AIBURN.H 500 B

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  1. #ifndef __AICULT_H
  2. #define __AICULT_H
  3. #include "ai.h"
  4. extern AISTATE cultistBurnChase;
  5. extern AISTATE cultistBurnGoto;
  6. extern AISTATE cultistBurnSearch;
  7. extern AISTATE playerBurnChase;
  8. extern AISTATE playerBurnGoto;
  9. extern AISTATE playerBurnSearch;
  10. extern AISTATE zombieABurnChase;
  11. extern AISTATE zombieABurnGoto;
  12. extern AISTATE zombieABurnSearch;
  13. extern AISTATE zombieFBurnChase;
  14. extern AISTATE zombieFBurnGoto;
  15. extern AISTATE zombieFBurnSearch;
  16. #endif // __AICULT_H