C2.MAK 20 KB

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  1. # Microsoft Developer Studio Generated NMAKE File, Based on C2.DSP
  2. !IF "$(CFG)" == ""
  3. CFG=C2 - Win32 Debug_D3D
  4. !MESSAGE No configuration specified. Defaulting to C2 - Win32 Debug_D3D.
  5. !ENDIF
  6. !IF "$(CFG)" != "C2 - Win32 Debug_Soft" && "$(CFG)" != "C2 - Win32 Debug_3DFX"\
  7. && "$(CFG)" != "C2 - Win32 Debug_D3D" && "$(CFG)" != "C2 - Win32 Release_Soft"\
  8. && "$(CFG)" != "C2 - Win32 Release_3DFX" && "$(CFG)" !=\
  9. "C2 - Win32 Release_D3D"
  10. !MESSAGE Invalid configuration "$(CFG)" specified.
  11. !MESSAGE You can specify a configuration when running NMAKE
  12. !MESSAGE by defining the macro CFG on the command line. For example:
  13. !MESSAGE
  14. !MESSAGE NMAKE /f "C2.MAK" CFG="C2 - Win32 Debug_D3D"
  15. !MESSAGE
  16. !MESSAGE Possible choices for configuration are:
  17. !MESSAGE
  18. !MESSAGE "C2 - Win32 Debug_Soft" (based on "Win32 (x86) Application")
  19. !MESSAGE "C2 - Win32 Debug_3DFX" (based on "Win32 (x86) Application")
  20. !MESSAGE "C2 - Win32 Debug_D3D" (based on "Win32 (x86) Application")
  21. !MESSAGE "C2 - Win32 Release_Soft" (based on "Win32 (x86) Application")
  22. !MESSAGE "C2 - Win32 Release_3DFX" (based on "Win32 (x86) Application")
  23. !MESSAGE "C2 - Win32 Release_D3D" (based on "Win32 (x86) Application")
  24. !MESSAGE
  25. !ERROR An invalid configuration is specified.
  26. !ENDIF
  27. !IF "$(OS)" == "Windows_NT"
  28. NULL=
  29. !ELSE
  30. NULL=nul
  31. !ENDIF
  32. !IF "$(CFG)" == "C2 - Win32 Debug_Soft"
  33. OUTDIR=.\DEBUG_S
  34. INTDIR=.\DEBUG_S
  35. # Begin Custom Macros
  36. OutDir=.\DEBUG_S
  37. # End Custom Macros
  38. !IF "$(RECURSE)" == "0"
  39. ALL : "$(OUTDIR)\C2.exe"
  40. !ELSE
  41. ALL : "$(OUTDIR)\C2.exe"
  42. !ENDIF
  43. CLEAN :
  44. -@erase "$(INTDIR)\Audio_DLL.obj"
  45. -@erase "$(INTDIR)\Characters.obj"
  46. -@erase "$(INTDIR)\Game.obj"
  47. -@erase "$(INTDIR)\Hunt2.obj"
  48. -@erase "$(INTDIR)\Interface.obj"
  49. -@erase "$(INTDIR)\mathematics.obj"
  50. -@erase "$(INTDIR)\Render3DFX.obj"
  51. -@erase "$(INTDIR)\renderd3d.obj"
  52. -@erase "$(INTDIR)\RenderSoft.obj"
  53. -@erase "$(INTDIR)\resource.res"
  54. -@erase "$(INTDIR)\Resources.obj"
  55. -@erase "$(INTDIR)\vc50.idb"
  56. -@erase "$(INTDIR)\vc50.pdb"
  57. -@erase "$(OUTDIR)\C2.exe"
  58. -@erase "$(OUTDIR)\C2.ilk"
  59. -@erase "$(OUTDIR)\C2.pdb"
  60. "$(OUTDIR)" :
  61. if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
  62. CPP=cl.exe
  63. CPP_PROJ=/nologo /MLd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
  64. /D "_soft" /Fp"$(INTDIR)\C2.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
  65. CPP_OBJS=.\DEBUG_S/
  66. CPP_SBRS=.
  67. .c{$(CPP_OBJS)}.obj::
  68. $(CPP) @<<
  69. $(CPP_PROJ) $<
  70. <<
  71. .cpp{$(CPP_OBJS)}.obj::
  72. $(CPP) @<<
  73. $(CPP_PROJ) $<
  74. <<
  75. .cxx{$(CPP_OBJS)}.obj::
  76. $(CPP) @<<
  77. $(CPP_PROJ) $<
  78. <<
  79. .c{$(CPP_SBRS)}.sbr::
  80. $(CPP) @<<
  81. $(CPP_PROJ) $<
  82. <<
  83. .cpp{$(CPP_SBRS)}.sbr::
  84. $(CPP) @<<
  85. $(CPP_PROJ) $<
  86. <<
  87. .cxx{$(CPP_SBRS)}.sbr::
  88. $(CPP) @<<
  89. $(CPP_PROJ) $<
  90. <<
  91. MTL=midl.exe
  92. MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
  93. RSC=rc.exe
  94. RSC_PROJ=/l 0x409 /fo"$(INTDIR)\resource.res" /d "_DEBUG"
  95. BSC32=bscmake.exe
  96. BSC32_FLAGS=/nologo /o"$(OUTDIR)\C2.bsc"
  97. BSC32_SBRS= \
  98. LINK32=link.exe
  99. LINK32_FLAGS=ole32.lib oleaut32.lib odbc32.lib odbccp32.lib kernel32.lib\
  100. user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib\
  101. uuid.lib winmm.lib ddraw.lib dsound.lib wsock32.lib GLIDE2x.LIB SST1INIT.LIB\
  102. /nologo /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)\C2.pdb" /debug\
  103. /machine:I386 /out:"$(OUTDIR)\C2.exe" /pdbtype:sept
  104. LINK32_OBJS= \
  105. "$(INTDIR)\Audio_DLL.obj" \
  106. "$(INTDIR)\Characters.obj" \
  107. "$(INTDIR)\Game.obj" \
  108. "$(INTDIR)\Hunt2.obj" \
  109. "$(INTDIR)\Interface.obj" \
  110. "$(INTDIR)\mathematics.obj" \
  111. "$(INTDIR)\Render3DFX.obj" \
  112. "$(INTDIR)\renderd3d.obj" \
  113. "$(INTDIR)\RenderSoft.obj" \
  114. "$(INTDIR)\resource.res" \
  115. "$(INTDIR)\Resources.obj"
  116. "$(OUTDIR)\C2.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
  117. $(LINK32) @<<
  118. $(LINK32_FLAGS) $(LINK32_OBJS)
  119. <<
  120. !ELSEIF "$(CFG)" == "C2 - Win32 Debug_3DFX"
  121. OUTDIR=.\DEBUG_FX
  122. INTDIR=.\DEBUG_FX
  123. # Begin Custom Macros
  124. OutDir=.\DEBUG_FX
  125. # End Custom Macros
  126. !IF "$(RECURSE)" == "0"
  127. ALL : "$(OUTDIR)\C2.exe"
  128. !ELSE
  129. ALL : "$(OUTDIR)\C2.exe"
  130. !ENDIF
  131. CLEAN :
  132. -@erase "$(INTDIR)\Audio_DLL.obj"
  133. -@erase "$(INTDIR)\Characters.obj"
  134. -@erase "$(INTDIR)\Game.obj"
  135. -@erase "$(INTDIR)\Hunt2.obj"
  136. -@erase "$(INTDIR)\Interface.obj"
  137. -@erase "$(INTDIR)\mathematics.obj"
  138. -@erase "$(INTDIR)\Render3DFX.obj"
  139. -@erase "$(INTDIR)\renderd3d.obj"
  140. -@erase "$(INTDIR)\RenderSoft.obj"
  141. -@erase "$(INTDIR)\resource.res"
  142. -@erase "$(INTDIR)\Resources.obj"
  143. -@erase "$(INTDIR)\vc50.idb"
  144. -@erase "$(INTDIR)\vc50.pdb"
  145. -@erase "$(OUTDIR)\C2.exe"
  146. -@erase "$(OUTDIR)\C2.ilk"
  147. -@erase "$(OUTDIR)\C2.pdb"
  148. "$(OUTDIR)" :
  149. if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
  150. CPP=cl.exe
  151. CPP_PROJ=/nologo /MLd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
  152. /D "_3dfx" /Fp"$(INTDIR)\C2.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
  153. CPP_OBJS=.\DEBUG_FX/
  154. CPP_SBRS=.
  155. .c{$(CPP_OBJS)}.obj::
  156. $(CPP) @<<
  157. $(CPP_PROJ) $<
  158. <<
  159. .cpp{$(CPP_OBJS)}.obj::
  160. $(CPP) @<<
  161. $(CPP_PROJ) $<
  162. <<
  163. .cxx{$(CPP_OBJS)}.obj::
  164. $(CPP) @<<
  165. $(CPP_PROJ) $<
  166. <<
  167. .c{$(CPP_SBRS)}.sbr::
  168. $(CPP) @<<
  169. $(CPP_PROJ) $<
  170. <<
  171. .cpp{$(CPP_SBRS)}.sbr::
  172. $(CPP) @<<
  173. $(CPP_PROJ) $<
  174. <<
  175. .cxx{$(CPP_SBRS)}.sbr::
  176. $(CPP) @<<
  177. $(CPP_PROJ) $<
  178. <<
  179. MTL=midl.exe
  180. MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
  181. RSC=rc.exe
  182. RSC_PROJ=/l 0x409 /fo"$(INTDIR)\resource.res" /d "_DEBUG"
  183. BSC32=bscmake.exe
  184. BSC32_FLAGS=/nologo /o"$(OUTDIR)\C2.bsc"
  185. BSC32_SBRS= \
  186. LINK32=link.exe
  187. LINK32_FLAGS=ole32.lib oleaut32.lib odbc32.lib odbccp32.lib kernel32.lib\
  188. user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib\
  189. uuid.lib winmm.lib ddraw.lib dsound.lib wsock32.lib GLIDE2x.LIB SST1INIT.LIB\
  190. /nologo /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)\C2.pdb" /debug\
  191. /machine:I386 /out:"$(OUTDIR)\C2.exe" /pdbtype:sept
  192. LINK32_OBJS= \
  193. "$(INTDIR)\Audio_DLL.obj" \
  194. "$(INTDIR)\Characters.obj" \
  195. "$(INTDIR)\Game.obj" \
  196. "$(INTDIR)\Hunt2.obj" \
  197. "$(INTDIR)\Interface.obj" \
  198. "$(INTDIR)\mathematics.obj" \
  199. "$(INTDIR)\Render3DFX.obj" \
  200. "$(INTDIR)\renderd3d.obj" \
  201. "$(INTDIR)\RenderSoft.obj" \
  202. "$(INTDIR)\resource.res" \
  203. "$(INTDIR)\Resources.obj"
  204. "$(OUTDIR)\C2.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
  205. $(LINK32) @<<
  206. $(LINK32_FLAGS) $(LINK32_OBJS)
  207. <<
  208. !ELSEIF "$(CFG)" == "C2 - Win32 Debug_D3D"
  209. OUTDIR=.\DEBUG_3D
  210. INTDIR=.\DEBUG_3D
  211. # Begin Custom Macros
  212. OutDir=.\DEBUG_3D
  213. # End Custom Macros
  214. !IF "$(RECURSE)" == "0"
  215. ALL : "$(OUTDIR)\C2.exe"
  216. !ELSE
  217. ALL : "$(OUTDIR)\C2.exe"
  218. !ENDIF
  219. CLEAN :
  220. -@erase "$(INTDIR)\Audio_DLL.obj"
  221. -@erase "$(INTDIR)\Characters.obj"
  222. -@erase "$(INTDIR)\Game.obj"
  223. -@erase "$(INTDIR)\Hunt2.obj"
  224. -@erase "$(INTDIR)\Interface.obj"
  225. -@erase "$(INTDIR)\mathematics.obj"
  226. -@erase "$(INTDIR)\Render3DFX.obj"
  227. -@erase "$(INTDIR)\renderd3d.obj"
  228. -@erase "$(INTDIR)\RenderSoft.obj"
  229. -@erase "$(INTDIR)\resource.res"
  230. -@erase "$(INTDIR)\Resources.obj"
  231. -@erase "$(INTDIR)\vc50.idb"
  232. -@erase "$(INTDIR)\vc50.pdb"
  233. -@erase "$(OUTDIR)\C2.exe"
  234. -@erase "$(OUTDIR)\C2.ilk"
  235. -@erase "$(OUTDIR)\C2.pdb"
  236. "$(OUTDIR)" :
  237. if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
  238. CPP=cl.exe
  239. CPP_PROJ=/nologo /MLd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
  240. /D "_d3d" /Fp"$(INTDIR)\C2.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
  241. CPP_OBJS=.\DEBUG_3D/
  242. CPP_SBRS=.
  243. .c{$(CPP_OBJS)}.obj::
  244. $(CPP) @<<
  245. $(CPP_PROJ) $<
  246. <<
  247. .cpp{$(CPP_OBJS)}.obj::
  248. $(CPP) @<<
  249. $(CPP_PROJ) $<
  250. <<
  251. .cxx{$(CPP_OBJS)}.obj::
  252. $(CPP) @<<
  253. $(CPP_PROJ) $<
  254. <<
  255. .c{$(CPP_SBRS)}.sbr::
  256. $(CPP) @<<
  257. $(CPP_PROJ) $<
  258. <<
  259. .cpp{$(CPP_SBRS)}.sbr::
  260. $(CPP) @<<
  261. $(CPP_PROJ) $<
  262. <<
  263. .cxx{$(CPP_SBRS)}.sbr::
  264. $(CPP) @<<
  265. $(CPP_PROJ) $<
  266. <<
  267. MTL=midl.exe
  268. MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
  269. RSC=rc.exe
  270. RSC_PROJ=/l 0x409 /fo"$(INTDIR)\resource.res" /d "_DEBUG"
  271. BSC32=bscmake.exe
  272. BSC32_FLAGS=/nologo /o"$(OUTDIR)\C2.bsc"
  273. BSC32_SBRS= \
  274. LINK32=link.exe
  275. LINK32_FLAGS=ole32.lib oleaut32.lib odbc32.lib odbccp32.lib kernel32.lib\
  276. user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib\
  277. uuid.lib winmm.lib ddraw.lib dsound.lib wsock32.lib GLIDE2x.LIB SST1INIT.LIB\
  278. /nologo /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)\C2.pdb" /debug\
  279. /machine:I386 /out:"$(OUTDIR)\C2.exe" /pdbtype:sept
  280. LINK32_OBJS= \
  281. "$(INTDIR)\Audio_DLL.obj" \
  282. "$(INTDIR)\Characters.obj" \
  283. "$(INTDIR)\Game.obj" \
  284. "$(INTDIR)\Hunt2.obj" \
  285. "$(INTDIR)\Interface.obj" \
  286. "$(INTDIR)\mathematics.obj" \
  287. "$(INTDIR)\Render3DFX.obj" \
  288. "$(INTDIR)\renderd3d.obj" \
  289. "$(INTDIR)\RenderSoft.obj" \
  290. "$(INTDIR)\resource.res" \
  291. "$(INTDIR)\Resources.obj"
  292. "$(OUTDIR)\C2.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
  293. $(LINK32) @<<
  294. $(LINK32_FLAGS) $(LINK32_OBJS)
  295. <<
  296. !ELSEIF "$(CFG)" == "C2 - Win32 Release_Soft"
  297. OUTDIR=.\REL_SOFT
  298. INTDIR=.\REL_SOFT
  299. # Begin Custom Macros
  300. OutDir=.\REL_SOFT
  301. # End Custom Macros
  302. !IF "$(RECURSE)" == "0"
  303. ALL : "$(OUTDIR)\v_soft.ren"
  304. !ELSE
  305. ALL : "$(OUTDIR)\v_soft.ren"
  306. !ENDIF
  307. CLEAN :
  308. -@erase "$(INTDIR)\Audio_DLL.obj"
  309. -@erase "$(INTDIR)\Characters.obj"
  310. -@erase "$(INTDIR)\Game.obj"
  311. -@erase "$(INTDIR)\Hunt2.obj"
  312. -@erase "$(INTDIR)\Interface.obj"
  313. -@erase "$(INTDIR)\mathematics.obj"
  314. -@erase "$(INTDIR)\Render3DFX.obj"
  315. -@erase "$(INTDIR)\renderd3d.obj"
  316. -@erase "$(INTDIR)\RenderSoft.obj"
  317. -@erase "$(INTDIR)\resource.res"
  318. -@erase "$(INTDIR)\Resources.obj"
  319. -@erase "$(INTDIR)\vc50.idb"
  320. -@erase "$(OUTDIR)\v_soft.ilk"
  321. -@erase "$(OUTDIR)\v_soft.ren"
  322. "$(OUTDIR)" :
  323. if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
  324. CPP=cl.exe
  325. CPP_PROJ=/nologo /G5 /ML /W3 /Gi /GX /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D\
  326. "_WINDOWS" /D "_soft" /Fp"$(INTDIR)\C2.pch" /YX /Fo"$(INTDIR)\\"\
  327. /Fd"$(INTDIR)\\" /FD /c
  328. CPP_OBJS=.\REL_SOFT/
  329. CPP_SBRS=.
  330. .c{$(CPP_OBJS)}.obj::
  331. $(CPP) @<<
  332. $(CPP_PROJ) $<
  333. <<
  334. .cpp{$(CPP_OBJS)}.obj::
  335. $(CPP) @<<
  336. $(CPP_PROJ) $<
  337. <<
  338. .cxx{$(CPP_OBJS)}.obj::
  339. $(CPP) @<<
  340. $(CPP_PROJ) $<
  341. <<
  342. .c{$(CPP_SBRS)}.sbr::
  343. $(CPP) @<<
  344. $(CPP_PROJ) $<
  345. <<
  346. .cpp{$(CPP_SBRS)}.sbr::
  347. $(CPP) @<<
  348. $(CPP_PROJ) $<
  349. <<
  350. .cxx{$(CPP_SBRS)}.sbr::
  351. $(CPP) @<<
  352. $(CPP_PROJ) $<
  353. <<
  354. MTL=midl.exe
  355. MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
  356. RSC=rc.exe
  357. RSC_PROJ=/l 0x409 /fo"$(INTDIR)\resource.res" /d "NDEBUG"
  358. BSC32=bscmake.exe
  359. BSC32_FLAGS=/nologo /o"$(OUTDIR)\C2.bsc"
  360. BSC32_SBRS= \
  361. LINK32=link.exe
  362. LINK32_FLAGS=ole32.lib oleaut32.lib odbc32.lib odbccp32.lib kernel32.lib\
  363. user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib\
  364. uuid.lib winmm.lib ddraw.lib dsound.lib wsock32.lib GLIDE2x.LIB SST1INIT.LIB\
  365. /nologo /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)\v_soft.pdb"\
  366. /machine:I386 /out:"$(OUTDIR)\v_soft.ren"
  367. LINK32_OBJS= \
  368. "$(INTDIR)\Audio_DLL.obj" \
  369. "$(INTDIR)\Characters.obj" \
  370. "$(INTDIR)\Game.obj" \
  371. "$(INTDIR)\Hunt2.obj" \
  372. "$(INTDIR)\Interface.obj" \
  373. "$(INTDIR)\mathematics.obj" \
  374. "$(INTDIR)\Render3DFX.obj" \
  375. "$(INTDIR)\renderd3d.obj" \
  376. "$(INTDIR)\RenderSoft.obj" \
  377. "$(INTDIR)\resource.res" \
  378. "$(INTDIR)\Resources.obj"
  379. "$(OUTDIR)\v_soft.ren" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
  380. $(LINK32) @<<
  381. $(LINK32_FLAGS) $(LINK32_OBJS)
  382. <<
  383. !ELSEIF "$(CFG)" == "C2 - Win32 Release_3DFX"
  384. OUTDIR=.\REL_3DFX
  385. INTDIR=.\REL_3DFX
  386. # Begin Custom Macros
  387. OutDir=.\REL_3DFX
  388. # End Custom Macros
  389. !IF "$(RECURSE)" == "0"
  390. ALL : "$(OUTDIR)\v_3dfx.ren"
  391. !ELSE
  392. ALL : "$(OUTDIR)\v_3dfx.ren"
  393. !ENDIF
  394. CLEAN :
  395. -@erase "$(INTDIR)\Audio_DLL.obj"
  396. -@erase "$(INTDIR)\Characters.obj"
  397. -@erase "$(INTDIR)\Game.obj"
  398. -@erase "$(INTDIR)\Hunt2.obj"
  399. -@erase "$(INTDIR)\Interface.obj"
  400. -@erase "$(INTDIR)\mathematics.obj"
  401. -@erase "$(INTDIR)\Render3DFX.obj"
  402. -@erase "$(INTDIR)\renderd3d.obj"
  403. -@erase "$(INTDIR)\RenderSoft.obj"
  404. -@erase "$(INTDIR)\resource.res"
  405. -@erase "$(INTDIR)\Resources.obj"
  406. -@erase "$(INTDIR)\vc50.idb"
  407. -@erase "$(OUTDIR)\v_3dfx.ilk"
  408. -@erase "$(OUTDIR)\v_3dfx.ren"
  409. "$(OUTDIR)" :
  410. if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
  411. CPP=cl.exe
  412. CPP_PROJ=/nologo /G5 /ML /W3 /Gi /GX /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D\
  413. "_WINDOWS" /D "_3dfx" /Fp"$(INTDIR)\C2.pch" /YX /Fo"$(INTDIR)\\"\
  414. /Fd"$(INTDIR)\\" /FD /c
  415. CPP_OBJS=.\REL_3DFX/
  416. CPP_SBRS=.
  417. .c{$(CPP_OBJS)}.obj::
  418. $(CPP) @<<
  419. $(CPP_PROJ) $<
  420. <<
  421. .cpp{$(CPP_OBJS)}.obj::
  422. $(CPP) @<<
  423. $(CPP_PROJ) $<
  424. <<
  425. .cxx{$(CPP_OBJS)}.obj::
  426. $(CPP) @<<
  427. $(CPP_PROJ) $<
  428. <<
  429. .c{$(CPP_SBRS)}.sbr::
  430. $(CPP) @<<
  431. $(CPP_PROJ) $<
  432. <<
  433. .cpp{$(CPP_SBRS)}.sbr::
  434. $(CPP) @<<
  435. $(CPP_PROJ) $<
  436. <<
  437. .cxx{$(CPP_SBRS)}.sbr::
  438. $(CPP) @<<
  439. $(CPP_PROJ) $<
  440. <<
  441. MTL=midl.exe
  442. MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
  443. RSC=rc.exe
  444. RSC_PROJ=/l 0x409 /fo"$(INTDIR)\resource.res" /d "NDEBUG"
  445. BSC32=bscmake.exe
  446. BSC32_FLAGS=/nologo /o"$(OUTDIR)\C2.bsc"
  447. BSC32_SBRS= \
  448. LINK32=link.exe
  449. LINK32_FLAGS=ole32.lib oleaut32.lib odbc32.lib odbccp32.lib kernel32.lib\
  450. user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib\
  451. uuid.lib winmm.lib ddraw.lib dsound.lib wsock32.lib GLIDE2x.LIB SST1INIT.LIB\
  452. /nologo /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)\v_3dfx.pdb"\
  453. /machine:I386 /out:"$(OUTDIR)\v_3dfx.ren"
  454. LINK32_OBJS= \
  455. "$(INTDIR)\Audio_DLL.obj" \
  456. "$(INTDIR)\Characters.obj" \
  457. "$(INTDIR)\Game.obj" \
  458. "$(INTDIR)\Hunt2.obj" \
  459. "$(INTDIR)\Interface.obj" \
  460. "$(INTDIR)\mathematics.obj" \
  461. "$(INTDIR)\Render3DFX.obj" \
  462. "$(INTDIR)\renderd3d.obj" \
  463. "$(INTDIR)\RenderSoft.obj" \
  464. "$(INTDIR)\resource.res" \
  465. "$(INTDIR)\Resources.obj"
  466. "$(OUTDIR)\v_3dfx.ren" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
  467. $(LINK32) @<<
  468. $(LINK32_FLAGS) $(LINK32_OBJS)
  469. <<
  470. !ELSEIF "$(CFG)" == "C2 - Win32 Release_D3D"
  471. OUTDIR=.\REL_D3D
  472. INTDIR=.\REL_D3D
  473. # Begin Custom Macros
  474. OutDir=.\REL_D3D
  475. # End Custom Macros
  476. !IF "$(RECURSE)" == "0"
  477. ALL : "$(OUTDIR)\v_d3d.ren"
  478. !ELSE
  479. ALL : "$(OUTDIR)\v_d3d.ren"
  480. !ENDIF
  481. CLEAN :
  482. -@erase "$(INTDIR)\Audio_DLL.obj"
  483. -@erase "$(INTDIR)\Characters.obj"
  484. -@erase "$(INTDIR)\Game.obj"
  485. -@erase "$(INTDIR)\Hunt2.obj"
  486. -@erase "$(INTDIR)\Interface.obj"
  487. -@erase "$(INTDIR)\mathematics.obj"
  488. -@erase "$(INTDIR)\Render3DFX.obj"
  489. -@erase "$(INTDIR)\renderd3d.obj"
  490. -@erase "$(INTDIR)\RenderSoft.obj"
  491. -@erase "$(INTDIR)\resource.res"
  492. -@erase "$(INTDIR)\Resources.obj"
  493. -@erase "$(INTDIR)\vc50.idb"
  494. -@erase "$(OUTDIR)\v_d3d.ilk"
  495. -@erase "$(OUTDIR)\v_d3d.ren"
  496. "$(OUTDIR)" :
  497. if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
  498. CPP=cl.exe
  499. CPP_PROJ=/nologo /G5 /ML /W3 /Gi /GX /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D\
  500. "_WINDOWS" /D "_d3d" /Fp"$(INTDIR)\C2.pch" /YX /Fo"$(INTDIR)\\"\
  501. /Fd"$(INTDIR)\\" /FD /c
  502. CPP_OBJS=.\REL_D3D/
  503. CPP_SBRS=.
  504. .c{$(CPP_OBJS)}.obj::
  505. $(CPP) @<<
  506. $(CPP_PROJ) $<
  507. <<
  508. .cpp{$(CPP_OBJS)}.obj::
  509. $(CPP) @<<
  510. $(CPP_PROJ) $<
  511. <<
  512. .cxx{$(CPP_OBJS)}.obj::
  513. $(CPP) @<<
  514. $(CPP_PROJ) $<
  515. <<
  516. .c{$(CPP_SBRS)}.sbr::
  517. $(CPP) @<<
  518. $(CPP_PROJ) $<
  519. <<
  520. .cpp{$(CPP_SBRS)}.sbr::
  521. $(CPP) @<<
  522. $(CPP_PROJ) $<
  523. <<
  524. .cxx{$(CPP_SBRS)}.sbr::
  525. $(CPP) @<<
  526. $(CPP_PROJ) $<
  527. <<
  528. MTL=midl.exe
  529. MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
  530. RSC=rc.exe
  531. RSC_PROJ=/l 0x409 /fo"$(INTDIR)\resource.res" /d "NDEBUG"
  532. BSC32=bscmake.exe
  533. BSC32_FLAGS=/nologo /o"$(OUTDIR)\C2.bsc"
  534. BSC32_SBRS= \
  535. LINK32=link.exe
  536. LINK32_FLAGS=ole32.lib oleaut32.lib odbc32.lib odbccp32.lib kernel32.lib\
  537. user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib\
  538. uuid.lib winmm.lib ddraw.lib dsound.lib wsock32.lib GLIDE2x.LIB SST1INIT.LIB\
  539. /nologo /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)\v_d3d.pdb"\
  540. /machine:I386 /out:"$(OUTDIR)\v_d3d.ren"
  541. LINK32_OBJS= \
  542. "$(INTDIR)\Audio_DLL.obj" \
  543. "$(INTDIR)\Characters.obj" \
  544. "$(INTDIR)\Game.obj" \
  545. "$(INTDIR)\Hunt2.obj" \
  546. "$(INTDIR)\Interface.obj" \
  547. "$(INTDIR)\mathematics.obj" \
  548. "$(INTDIR)\Render3DFX.obj" \
  549. "$(INTDIR)\renderd3d.obj" \
  550. "$(INTDIR)\RenderSoft.obj" \
  551. "$(INTDIR)\resource.res" \
  552. "$(INTDIR)\Resources.obj"
  553. "$(OUTDIR)\v_d3d.ren" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
  554. $(LINK32) @<<
  555. $(LINK32_FLAGS) $(LINK32_OBJS)
  556. <<
  557. !ENDIF
  558. !IF "$(CFG)" == "C2 - Win32 Debug_Soft" || "$(CFG)" == "C2 - Win32 Debug_3DFX"\
  559. || "$(CFG)" == "C2 - Win32 Debug_D3D" || "$(CFG)" == "C2 - Win32 Release_Soft"\
  560. || "$(CFG)" == "C2 - Win32 Release_3DFX" || "$(CFG)" ==\
  561. "C2 - Win32 Release_D3D"
  562. SOURCE=.\Audio_DLL.cpp
  563. "$(INTDIR)\Audio_DLL.obj" : $(SOURCE) "$(INTDIR)"
  564. SOURCE=.\Characters.cpp
  565. DEP_CPP_CHARA=\
  566. ".\Hunt.h"\
  567. "$(INTDIR)\Characters.obj" : $(SOURCE) $(DEP_CPP_CHARA) "$(INTDIR)"
  568. SOURCE=.\Game.cpp
  569. DEP_CPP_GAME_=\
  570. ".\Hunt.h"\
  571. "$(INTDIR)\Game.obj" : $(SOURCE) $(DEP_CPP_GAME_) "$(INTDIR)"
  572. SOURCE=.\Hunt2.cpp
  573. DEP_CPP_HUNT2=\
  574. ".\Hunt.h"\
  575. "$(INTDIR)\Hunt2.obj" : $(SOURCE) $(DEP_CPP_HUNT2) "$(INTDIR)"
  576. SOURCE=.\Interface.cpp
  577. DEP_CPP_INTER=\
  578. ".\Hunt.h"\
  579. "$(INTDIR)\Interface.obj" : $(SOURCE) $(DEP_CPP_INTER) "$(INTDIR)"
  580. SOURCE=.\mathematics.cpp
  581. DEP_CPP_MATHE=\
  582. ".\Hunt.h"\
  583. "$(INTDIR)\mathematics.obj" : $(SOURCE) $(DEP_CPP_MATHE) "$(INTDIR)"
  584. SOURCE=.\Render3DFX.cpp
  585. !IF "$(CFG)" == "C2 - Win32 Debug_Soft"
  586. "$(INTDIR)\Render3DFX.obj" : $(SOURCE) "$(INTDIR)"
  587. !ELSEIF "$(CFG)" == "C2 - Win32 Debug_3DFX"
  588. DEP_CPP_RENDE=\
  589. "..\..\vc\include\3dfx.h"\
  590. "..\..\vc\include\glide.h"\
  591. "..\..\vc\include\glidesys.h"\
  592. "..\..\vc\include\glideutl.h"\
  593. "..\..\vc\include\sst1vid.h"\
  594. ".\Hunt.h"\
  595. "$(INTDIR)\Render3DFX.obj" : $(SOURCE) $(DEP_CPP_RENDE) "$(INTDIR)"
  596. !ELSEIF "$(CFG)" == "C2 - Win32 Debug_D3D"
  597. "$(INTDIR)\Render3DFX.obj" : $(SOURCE) "$(INTDIR)"
  598. !ELSEIF "$(CFG)" == "C2 - Win32 Release_Soft"
  599. "$(INTDIR)\Render3DFX.obj" : $(SOURCE) "$(INTDIR)"
  600. !ELSEIF "$(CFG)" == "C2 - Win32 Release_3DFX"
  601. DEP_CPP_RENDE=\
  602. "..\..\vc\include\3dfx.h"\
  603. "..\..\vc\include\glide.h"\
  604. "..\..\vc\include\glidesys.h"\
  605. "..\..\vc\include\glideutl.h"\
  606. "..\..\vc\include\sst1vid.h"\
  607. ".\Hunt.h"\
  608. "$(INTDIR)\Render3DFX.obj" : $(SOURCE) $(DEP_CPP_RENDE) "$(INTDIR)"
  609. !ELSEIF "$(CFG)" == "C2 - Win32 Release_D3D"
  610. "$(INTDIR)\Render3DFX.obj" : $(SOURCE) "$(INTDIR)"
  611. !ENDIF
  612. SOURCE=.\renderd3d.cpp
  613. !IF "$(CFG)" == "C2 - Win32 Debug_Soft"
  614. "$(INTDIR)\renderd3d.obj" : $(SOURCE) "$(INTDIR)"
  615. !ELSEIF "$(CFG)" == "C2 - Win32 Debug_3DFX"
  616. "$(INTDIR)\renderd3d.obj" : $(SOURCE) "$(INTDIR)"
  617. !ELSEIF "$(CFG)" == "C2 - Win32 Debug_D3D"
  618. DEP_CPP_RENDER=\
  619. ".\Hunt.h"\
  620. "$(INTDIR)\renderd3d.obj" : $(SOURCE) $(DEP_CPP_RENDER) "$(INTDIR)"
  621. !ELSEIF "$(CFG)" == "C2 - Win32 Release_Soft"
  622. "$(INTDIR)\renderd3d.obj" : $(SOURCE) "$(INTDIR)"
  623. !ELSEIF "$(CFG)" == "C2 - Win32 Release_3DFX"
  624. "$(INTDIR)\renderd3d.obj" : $(SOURCE) "$(INTDIR)"
  625. !ELSEIF "$(CFG)" == "C2 - Win32 Release_D3D"
  626. DEP_CPP_RENDER=\
  627. ".\Hunt.h"\
  628. "$(INTDIR)\renderd3d.obj" : $(SOURCE) $(DEP_CPP_RENDER) "$(INTDIR)"
  629. !ENDIF
  630. SOURCE=.\RenderSoft.cpp
  631. !IF "$(CFG)" == "C2 - Win32 Debug_Soft"
  632. DEP_CPP_RENDERS=\
  633. ".\Hunt.h"\
  634. ".\renderasm.cpp"\
  635. "$(INTDIR)\RenderSoft.obj" : $(SOURCE) $(DEP_CPP_RENDERS) "$(INTDIR)"
  636. !ELSEIF "$(CFG)" == "C2 - Win32 Debug_3DFX"
  637. "$(INTDIR)\RenderSoft.obj" : $(SOURCE) "$(INTDIR)"
  638. !ELSEIF "$(CFG)" == "C2 - Win32 Debug_D3D"
  639. "$(INTDIR)\RenderSoft.obj" : $(SOURCE) "$(INTDIR)"
  640. !ELSEIF "$(CFG)" == "C2 - Win32 Release_Soft"
  641. DEP_CPP_RENDERS=\
  642. ".\Hunt.h"\
  643. ".\renderasm.cpp"\
  644. "$(INTDIR)\RenderSoft.obj" : $(SOURCE) $(DEP_CPP_RENDERS) "$(INTDIR)"
  645. !ELSEIF "$(CFG)" == "C2 - Win32 Release_3DFX"
  646. "$(INTDIR)\RenderSoft.obj" : $(SOURCE) "$(INTDIR)"
  647. !ELSEIF "$(CFG)" == "C2 - Win32 Release_D3D"
  648. "$(INTDIR)\RenderSoft.obj" : $(SOURCE) "$(INTDIR)"
  649. !ENDIF
  650. SOURCE=.\resource.rc
  651. DEP_RSC_RESOU=\
  652. ".\action.ico"\
  653. "$(INTDIR)\resource.res" : $(SOURCE) $(DEP_RSC_RESOU) "$(INTDIR)"
  654. $(RSC) $(RSC_PROJ) $(SOURCE)
  655. SOURCE=.\Resources.cpp
  656. DEP_CPP_RESOUR=\
  657. ".\Hunt.h"\
  658. "$(INTDIR)\Resources.obj" : $(SOURCE) $(DEP_CPP_RESOUR) "$(INTDIR)"
  659. !ENDIF