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- #include <stdlib.h>
- #include <string.h>
- #include <stdio.h>
- #include <stdarg.h>
- #include <dos.h>
- #include <io.h>
- #include <fcntl.h>
- #include "db.h"
- #include "getopt.h"
- #include "engine.h"
- #include "error.h"
- #include "misc.h"
- #include "iob.h"
- #include "tile.h"
- #include <memcheck.h>
- #define kBloodMapSig "BLM\x1A"
- #define kBloodMapVersion 0x0501
- #define kBloodMapOldVersion 0x0401
- struct FNODE
- {
- FNODE *next;
- char name[1];
- };
- FNODE head = { &head, "" };
- FNODE *tail = &head;
- // Build globals
- SECTOR sector[kMaxSectors];
- WALL wall[kMaxWalls];
- SPRITE sprite[kMaxSprites];
- // Q globals
- XSECTOR xsector[kMaxXSectors];
- XWALL xwall[kMaxXWalls];
- XSPRITE xsprite[kMaxXSprites];
- short pskyoff[kMaxSkyTiles];
- PICANM picanm[kMaxTiles];
- uchar picsiz[kMaxTiles];
- short tilesizx[kMaxTiles];
- short tilesizy[kMaxTiles];
- short pskybits;
- ulong gMapCRC;
- int gSkyCount;
- short numsectors, numwalls;
- struct HEADER4
- {
- char signature[4];
- short version;
- };
- struct HEADER5
- {
- char signature[4];
- short version;
- };
- // version 4.x header
- struct INFO4
- {
- long x, y, z;
- ushort angle;
- ushort sector;
- ushort pskybits;
- long visibility;
- int songId;
- uchar parallax;
- int mapRevisions;
- uchar lenName;
- uchar lenAuthor;
- ushort numsectors;
- ushort numwalls;
- ushort numsprites;
- };
- struct INFO5
- {
- long x, y, z;
- ushort angle;
- ushort sector;
- ushort pskybits;
- long visibility;
- int songId;
- uchar parallax;
- int mapRevisions;
- ushort numsectors;
- ushort numwalls;
- ushort numsprites;
- };
- /***********************************************************************
- * Old version structures and typedefs
- **********************************************************************/
- struct XSPRITE4
- {
- signed reference : 16;
- unsigned state : 1;
- // trigger data
- unsigned busy : 17;
- unsigned type : 10;
- signed data : 16;
- unsigned txID : 10;
- unsigned rxID : 10;
- unsigned command : 3;
- unsigned triggerOn : 1;
- unsigned triggerOff : 1;
- unsigned triggerOnce : 1;
- unsigned restState : 1; // state to return to on callback
- unsigned key : 3;
- unsigned difficulty : 2;
- unsigned detail : 2;
- unsigned map : 2;
- unsigned view : 4; // OBSOLETE
- unsigned soundKit : 8;
- unsigned isTriggered : 1; // used for triggerOnce objects
- unsigned triggerPush : 1; // gates?
- unsigned triggerImpact : 1; // vector hits
- unsigned triggerPickup : 1; // secrets
- unsigned triggerTouch : 1; // sawblades, spikes, zaps?
- unsigned triggerSight : 1; // dunno, yet.
- unsigned triggerProximity : 1; // proximity bombs
- unsigned decoupled : 1;
- unsigned waitTime : 8;
- unsigned permanent : 1; // 0=not permanent, 1=permanent (respawn ignored)
- unsigned respawn : 2; // 0=never, 1=always, 2=optional never, 3=optional always
- unsigned respawnTime : 8; // 0=instant, >0=time in tenths of a second,
- unsigned launchMode : 2; // 0=all, 1=bloodbath, 2=ally, 3=ally&bloodbath,
- unsigned pad1 : 32;
- unsigned pad2 : 32;
- };
- struct XWALL4
- {
- signed reference : 16;
- unsigned state : 1;
- unsigned map : 2;
- // trigger data
- unsigned busy : 17;
- unsigned type : 10;
- signed data : 16;
- unsigned txID : 10;
- unsigned rxID : 10;
- unsigned command : 3;
- unsigned triggerOn : 1;
- unsigned triggerOff : 1;
- unsigned triggerOnce : 1;
- unsigned key : 3;
- // panning data
- signed panXVel : 8;
- signed panYVel : 8;
- unsigned isTriggered : 1; // used for triggerOnce objects
- unsigned triggerPush : 1;
- unsigned triggerImpact : 1;
- unsigned triggerRsvd1 : 1;
- unsigned triggerRsvd2 : 1;
- unsigned decoupled : 1;
- unsigned panAlways : 1;
- unsigned restState : 1; // state to return to on callback
- unsigned waitTime : 8; // delay before callback
- unsigned pad1 : 32;
- unsigned pad2 : 32;
- };
- struct XSECTOR4
- {
- signed reference : 16;
- unsigned state : 1;
- // trigger data
- unsigned busy : 17;
- unsigned type : 10;
- signed data : 16;
- unsigned txID : 10;
- unsigned rxID : 10;
- unsigned command : 3;
- unsigned triggerOn : 1;
- unsigned triggerOff : 1;
- unsigned triggerOnce : 1;
- unsigned restState : 1;
- unsigned key : 3;
- // lighting data
- signed amplitude : 8;
- unsigned freq : 8;
- unsigned wave : 4;
- unsigned shadeAlways : 1;
- unsigned phase : 8;
- unsigned shadeFloor : 1;
- unsigned shadeCeiling : 1;
- unsigned shadeWalls : 1;
- signed shade : 8;
- // panning data
- unsigned panFloor : 1;
- unsigned panCeiling : 1;
- unsigned panDrag : 1;
- unsigned waitTime : 8; // delay before callback
- unsigned panAlways : 1;
- unsigned busyTime : 8; // time to reach next state
- // wind/water stuff
- unsigned underwater : 1;
- unsigned depth : 2;
- unsigned panVel : 8;
- unsigned panAngle : 11;
- unsigned wind : 1;
- unsigned isTriggered : 1;
- unsigned triggerPush : 1;
- unsigned triggerImpact : 1;
- unsigned triggerEnter : 1;
- unsigned triggerExit : 1;
- unsigned decoupled : 1;
- unsigned triggerWPush : 1;
- signed offCeilZ : 32;
- signed onCeilZ : 32;
- signed offFloorZ : 32;
- signed onFloorZ : 32;
- unsigned pad1 : 32;
- unsigned pad2 : 32;
- };
- // stuff to get tile sizes from art
- static void CalcPicsiz( int nTile, int x, int y )
- {
- int i;
- uchar n = 0;
- for (i = 2; i <= x; i <<= 1)
- n += 0x01;
- for (i = 2; i <= y; i <<= 1)
- n += 0x10;
- picsiz[nTile] = n;
- }
- void artInit( void )
- {
- char filename[20];
- int i;
- int nTiles;
- int nFile, hFile;
- int tileStart, tileEnd;
- long artversion;
- long numtiles;
- memset(tilesizx, 0, sizeof(tilesizx));
- memset(tilesizy, 0, sizeof(tilesizy));
- memset(picanm, 0, sizeof(picanm));
- nFile = 0;
- while (1)
- {
- sprintf(filename, "TILES%03i.ART", nFile);
- hFile = open(filename, O_BINARY | O_RDWR);
- if ( hFile == -1 )
- break;
- read(hFile, &artversion, sizeof(artversion));
- if (artversion != 1)
- ThrowError("Bad art file", ES_ERROR);
- read(hFile, &numtiles, sizeof(numtiles));
- read(hFile, &tileStart, sizeof(tileStart));
- read(hFile, &tileEnd, sizeof(tileEnd));
- nTiles = tileEnd - tileStart + 1;
- read(hFile, &tilesizx[tileStart], nTiles * sizeof(tilesizx[0]));
- read(hFile, &tilesizy[tileStart], nTiles * sizeof(tilesizy[0]));
- read(hFile, &picanm[tileStart], nTiles * sizeof(picanm[0]));
- nFile++;
- }
- for (i = 0; i < kMaxTiles; i++)
- {
- // setup the tile size log 2 array for internal engine use
- CalcPicsiz(i, tilesizx[i], tilesizy[i]);
- }
- }
- void ShowUsage(void)
- {
- printf("Usage:\n");
- printf(" CONVDB4 map1 map2 (wild cards ok)\n");
- printf("\nTECHNICAL INFO:\n sizeof(XSPRITE)=%d\n sizeof(XSECTOR)=%d\n sizeof(XWALL)=%d",
- sizeof(XSPRITE), sizeof(XSECTOR), sizeof(XWALL));
- exit(0);
- }
- void QuitMessage(char * fmt, ...)
- {
- char msg[80];
- va_list argptr;
- va_start( argptr, fmt );
- vsprintf( msg, fmt, argptr );
- va_end(argptr);
- printf(msg);
- exit(1);
- }
- void ProcessFile(char *filespec)
- {
- int hFile;
- int i;
- HEADER4 header4;
- HEADER5 header5;
- INFO4 info4;
- INFO5 info5;
- char filename[_MAX_PATH], bakfilename[_MAX_PATH];
- short numsprites;
- int length;
- BYTE *buffer;
- strcpy(filename, filespec);
- ChangeExtension(filename, ".MAP");
- printf("%s ", filename);
- hFile = open(filename, O_RDONLY | O_BINARY);
- if ( hFile == -1 )
- ThrowError("unable to open MAP file", ES_ERROR);
- length = filelength(hFile);
- buffer = (BYTE *)malloc(length);
- if (read(hFile, buffer, length) == length)
- {
- close(hFile);
- IOBuffer iob(buffer, length);
- iob.Read(&header4, sizeof(HEADER4));
- // check signature and major version number
- if ( (memcmp(header4.signature, kBloodMapSig, sizeof(header4.signature)) != 0)
- || ((header4.version >> 8) != (kBloodMapOldVersion >> 8)) )
- {
- printf("not expected format, skipping\n");
- return;
- }
- iob.Read(&info4, sizeof(INFO4));
- numsectors = info4.numsectors;
- numwalls = info4.numwalls;
- numsprites = info4.numsprites;
- iob.Skip(info4.lenName + 1);
- iob.Skip(info4.lenAuthor + 1);
- pskybits = info4.pskybits;
- gSkyCount = 1 << pskybits;
- iob.Read(pskyoff, gSkyCount * sizeof(pskyoff[0]));
- for (i = 0; i < numsectors; i++)
- {
- iob.Read(§or[i], sizeof(SECTOR));
- iob.Skip(sizeof(BYTE)); // old surface data
- iob.Skip(sizeof(BYTE)); // old surface data
- if (sector[i].extra > 0)
- {
- int j = sector[i].extra;
- XSECTOR4 xsector4;
- iob.Read(&xsector4, sizeof(XSECTOR4));
- memset(&xsector[j], 0, sizeof(XSECTOR));
- xsector[j].reference = xsector4.reference;
- xsector[j].state = xsector4.state;
- // trigger data
- xsector[j].busy = 0;
- xsector[j].data = xsector4.data;
- xsector[j].txID = xsector4.txID;
- xsector[j].rxID = xsector4.rxID;
- xsector[j].command = xsector4.command;
- xsector[j].triggerOn = xsector4.triggerOn;
- xsector[j].triggerOff = xsector4.triggerOff;
- xsector[j].busyTime = xsector4.busyTime;
- xsector[j].waitTime = xsector4.waitTime;
- xsector[j].restState = xsector4.restState;
- // lighting data
- xsector[j].amplitude = xsector4.amplitude;
- xsector[j].freq = xsector4.freq;
- xsector[j].wave = xsector4.wave;
- xsector[j].shadeAlways = xsector4.shadeAlways;
- xsector[j].phase = xsector4.phase;
- xsector[j].shadeFloor = xsector4.shadeFloor;
- xsector[j].shadeCeiling = xsector4.shadeCeiling;
- xsector[j].shadeWalls = xsector4.shadeWalls;
- xsector[j].shade = xsector4.shade;
- // panning data
- xsector[j].panFloor = xsector4.panFloor;
- xsector[j].panCeiling = xsector4.panCeiling;
- xsector[j].panDrag = xsector4.panDrag;
- xsector[j].panAlways = xsector4.panAlways;
- // wind/water stuff
- xsector[j].underwater = xsector4.underwater;
- xsector[j].depth = xsector4.depth;
- xsector[j].panVel = xsector4.panVel;
- xsector[j].panAngle = xsector4.panAngle;
- xsector[j].wind = xsector4.wind;
- // physical triggers
- xsector[j].decoupled = xsector4.decoupled;
- xsector[j].triggerOnce = xsector4.triggerOnce;
- xsector[j].isTriggered = 0;
- xsector[j].key = xsector4.key;
- xsector[j].triggerPush = xsector4.triggerPush;
- xsector[j].triggerImpact = xsector4.triggerImpact;
- xsector[j].triggerExplode = 0;
- xsector[j].triggerEnter = xsector4.triggerEnter;
- xsector[j].triggerExit = xsector4.triggerExit;
- xsector[j].triggerWPush = xsector4.triggerWPush;
- xsector[j].triggerReserved1 = 0;
- xsector[j].triggerReserved2 = 0;
- // movement data
- xsector[j].offCeilZ = xsector4.offCeilZ;
- xsector[j].onCeilZ = xsector4.onCeilZ;
- xsector[j].offFloorZ = xsector4.offFloorZ;
- xsector[j].onFloorZ = xsector4.onFloorZ;
- xsector[j].marker0 = sector[i].type; // former lotag
- xsector[j].marker1 = sector[i].hitag;
- sector[i].type = (ushort)xsector4.type;
- }
- }
- for (i = 0; i < numwalls; i++)
- {
- iob.Read(&wall[i], sizeof(WALL));
- iob.Skip(sizeof(BYTE)); // old surface data
- if (wall[i].extra > 0)
- {
- int j = wall[i].extra;
- XWALL4 xwall4;
- iob.Read(&xwall4, sizeof(XWALL4));
- memset(&xwall[j], 0, sizeof(XWALL));
- xwall[j].reference = xwall4.reference;
- xwall[j].state = xwall4.state;
- // trigger data
- xwall[j].busy = xwall4.busy;
- xwall[j].data = xwall4.data;
- xwall[j].txID = xwall4.txID;
- xwall[j].rxID = xwall4.rxID;
- xwall[j].command = xwall4.command;
- xwall[j].triggerOn = xwall4.triggerOn;
- xwall[j].triggerOff = xwall4.triggerOff;
- xwall[j].busyTime = 0;
- xwall[j].waitTime = xwall4.waitTime;
- xwall[j].restState = xwall4.restState;
- xwall[j].map = xwall4.map;
- // panning data
- xwall[j].panAlways = xwall4.panAlways;
- xwall[j].panXVel = xwall4.panXVel;
- xwall[j].panYVel = xwall4.panYVel;
- // physical triggers
- xwall[j].decoupled = xwall4.decoupled;
- xwall[j].triggerOnce = xwall4.triggerOnce;
- xwall[j].isTriggered = xwall4.isTriggered;
- xwall[j].key = xwall4.key;
- xwall[j].triggerPush = xwall4.triggerPush;
- xwall[j].triggerImpact = xwall4.triggerImpact;
- xwall[j].triggerExplode = 0;
- wall[i].type = (ushort)xwall4.type;
- }
- }
- for (i = 0; i < numsprites; i++)
- {
- iob.Read(&sprite[i], sizeof(SPRITE));
- iob.Skip(sizeof(BYTE)); // old surface data
- if (sprite[i].extra > 0)
- {
- int j = sprite[i].extra;
- XSPRITE4 xsprite4;
- iob.Read(&xsprite4, sizeof(XSPRITE4));
- memset(&xsprite[j], 0, sizeof(XSPRITE));
- xsprite[j].reference = xsprite4.reference;
- xsprite[j].state = xsprite4.state;
- // trigger data
- xsprite[j].busy = 0;
- xsprite[j].txID = xsprite4.txID;
- xsprite[j].rxID = xsprite4.rxID;
- xsprite[j].command = xsprite4.command;
- xsprite[j].triggerOn = xsprite4.triggerOn;
- xsprite[j].triggerOff = xsprite4.triggerOff;
- xsprite[j].restState = xsprite4.restState;
- xsprite[j].busyTime = 0;
- xsprite[j].waitTime = xsprite4.waitTime;
- xsprite[j].difficulty = xsprite4.difficulty;
- xsprite[j].map = xsprite4.map;
- xsprite[j].soundKit = xsprite4.soundKit;
- // physical triggers
- xsprite[j].decoupled = xsprite4.decoupled;
- xsprite[j].triggerOnce = xsprite4.triggerOnce;
- xsprite[j].isTriggered = 0;
- xsprite[j].key = xsprite4.key;
- xsprite[j].triggerPush = xsprite4.triggerPush;
- xsprite[j].triggerImpact = xsprite4.triggerImpact;
- xsprite[j].triggerExplode = 0;
- xsprite[j].triggerPickup = xsprite4.triggerPickup;
- xsprite[j].triggerTouch = xsprite4.triggerTouch;
- xsprite[j].triggerSight = xsprite4.triggerSight;
- xsprite[j].triggerProximity = xsprite4.triggerProximity;
- xsprite[j].data1 = xsprite4.data;
- xsprite[j].data2 = sprite[i].type; // former lotag
- xsprite[j].data3 = sprite[i].mass; // format hitag
- // respawn flags
- xsprite[j].respawn = xsprite4.respawn;
- xsprite[j].respawnTime = xsprite4.respawnTime;
- xsprite[j].launchMode = xsprite4.launchMode;
- // this stuff needed for dudes (probably initialized dynamically)
- xsprite[j].moveState = 0;
- xsprite[j].aiState = 0;
- xsprite[j].health = 0;
- xsprite[j].dudeDeaf = 0;
- xsprite[j].dudeAmbush = 0;
- xsprite[j].dudeFlag3 = 0;
- xsprite[j].dudeFlag4 = 0;
- xsprite[j].target = 0;
- xsprite[j].targetX = 0;
- xsprite[j].targetY = 0;
- xsprite[j].targetZ = 0;
- xsprite[j].avel = 0;
- xsprite[j].weaponTimer = 0;
- sprite[i].type = (ushort)xsprite4.type;
- // remove the xsprite if not necessary
- if (sprite[i].type >= kWeaponItemBase && sprite[i].type < kDudeBase)
- sprite[i].extra = -1;
- }
- // offset old marker type
- if ( sprite[i].statnum == kStatMarker )
- sprite[i].type += kMarkerOff;
- // fix relocated item enums
- if ( sprite[i].type >= kAmmoMax && sprite[i].type <= kItemMax )
- sprite[i].type += kItemBase - kAmmoMax;
- // make sure we use origin alignment
- if ( !(sprite[i].cstat & kSpriteOriginAlign) )
- {
- sprite[i].cstat |= kSpriteOriginAlign;
- // adjust z position for alignment change
- if ( (sprite[i].cstat & kSpriteRMask) != kSpriteFloor )
- {
- int nTile = sprite[i].picnum;
- sprite[i].z -= (tilesizy[nTile] - tilesizy[nTile] / 2 - picanm[nTile].ycenter) * sprite[i].yrepeat << 2;
- }
- }
- }
- }
- else
- ThrowError("Error reading map file", ES_ERROR);
- free(buffer);
- // add up all the elements in the file to determine the size of the buffer
- length = 0;
- length += sizeof(HEADER5);
- length += sizeof(INFO5);
- length += gSkyCount * sizeof(pskyoff[0]);
- length += numsectors * sizeof(SECTOR);
- for (i = 0; i < numsectors; i++)
- {
- if (sector[i].extra > 0)
- length += sizeof(XSECTOR);
- }
- length += numwalls * sizeof(WALL);
- for (i = 0; i < numwalls; i++)
- {
- if (wall[i].extra > 0)
- length += sizeof(XWALL);
- }
- length += numsprites * sizeof(SPRITE);
- for (i = 0; i < numsprites; i++)
- {
- if (sprite[i].extra > 0)
- length += sizeof(XSPRITE);
- }
- length += 4; // CRC
- buffer = (char *)malloc(length);
- IOBuffer iob(buffer, length);
- memcpy(header5.signature, kBloodMapSig, sizeof(header5.signature));
- header5.version = kBloodMapVersion;
- iob.Write(&header5, sizeof(header5));
- info5.x = info4.x;
- info5.y = info4.y;
- info5.z = info4.z;
- info5.angle = info4.angle;
- info5.sector = info4.sector;
- info5.pskybits = info4.pskybits;
- info5.visibility = info4.visibility;
- info5.songId = info4.songId;
- info5.parallax = info4.parallax;
- info5.mapRevisions = info4.mapRevisions;
- info5.numsectors = numsectors;
- info5.numwalls = numwalls;
- info5.numsprites = numsprites;
- iob.Write(&info5, sizeof(INFO5));
- iob.Write(pskyoff, gSkyCount * sizeof(pskyoff[0]));
- for (i = 0; i < numsectors; i++)
- {
- iob.Write(§or[i], sizeof(SECTOR));
- if (sector[i].extra > 0)
- iob.Write(&xsector[sector[i].extra], sizeof(XSECTOR));
- }
- for (i = 0; i < numwalls; i++)
- {
- iob.Write(&wall[i], sizeof(WALL));
- if (wall[i].extra > 0)
- iob.Write(&xwall[wall[i].extra], sizeof(XWALL));
- }
- for (i = 0; i < numsprites; i++)
- {
- iob.Write(&sprite[i], sizeof(SPRITE));
- if (sprite[i].extra > 0)
- iob.Write(&xsprite[sprite[i].extra], sizeof(XSPRITE));
- }
- gMapCRC = CRC32(buffer, length - sizeof(gMapCRC));
- iob.Write(&gMapCRC, sizeof(gMapCRC));
- // backup the map file
- strcpy(bakfilename, filename);
- ChangeExtension(filename, "MAP");
- ChangeExtension(bakfilename, "MA4");
- rename(filename, bakfilename);
- ChangeExtension(filename, "MAP");
- printf("=> %s ", filename);
- hFile = open(filename, O_CREAT | O_TRUNC | O_WRONLY | O_BINARY, S_IWUSR);
- if ( hFile == -1 )
- ThrowError("Error opening MAP file", ES_ERROR);
- if (write(hFile, buffer, length) != length)
- ThrowError("Error writing MAP file", ES_ERROR);
- close(hFile);
- free(buffer);
- printf("OK.\n");
- }
- void InsertFilename( char *fname )
- {
- FNODE *n = (FNODE *)malloc(sizeof(FNODE) + strlen(fname));
- strcpy(n->name, fname);
- // insert the node at the tail, so it stays in order
- n->next = tail->next;
- tail->next = n;
- tail = n;
- }
- void ProcessArgument(char *s)
- {
- char filespec[_MAX_PATH];
- char buffer[_MAX_PATH2];
- char path[_MAX_PATH];
- strcpy(filespec, s);
- ChangeExtension(filespec, ".MAP");
- char *drive, *dir;
- // separate the path from the filespec
- _splitpath2(s, buffer, &drive, &dir, NULL, NULL);
- _makepath(path, drive, dir, NULL, NULL);
- struct find_t fileinfo;
- unsigned r = _dos_findfirst(s, _A_NORMAL, &fileinfo);
- if (r != 0)
- printf("%s not found\n", s);
- while ( r == 0 )
- {
- strcpy(filespec, path);
- strcat(filespec, fileinfo.name);
- InsertFilename(filespec);
- r = _dos_findnext( &fileinfo );
- }
- _dos_findclose(&fileinfo);
- }
- /***********************************************************************
- * Process command line arguments
- **********************************************************************/
- void ParseOptions( int argc, char *argv[])
- {
- int c;
- while ( (c = GetOptions(argc, argv, "")) != GO_EOF ) {
- switch (c) {
- case GO_INVALID:
- QuitMessage("Invalid argument: %s", OptArgument);
- case GO_FULL:
- ProcessArgument(OptArgument);
- break;
- }
- }
- }
- void main(int argc, char *argv[])
- {
- printf("Blood Map 5 Converter Copyright (c) 1995 Q Studios Corporation\n");
- if (argc < 2) ShowUsage();
- artInit(); // get tile size info
- ParseOptions(argc, argv);
- // process the file list
- for (FNODE *n = head.next; n != &head; n = n->next)
- ProcessFile(n->name);
- }
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