WEAPON.H 218 B

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  1. #ifndef __WEAPON_H
  2. #define __WEAPON_H
  3. #include "player.h"
  4. void WeaponInit( void );
  5. void WeaponDraw( PLAYER *pPlayer, int shade, int x, int y );
  6. void WeaponProcess( PLAYER *pPlayer, INPUT *pInput );
  7. #endif