1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253 |
- #include <stdlib.h>
- #include "globals.h"
- #include "resource.h"
- #include "misc.h"
- #include "i86.h"
- #include <memcheck.h>
- /***********************************************************************
- * Global variables
- **********************************************************************/
- Resource gSysRes;
- IniFile BloodINI("BLOOD.INI");
- char gBuildDate[] = __DATE__;
- int gOldDisplayMode;
- long gFrameClock = 0;
- int gFrameTicks = 0;
- int gFrame = 0;
- volatile long gGameClock = 0;
- int gCacheMiss = 0;
- int gFrameRate = 0;
- int gGamma = 0;
- int gSpring; // û(m/k)
- int gSpringPhaseInc; // kAngle360 / T
- BYTE gEndLevelFlag = 0;
- BOOL gPaused = FALSE;
- int gNetPlayers = 0;
- BOOL gNetGame = FALSE;
- int gNetMode = kNetModeCoop;
- void ClockStrobe( void )
- {
- gGameClock++;
- }
- void CLOCK_STROBE_END( void ) {};
- void LockClockStrobe( void )
- {
- dpmiLockMemory(FP_OFF(&ClockStrobe), FP_OFF(&CLOCK_STROBE_END) - FP_OFF(&ClockStrobe));
- dpmiLockMemory(FP_OFF(&gGameClock), sizeof(long));
- }
- void UnlockClockStrobe( void )
- {
- dpmiLockMemory(FP_OFF(&ClockStrobe), FP_OFF(&CLOCK_STROBE_END) - FP_OFF(&ClockStrobe));
- dpmiLockMemory(FP_OFF(&gGameClock), sizeof(long));
- }
|