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- #include <string.h>
- #include "engine.h"
- #include "map2d.h"
- #include "helix.h"
- #include "gameutil.h"
- #include "trig.h"
- #include "misc.h"
- #include "gfx.h"
- #include "view.h"
- #include "debug4g.h"
- #include "actor.h"
- #include "options.h"
- #include <memcheck.h>
- static scaleX, scaleY;
- static void ScaleLine(long x0, long y0, long x1, long y1, int nColor)
- {
- x0 = (gViewXCenter << 8) + mulscale16(x0, scaleX);
- y0 = (gViewYCenter << 8) + mulscale16(y0, scaleY);
- x1 = (gViewXCenter << 8) + mulscale16(x1, scaleX);
- y1 = (gViewYCenter << 8) + mulscale16(y1, scaleY);
- gfxDrawLine( x0, y0, x1, y1, nColor );
- }
- void DrawMap(int x, int y, int ang, int zoom)
- {
- int i, j;
- long x0, y0, x1, y1, x2, y2;
- int nSector1, nSector2;
- char nColor;
- gfxSetClip(gViewX0, gViewY0, gViewX1, gViewY1);
- scaleX = zoom * xdim * 3 / 4;
- scaleY = zoom * ydim;
- for (i = 0; i < numwalls; i++)
- {
- j = wall[i].nextwall;
- // only draw one side of walls
- if ( i < j )
- continue;
- if ( gFullMap || TestBitString(show2dwall, i) )
- {
- nColor = 0;
- if (j == -1)
- nColor = 0x8F; // red
- else
- {
- nSector1 = wall[j].nextsector;
- nSector2 = wall[i].nextsector;
- if (( sector[nSector1].ceilingz != sector[nSector2].ceilingz )
- && (!(sector[nSector1].ceilingstat & 1) && !(sector[nSector2].ceilingstat & 1)) )
- nColor = 0xF6; // yellow
- if ( sector[nSector1].floorz != sector[nSector2].floorz )
- nColor = 0x3B; // light brown
- }
- if (nColor == 0)
- continue;
- ScaleLine(wall[i].x - x, wall[i].y - y,
- wall[wall[i].point2].x - x, wall[wall[i].point2].y - y,
- nColor);
- }
- }
- if ( zoom >= 256 )
- {
- for (i = 0; i < numsectors; i++)
- {
- j = headspritesect[i];
- while (j != -1)
- {
- if ( gFullMap || TestBitString(show2dsprite, j) )
- {
- SPRITE *pSprite = &sprite[j];
- nColor = 43;
- if ((pSprite->cstat & kSpriteBlocking) > 0)
- nColor = 69;
- switch ( pSprite->cstat & kSpriteRMask )
- {
- case kSpriteFloor: // floor sprite
- break;
- case kSpriteWall: // wall sprite
- break;
- default:
- break;
- }
- x0 = mulscale16(pSprite->x - x, scaleX);
- y0 = mulscale16(pSprite->y - y, scaleY);
- //Draw sprite
- x0 = x1 = x2 =pSprite->clipdist << 2;
- y0 = y1 = y2 = 0;
- RotateVector(&x0, &y0, pSprite->ang);
- RotateVector(&x1, &y1, pSprite->ang + kAngle120);
- RotateVector(&x2, &y2, pSprite->ang - kAngle120);
- x0 += pSprite->x - x;
- y0 += pSprite->y - y;
- x1 += pSprite->x - x;
- y1 += pSprite->y - y;
- x2 += pSprite->x - x;
- y2 += pSprite->y - y;
- ScaleLine(x0, y0, x1, y1, nColor);
- ScaleLine(x1, y1, x2, y2, nColor);
- ScaleLine(x2, y2, x0, y0, nColor);
- }
- j = nextspritesect[j];
- }
- }
- }
- //Draw player
- x0 = 0x200;
- y0 = 0;
- x1 = -0x200;
- y1 = 0;
- RotateVector(&x0, &y0, ang);
- RotateVector(&x1, &y1, ang);
- ScaleLine(x0, y0, x1, y1, 0x18);
- x1 = 0x180;
- y1 = -0x80;
- RotateVector(&x1, &y1, ang);
- ScaleLine(x0, y0, x1, y1, 0x18);
- x1 = 0x180;
- y1 = 0x80;
- RotateVector(&x1, &y1, ang);
- ScaleLine(x0, y0, x1, y1, 0x18);
- x0 = -0x200;
- y0 = 0;
- RotateVector(&x0, &y0, ang);
- x1 = -0x280;
- y1 = -0x80;
- RotateVector(&x1, &y1, ang);
- ScaleLine(x0, y0, x1, y1, 0x18);
- x1 = -0x280;
- y1 = 0x80;
- RotateVector(&x1, &y1, ang);
- ScaleLine(x0, y0, x1, y1, 0x18);
- x0 = -0x180;
- y0 = 0;
- RotateVector(&x0, &y0, ang);
- x1 = -0x200;
- y1 = -0x80;
- RotateVector(&x1, &y1, ang);
- ScaleLine(x0, y0, x1, y1, 0x18);
- x1 = -0x200;
- y1 = 0x80;
- RotateVector(&x1, &y1, ang);
- ScaleLine(x0, y0, x1, y1, 0x18);
- x0 = -0x100;
- y0 = 0;
- RotateVector(&x0, &y0, ang);
- x1 = -0x180;
- y1 = -0x80;
- RotateVector(&x1, &y1, ang);
- ScaleLine(x0, y0, x1, y1, 0x18);
- x1 = -0x180;
- y1 = 0x80;
- RotateVector(&x1, &y1, ang);
- ScaleLine(x0, y0, x1, y1, 0x18);
- }
- #if 0
- int drawoverheadmap(long cposx, long cposy, long czoom, short cang)
- {
- long i, j, k, l, x1, y1, x2, y2, x3, y3, x4, y4, ox, oy, xoff, yoff;
- long xvect, yvect, dax, day, cosang, sinang, xspan, yspan;
- long xrepeat, yrepeat, z1, z2, startwall, endwall, tilenum;
- short daang;
- char col;
- WALL *wal, *wal2;
- SPRITE *spr;
- xvect = mulscale(Sin(-cang), czoom, 16);
- yvect = mulscale(Cos(-cang), czoom, 16);
- //Draw red lines
- for(i=0;i<numsectors;i++)
- {
- startwall = sector[i].wallptr;
- endwall = sector[i].wallptr + sector[i].wallnum - 1;
- z1 = sector[i].ceilingz; z2 = sector[i].floorz;
- for(j=startwall,wal=&wall[startwall];j<=endwall;j++,wal++)
- {
- k = wal->nextwall; if (k < 0) continue;
- if ( !TestBitString(show2dwall, j) )
- continue;
- if ((k > j) && ShowBitString(show2dwall, k) )
- continue;
- if (sector[wal->nextsector].ceilingz == z1)
- if (sector[wal->nextsector].floorz == z2)
- if (((wal->cstat|wall[wal->nextwall].cstat)&(16+32)) == 0) continue;
- col = 152;
- if (gViewMode == kView2DIcon)
- {
- if (sector[i].floorz != sector[i].ceilingz)
- if (sector[wal->nextsector].floorz != sector[wal->nextsector].ceilingz)
- if (((wal->cstat|wall[wal->nextwall].cstat)&(16+32)) == 0)
- if (sector[i].floorz == sector[wal->nextsector].floorz) continue;
- if (sector[i].floorpicnum != sector[wal->nextsector].floorpicnum) continue;
- if (sector[i].floorshade != sector[wal->nextsector].floorshade) continue;
- col = 12;
- }
- ox = wal->x-cposx; oy = wal->y-cposy;
- x1 = mulscale16(ox, xvect) - mulscale16(oy,yvect);
- y1 = mulscale16(oy, xvect) + mulscale16(ox,yvect);
- wal2 = &wall[wal->point2];
- ox = wal2->x-cposx; oy = wal2->y-cposy;
- x2 = mulscale16(ox,xvect) - mulscale16(oy,yvect);
- y2 = mulscale16(oy,xvect) + mulscale16(ox,yvect);
- drawline256(x1+(xdim<<11),y1+(ydim<<11),x2+(xdim<<11),y2+(ydim<<11),col);
- }
- }
- //Draw sprites
- k = gView->nSprite;
- for(i=0;i<numsectors;i++)
- for(j=headspritesect[i];j>=0;j=nextspritesect[j])
- if ( TestBitString(show2dsprite, j) )
- {
- spr = &sprite[j];
- col = 56;
- if ((spr->cstat&1) > 0) col = 248;
- if (j == k) col = 31;
- switch (spr->cstat&48)
- {
- case 0:
- ox = spr->x-cposx; oy = spr->y-cposy;
- x1 = mulscale16(ox,xvect) - mulscale16(oy,yvect);
- y1 = mulscale16(oy,xvect) + mulscale16(ox,yvect);
- if (gViewMode == kView2D)
- {
- ox = Cos(spr->ang) >> 23;
- oy = Sin(spr->ang) >> 23;
- x2 = mulscale16(ox,xvect) - mulscale16(oy,yvect);
- y2 = mulscale16(oy,xvect) + mulscale16(ox,yvect);
- if (j == gView->nSprite)
- {
- x1 = 0L;
- y1 = (64L<<12);
- x2 = 0L;
- y2 = -(czoom<<5);
- }
- drawline256(x1-x2+(xdim<<11),y1-y2+(ydim<<11),
- x1+x2+(xdim<<11),y1+y2+(ydim<<11),col);
- drawline256(x1-y2+(xdim<<11),y1+x2+(ydim<<11),
- x1+x2+(xdim<<11),y1+y2+(ydim<<11),col);
- drawline256(x1+y2+(xdim<<11),y1-x2+(ydim<<11),
- x1+x2+(xdim<<11),y1+y2+(ydim<<11),col);
- }
- else if (gViewMode == kView2DIcon)
- {
- if (((gotsector[i>>3]&(1<<(i&7))) > 0) && (czoom > 192))
- {
- daang = (short)((spr->ang-cang) & kAngleMask);
- if (j == gView->nSprite)
- { x1 = 0; y1 = (4096*64); daang = 0; }
- rotatesprite((x1<<4)+(xdim<<16),(y1<<4)+(ydim<<16),czoom*spr->yrepeat,daang,spr->picnum,spr->shade,spr->pal,
- spr->cstat & kSpriteTranslucent ? 1 : 0);
- }
- }
- break;
- case 16:
- x1 = spr->x; y1 = spr->y;
- tilenum = spr->picnum;
- xoff = picanm[tilenum].xcenter + spr->xoffset;
- if ((spr->cstat&4) > 0) xoff = -xoff;
- k = spr->ang; l = spr->xrepeat;
- dax = Sin(k) * l >> 16;
- day = Cos(k) * l >> 16;
- l = tilesizx[tilenum]; k = (l>>1)+xoff;
- x1 -= mulscale16(dax,k); x2 = x1+mulscale16(dax,l);
- y1 -= mulscale16(day,k); y2 = y1+mulscale16(day,l);
- ox = x1-cposx; oy = y1-cposy;
- x1 = mulscale16(ox,xvect) - mulscale16(oy,yvect);
- y1 = mulscale16(oy,xvect) + mulscale16(ox,yvect);
- ox = x2-cposx; oy = y2-cposy;
- x2 = mulscale16(ox,xvect) - mulscale16(oy,yvect);
- y2 = mulscale16(oy,xvect) + mulscale16(ox,yvect);
- drawline256(x1+(xdim<<11),y1+(ydim<<11),
- x2+(xdim<<11),y2+(ydim<<11),col);
- break;
- case 32:
- if (gViewMode == kView2D)
- {
- tilenum = spr->picnum;
- xoff = (long)(picanm[tilenum].xcenter + spr->xoffset);
- yoff = (long)(picanm[tilenum].ycenter + spr->yoffset);
- if ((spr->cstat&4) > 0) xoff = -xoff;
- if ((spr->cstat&8) > 0) yoff = -yoff;
- k = spr->ang;
- cosang = Cos(k) >> 16;
- sinang = Sin(k) >> 16;
- xspan = tilesizx[tilenum]; xrepeat = spr->xrepeat;
- yspan = tilesizy[tilenum]; yrepeat = spr->yrepeat;
- dax = ((xspan>>1)+xoff)*xrepeat; day = ((yspan>>1)+yoff)*yrepeat;
- x1 = spr->x + mulscale16(sinang,dax) + mulscale16(cosang,day);
- y1 = spr->y + mulscale16(sinang,day) - mulscale16(cosang,dax);
- l = xspan*xrepeat;
- x2 = x1 - mulscale16(sinang,l);
- y2 = y1 + mulscale16(cosang,l);
- l = yspan*yrepeat;
- k = -mulscale16(cosang,l); x3 = x2+k; x4 = x1+k;
- k = -mulscale16(sinang,l); y3 = y2+k; y4 = y1+k;
- ox = x1-cposx; oy = y1-cposy;
- x1 = mulscale16(ox,xvect) - mulscale16(oy,yvect);
- y1 = mulscale16(oy,xvect) + mulscale16(ox,yvect);
- ox = x2-cposx; oy = y2-cposy;
- x2 = mulscale16(ox,xvect) - mulscale16(oy,yvect);
- y2 = mulscale16(oy,xvect) + mulscale16(ox,yvect);
- ox = x3-cposx; oy = y3-cposy;
- x3 = mulscale16(ox,xvect) - mulscale16(oy,yvect);
- y3 = mulscale16(oy,xvect) + mulscale16(ox,yvect);
- ox = x4-cposx; oy = y4-cposy;
- x4 = mulscale16(ox,xvect) - mulscale16(oy,yvect);
- y4 = mulscale16(oy,xvect) + mulscale16(ox,yvect);
- drawline256(x1+(xdim<<11),y1+(ydim<<11),
- x2+(xdim<<11),y2+(ydim<<11),col);
- drawline256(x2+(xdim<<11),y2+(ydim<<11),
- x3+(xdim<<11),y3+(ydim<<11),col);
- drawline256(x3+(xdim<<11),y3+(ydim<<11),
- x4+(xdim<<11),y4+(ydim<<11),col);
- drawline256(x4+(xdim<<11),y4+(ydim<<11),
- x1+(xdim<<11),y1+(ydim<<11),col);
- }
- break;
- }
- }
- //Draw white lines
- for(i=0;i<numsectors;i++)
- {
- startwall = sector[i].wallptr;
- endwall = sector[i].wallptr + sector[i].wallnum - 1;
- for(j=startwall,wal=&wall[startwall];j<=endwall;j++,wal++)
- {
- if (wal->nextwall >= 0) continue;
- if ( !TestBitString(show2dwall, j) ) continue;
- ox = wal->x-cposx; oy = wal->y-cposy;
- x1 = mulscale16(ox,xvect) - mulscale16(oy,yvect);
- y1 = mulscale16(oy,xvect) + mulscale16(ox,yvect);
- wal2 = &wall[wal->point2];
- ox = wal2->x-cposx; oy = wal2->y-cposy;
- x2 = mulscale16(ox,xvect) - mulscale16(oy,yvect);
- y2 = mulscale16(oy,xvect) + mulscale16(ox,yvect);
- drawline256(x1+(xdim<<11),y1+(ydim<<11),x2+(xdim<<11),y2+(ydim<<11),24);
- }
- }
- return 0;
- }
- #endif
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