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- ;
- ; *** HERO section jump table ***
- ;
- TBL MACRO NAME
- NAME EQU HERO_TBL+OFFSET
- OFFSET SET OFFSET+6
- ENDM
- HERO_TBL EQU 12000H
- OFFSET SET 0
- TBL HERO_1st
- TBL LM_HERO
- TBL PM_HERO
- TBL PM_HERO_HEAD
- TBL PM_HERO_ATTACK
- TBL PM_HERO_BODY
- TBL PM_HERO_SHADOW
- TBL PM_STAR
- TBL PM_SP2
- TBL PM_SP3
- TBL PM_HERO_WEAK
- TBL JUMP_SET0
- TBL JUMP_SET1
- TBL JUMP_SET2
- TBL JUMP_SET3
- TBL DEAD_NEXT
- TBL PWORK_HIT
- TBL ADC_SET
- TBL TAMA_SET
- TBL KAGE_CHG
- TBL BLOD_SET
- TBL PM_HERO_AREA
- TBL CTRL_CHANGE
- TBL BONUS_LIFE
- TBL JUMP_SET4
- TBL JUMP_OFF
- TBL RET100
- TBL RET100_OFF
- TBL HIT_LOCK_OFF
- TBL GETA_MAKE
- TBL PM_GETA
- TBL PM_DESI
- TBL MEGANE
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