3PIC, // 289
  363. WATER_DARK_WEAK_1PIC, // 290
  364. WATER_DARK_WEAK_2PIC, // 291
  365. WATER_DARK_WEAK_3PIC, // 292
  366. WATER_LIGHT_1PIC, // 293
  367. WATER_LIGHT_2PIC, // 294
  368. WATER_LIGHT_3PIC, // 295
  369. WATER_DARK_1PIC, // 296
  370. WATER_DARK_2PIC, // 297
  371. WATER_DARK_3PIC, // 298
  372. TROLL_LIGHT_STONEPIC, // 299
  373. TROLL_DARK_STONEPIC, // 300
  374. TROLL_BLOODY_LT_STONEPIC, // 301
  375. TROLL_BLOODY_DK_STONEPIC, // 302
  376. LIGHT_BREATH_1PIC, // 303
  377. LIGHT_BREATH_2PIC, // 304
  378. LIGHT_BREATH_3PIC, // 305
  379. DARK_BREATH_1PIC, // 306
  380. DARK_BREATH_2PIC, // 307
  381. DARK_BREATH_3PIC, // 308
  382. EXP_WALL_1PIC, // 309
  383. EXP_WALL_2PIC, // 310
  384. EXP_WALL_3PIC, // 311
  385. WATER_EXP_WALL_1PIC, // 312
  386. WATER_EXP_WALL_2PIC, // 313
  387. WATER_EXP_WALL_3PIC, // 314
  388. W_GEN_DOOR1PIC, // 315
  389. W_GEN_DOOR2PIC, // 316
  390. W_CRYSTAL_DOORPIC, // 317
  391. DMG_BRN_FSTN_LTPIC, // 318
  392. DMG_BRN_FSTN_DKPIC, // 319
  393. DMG_FIN_FSTN_LTPIC, // 320
  394. DMG_FIN_FSTN_DKPIC, // 321
  395. STEEL_DOOR1PIC, // 322
  396. STEEL_DOOR2PIC, // 323
  397. BRN_WINDOW_DARKPIC, // 324
  398. GRY_DOOR_LTPIC, // 325
  399. GRY_DOOR_DKPIC, // 326
  400. BRN_DOOR_LTPIC, // 327
  401. BRN_DOOR_DKPIC, // 328
  402. GRY_FGSTN_LTPIC, // 329
  403. GRY_FGSTN_DKPIC, // 330
  404. KUDZU_WEAK_LIGHTPIC, // 331
  405. KUDZU_WEAK_DARKPIC, // 332
  406. LT_SKEL1PIC, // 333
  407. DK_SKEL1PIC, // 334
  408. LT_SKEL2PIC, // 335
  409. DK_SKEL2PIC, // 336
  410. MANICLE_LIGHT_WALLPIC, // 337
  411. MANICLE_DARK_WALLPIC, // 338
  412. TAP_1PIC, // 339
  413. TAP_2PIC, // 340
  414. TAP_3PIC, // 341
  415. TAP_4PIC, // 342
  416. TAP_5PIC, // 343
  417. FINALWALLPIC, // 344
  418. WATER_DOOR1_PIC, // 345
  419. WATER_DOOR2_PIC, // 346
  420. LASTWALLPIC, // 347
  421. HAND1PICM=348,
  422. NORTHICONSPR=349,
  423. LEVEL1TEXT=640,
  424. LEVEL2TEXT, // 641
  425. LEVEL3TEXT, // 642
  426. LEVEL4TEXT, // 643
  427. LEVEL5TEXT, // 644
  428. LEVEL6TEXT, // 645
  429. LEVEL7TEXT, // 646
  430. LEVEL8TEXT, // 647
  431. LEVEL9TEXT, // 648
  432. LEVEL10TEXT, // 649
  433. LEVEL11TEXT, // 650
  434. LEVEL12TEXT, // 651
  435. LEVEL13TEXT, // 652
  436. LEVEL14TEXT, // 653
  437. LEVEL15TEXT, // 654
  438. LEVEL16TEXT, // 655
  439. LEVEL17TEXT, // 656
  440. PIRACY, // 657
  441. ENUMEND
  442. } graphicnums;
  443. //
  444. // Data LUMPs
  445. //
  446. #define SKELDUDE_LUMP_START 22
  447. #define SKELDUDE_LUMP_END 31
  448. #define TOMBSTONES_LUMP_START 32
  449. #define TOMBSTONES_LUMP_END 34
  450. #define OBJ_WARP_LUMP_START 35
  451. #define OBJ_WARP_LUMP_END 38
  452. #define EYE_LUMP_START 39
  453. #define EYE_LUMP_END 49
  454. #define ZOMBIE_LUMP_START 50
  455. #define ZOMBIE_LUMP_END 61
  456. #define BOLT_LUMP_START 62
  457. #define BOLT_LUMP_END 64
  458. #define NUKE_LUMP_START 65
  459. #define NUKE_LUMP_END 67
  460. #define TIME_LUMP_START 68
  461. #define TIME_LUMP_END 69
  462. #define O_WATER_CHEST_LUMP_START 70
  463. #define O_WATER_CHEST_LUMP_END 71
  464. #define POTION_LUMP_START 72
  465. #define POTION_LUMP_END 72
  466. #define RKEY_LUMP_START 73
  467. #define RKEY_LUMP_END 73
  468. #define YKEY_LUMP_START 74
  469. #define YKEY_LUMP_END 74
  470. #define GKEY_LUMP_START 75
  471. #define GKEY_LUMP_END 75
  472. #define BKEY_LUMP_START 76
  473. #define BKEY_LUMP_END 76
  474. #define RGEM_LUMP_START 77
  475. #define RGEM_LUMP_END 78
  476. #define GGEM_LUMP_START 79
  477. #define GGEM_LUMP_END 80
  478. #define BGEM_LUMP_START 81
  479. #define BGEM_LUMP_END 82
  480. #define YGEM_LUMP_START 83
  481. #define YGEM_LUMP_END 84
  482. #define PGEM_LUMP_START 85
  483. #define PGEM_LUMP_END 86
  484. #define CHEST_LUMP_START 87
  485. #define CHEST_LUMP_END 87
  486. #define PLAYER_LUMP_START 88
  487. #define PLAYER_LUMP_END 92
  488. #define REDDEMON_LUMP_START 93
  489. #define REDDEMON_LUMP_END 103
  490. #define MAGE_LUMP_START 104
  491. #define MAGE_LUMP_END 109
  492. #define BAT_LUMP_START 110
  493. #define BAT_LUMP_END 115
  494. #define GREL_LUMP_START 116
  495. #define GREL_LUMP_END 126
  496. #define GODESS_LUMP_START 127
  497. #define GODESS_LUMP_END 136
  498. #define ANT_LUMP_START 137
  499. #define ANT_LUMP_END 145
  500. #define FATDEMON_LUMP_START 146
  501. #define FATDEMON_LUMP_END 157
  502. #define SUCCUBUS_LUMP_START 158
  503. #define SUCCUBUS_LUMP_END 167
  504. #define TREE_LUMP_START 168
  505. #define TREE_LUMP_END 177
  506. #define DRAGON_LUMP_START 178
  507. #define DRAGON_LUMP_END 193
  508. #define BUNNY_LUMP_START 194
  509. #define BUNNY_LUMP_END 204
  510. #define ARCH1_LUMP_START 205
  511. #define ARCH1_LUMP_END 205
  512. #define ARCH2_LUMP_START 206
  513. #define ARCH2_LUMP_END 206
  514. #define ARCH3_LUMP_START 207
  515. #define ARCH3_LUMP_END 207
  516. #define ARCH4_LUMP_START 208
  517. #define ARCH4_LUMP_END 208
  518. #define ARCH5_LUMP_START 209
  519. #define ARCH5_LUMP_END 209
  520. #define ARCH6_LUMP_START 210
  521. #define ARCH6_LUMP_END 210
  522. #define ARCH7_LUMP_START 211
  523. #define ARCH7_LUMP_END 211
  524. #define ARCH8_LUMP_START 212
  525. #define ARCH8_LUMP_END 212
  526. #define ARCH9_LUMP_START 213
  527. #define ARCH9_LUMP_END 213
  528. #define ARCH10_LUMP_START 214
  529. #define ARCH10_LUMP_END 214
  530. #define ARCH11_LUMP_START 215
  531. #define ARCH11_LUMP_END 215
  532. #define ARCH12_LUMP_START 216
  533. #define ARCH12_LUMP_END 216
  534. #define ARCH13_LUMP_START 217
  535. #define ARCH13_LUMP_END 217
  536. #define ANTHILL_LUMP_START 218
  537. #define ANTHILL_LUMP_END 218
  538. #define COLUMN_LUMP_START 219
  539. #define COLUMN_LUMP_END 219
  540. #define SULPHURGAS_LUMP_START 220
  541. #define SULPHURGAS_LUMP_END 222
  542. #define FIREPOT_LUMP_START 223
  543. #define FIREPOT_LUMP_END 224
  544. #define SKELHANG_LUMP_START 225
  545. #define SKELHANG_LUMP_END 225
  546. #define FORCEFIELD_LUMP_START 226
  547. #define FORCEFIELD_LUMP_END 229
  548. #define FOUNTAIN_LUMP_START 230
  549. #define FOUNTAIN_LUMP_END 230
  550. //
  551. // Amount of each data item
  552. //
  553. #define NUMCHUNKS 658
  554. #define NUMFONT 1
  555. #define NUMFONTM 0
  556. #define NUMPICS 344
  557. #define NUMPICM 1
  558. #define NUMSPRITES 1
  559. #define NUMTILE8 108
  560. #define NUMTILE8M 36
  561. #define NUMTILE16 216
  562. #define NUMTILE16M 72
  563. #define NUMTILE32 0
  564. #define NUMTILE32M 0
  565. #define NUMEXTERNS 18
  566. //
  567. // File offsets for data items
  568. //
  569. #define STRUCTPIC 0
  570. #define STRUCTPICM 1
  571. #define STRUCTSPRITE 2
  572. #define STARTFONT 3
  573. #define STARTFONTM 4
  574. #define STARTPICS 4
  575. #define STARTPICM 348
  576. #define STARTSPRITES 349
  577. #define STARTTILE8 350
  578. #define STARTTILE8M 351
  579. #define STARTTILE16 352
  580. #define STARTTILE16M 568
  581. #define STARTTILE32 640
  582. #define STARTTILE32M 640
  583. #define STARTEXTERNS 640
  584. //
  585. // Thank you for using IGRAB!
  586. //