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- /*******************************************************************************
- FILE: BSTUB.CPP
- DESCRIPTION: This file contains enhancements to the BUILD editor, both
- in 3d mode and 2d mode.
- AUTHOR: Peter M. Freese
- CREATED: 94/11/01
- COPYRIGHT: Copyright (c) 1995 Q Studios Corporation
- *******************************************************************************/
- #include <stdio.h>
- #include <stdlib.h>
- #include <string.h>
- #include <stdarg.h>
- #include <io.h>
- #include <fcntl.h>
- #include <dos.h>
- #include <conio.h>
- #include "engine.h"
- #include "build.h"
- #include "typedefs.h"
- #include "bstub.h"
- #include "db.h"
- #include "screen.h"
- #include "misc.h"
- #include "gameutil.h"
- #include "sectorfx.h"
- #include "globals.h"
- #include "key.h"
- #include "textio.h"
- #include "inifile.h"
- #include "helix.h"
- #include "debug4g.h"
- #include "qheap.h"
- #include "resource.h"
- #include "gui.h"
- #include "error.h"
- #include "protect.h"
- #include "tile.h"
- #include "options.h"
- #include "gfx.h"
- #include "timer.h"
- #include "trig.h"
- #include "edit2d.h"
- #include "mouse.h"
- #include "eventq.h"
- #include "names.h"
- #include <memcheck.h>
- /*******************************************************************************
- Structures and typedefs
- *******************************************************************************/
- struct NAMED_TYPE
- {
- short id;
- char *name;
- };
- /*******************************************************************************
- Global Variables
- *******************************************************************************/
- int gHighlightThreshold;
- int gStairHeight;
- int gLBIntensity;
- int gLBAttenuation;
- int gLBReflections;
- int gLBMaxBright;
- int gLBRampDist;
- int gPalette = kPalNormal;
- BOOL gBeep;
- BOOL gOldKeyMapping;
- BOOL gPanning = TRUE;
- char *gBoolNames[2];
- char *gSpriteNames[1024];
- char *gWallNames[1024];
- char *gSectorNames[1024];
- char *gWaveNames[16];
- char *gDepthNames[4];
- char *gCommandNames[256];
- char *gRespawnNames[4];
- int gSaveTime = 0;
- int gSaveInterval;
- /*******************************************************************************
- These were globals that were referenced in other parts of build.c. Ken should
- make these non-static.
- *******************************************************************************/
- short grid = 4, gridlock = 1;
- long zoom = 768;
- /*******************************************************************************
- Local Variables
- *******************************************************************************/
- static char buffer[256] = "";
- static EHF prevErrorHandler;
- // options
- IniFile MapEditINI("MAPEDIT.INI");
- char buildkeys[] =
- {
- KEY_UP,
- KEY_DOWN,
- KEY_LEFT,
- KEY_RIGHT,
- KEY_LSHIFT,
- KEY_RCTRL,
- KEY_LCTRL,
- KEY_SPACE,
- KEY_A,
- KEY_Z,
- KEY_PAGEDN,
- KEY_PAGEUP,
- KEY_PAD7,
- KEY_PAD9,
- KEY_PADENTER,
- KEY_ENTER,
- KEY_PLUS,
- KEY_MINUS,
- KEY_TAB,
- };
- static NAMED_TYPE boolNTNames[] =
- {
- 0, "Off",
- 1, "On",
- };
- static NAMED_TYPE spriteNTNames[] =
- {
- kNothing, "Decoration",
- kMarkerPlayerStart, "Player Start",
- kMarkerDeathStart, "Bloodbath Start",
- kMarkerOff, "Off marker",
- kMarkerOn, "On marker",
- kMarkerAxis, "Axis marker",
- kMarkerUpperLink, "Upper link",
- kMarkerLowerLink, "Lower link",
- kMarkerWarpDest, "Teleport target",
- kMarkerRaingen, "Rain generator",
- kSwitchToggle, "Toggle switch",
- kSwitchMomentary, "Momentary switch",
- kSwitchCombination, "Combination switch",
- kSwitchPadlock, "Padlock (1-shot)",
- kMiscTorch, "Torch",
- kMiscHangingTorch, "Hanging Torch",
- kWeaponItemRandom, gWeaponText[kWeaponItemRandom - kWeaponItemBase],
- kWeaponItemShotgun, gWeaponText[kWeaponItemShotgun - kWeaponItemBase],
- kWeaponItemTommyGun, gWeaponText[kWeaponItemTommyGun - kWeaponItemBase],
- kWeaponItemFlareGun, gWeaponText[kWeaponItemFlareGun - kWeaponItemBase],
- kWeaponItemVoodooDoll, gWeaponText[kWeaponItemVoodooDoll - kWeaponItemBase],
- kWeaponItemSpearGun, gWeaponText[kWeaponItemSpearGun - kWeaponItemBase],
- kWeaponItemShadowGun, gWeaponText[kWeaponItemShadowGun - kWeaponItemBase],
- kWeaponItemPitchfork, gWeaponText[kWeaponItemPitchfork - kWeaponItemBase],
- kWeaponItemSprayCan, gWeaponText[kWeaponItemSprayCan - kWeaponItemBase],
- kWeaponItemTNT, gWeaponText[kWeaponItemTNT - kWeaponItemBase],
- kAmmoItemSprayCan, gAmmoText[kAmmoItemSprayCan - kAmmoItemBase],
- kAmmoItemTNTStick, gAmmoText[kAmmoItemTNTStick - kAmmoItemBase],
- kAmmoItemTNTBundle, gAmmoText[kAmmoItemTNTBundle - kAmmoItemBase],
- kAmmoItemTNTCase, gAmmoText[kAmmoItemTNTCase - kAmmoItemBase],
- kAmmoItemTNTProximity, gAmmoText[kAmmoItemTNTProximity - kAmmoItemBase],
- kAmmoItemTNTRemote, gAmmoText[kAmmoItemTNTRemote - kAmmoItemBase],
- kAmmoItemTNTTimer, gAmmoText[kAmmoItemTNTTimer - kAmmoItemBase],
- kAmmoItemShells, gAmmoText[kAmmoItemShells - kAmmoItemBase],
- kAmmoItemShellBox, gAmmoText[kAmmoItemShellBox - kAmmoItemBase],
- kAmmoItemBullets, gAmmoText[kAmmoItemBullets - kAmmoItemBase],
- kAmmoItemBulletBox, gAmmoText[kAmmoItemBulletBox - kAmmoItemBase],
- kAmmoItemAPBullets, gAmmoText[kAmmoItemAPBullets - kAmmoItemBase],
- kAmmoItemTommyDrum, gAmmoText[kAmmoItemTommyDrum - kAmmoItemBase],
- kAmmoItemSpear, gAmmoText[kAmmoItemSpear - kAmmoItemBase],
- kAmmoItemSpearPack, gAmmoText[kAmmoItemSpearPack - kAmmoItemBase],
- kAmmoItemHESpears, gAmmoText[kAmmoItemHESpears - kAmmoItemBase],
- kAmmoItemFlares, gAmmoText[kAmmoItemFlares - kAmmoItemBase],
- kAmmoItemHEFlares, gAmmoText[kAmmoItemHEFlares - kAmmoItemBase],
- kAmmoItemStarFlares, gAmmoText[kAmmoItemStarFlares - kAmmoItemBase],
- kAmmoItemRandom, "Random Ammo",
- kItemKey1, gItemText[kItemKey1 - kItemBase],
- kItemKey2, gItemText[kItemKey2 - kItemBase],
- kItemKey3, gItemText[kItemKey3 - kItemBase],
- kItemKey4, gItemText[kItemKey4 - kItemBase],
- kItemKey5, gItemText[kItemKey5 - kItemBase],
- kItemKey6, gItemText[kItemKey6 - kItemBase],
- kItemKey7, gItemText[kItemKey7 - kItemBase],
- kItemDoctorBag, gItemText[kItemDoctorBag - kItemBase],
- kItemMedPouch, gItemText[kItemMedPouch - kItemBase],
- kItemLifeEssence, gItemText[kItemLifeEssence - kItemBase],
- kItemLifeSeed, gItemText[kItemLifeSeed - kItemBase],
- kItemPotion1, gItemText[kItemPotion1 - kItemBase],
- kItemFeatherFall, gItemText[kItemFeatherFall - kItemBase],
- kItemLtdInvisibility, gItemText[kItemLtdInvisibility - kItemBase],
- kItemInvulnerability, gItemText[kItemInvulnerability - kItemBase],
- kItemJumpBoots, gItemText[kItemJumpBoots - kItemBase],
- kItemRavenFlight, gItemText[kItemRavenFlight - kItemBase],
- kItemGunsAkimbo, gItemText[kItemGunsAkimbo - kItemBase],
- kItemDivingSuit, gItemText[kItemDivingSuit - kItemBase],
- kItemGasMask, gItemText[kItemGasMask - kItemBase],
- kItemClone, gItemText[kItemClone - kItemBase],
- kItemCrystalBall, gItemText[kItemCrystalBall - kItemBase],
- kItemDecoy, gItemText[kItemDecoy - kItemBase],
- kItemDoppleganger, gItemText[kItemDoppleganger - kItemBase],
- kItemReflectiveShots, gItemText[kItemReflectiveShots - kItemBase],
- kItemRoseGlasses, gItemText[kItemRoseGlasses - kItemBase],
- kItemShadowCloak, gItemText[kItemShadowCloak - kItemBase],
- kItemShroomRage, gItemText[kItemShroomRage - kItemBase],
- kItemShroomDelirium, gItemText[kItemShroomDelirium - kItemBase],
- kItemShroomGrow, gItemText[kItemShroomGrow - kItemBase],
- kItemShroomShrink, gItemText[kItemShroomShrink - kItemBase],
- kItemDeathMask, gItemText[kItemDeathMask - kItemBase],
- kItemWineGoblet, gItemText[kItemWineGoblet - kItemBase],
- kItemWineBottle, gItemText[kItemWineBottle - kItemBase],
- kItemSkullGrail, gItemText[kItemSkullGrail - kItemBase],
- kItemSilverGrail, gItemText[kItemSilverGrail - kItemBase],
- kItemTome, gItemText[kItemTome - kItemBase],
- kItemBlackChest, gItemText[kItemBlackChest - kItemBase],
- kItemWoodenChest, gItemText[kItemWoodenChest - kItemBase],
- kItemAsbestosArmor, gItemText[kItemAsbestosArmor - kItemBase],
- kItemRandom, "Random Item",
- kDudeRandom, "Random Creature",
- kDudeTommyCultist, "Cultist w/Tommy",
- kDudeShotgunCultist, "Cultist w/Shotgun",
- kDudeAxeZombie, "Axe Zombie",
- kDudeFatZombie, "Fat Zombie",
- kDudeEarthZombie, "Earth Zombie",
- kDudeFleshGargoyle, "Flesh Gargoyle",
- kDudeStoneGargoyle, "Stone Gargoyle",
- kDudeFleshStatue, "Flesh Statue",
- kDudeStoneStatue, "Stone Statue",
- kDudePhantasm, "Phantasm",
- kDudeHound, "Hound",
- kDudeHand, "Hand",
- kDudeBrownSpider, "Brown Spider",
- kDudeRedSpider, "Red Spider",
- kDudeBlackSpider, "Black Spider",
- kDudeMotherSpider, "Mother Spider",
- kDudeGillBeast, "GillBeast",
- kDudeEel, "Eel",
- kDudeBat, "Bat",
- kDudeRat, "Rat",
- kDudeGreenPod, "Green Pod",
- kDudeGreenTentacle, "Green Tentacle",
- kDudeFirePod, "Fire Pod",
- kDudeFireTentacle, "Fire Tentacle",
- kDudeMotherPod, "Mother Pod",
- kDudeMotherTentacle, "Mother Tentacle",
- kDudeCerberus, "Cerberus",
- kDudeTchernobog, "Tchernobog",
- kDudeRachel, "Rachel",
- kThingTNTBarrel, "TNT Barrel",
- kThingTNTProxArmed, "Armed Proximity Bomb",
- kThingTNTRemArmed, "Armed Remote Bomb",
- kThingBlueVase, "Blue Vase",
- kThingBrownVase, "Brown Vase",
- kThingCrateFace, "Crate Face",
- kThingClearGlass, "Clear Glass",
- kThingFluorescent, "Fluorescent Light",
- kThingWallCrack, "Wall Crack",
- kThingWoodBeam, "Wood Beam",
- kThingWeb, "Spider's Web",
- kThingMetalGrate1, "MetalGrate1",
- kThingFlammableTree, "FlammableTree",
- kThingMachineGun, "Machine Gun",
- kTrapSpiketrap, "Spike Trap",
- kTrapRocktrap, "Rock Trap",
- kTrapSawBlade, "Saw Blade",
- kTrapUnpoweredZap, "Electric Zap",
- kTrapPoweredZap, "Switched Zap",
- kTrapPendulum, "Pendulum",
- kTrapGuillotine, "Guillotine",
- kGenTrigger, "Trigger Gen",
- kGenWaterDrip, "WaterDrip Gen",
- kGenBloodDrip, "BloodDrip Gen",
- kGenFireball, "Fireball Gen",
- kGenEctoSkull, "EctoSkull Gen",
- kGenDart, "Dart Gen",
- kGenBubble, "Bubble Gen",
- kGenBubbles, "Multi-Bubble Gen",
- kGenSound, "Sound Gen",
- };
- static NAMED_TYPE wallNTNames[] =
- {
- 0, "Normal",
- kSwitchToggle, "Toggle switch",
- kSwitchMomentary, "Momentary switch",
- kWallForcefield, "Forcefield",
- kWallCrushing, "Crushing",
- // kWallPendulum, "Pendulum",
- kWallSpeartrap, "Speartrap",
- kWallFlametrap, "Flametrap",
- kWallRazordoor, "Razor Door",
- // kWallGuillotine, "Guillotine",
- kWallClearGlass, "Clear Glass",
- kWallStainedGlass, "Stained Glass",
- kWallWoodBeams, "Wood Beams",
- kWallWeb, "Spider's Web",
- // kWallMetalGrate1, "MetalGrate1"
- };
- static NAMED_TYPE sectorNTNames[] =
- {
- 0, "Normal",
- kSectorZMotion, "Z Motion",
- kSectorZCrusher, "Z Crusher",
- kSectorZSprite, "Z Motion SPRITE",
- kSectorWarp, "Warp",
- kSectorTeleport, "Teleporter",
- kSectorUpperwater, "Upper water",
- kSectorLowerwater, "Lower water",
- kSectorSlideMarked, "Slide Marked",
- kSectorRotateMarked, "Rotate Marked",
- kSectorSlide, "Slide",
- kSectorRotate, "Rotate",
- kSectorSlideCrush, "Slide Crush",
- kSectorRotateCrush, "Rotate Crush",
- };
- static NAMED_TYPE waveNTNames[] =
- {
- kWaveNone, "None",
- kWaveSquare, "Square",
- kWaveSaw, "Saw",
- kWaveRampup, "Ramp up",
- kWaveRampdown, "Ramp down",
- kWaveSine, "Sine",
- kWaveFlicker1, "Flicker1",
- kWaveFlicker2, "Flicker2",
- kWaveFlicker3, "Flicker3",
- kWaveFlicker4, "Flicker4",
- kWaveStrobe, "Strobe",
- kWaveSearch, "Search",
- };
- static NAMED_TYPE depthNTNames[] =
- {
- kDepthWalk, "Walk",
- kDepthTread, "Tread",
- kDepthWade, "Wade",
- kDepthSwim, "Swim*",
- };
- static NAMED_TYPE commandNTNames[] =
- {
- kCommandOff, "OFF",
- kCommandOn, "ON",
- kCommandState, "State",
- kCommandToggle, "Toggle",
- kCommandNotState, "!State",
- kCommandLink, "Link",
- kCommandLock, "Lock",
- kCommandUnlock, "Unlock",
- kCommandToggleLock, "Tog-Lock",
- };
- static NAMED_TYPE respawnNTNames[] =
- {
- 0, "Never",
- 1, "Optional",
- 2, "Always",
- 3, "Permanent",
- };
- /***********************************************************************
- * Functions
- **********************************************************************/
- void ProcessKeys3D( void );
- void ProcessKeys2D( void );
- /***********************************************************************
- * Wait()
- *
- * Delays for a period of time specified in 1/120th secs
- **********************************************************************/
- void Wait(long time)
- {
- long done = gGameClock + time;
- while (gGameClock < done);
- }
- void BeepOkay( void )
- {
- if (gBeep)
- {
- sound(6000);
- Wait(2);
- nosound();
- Wait(2);
- }
- asksave = 1;
- }
- void BeepError( void )
- {
- sound(1000);
- Wait(4);
- sound(800);
- Wait(4);
- nosound();
- }
- /***********************************************************************
- * CloseBanner()
- *
- * Display credits when program exits
- **********************************************************************/
- void CloseBanner( void )
- {
- setvmode(gOldDisplayMode);
- printf("\nBUILD engine by Ken Silverman\n");
- printf("MAPEDIT version by Peter Freese\n");
- printf("Copyright (c) 1994, 1995 Q Studios\n");
- }
- /***********************************************************************
- * FillNameArray
- *
- **********************************************************************/
- void FillNameArray( char **names, NAMED_TYPE *ntNames, int length )
- {
- for (int i = 0; i < length; i++)
- {
- names[ntNames->id] = ntNames->name;
- ntNames++;
- }
- }
- void InitializeNames( void )
- {
- static char numbers[192][4];
- FillNameArray(gBoolNames, boolNTNames, LENGTH(boolNTNames));
- FillNameArray(gSpriteNames, spriteNTNames, LENGTH(spriteNTNames));
- FillNameArray(gWallNames, wallNTNames, LENGTH(wallNTNames));
- FillNameArray(gSectorNames, sectorNTNames, LENGTH(sectorNTNames));
- FillNameArray(gWaveNames, waveNTNames, LENGTH(waveNTNames));
- FillNameArray(gDepthNames, depthNTNames, LENGTH(depthNTNames));
- FillNameArray(gCommandNames, commandNTNames, LENGTH(commandNTNames));
- for (int i = 0; i < 192; i++)
- {
- sprintf(numbers[i], "%d", i);
- gCommandNames[64 + i] = numbers[i];
- }
- FillNameArray(gRespawnNames, respawnNTNames, LENGTH(respawnNTNames));
- }
- /*******************************************************************************
- FUNCTION: CleanUp()
- DESCRIPTION: Call this function periodically to fix all the problems
- Ken causes by rearranging the database with abandon.
- *******************************************************************************/
- void CleanUp( void )
- {
- int nSprite, nSector, j;
- dbXSectorClean();
- dbXWallClean();
- dbXSpriteClean();
- // make sure proper sectors are on the effect lists
- InitSectorFX();
- // back propagate marker references
- for (nSector = 0; nSector < numsectors; nSector++)
- {
- int nXSector = sector[nSector].extra;
- if (nXSector > 0)
- {
- switch (sector[nSector].type)
- {
- case kSectorTeleport:
- if (xsector[nXSector].marker0 >= 0)
- {
- int nSprite = xsector[nXSector].marker0;
- if (nSprite < kMaxSprites && sprite[nSprite].statnum == kStatMarker && sprite[nSprite].type == kMarkerWarpDest)
- sprite[nSprite].owner = (short)nSector;
- else
- {
- xsector[nXSector].marker0 = -1;
- dprintf("Invalid teleport sector -> target marker reference found\n");
- }
- }
- break;
- case kSectorSlide:
- case kSectorSlideMarked:
- case kSectorSlideCrush:
- if (xsector[nXSector].marker0 >= 0)
- {
- int nSprite = xsector[nXSector].marker0;
- if (nSprite < kMaxSprites && sprite[nSprite].statnum == kStatMarker && sprite[nSprite].type == kMarkerOff)
- sprite[nSprite].owner = (short)nSector;
- else
- {
- xsector[nXSector].marker0 = -1;
- dprintf("Invalid slide sector -> off marker reference found\n");
- }
- }
- if (xsector[nXSector].marker1 >= 0)
- {
- int nSprite = xsector[nXSector].marker1;
- if (nSprite < kMaxSprites && sprite[nSprite].statnum == kStatMarker && sprite[nSprite].type == kMarkerOn)
- sprite[nSprite].owner = (short)nSector;
- else
- {
- xsector[nXSector].marker1 = -1;
- dprintf("Invalid slide sector -> on marker reference found\n");
- }
- }
- break;
- case kSectorRotate:
- case kSectorRotateMarked:
- case kSectorRotateCrush:
- if (xsector[nXSector].marker0 >= 0)
- {
- int nSprite = xsector[nXSector].marker0;
- if (nSprite < kMaxSprites && sprite[nSprite].statnum == kStatMarker && sprite[nSprite].type == kMarkerAxis)
- sprite[nSprite].owner = (short)nSector;
- else
- {
- xsector[nXSector].marker0 = -1;
- dprintf("Invalid rotate sector -> axis marker reference found\n");
- }
- }
- break;
- }
- }
- }
- // clear invalid marker references and add new markers as necessary
- for (nSector = 0; nSector < numsectors; nSector++)
- {
- int nXSector = sector[nSector].extra;
- if (nXSector > 0)
- {
- switch (sector[nSector].type)
- {
- case kSectorTeleport:
- if (xsector[nXSector].marker0 >= 0)
- {
- int nSprite = xsector[nXSector].marker0;
- if (sprite[nSprite].owner != (short)nSector)
- {
- // clone the marker
- dprintf("Cloning teleport sector -> target marker\n");
- int nSprite2 = insertsprite(sprite[nSprite].sectnum, kStatMarker);
- sprite[nSprite2] = sprite[nSprite];
- sprite[nSprite2].owner = (short)nSector;
- xsector[nXSector].marker0 = nSprite2;
- }
- }
- if (xsector[nXSector].marker0 < 0)
- {
- dprintf("Creating new teleport sector -> target marker\n");
- int nSprite = insertsprite((short)nSector, kStatMarker);
- sprite[nSprite].x = wall[sector[nSector].wallptr].x;
- sprite[nSprite].y = wall[sector[nSector].wallptr].y;
- sprite[nSprite].cstat |= kSpriteInvisible;
- sprite[nSprite].owner = (short)nSector;
- sprite[nSprite].type = kMarkerWarpDest;
- xsector[nXSector].marker0 = nSprite;
- }
- break;
- case kSectorSlide:
- case kSectorSlideMarked:
- case kSectorSlideCrush:
- if (xsector[nXSector].marker0 >= 0)
- {
- int nSprite = xsector[nXSector].marker0;
- if (sprite[nSprite].owner != (short)nSector)
- {
- // clone the marker
- dprintf("Cloning slide sector -> off marker\n");
- int nSprite2 = insertsprite(sprite[nSprite].sectnum, kStatMarker);
- sprite[nSprite2] = sprite[nSprite];
- sprite[nSprite2].owner = (short)nSector;
- xsector[nXSector].marker0 = nSprite2;
- }
- }
- if (xsector[nXSector].marker0 < 0)
- {
- // create a new marker
- dprintf("Creating new slide sector -> off marker\n");
- int nSprite = insertsprite((short)nSector, kStatMarker);
- sprite[nSprite].x = wall[sector[nSector].wallptr].x;
- sprite[nSprite].y = wall[sector[nSector].wallptr].y;
- sprite[nSprite].cstat |= kSpriteInvisible;
- sprite[nSprite].owner = (short)nSector;
- sprite[nSprite].type = kMarkerOff;
- xsector[nXSector].marker0 = nSprite;
- }
- if (xsector[nXSector].marker1 >= 0)
- {
- int nSprite = xsector[nXSector].marker1;
- if (sprite[nSprite].owner != (short)nSector)
- {
- // clone the marker
- dprintf("Cloning slide sector -> on marker\n");
- int nSprite2 = insertsprite(sprite[nSprite].sectnum, kStatMarker);
- sprite[nSprite2] = sprite[nSprite];
- sprite[nSprite2].owner = (short)nSector;
- xsector[nXSector].marker1 = (short)nSprite2;
- }
- }
- if (xsector[nXSector].marker1 < 0)
- {
- dprintf("Creating new slide sector -> on marker\n");
- int nSprite = insertsprite((short)nSector, kStatMarker);
- sprite[nSprite].x = wall[sector[nSector].wallptr].x;
- sprite[nSprite].y = wall[sector[nSector].wallptr].y;
- sprite[nSprite].cstat |= kSpriteInvisible;
- sprite[nSprite].owner = (short)nSector;
- sprite[nSprite].type = kMarkerOn;
- xsector[nXSector].marker1 = nSprite;
- }
- break;
- case kSectorRotate:
- case kSectorRotateMarked:
- case kSectorRotateCrush:
- if (xsector[nXSector].marker0 >= 0)
- {
- int nSprite = xsector[nXSector].marker0;
- if (sprite[nSprite].owner != (short)nSector)
- {
- // clone the marker
- dprintf("Cloning rotate sector -> axis marker\n");
- int nSprite2 = insertsprite(sprite[nSprite].sectnum, kStatMarker);
- sprite[nSprite2] = sprite[nSprite];
- sprite[nSprite2].owner = (short)nSector;
- xsector[nXSector].marker0 = nSprite2;
- }
- }
- if (xsector[nXSector].marker0 < 0)
- {
- dprintf("Creating new rotate sector -> axis marker\n");
- int nSprite = insertsprite((short)nSector, kStatMarker);
- sprite[nSprite].x = wall[sector[nSector].wallptr].x;
- sprite[nSprite].y = wall[sector[nSector].wallptr].y;
- sprite[nSprite].cstat |= kSpriteInvisible;
- sprite[nSprite].owner = (short)nSector;
- sprite[nSprite].type = kMarkerAxis;
- xsector[nXSector].marker0 = nSprite;
- }
- break;
- default:
- xsector[nXSector].marker0 = -1;
- xsector[nXSector].marker1 = -1;
- break;
- }
- }
- }
- // delete all invalid marker sprites
- for (nSprite = headspritestat[kStatMarker]; nSprite != -1; nSprite = j)
- {
- j = nextspritestat[nSprite];
- sprite[nSprite].extra = -1;
- sprite[nSprite].cstat |= kSpriteInvisible;
- sprite[nSprite].cstat &= ~kSpriteBlocking;
- int nSector = sprite[nSprite].owner;
- int nXSector = sector[nSector].extra;
- if (nSector >= 0 && nSector < numsectors && nXSector > 0 && nXSector < kMaxXSectors)
- {
- switch (sprite[nSprite].type)
- {
- case kMarkerOff:
- if ( xsector[nXSector].marker0 == nSprite )
- continue;
- break;
- case kMarkerOn:
- if ( xsector[nXSector].marker1 == nSprite)
- continue;
- break;
- case kMarkerAxis:
- if ( xsector[nXSector].marker0 == nSprite)
- continue;
- break;
- case kMarkerWarpDest:
- if ( xsector[nXSector].marker0 == nSprite)
- continue;
- break;
- }
- }
- dprintf("Deleting unreferenced marker sprite\n");
- deletesprite((short)nSprite);
- }
- }
- /***********************************************************************
- * GetXSector()
- *
- * Returns the index of the xsector structure for a sector index. If
- * the xsector structure does not exist, it is created.
- **********************************************************************/
- int GetXSector( int nSector )
- {
- dassert(nSector >= 0 && nSector < kMaxSectors);
- if (sector[nSector].extra != -1)
- return sector[nSector].extra;
- return dbInsertXSector(nSector);
- }
- /***********************************************************************
- * GetXWall()
- *
- * Returns the index of the xwall structure for a wall index. If
- * the xwall structure does not exist, it is created.
- **********************************************************************/
- int GetXWall( int nWall )
- {
- int nXWall;
- dassert(nWall >= 0 && nWall < kMaxWalls);
- if (wall[nWall].extra > 0)
- return wall[nWall].extra;
- nXWall = dbInsertXWall(nWall);
- return nXWall;
- }
- /***********************************************************************
- * GetXSprite()
- *
- * Returns the index of the xsprite structure for a sprite index. If
- * the xsprite structure does not exist, it is created.
- **********************************************************************/
- int GetXSprite( int nSprite )
- {
- int nXSprite;
- dassert(nSprite >= 0 && nSprite < kMaxSprites);
- if (sprite[nSprite].extra > 0)
- return sprite[nSprite].extra;
- nXSprite = dbInsertXSprite(nSprite);
- return nXSprite;
- }
- struct AUTODATA
- {
- short type;
- short picnum;
- short xrepeat, yrepeat;
- uchar hitBit;
- short plu;
- };
- AUTODATA autoData[] =
- {
- { kMarkerPlayerStart, -1, -1, -1, 0, kPLUNormal },
- { kMarkerDeathStart, -1, -1, -1, 0, kPLUGray },
- { kMarkerUpperLink, 2332, 16, 16, 0, -1 },
- { kMarkerLowerLink, 2332, 16, 16, 0, -1 },
- { kSwitchToggle, -1, -1, -1, 1, -1 },
- { kSwitchMomentary, -1, -1, -1, 1, -1 },
- { kSwitchCombination, -1, -1, -1, 1, -1 },
- { kSwitchPadlock, kPicPadlock, -1, -1, 1, -1 },
- { kMiscTorch, kPicTorchPot1, -1, -1, 1, -1 },
- { kMiscTorch, kPicTorchPot2, -1, -1, 1, -1 },
- { kMiscTorch, kPicTorchStand1, -1, -1, 1, -1 },
- { kMiscTorch, kPicTorchStand2, -1, -1, 1, -1 },
- { kMiscTorch, kPicTorchSconce1, -1, -1, 1, -1 },
- { kMiscTorch, kPicTorchSconce2, -1, -1, 1, -1 },
- { kMiscHangingTorch, kPicTorchBowl1, -1, -1, 1, -1 },
- { kWeaponItemRandom, kPicRandomUp, 48, 48, 0, kPLUNormal },
- { kWeaponItemShotgun, kPicShotgun, 48, 48, 0, kPLUNormal },
- { kWeaponItemTommyGun, kPicTommyGun, 48, 48, 0, kPLUNormal },
- { kWeaponItemFlareGun, kPicFlareGun, 48, 48, 0, kPLUNormal },
- { kWeaponItemVoodooDoll, kPicVoodooDoll, 48, 48, 0, kPLUNormal },
- { kWeaponItemSpearGun, kPicSpearGun, 48, 48, 0, kPLUNormal },
- { kWeaponItemShadowGun, kPicShadowGun, 48, 48, 0, kPLUNormal },
- { kAmmoItemSprayCan, kPicSprayCan, 40, 40, 1, kPLUNormal },
- { kAmmoItemTNTStick, kPicTNTStick, 48, 48, 1, kPLUNormal },
- { kAmmoItemTNTBundle, kPicTNTPak, 48, 48, 1, kPLUNormal },
- { kAmmoItemTNTCase, kPicTNTBox, 48, 48, 1, kPLUNormal },
- { kAmmoItemTNTProximity, kPicTNTProx, 48, 48, 0, kPLUNormal },
- { kAmmoItemTNTRemote, kPicTNTRemote, 48, 48, 0, kPLUNormal },
- { kAmmoItemTNTTimer, kPicTNTTimer, 48, 48, 0, kPLUNormal },
- { kAmmoItemShells, kPicShotShells, 48, 48, 0, kPLUNormal },
- { kAmmoItemShellBox, kPicShellBox, 48, 48, 0, kPLUNormal },
- { kAmmoItemBullets, kPicBullets, 48, 48, 0, kPLUNormal },
- { kAmmoItemBulletBox, kPicBulletBox, 48, 48, 0, kPLUNormal },
- { kAmmoItemAPBullets, kPicBulletBoxAP, 48, 48, 0, kPLUNormal },
- { kAmmoItemTommyDrum, kPicTommyDrum, 48, 48, 0, kPLUNormal },
- { kAmmoItemSpear, kPicSpear, 48, 48, 0, kPLUNormal },
- { kAmmoItemSpearPack, kPicSpears, 48, 48, 0, kPLUNormal },
- { kAmmoItemHESpears, kPicSpearExplode, 48, 48, 1, kPLUNormal },
- { kAmmoItemFlares, kPicFlares, 48, 48, 0, kPLUNormal },
- { kAmmoItemHEFlares, kPicFlareHE, 48, 48, 1, kPLUNormal },
- { kAmmoItemStarFlares, kPicFlareBurst, 48, 48, 0, kPLUNormal },
- { kAmmoItemRandom, kPicRandomUp, 40, 40, 0, kPLUNormal },
- { kItemKey1, kPicKey1, 32, 32, 0, kPLUNormal },
- { kItemKey2, kPicKey2, 32, 32, 0, kPLUNormal },
- { kItemKey3, kPicKey3, 32, 32, 0, kPLUNormal },
- { kItemKey4, kPicKey4, 32, 32, 0, kPLUNormal },
- { kItemKey5, kPicKey5, 32, 32, 0, kPLUNormal },
- { kItemKey6, kPicKey6, 32, 32, 0, kPLUNormal },
- { kItemKey7, -1, -1, -1, 0, kPLUNormal },
- { kItemDoctorBag, kPicDocBag, 48, 48, 0, kPLUNormal },
- { kItemMedPouch, kPicMedPouch, 40, 40, 0, kPLUNormal },
- { kItemLifeEssence, kPicEssence, 40, 40, 0, kPLUNormal },
- { kItemLifeSeed, kAnmLifeSeed, 40, 40, 0, kPLUNormal },
- { kItemPotion1, kPicPotion, 40, 40, 0, kPLUNormal },
- { kItemFeatherFall, kAnmFeather, 40, 40, 0, kPLUNormal },
- { kItemLtdInvisibility,kAnmInviso, 40, 40, 0, kPLUNormal },
- { kItemInvulnerability,kPicInvulnerable, 40, 40, 0, kPLUNormal },
- { kItemJumpBoots, kPicJumpBoots, 40, 40, 0, kPLUNormal },
- { kItemRavenFlight, kPicRavenFlight, 40, 40, 0, kPLUNormal },
- { kItemGunsAkimbo, kPicGunsAkimbo, 40, 40, 0, kPLUNormal },
- { kItemDivingSuit, kPicDivingSuit, 80, 64, 0, kPLUNormal },
- { kItemGasMask, kPicGasMask, 40, 40, 0, kPLUNormal },
- { kItemClone, kAnmClone, 40, 40, 0, kPLUNormal },
- { kItemCrystalBall, kPicCrystalBall, 40, 40, 0, kPLUNormal },
- { kItemDecoy, kPicDecoy, 40, 40, 0, kPLUNormal },
- { kItemDoppleganger, kAnmDoppleganger, 40, 40, 0, kPLUNormal },
- { kItemReflectiveShots,kAnmReflectShots, 40, 40, 0, kPLUNormal },
- { kItemRoseGlasses, kPicRoseGlasses, 40, 40, 0, kPLUNormal },
- { kItemShadowCloak, kAnmCloakNDagger, 64, 64, 0, kPLUNormal },
- { kItemShroomRage, kPicShroom1, 48, 48, 0, kPLUNormal },
- { kItemShroomDelirium,kPicShroom2, 48, 48, 0, kPLUNormal },
- { kItemShroomGrow, kPicShroom3, 48, 48, 0, kPLUNormal },
- { kItemShroomShrink, kPicShroom4, 48, 48, 0, kPLUNormal },
- { kItemDeathMask, kPicDeathMask, 40, 40, 0, kPLUNormal },
- { kItemWineGoblet, kPicGoblet, 40, 40, 0, kPLUNormal },
- { kItemWineBottle, kPicBottle1, 40, 40, 0, kPLUNormal },
- { kItemSkullGrail, kPicSkullGrail, 40, 40, 0, kPLUNormal },
- { kItemSilverGrail, kPicSilverGrail, 40, 40, 0, kPLUNormal },
- { kItemTome, kPicTome1, 40, 40, 0, kPLUNormal },
- { kItemBlackChest, kPicBlackChest, 40, 40, 0, kPLUNormal },
- { kItemWoodenChest, kPicWoodChest, 40, 40, 0, kPLUNormal },
- { kItemAsbestosArmor, kPicAsbestosSuit, 80, 64, 0, kPLUNormal },
- { kItemRandom, kPicRandomUp, 40, 40, 0, kPLUNormal },
- { kDudeRandom, kPicRandomUp, 64, 64, 1, kPLUNormal },
- { kDudeTommyCultist, kAnmCultistA1, 40, 40, 1, kPLUCultist2 },
- { kDudeShotgunCultist,kPicShotgunIdle, 40, 40, 1, kPLUNormal },
- { kDudeAxeZombie, kAnmZomb1M1, 38, 38, 1, kPLUNormal },
- { kDudeFatZombie, kAnmZomb2M1, 40, 40, 1, kPLUNormal },
- { kDudeEarthZombie, kPicEarthIdle, 38, 38, 1, kPLUNormal },
- { kDudeFleshGargoyle, kAnmGargoyleM1, 40, 40, 1, kPLUNormal },
- { kDudeStoneGargoyle, kAnmGargoyleM1, 40, 40, 1, kPLUGray },
- { kDudeFleshStatue, kAnmGargStatue, 40, 40, 1, kPLUNormal },
- { kDudeStoneStatue, kAnmGargStatue, 40, 40, 1, kPLUGray },
- { kDudePhantasm, kAnmPhantasmM1, 40, 40, 1, kPLUNormal },
- { kDudeHound, kAnmHellM2, 40, 40, 1, kPLUNormal },
- { kDudeHand, kAnmHandM1, 32, 32, 1, kPLUNormal },
- { kDudeBrownSpider, kAnmSpiderM1, 16, 16, 1, kPLUSpider1 },
- { kDudeRedSpider, kAnmSpiderM1B, 24, 24, 1, kPLUSpider2 },
- { kDudeBlackSpider, kAnmSpiderM1C, 32, 32, 1, kPLUSpider3 },
- { kDudeMotherSpider, kAnmSpiderM1D, 40, 40, 1, kPLUNormal },
- { kDudeGillBeast, kAnmGillM1, 48, 48, 1, kPLUNormal },
- { kDudeEel, kAnmEelM1, 32, 32, 1, kPLUNormal },
- { kDudeBat, kAnmBatM2, 32, 32, 1, kPLUNormal },
- { kDudeRat, kAnmRatM1, 24, 24, 1, kPLUNormal },
- { kDudeGreenPod, kAnmPodM1, 32, 32, 1, kPLUNormal },
- { kDudeGreenTentacle, kAnmTentacleM1, 32, 32, 1, kPLUNormal },
- { kDudeFirePod, kAnmPodM1, 48, 48, 1, kPLURed },
- { kDudeFireTentacle, kAnmTentacleM1, 48, 48, 1, kPLURed },
- { kDudeMotherPod, kAnmPodM1, 64, 64, 1, kPLUGrayish },
- { kDudeMotherTentacle,kAnmTentacleM1, 64, 64, 1, kPLUGrayish },
- { kDudeCerberus, kAnmCerberusM1, 32, 32, 1, kPLUNormal },
- { kDudeTchernobog, kAnmTchernobogM1, 40, 40, 1, kPLUNormal },
- { kDudeRachel, kAnmRachelM1, 40, 40, 1, kPLUNormal },
- { kDudePlayer1, kAnmCultistM1, 40, 40, 1, kPLUNormal },
- { kDudePlayer2, kAnmCultistM1, 40, 40, 1, kPLUNormal },
- { kDudePlayer3, kAnmCultistM1, 40, 40, 1, kPLUNormal },
- { kDudePlayer4, kAnmCultistM1, 40, 40, 1, kPLUNormal },
- { kDudePlayer5, kAnmCultistM1, 40, 40, 1, kPLUNormal },
- { kDudePlayer6, kAnmCultistM1, 40, 40, 1, kPLUNormal },
- { kDudePlayer7, kAnmCultistM1, 40, 40, 1, kPLUNormal },
- { kDudePlayer8, kAnmCultistM1, 40, 40, 1, kPLUNormal },
- { kDudePlayer_Owned, kAnmCultistM1, 40, 40, 1, kPLUNormal },
- { kDudeHound_Owned, kAnmHellM2, 40, 40, 1, kPLUNormal },
- { kDudeEel_Owned, kAnmEelM1, 32, 32, 1, kPLUNormal },
- { kDudeSpider_Owned, kAnmSpiderM1, 16, 16, 1, kPLUNormal },
- { kThingTNTBarrel, kPicTNTBarrel, 64, 64, 1, kPLUNormal },
- { kThingTNTProxArmed, kAnmTNTProxArmed, 40, 40, 1, kPLUNormal },
- { kThingTNTRemArmed, kAnmTNTRemArmed, 40, 40, 1, kPLUNormal },
- { kThingBlueVase, kPicVase1, -1, -1, 1, kPLUNormal },
- { kThingBrownVase, kPicVase2, -1, -1, 1, kPLUNormal },
- { kThingCrateFace, kPicCrateFace, -1, -1, 1, kPLUNormal },
- { kThingClearGlass, kPicGlass, -1, -1, 1, kPLUNormal },
- { kThingFluorescent, kPicFluorescent, -1, -1, 1, kPLUNormal },
- { kThingWallCrack, kPicWallCrack, -1, -1, 1, kPLUNormal },
- { kThingWoodBeam, kPicWoodBeam, -1, -1, 1, kPLUNormal },
- { kThingWeb, kPicBlockWeb, -1, -1, 1, kPLUNormal },
- { kThingMetalGrate1, kPicMetalGrate1, -1, -1, 1, -1 },
- { kThingFlammableTree,-1, -1, -1, 1, -1 },
- { kThingMachineGun, -1, 64, 64, 0, kPLUNormal },
- { kTrapSpiketrap, kAnmFloorSpike, 64, 64, 0, kPLUNormal },
- { kTrapRocktrap, -1, 64, 64, 0, kPLUNormal },
- { kTrapSatellite, -1, -1, -1, 0, kPLUNormal },
- { kTrapSawBlade, kAnmCircSaw1, 27, 32, 0, kPLUNormal },
- { kTrapUnpoweredZap, kAnmElectrify, -1, -1, 0, kPLUNormal },
- { kTrapPoweredZap, kAnmElectrify, -1, -1, 0, kPLUNormal },
- { kTrapPendulum, kAnmPendulum, -1, -1, 0, kPLUNormal },
- { kTrapGuillotine, kPicGuillotine, -1, -1, 0, kPLUNormal },
- };
- /***********************************************************************
- * AutoAdjustSprites()
- *
- * Adjust sprite x/yrepeat values for oddly sized sprites
- **********************************************************************/
- void AutoAdjustSprites(void)
- {
- dprintf("Auto adjusting sprite attributes... ");
- for ( short nSprite = 0; nSprite < kMaxSprites; nSprite++ )
- {
- SPRITE *pSprite = &sprite[nSprite];
- if ( pSprite->statnum < kMaxStatus )
- {
- int i, iPicnum = -1, iType = -1;
- // clear out types having no name (probably invalid)
- if ( pSprite->type != 0 && gSpriteNames[sprite[nSprite].type] == NULL )
- pSprite->type = 0;
- // look up by picnum
- for ( i = 0; i < LENGTH(autoData); i++)
- {
- if ( autoData[i].picnum >= 0 && autoData[i].picnum == pSprite->picnum )
- {
- iPicnum = i;
- break;
- }
- }
- // look up by type
- for ( i = 0; i < LENGTH(autoData); i++)
- {
- if ( autoData[i].type == pSprite->type )
- {
- iType = i;
- break;
- }
- }
- i = -1;
- // this set of rules determine which row to use from the autoData table
- if ( iPicnum >= 0 )
- i = iPicnum;
- if ( iType >= 0 )
- i = iType;
- if ( iPicnum >= 0 && autoData[iPicnum].type == pSprite->type )
- i = iPicnum;
- // if nothing found, ignore this sprite
- if ( i < 0 )
- continue;
- // convert spin sprite flags to face sprites
- if ( (pSprite->cstat & kSpriteSpin) == kSpriteSpin )
- pSprite->cstat &= ~kSpriteSpin;
- short type = autoData[i].type;
- if ( type == kMarkerPlayerStart || type == kMarkerDeathStart)
- {
- pSprite->cstat &= ~kSpriteBlocking;
- changespritestat(nSprite, kStatDefault);
- int nXSprite = GetXSprite(nSprite);
- xsprite[nXSprite].data1 &= 7; // force 0..7 player range
- pSprite->picnum = (short)(kPicStart1 + xsprite[nXSprite].data1);
- }
- else if ( type == kMarkerUpperLink || type == kMarkerLowerLink )
- {
- pSprite->cstat &= ~kSpriteBlocking;
- changespritestat(nSprite, kStatDefault);
- int nXSprite = GetXSprite(nSprite);
- if (type == kMarkerUpperLink)
- pSprite->cstat &= ~kSpriteFlipY;
- else
- pSprite->cstat |= kSpriteFlipY;
- }
- else if ( type >= kSwitchBase && type < kSwitchMax )
- {
- pSprite->cstat &= ~kSpriteBlocking;
- changespritestat(nSprite, kStatDefault);
- GetXSprite(nSprite);
- }
- else if ( type >= kWeaponItemBase && type < kWeaponItemMax )
- {
- if ( (pSprite->cstat & kSpriteRMask) != kSpriteFace )
- continue;
- pSprite->cstat &= ~kSpriteBlocking;
- changespritestat(nSprite, kStatItem);
- }
- else if ( type >= kAmmoItemBase && type < kAmmoItemMax )
- {
- if ( (pSprite->cstat & kSpriteRMask) != kSpriteFace )
- continue;
- pSprite->cstat &= ~kSpriteBlocking;
- changespritestat(nSprite, kStatItem);
- }
- else if ( type >= kItemBase && type < kItemMax )
- {
- if ( (pSprite->cstat & kSpriteRMask) != kSpriteFace )
- continue;
- pSprite->cstat &= ~kSpriteBlocking;
- changespritestat(nSprite, kStatItem);
- }
- else if ( type >= kDudeBase && type < kDudeMax )
- {
- if ( (pSprite->cstat & kSpriteRMask) != kSpriteFace )
- continue;
- pSprite->cstat &= ~kSpriteBlocking;
- changespritestat(nSprite, kStatDude);
- GetXSprite(nSprite);
- }
- else if ( type >= kThingBase && type < kThingMax )
- {
- // if ( (pSprite->cstat & kSpriteRMask) != kSpriteFace )
- // continue;
- pSprite->cstat |= kSpriteBlocking;
- changespritestat(nSprite, kStatThing);
- GetXSprite(nSprite);
- }
- else if ( type >= kTrapBase && type < kTrapMax )
- {
- // these get moved onto their appropriate stat lists in trInit()
- changespritestat(nSprite, kStatTraps);
- GetXSprite(nSprite);
- }
- else
- changespritestat(nSprite, kStatDefault);
- pSprite->type = type;
- if ( autoData[i].picnum >= 0 )
- pSprite->picnum = autoData[i].picnum;
- if ( autoData[i].xrepeat >= 0 )
- pSprite->xrepeat = (uchar)autoData[i].xrepeat;
- if ( autoData[i].yrepeat >= 0 )
- pSprite->yrepeat = (uchar)autoData[i].yrepeat;
- if ( autoData[i].hitBit )
- pSprite->cstat |= kSpriteHitscan;
- else
- pSprite->cstat &= ~kSpriteHitscan;
- if ( autoData[i].plu >= 0 )
- pSprite->pal = (uchar)autoData[i].plu;
- // make sure Things & Dudes aren't in the floor or ceiling
- if ( pSprite->statnum == kStatThing || pSprite->statnum == kStatDude || pSprite->statnum == kStatInactive )
- {
- int zTop, zBot;
- GetSpriteExtents(pSprite, &zTop, &zBot);
- if ( !(sector[pSprite->sectnum].ceilingstat & kSectorParallax) )
- pSprite->z += ClipLow(sector[pSprite->sectnum].ceilingz - zTop, 0);
- if ( !(sector[pSprite->sectnum].floorstat & kSectorParallax) )
- pSprite->z += ClipHigh(sector[pSprite->sectnum].floorz - zBot, 0);
- }
- }
- }
- dprintf("done\n");
- }
- /***********************************************************************
- * ShowSpriteStatistics()
- *
- * Generate and display game sprite statistics
- *
- **********************************************************************/
- void ShowSpriteStatistics(short nSprite)
- {
- short spriteCount[ 1024 ];
- memset( spriteCount, 0, sizeof(spriteCount) );
- // ignore nSprite parameter and use as iterator instead
- for (nSprite = 0; nSprite < kMaxSprites; nSprite++)
- {
- if ( sprite[nSprite].statnum < kMaxStatus )
- spriteCount[ sprite[nSprite].type ]++;
- }
- }
- /***********************************************************************
- * ExtGetSectorCaption()
- *
- * Build calls this to generate the sector caption displayed on the
- * 2D map.
- **********************************************************************/
- const char *ExtGetSectorCaption(short nSector)
- {
- dassert(nSector >= 0 && nSector < kMaxSectors);
- int nXSector = sector[nSector].extra;
- buffer[0] = 0;
- if (nXSector > 0)
- {
- char temp[256];
- if ( xsector[nXSector].rxID > 0 )
- {
- sprintf(buffer, "%i:", xsector[nXSector].rxID);
- }
- strcat(buffer, gSectorNames[sector[nSector].type]);
- if ( xsector[nXSector].txID > 0 )
- {
- sprintf(temp, ":%i", xsector[nXSector].txID);
- strcat(buffer, temp);
- }
- if ( xsector[nXSector].panVel != 0 )
- {
- sprintf(temp, " PAN(%i,%i)", xsector[nXSector].panAngle, xsector[nXSector].panVel);
- strcat(buffer, temp);
- }
- strcat(buffer, " ");
- strcat(buffer, gBoolNames[xsector[nXSector].state]);
- }
- else
- {
- if ( sector[nSector].type != 0 || sector[nSector].hitag != 0 )
- sprintf(buffer,"{%i:%i}", sector[nSector].hitag, sector[nSector].type);
- }
- return buffer;
- }
- /***********************************************************************
- * ExtGetWallCaption()
- *
- * Build calls this to generate the wall caption displayed on the
- * 2D map.
- **********************************************************************/
- const char *ExtGetWallCaption(short nWall)
- {
- dassert(nWall >= 0 && nWall < kMaxWalls);
- int nXWall = wall[nWall].extra;
- buffer[0] = 0;
- if (nXWall > 0)
- {
- char temp[256];
- if ( xwall[nXWall].rxID > 0 )
- {
- sprintf(temp, "%i:", xwall[nXWall].rxID);
- strcat(buffer, temp);
- }
- strcat(buffer, gWallNames[wall[nWall].type]);
- if ( xwall[nXWall].txID > 0 )
- {
- sprintf(temp, ":%i", xwall[nXWall].txID);
- strcat(buffer, temp);
- }
- if ( xwall[nXWall].panXVel != 0 || xwall[nXWall].panYVel != 0 )
- {
- sprintf(temp, " PAN(%i,%i)", xwall[nXWall].panXVel, xwall[nXWall].panYVel);
- strcat(buffer, temp);
- }
- strcat(buffer, " ");
- strcat(buffer, gBoolNames[xwall[nXWall].state]);
- }
- else
- {
- if ( wall[nWall].type != 0 || wall[nWall].hitag != 0 )
- sprintf(buffer,"{%i:%i}", wall[nWall].hitag, wall[nWall].type);
- }
- return buffer;
- }
- /***********************************************************************
- * ExtGetSpriteCaption()
- *
- * Build calls this to generate the sprite caption displayed on the
- * 2D map.
- **********************************************************************/
- const char *ExtGetSpriteCaption( short nSprite )
- {
- dassert(nSprite >= 0 && nSprite < kMaxSprites);
- SPRITE *pSprite = &sprite[nSprite];
- if ( pSprite->type == 0 )
- return "";
- if ( pSprite->statnum == kStatMarker )
- return "";
- char *typeName = gSpriteNames[pSprite->type];
- if ( typeName == NULL )
- return "";
- int nXSprite = pSprite->extra;
- if ( nXSprite > 0 )
- {
- XSPRITE *pXSprite = &xsprite[nXSprite];
- if ( pSprite->type == kMarkerUpperLink || pSprite->type == kMarkerLowerLink )
- {
- sprintf(buffer, "%s [%d]", typeName, pXSprite->data1);
- return buffer;
- }
- buffer[0] = 0;
- char temp[256];
- if ( pXSprite->rxID > 0 )
- {
- sprintf(temp, "%i:", pXSprite->rxID);
- strcat(buffer, temp);
- }
- strcat(buffer, typeName);
- if ( pXSprite->txID > 0 )
- {
- sprintf(temp, ":%i", pXSprite->txID);
- strcat(buffer, temp);
- }
- if ( pSprite->type >= kSwitchBase && pSprite->type < kMiscMax )
- {
- strcat(buffer, " ");
- strcat(buffer, gBoolNames[pXSprite->state]);
- }
- return buffer;
- }
- else
- return typeName;
- }
- /***********************************************************************
- * ExtShowSectorData()
- *
- * Build calls this when F5 is pressed.
- **********************************************************************/
- void ExtShowSectorData( short nSector )
- {
- if ( keystatus[KEY_LALT] | keystatus[KEY_RALT] )
- EditSectorData(nSector);
- else
- ShowSectorData(nSector);
- }
- /***********************************************************************
- * ExtShowWallData()
- *
- * Build calls this when F6 is pressed.
- **********************************************************************/
- void ExtShowWallData( short nWall )
- {
- if ( keystatus[KEY_LALT] | keystatus[KEY_RALT] )
- EditWallData(nWall);
- else
- ShowWallData(nWall);
- }
- /***********************************************************************
- * ExtShowSpriteData()
- *
- * Build calls this when F6 is pressed.
- **********************************************************************/
- void ExtShowSpriteData( short nSprite )
- {
- if ( keystatus[KEY_LCTRL] | keystatus[KEY_RCTRL] )
- ShowSpriteStatistics(nSprite);
- else if ( keystatus[KEY_LALT] | keystatus[KEY_RALT] )
- EditSpriteData(nSprite);
- else
- ShowSpriteData(nSprite);
- }
- /***********************************************************************
- * ExtEditSectorData()
- *
- * Build calls this when F7 is pressed.
- **********************************************************************/
- void ExtEditSectorData( short /* nSector */ )
- {
- }
- /***********************************************************************
- * ExtEditWallData()
- *
- * Build calls this when F8 is pressed.
- **********************************************************************/
- void ExtEditWallData(short /* nWall */ )
- {
- }
- /***********************************************************************
- * ExtEditSpriteData()
- *
- * This function allows editing of the game specific sprite data.
- * Build calls this when F8 is pressed.
- **********************************************************************/
- void ExtEditSpriteData( short /* nSprite */ )
- {
- }
- /***********************************************************************
- * ExtLoadMap()
- *
- * Build calls this right after the loadmap() call. Use this opportunity
- * to preload all the necessary tiles.
- **********************************************************************/
- void ExtLoadMap( char * )
- {
- long i;
- for (i = 0; i < numsectors; i++)
- {
- tilePreloadTile(sector[i].ceilingpicnum);
- tilePreloadTile(sector[i].floorpicnum);
- }
- for (i = 0; i < numwalls; i++)
- {
- tilePreloadTile(wall[i].picnum);
- if (wall[i].overpicnum >= 0)
- tilePreloadTile(wall[i].overpicnum);
- }
- for (i = 0; i < kMaxSprites; i++)
- {
- if (sprite[i].statnum < kMaxStatus)
- tilePreloadTile(sprite[i].picnum);
- }
- dprintf("ExtLoadMap: highlightsectorcnt = %d\n", highlightsectorcnt);
- }
- /***********************************************************************
- * Overridden functions
- **********************************************************************/
- #if 0
- short sectorofwall(short nWall)
- {
- int l = 0, r = numsectors - 1, mid = 0;
- if ( nWall < 0 )
- return -1;
- if ( wall[nWall].nextwall >= 0 )
- return wall[wall[nWall].nextwall].nextsector;
- while ( l <= r )
- {
- mid = (l + r) >> 1;
- int nStart = sector[mid].wallptr;
- int nEnd = nStart + sector[mid].wallnum - 1;
- if ( nWall < nStart )
- r = mid - 1;
- else if (nWall > nEnd )
- l = mid + 1;
- else
- break;
- }
- dassert(nWall >= sector[mid].wallptr && nWall < sector[mid].wallptr + sector[mid].wallnum);
- return (short)mid;
- }
- void checksectorpointer(short nWall, short nSector)
- {
- long x1, y1, x2, y2;
- if ( nWall < 0 )
- return;
- if ( nSector < 0 )
- return;
- x1 = wall[nWall].x;
- y1 = wall[nWall].y;
- x2 = wall[wall[nWall].point2].x;
- y2 = wall[wall[nWall].point2].y;
- if (wall[nWall].nextwall >= 0) //Check for early exit
- {
- short k = wall[nWall].nextwall;
- if ((wall[k].x == x2) && (wall[k].y == y2))
- if ((wall[wall[k].point2].x == x1) && (wall[wall[k].point2].y == y1))
- return;
- }
- short startwall, endwall;
- wall[nWall].nextsector = -1;
- wall[nWall].nextwall = -1;
- for (short j = 0; j < numsectors; j++)
- {
- if (j == nSector)
- continue;
- startwall = sector[j].wallptr;
- endwall = (short)(startwall + sector[j].wallnum - 1);
- for (short k = startwall; k <= endwall; k++)
- {
- if ((wall[k].x == x2) && (wall[k].y == y2))
- if ((wall[wall[k].point2].x == x1) && (wall[wall[k].point2].y == y1))
- {
- wall[nWall].nextsector = j;
- wall[nWall].nextwall = k;
- wall[k].nextsector = nSector;
- wall[k].nextwall = nWall;
- }
- }
- }
- }
- #endif
- void setbrightness( char /* brightness */, char * /* pal */ )
- {
- scrSetGamma(gGamma);
- scrSetDac(0);
- }
- int loadboard( char *filename, long *x, long *y, long *z, short *ang, short *sectnum )
- {
- // don't try to load it if it doesn't exist
- if (access(filename, F_OK) == -1)
- return -1;
- dbLoadMap(filename, x, y, z, ang, sectnum);
- CleanUp();
- // fix sprite type attributes
- AutoAdjustSprites();
- if (qsetmode != 200) // in 2D mode
- {
- sprintf( buffer, "Map Revisions: %i", gMapRev );
- printext16(0 * 8 + 4, 0 * 8 + 28, 11, 8, buffer, 0);
- }
- dprintf("loadboard: highlightsectorcnt = %d\n", highlightsectorcnt);
- return 0;
- }
- // this replaces ken's timer handler
- void bstubClockStrobe( void )
- {
- totalclock = ++gGameClock;
- keytimerstuff();
- }
- void inittimer( void )
- {
- timerRegisterClient(bstubClockStrobe, kTimerRate);
- timerInstall();
- }
- void uninittimer( void )
- {
- timerRemove();
- }
- void initkeys( void )
- {
- keyInstall();
- }
- void uninitkeys( void )
- {
- keyRemove();
- }
- void faketimerhandler( void )
- { }
- /***********************************************************************
- * saveboard()
- *
- * Saves the given board from memory into the specified filename. Returns -1
- * if unable to save. If no extension is given, .MAP will be appended to the
- * filename.
- **********************************************************************/
- int saveboard(char *filename, long *x, long *y, long *z, short *ang,
- short *sectnum)
- {
- // fix up floor and ceiling shade values for sectors that have dynamic lighting
- UndoSectorLighting();
- CleanUp();
- // fix sprite type attributes
- AutoAdjustSprites();
- dbSaveMap(filename, *x, *y, *z, *ang, *sectnum);
- asksave = 0;
- return 0;
- }
- /***********************************************************************
- * ExtSaveMap()
- *
- * Build calls this right after the savemap() call. This function saves
- * the game and object specific tag information.
- **********************************************************************/
- void ExtSaveMap( char * )
- {
- }
- /***********************************************************************
- * ExtPreCheckKeys()
- *
- * Called before drawrooms, drawmasks and nextpage in 3D mode.
- *
- **********************************************************************/
- void ExtPreCheckKeys(void)
- {
- if (qsetmode == 200) // in 3D mode
- {
- // animate sector lighting
- DoSectorLighting();
- // we need this because Ken called nextpage() in build.c
- switch ( vidoption )
- {
- case 0: // non-chained
- if (chainnumpages > 1)
- gPageTable[0].begin = (unsigned)chainplace;
- break;
- case 1: // VESA 2.0 linear buffer
- gPageTable[0].begin = (unsigned)frameplace;
- case 2: // memory buffered VESA/13h
- break;
- case 3: // Tseng ET4000
- break;
- case 4: // Paradise
- break;
- case 5: // S3
- break;
- case 6: // Crystal Eyes
- break;
- case 7: // Red/Blue Stereogram
- break;
- }
- }
- }
- /***********************************************************************
- * ExtAnalyzeSprites()
- *
- * Called between drawrooms and drawmasks in 3D mode.
- *
- **********************************************************************/
- void ExtAnalyzeSprites(void)
- {
- int i, nOctant;
- short nSprite, nXSprite;
- long dx, dy;
- for (i = 0; i < spritesortcnt; i++)
- {
- int nTile = tsprite[i].picnum;
- dassert(nTile >= 0 && nTile < kMaxTiles);
- int nFrames = picanm[nTile].frames + 1;
- nSprite = tsprite[i].owner;
- dassert(nSprite >= 0 && nSprite < kMaxSprites);
- int j = nSprite;
- // KEN'S CODE TO SHADE SPRITES
- // Add relative shading code for textures, and possibly sector cstat bit to
- // indicate where shading comes from (i.e. shadows==floorshade, sky==ceilingshade)
- tsprite[i].shade = (schar)ClipRange( tsprite[i].shade + 6, -128, 127 );
- if ( (sector[tsprite[i].sectnum].ceilingstat & kSectorParallax)
- && !(sector[tsprite[i].sectnum].floorstat & kSectorFloorShade) )
- tsprite[i].shade = (schar)ClipRange( tsprite[i].shade + sector[tsprite[i].sectnum].ceilingshade, -128, 127 );
- else
- tsprite[i].shade = (schar)ClipRange( tsprite[i].shade + sector[tsprite[i].sectnum].floorshade, -128, 127 );
- nXSprite = tsprite[i].extra;
- switch ( picanm[nTile].view )
- {
- case kSpriteViewSingle:
- if (nXSprite > 0)
- {
- dassert(nXSprite < kMaxXSprites);
- switch ( sprite[nSprite].type )
- {
- case kSwitchToggle:
- case kSwitchMomentary:
- if ( xsprite[nXSprite].state )
- tsprite[i].picnum = (short)(nTile + nFrames);
- break;
- case kSwitchCombination:
- tsprite[i].picnum = (short)(nTile + xsprite[nXSprite].data1 * nFrames);
- break;
- }
- }
- break;
- case kSpriteView5Full:
- // Calculate which of the 8 angles of the sprite to draw (0-7)
- dx = posx - tsprite[i].x;
- dy = posy - tsprite[i].y;
- RotateVector(&dx, &dy, -tsprite[i].ang + kAngle45 / 2);
- nOctant = GetOctant(dx, dy);
- if (nOctant <= 4)
- {
- tsprite[i].picnum = (short)(nTile + nOctant);
- tsprite[i].cstat &= ~4; // clear x-flipping bit
- }
- else
- {
- tsprite[i].picnum = (short)(nTile + 8 - nOctant);
- tsprite[i].cstat |= 4; // set x-flipping bit
- }
- break;
- case kSpriteView8Full:
- break;
- case kSpriteView5Half:
- break;
- }
- }
- }
- /***********************************************************************
- * ExtCheckKeys()
- *
- * Called just before nextpage in both 2D and 3D modes.
- *
- **********************************************************************/
- void ExtCheckKeys( void )
- {
- gFrameTicks = gGameClock - gFrameClock;
- gFrameClock += gFrameTicks;
- // autosave code
- if ( gFrameClock > gSaveTime + gSaveInterval )
- {
- gSaveTime = gFrameClock;
- if ( asksave )
- {
- // fix up floor and ceiling shade values for sectors that have dynamic lighting
- UndoSectorLighting();
- CleanUp();
- // fix sprite type attributes
- AutoAdjustSprites();
- dbSaveMap("AUTOSAVE.MAP", posx, posy, posz, ang, cursectnum);
- if (qsetmode == 200) // in 3D mode
- scrSetMessage("Map autosaved to AUTOSAVE.MAP");
- else
- printmessage16("Map autosaved to AUTOSAVE.MAP");
- }
- }
- CalcFrameRate();
- if (qsetmode == 200) // in 3D mode
- {
- // animate sector lighting
- UndoSectorLighting();
- ProcessKeys3D();
- sprintf(buffer, "%3i", gFrameRate);
- printext256(xdim - 12, 0, gStdColor[kColorWhite], -1, buffer, 1);
- scrDisplayMessage(gStdColor[kColorWhite]);
- // animate panning sectors
- if ( gPanning )
- DoSectorPanning();
- }
- else // 2D mode
- {
- ProcessKeys2D();
- sprintf(buffer, "%3i", gFrameRate);
- printext16(640 - 24, pageoffset / 640, 15, -1, buffer, 0);
- }
- }
- /***********************************************************************
- * EditorErrorHandler()
- *
- * Terminate from error condition, displaying a message in text mode.
- *
- **********************************************************************/
- ErrorResult EditorErrorHandler( const Error& error )
- {
- timerRemove();
- uninitengine();
- keyRemove();
- setvmode(gOldDisplayMode);
- // chain to the default error handler
- return prevErrorHandler(error);
- };
- #define kAttrTitle (kColorGreen * 16 + kColorWhite)
- /***********************************************************************
- * ExtInit()
- *
- * Called once before BUILD.EXE makes calls to loadpics()/loadboard()
- **********************************************************************/
- void ExtInit(void)
- {
- char title[256];
- int i;
- void *p = NULL;
- atexit(CloseBanner);
- gOldDisplayMode = getvmode();
- sprintf(title, "MapEdit Alpha Build [%s] -- DO NOT DISTRIBUTE", gBuildDate);
- tioInit();
- tioCenterString(0, 0, tioScreenCols - 1, title, kAttrTitle);
- tioCenterString(tioScreenRows - 1, 0, tioScreenCols - 1,
- "Copyright (c) 1994, 1995 Q Studios Corporation", kAttrTitle);
- tioWindow(1, 0, tioScreenRows - 2, tioScreenCols);
- if ( _grow_handles(kRequiredFiles) < kRequiredFiles )
- ThrowError("Not enough file handles available", ES_ERROR);
- InitializeNames();
- tioPrint("Loading preferences");
- gGamma = BloodINI.GetKeyInt("View", "Gamma", 0);
- gBeep = MapEditINI.GetKeyBool("Options", "Beep", TRUE);
- gHighlightThreshold = MapEditINI.GetKeyInt("Options", "HighlightThreshold", 40);
- gStairHeight = MapEditINI.GetKeyInt("Options", "StairHeight", 8);
- gOldKeyMapping = MapEditINI.GetKeyBool("Options", "OldKeyMapping", FALSE);
- gSaveInterval = kTimerRate * MapEditINI.GetKeyBool("Options", "AutoSaveInterval", 5 * 60);
- gLBIntensity = MapEditINI.GetKeyInt("LightBomb", "Intensity", 16);
- gLBAttenuation = MapEditINI.GetKeyInt("LightBomb", "Attenuation", 0x1000);
- gLBReflections = MapEditINI.GetKeyInt("LightBomb", "Reflections", 2);
- gLBMaxBright = MapEditINI.GetKeyInt("LightBomb", "MaxBright", -4);
- gLBRampDist = MapEditINI.GetKeyInt("LightBomb", "RampDist", 0x10000);
- tioPrint("Initializing heap and resource system");
- Resource::heap = new QHeap(dpmiDetermineMaxRealAlloc());
- tioPrint("Initializing resource archive");
- gSysRes.Init("BLOOD.RFF", "*.*");
- gGuiRes.Init("GUI.RFF", NULL);
- tioPrint("Initializing mouse");
- if ( !initmouse() )
- tioPrint("Mouse not detected");
- CheckDemoDate(gSysRes);
- // install our error handler
- prevErrorHandler = errSetHandler(EditorErrorHandler);
- InitEngine();
- Mouse::SetRange(xdim, ydim);
- tioPrint("Loading tiles");
- if (tileInit() == 0)
- ThrowError("ART files not found", ES_ERROR);
- tioPrint("Loading cosine table");
- trigInit(gSysRes);
- scrInit();
- tioPrint("Creating standard color lookups");
- scrCreateStdColors();
- dbInit();
- visibility = 800;
- kensplayerheight = 56 << 8; // eyeHeight
- zmode = 0;
- defaultspritecstat = kSpriteOriginAlign;
- for (i = 0; i < kMaxSectors; i++)
- sector[i].extra = -1;
- for (i = 0; i < kMaxWalls; i++)
- wall[i].extra = -1;
- for (i = 0; i < kMaxSprites; i++)
- sprite[i].extra = -1;
- // qsetmode = 200; // inform the rest of the code that we're in 3D mode
- scrSetGameMode();
- }
- /***********************************************************************
- * ExtUnInit()
- *
- * Called once right before BUILD.EXE uninitengine()
- **********************************************************************/
- void ExtUnInit(void)
- {
- unlink("AUTOSAVE.MAP");
- }
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