GAME_SYM.INC 3.1 KB

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  1. ; *** EXTERNAL SYMBOL by GAME.ABS ***
  2. ;by GAME
  3. XREF CH_TABLE
  4. ;by SYS
  5. XREF INIT_SORT,INIT_SOUND,SET_BGM,COLOR_SET
  6. XREF CHARA_SET,R_TYPE,LWORK_INIT,PWORK_INIT
  7. XREF SORT_SET,SOUND_SEND,SIN_L,NOP_MESS_OUT
  8. XREF ORDER_SET,PWORK_SET,COS_L,ACTION_SET
  9. XREF FREE_LWORK,BIT_FLAG_CLEAR,ACTION,RAND8
  10. XREF MUL32,M_FIX_CLEAR,SET_SPHERO,GET_REL_POS
  11. XREF SEC_TIME,SEC_TIME_BCD,SYS_FIRST_INIT,ACT_COUNT_SET
  12. XREF HIT_AREA_SET,NEXT_ACTION,SIN,PLAYABLE
  13. XREF FREE_PWORK,LPWORK_INIT,COLOR_COMMAND,MAIN_ACTION
  14. XREF SYS_SECOND_INIT,COS,AFTER_FREE_WORK,RAND16
  15. XREF SET_SOUND,SET_SOUND_DIRECT,BYTE_FLAG_CLEAR,SOUND_CODE_TBL
  16. XREF OBJ_MAP_SET
  17. ;by VECTOR
  18. ;by PHASE
  19. XREF PHASE_ALL_INIT,PHASE_CTRL,HOME_IN_CHECK,ACTIVE_TRIGER
  20. XREF PLAYER_INIT_VS,PLAYER_START
  21. ;by EASY
  22. XREF GEN_PCHILD,MONO_SET,GEN_LCHILD,COLOR_COM_SET
  23. XREF BASE_MONO_SET,INIT_MONO_SET
  24. ;by GAME_DSP
  25. XREF DEMO_TITLE_SET,GAME_START_CL,GAME_START_DISP,STORY_CONTINUE
  26. XREF INIT_VS_CONTINUE,WINNER_DISP,VS_CONTINUE,PM_HERO_DISP
  27. XREF DKO_DISP,LM_HITAREA,PM_HITAREA,SCORE_DISP
  28. XREF PM_FIGHT,INIT_STORY_CONTINUE,TIME_OVER_CL,TIME_OVER_DISP
  29. XREF INIT_GAME_OVER,GAME_OVER,NUMBER_MESS,GAME_TIME_DISP
  30. XREF BCD_BIN
  31. ;by MAIN
  32. XREF FIRST_WORK_INIT,DEMO_END,AFTER_MAIN,INT1
  33. XREF INT2,COIN_SOUND,BEFOR_MAIN,USER
  34. XREF MAIN,SECOND_WORK_INIT,LP_MAIN
  35. ;by PAUSE
  36. XREF PAUSE
  37. ;by STORY
  38. XREF STORY_GAME,LEVER_SET_GAME,DEMO_LEVER_SET,STAGE_TIME_DEC
  39. XREF DIST_SET,GAME_OBJ_MAP,INIT_STORY_GAME,STAGE_ENEMY
  40. XREF LM_PAL_ACT
  41. ;by START
  42. XREF INIT_START_DEMO,START_DEMO
  43. ;by BACK
  44. XREF GL,BACK2_CENTOR,BACK2_INIT,BEFOR_SCROLL
  45. XREF BACK2_SCROLL_SET,BACK2_SCROLL_WRITE
  46. ;by SELECT
  47. XREF INIT_VS_SELECT,VS_SELECT,STORY_SELECT,GAME_SELECT
  48. XREF INIT_STORY_SELECT,INIT_GAME_SELECT
  49. ;by DUMMY
  50. XREF LM_AHO,PM_AHO,LM_HAKO,PM_F_TREE
  51. XREF PM_HAKO,BOMB_INIT,B1_BUFFER_INIT,BK_OBJECT_SET
  52. XREF LM_KUBIFURI,PM_KUBIFURI,PM_MAN,BK_CHR_INIT
  53. XREF BK_SET_LOOP,LM_HAHEN,PM_HAHEN
  54. ;by DM_TBL
  55. XREF B_HAKO_TBL,BK_OBJ1_DATA,KANBAN_DATA,EPR_HAKO1
  56. XREF BK_OBJ2_DATA
  57. ;by DEMO_CML
  58. XREF LM_EASY,PM_EASY,INIT_TITLE,INIT_TITLE_ONLY
  59. XREF INIT_TI_DEMO,INIT_TI_DEMO_ONLY,TITLE,DEMO_GAME
  60. XREF DEMO_OBJ_MAP,INIT_DEMO_GAME,TITLE_ONLY,MASTER_CHECK
  61. ;by RANK
  62. XREF INIT_NAMING,RANKING_DISP,NAMING
  63. ;by CARD
  64. XREF STORY_SAVE,INIT_STORY_LOAD,INIT_STORY_SAVE,STORY_LOAD
  65. ;by BONUS
  66. XREF BONUS2_LEVEL_JUDGE,INIT_BONUS1,INIT_BONUS2,INIT_BONUS_STG0
  67. XREF BEER_NECK,PM_BEER,BONUS_STG,PM_ICE
  68. XREF ICE_MAKE
  69. ;by BSEL
  70. XREF INIT_BONUS3,INIT_BONUS_STG,PM_MATO,START_MAKE
  71. XREF AFTER_BONUS_0
  72. ;by MOVE
  73. XREF INIT_OVER_DEMO,ALL_COLOR_COM2,END_IN,MOVING_DEMO
  74. XREF OVER_DEMO,INIT_MOVING_DEMO
  75. ;by HOW
  76. XREF INIT_HOW_TO_STORY,INIT_HOW_TO_VS,HOW_TO_STORY,HOW_TO_VS
  77. ;by HIT
  78. XREF HERO1_HIT_JUDGE,HERO2_HIT_JUDGE
  79. ;by ACT_SUB
  80. XREF USER_HIT,USER_HIT2,USER_HITD,USER_HIT_OFF
  81. XREF SET_HIT_AREA,SET_HIT_AREA_HERO,REDUCTION_MOVE
  82. ;by GAME_SUB
  83. XREF RANDOM_EFFECT,RANDOM_EFFECT_ACT,MESS_SET,MESS_SET_INNER
  84. XREF DEAD_BAN,LWORK_DEAD,FREE_OBJ_WORK,FREE_OBJ_WORK_SUB
  85. XREF FLAME_CLR,FLAME_CLRD,LANG_SET,LANG_SET_INNER
  86. XREF FREE_HERO_PWORK,LANG_SOUND,FLAME_WRITE,FLAME_WRITED
  87. XREF GET_OBJ_BACK_ADRS
  88. ;by MESSAGE
  89. XREF MESS_SETP,MESS_SET_INNERP,FLAME_CLRP,FLAME_CLRPD
  90. XREF FLAME_WRITEP,FLAME_WRITEPD
  91. ;by LANG
  92. XREF LANG_SETP,LANG_SET_INNERP
  93. ;by WORK