LEVELS.TXT 6.3 KB

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  1. #: 645-3119 [MAIL]
  2. 17-Nov-95 10:46
  3. Sb: Level Task List
  4. Fm: Nick Newhard [Q Studios] 74017,163
  5. To: Peter Freese [Q Studios] 74170,543
  6. =============================================================================
  7. Status Owner Priority Date Location Description
  8. =============================================================================
  9. Open All ***** 11/16 Define the shareware Domain(s)
  10. Open Jwilson **** 11/16 Cut out usable sections from various levels
  11. into Domain types
  12. Open **** 11/16 Divide levels into various directories
  13. Play *** 11/16 C JCASTLE1 -- Playtest
  14. Open *** 11/16 C MAP01 -- Expand, add exit, make
  15. underwater
  16. Open *** 11/16 C MAP08 -- Expand or connect to another
  17. map
  18. Open *** 11/16 C MAP20 -- Separate large areas,
  19. reconnect w/ rooms not halls
  20. Open *** 11/16 C QSEFMF -- Expand, possible fortress
  21. level
  22. Open *** 11/16 C TMAP05 -- Expand and complete
  23. Open *** 11/16 C VABLD001 -- Expand and complete,
  24. Optimize
  25. Open Jwilson ** 11/16 C/P GMPIAZZA -- Keep temple, library and fountain
  26. Open ** 11/16 C/P JBOIL -- Castle scraps (boiler room
  27. and chain area)
  28. Open ** 11/16 C/P KEVIN1 -- Connect to other castle area
  29. Open ** 11/16 C/P MAP09 -- Castle parts
  30. Open ** 11/16 C/P MAP28 -- Castle parts
  31. Open ** 11/16 C/P QSEXMX -- Castle parts
  32. Open * 11/16 C/S GMCARNGA -- Castle scrap
  33. Open *** 11/16 W CALYPSO -- Expand to full map
  34. Open *** 11/16 W GMFERGUS -- Major relight and
  35. retexture, lose wood areas
  36. Open Jwilson *** 11/16 W JSEWER -- Resize Nick area (Playtest)
  37. Open *** 11/16 W MAP03 -- Connect to other areas, or
  38. expand, update
  39. Open *** 11/16 W MAP11 -- Expand sewer, dump fireplace
  40. Open *** 11/16 W QSEBMB -- Expand possible connect to
  41. map03
  42. Open *** 11/16 W TDAM -- Complete
  43. Open ** 11/16 W/P GMKALOO2 -- water parts
  44. Open ** 11/16 W/P MAP05 -- Water parts, some retexture
  45. Open ** 11/16 W/P MAP17 -- Water parts
  46. Open ** 11/16 W/P MAP27 -- Water Parts
  47. Open Jwilson *** 11/16 CR JCRYPT -- Optimize (playtest)
  48. Open *** 11/16 CR TLAIR -- Expand and complete
  49. Open *** 11/16 CR VAB002 -- Retex/resize, optimize,
  50. needs a theme
  51. Open ** 11/16 CR/P GMRUBBLE -- Cemetery/Crypt parts
  52. Open ** 11/16 CR/P GMKALOON -- Crypt parts
  53. Open Jwilson ** 11/16 CR/P GMNARNIA -- Crypt parts
  54. Open Jwilson ** 11/16 CR/P GMRIGMAR -- Keep stained glass crypt area
  55. Open Jwilson ** 11/16 CR/P GMSARNAT -- Keep Crypt areas
  56. Open ** 11/16 CR/P MAP10 -- Crypt part
  57. Open ** 11/16 CR/P TMAP04 -- Crypt part
  58. Open * 11/16 CR/S GMMADNES -- Optimize before use -
  59. Crypt scrap
  60. Open *** 11/16 M GMRUBBLE -- Turn into ruined mansion,
  61. optimize
  62. Open Kkilstro ** 11/16 M JHOUSE -- Resize doors, lighten and
  63. contrast, finish
  64. Open Kkilstro *** 11/16 M KREDRUMP -- Add exit, finish.
  65. (increase door swing)
  66. Open Jwilson *** 11/16 M MAP02B -- Expand/connect first area, basement
  67. from storage
  68. Open ** 11/16 M/P GMKALOO3 -- Mansion parts
  69. Open Jwilson ** 11/16 M/P GMKEDLES -- Mansion parts (library)
  70. Open ** 11/16 M/P MAP19 -- Expand
  71. Open ** 11/16 M/P MAP26 -- Mansion parts
  72. Open Jwilson * 11/16 M/S GMLORD -- Mansion Library area
  73. Open *** 11/16 F AREA1 -- Use as parts or expand
  74. Open *** 11/16 F DONOR2 -- Attach or Expand
  75. Open *** 11/16 F GMAQUILA -- Split caves for
  76. underwater, major retexture
  77. Open *** 11/16 F GMKINKEN -- Retexture as fortress,
  78. lose hedges, industrial
  79. Open *** 11/16 F GMSEPTIA -- Cut vines, make outdoor,
  80. fill out fortress, retex.
  81. Open *** 11/16 F GMSERVAG -- Rework tex., some rooms
  82. Play *** 11/16 F JALTAR --Playtest (crypt?)
  83. Open *** 11/16 F MAP14 -- Complete Secret area, add
  84. exit, optimize, test
  85. Open *** 11/16 F MAP31 -- Complete
  86. Open *** 11/16 F Map32 -- Complete
  87. Open ** 11/16 F TMAP02 -- Complete
  88. Open ** 11/16 F VAB001 -- Retex and resize, needs
  89. fewer tex and more room
  90. Open * 11/16 F/P JDTEMPLE -- Fortress parts
  91. Open * 11/16 F/P MAP04 -- Move river to a water map,
  92. possible expand
  93. Open * 11/16 F/P QSECMC -- Separate center area and
  94. hallway with grates
  95. Open * 11/16 F/P RIGMAR1 -- Fortress parts
  96. Open * 11/16 F/S GMCASTRA -- Fortress scrap
  97. Open *** 11/16 T GMKADATH -- Cut crappy areas to cut
  98. down map, finish
  99. Open ** 11/16 T GMMYRA -- Major rework, retexture,
  100. relight, Temple level
  101. Open Kkilstro ** 11/16 T JMAUS -- Contrast lighting, Optimize
  102. Open thamel ** 11/16 T MAP25 -- Complete and playtest
  103. Open * 11/16 T/P GMDACIA -- Temple Parts
  104. Open * 11/16 T/P MAP06 -- Temple Parts
  105. Open * 11/16 T/P MAP07 -- Use over/under, water area in
  106. another map
  107. Open * 11/16 T/P MAP12 -- Temple parts
  108. Open * 11/16 T/P MAP12B -- Temple Parts
  109. Open * 11/16 T/P MAP15 -- Temple parts
  110. Open * 11/16 T/P MAP16 -- Temple parts
  111. Open * 11/16 T/P MAP24 -- Temple parts
  112. Open * 11/16 T/P QSEEME -- Simplify/optimize, temple
  113. parts
  114. Open * 11/16 MI GMCASTR2 -- interesting structure
  115. Open * 11/16 MI GMKEDLES -- Nice general use Facade
  116. Open Jwilson * 11/16 MI GMPARLOR -- Scrap
  117. Open Jwilson * 11/16 MI GMRURITA -- Facade and Bedroom area
  118. Open * 11/16 MI GMTRAJAN -- Keep sewer, mansion,
  119. rework ceiling,furniture
  120. Open * 11/16 MI QSEZMZ -- Mine area
  121. Open * 11/16 MI TMAP03 -- Snow area
  122. =============================================================================
  123. Legend:
  124. =============================================================================
  125. Status:
  126. Open = Work In Progress
  127. Play = Needs only playtesting
  128. Done = Done
  129. Can = Cancelled
  130. Hold = On hold (see notes *)
  131. Pending = Needs some other item completed first (see notes *)
  132. _____________________________________________________________________________________
  133. _
  134. Owner:
  135. All =Major game decision requiring everyone's attention
  136. nnewhard = that genius-boy-programmer guy
  137. jwilson = that rockin' out guy
  138. thamel = that oatmeal and fruit guy
  139. kkilstro = that poop guy
  140. Gray = that lord guy
  141. Vab = that Andrew guy
  142. _____________________________________________________________________________________
  143. _
  144. Priority:
  145. ****** = I'm an anus-sniffer and can't use legends.
  146. ***** = Must be done ASAFP
  147. **** = High Priority
  148. *** = Soon, but higher priority items must be done first.
  149. ** = Must be done for game, but can wait until later.
  150. * = Could be done later, may not make it to game.
  151. _____________________________________________________________________________________
  152. _