GAME.MAP 5.4 KB

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  1. Microtec Research Lod68K V6.4a Wed Sep 02 19:34:01 1992
  2. Command line: A:\68K\ASM\LOD68K.EXE @GAME,GAME,GAME
  3. LIST D
  4. *MAKE ABS GAMEL
  5. *MAKE @echo .
  6. *MAKE @echo .
  7. *MAKE !if $d(WORK)
  8. *MAKE WORK=WORK.INC
  9. *MAKE !endif
  10. *MAKE !if $d(LABEL)
  11. *MAKE LABEL=LABEL.INC
  12. *MAKE !endif
  13. *MAKE !if $d(NEO_GEO)
  14. *MAKE NEO_GEO=NEO_GEO.INC
  15. *MAKE !endif
  16. *MAKE !if $d(MACRO)
  17. *MAKE MACRO=MACRO.INC
  18. *MAKE !endif
  19. *MAKE !if $d(SCODE)
  20. *MAKE SCODE=SCODE.INC
  21. *MAKE !endif
  22. *MAKE !if $d(ACT_No)
  23. *MAKE ACT_No=ACT_No.INC
  24. *MAKE !endif
  25. *MAKE !if $d(EASY_MAC)
  26. *MAKE EASY_MAC=EASY_MAC.INC
  27. *MAKE !endif
  28. *MAKE !if $d(SYS)
  29. *MAKE SYS=SYS.INC
  30. *MAKE !endif
  31. *MAKE !if $d(HERO_TBL)
  32. *MAKE HERO_TBL=HERO_TBL.INC
  33. *MAKE !endif
  34. *MAKE !if $d(HK3_TBL)
  35. *MAKE HK3_TBL=HK3_TBL.INC
  36. *MAKE !endif
  37. SECT GAMES=05000H
  38. SECT GAME=05400H
  39. SECT MESS=3AE00H
  40. COMMON WORK=100000H
  41. INDEX ?A5,WORK,8000H
  42. LOAD SYS
  43. LOAD VECTOR
  44. LOAD PHASE,EASY,GAME_DSP
  45. LOAD MAIN,PAUSE,STORY,START
  46. LOAD BACK,SELECT
  47. LOAD DUMMY,DM_TBL
  48. LOAD DEMO_CML,RANK,CARD,BONUS,BSEL,MOVE,HOW
  49. LOAD HIT,ACT_SUB,GAME_SUB
  50. LOAD MESSAGE,LANG
  51. *MAKE !if 0
  52. LOAD WORK
  53. *MAKE !endif
  54. *MAKE WORK.OBJ: WORK.SRC LABEL.INC WORK.INC
  55. *MAKE $(ASM) WORK,WORK,WORK /D/-T/CASE
  56. *MAKE @echo .
  57. *MAKE @echo .
  58. *MAKE $(LOD) @WORK,WORK,NUL
  59. *MAKE @echo .
  60. *MAKE @echo .
  61. PUBLIC CH_TABLE=26000H
  62. END
  63. Microtec Research Lod68K V6.4a Wed Sep 02 19:34:01 1992
  64. OUTPUT MODULE NAME: GAME
  65. OUTPUT MODULE FORMAT: MOTOROLA S2
  66. SECTION SUMMARY
  67. ---------------
  68. SECTION ATTRIBUTE START END LENGTH ALIGN
  69. GAMES NORMAL CODE 00005000 00005207 00000208 2 (WORD)
  70. GAME NORMAL CODE 00005400 00010DED 0000B9EE 2 (WORD)
  71. MESS NORMAL CODE 0003AE00 0003D7D9 000029DA 2 (WORD)
  72. WORK COMMON 00100000 0010FFFF 00010000 2 (WORD)
  73. VECTOR SHORT CODE 00000000 0000095F 00000960 2 (WORD)
  74. MODULE SUMMARY
  75. --------------
  76. MODULE SECTION:START SECTION:END FILE
  77. SYS 0: 0: B:\044\SYS.OBJ
  78. VECTOR VECTOR:00000000 VECTOR:0000095F B:\044\VECTOR.OBJ
  79. PHASE GAME:00005400 GAME:00005957 B:\044\PHASE.OBJ
  80. WORK:00100000 WORK:0010FFFF
  81. EASY GAME:00005958 GAME:00005C3D B:\044\EASY.OBJ
  82. WORK:00100000 WORK:0010FFFF
  83. GAME_DSP GAME:00005C3E GAME:0000675D B:\044\GAME_DSP.OBJ
  84. WORK:00100000 WORK:0010FFFF
  85. MAIN 0: 0: B:\044\MAIN.OBJ
  86. GAME:0000675E GAME:00006DCF
  87. WORK:00100000 WORK:0010FFFF
  88. PAUSE GAME:00006DD0 GAME:000075C5 B:\044\PAUSE.OBJ
  89. WORK:00100000 WORK:0010FFFF
  90. STORY GAME:000075C6 GAME:000088F5 B:\044\STORY.OBJ
  91. WORK:00100000 WORK:0010FFFF
  92. START GAME:000088F6 GAME:0000925D B:\044\START.OBJ
  93. WORK:00100000 WORK:0010FFFF
  94. BACK GAME:0000925E GAME:00009F85 B:\044\BACK.OBJ
  95. WORK:00100000 WORK:0010FFFF
  96. SELECT GAME:00009F86 GAME:0000AF17 B:\044\SELECT.OBJ
  97. WORK:00100000 WORK:0010FFFF
  98. DUMMY GAME:0000AF18 GAME:0000B62B B:\044\DUMMY.OBJ
  99. WORK:00100000 WORK:0010FFFF
  100. DM_TBL GAME:0000B62C GAME:0000B953 B:\044\DM_TBL.OBJ
  101. DEMO_CML GAME:0000B954 GAME:0000CD09 B:\044\DEMO_CML.OBJ
  102. WORK:00100000 WORK:0010FFFF
  103. RANK GAME:0000CD0A GAME:0000D667 B:\044\RANK.OBJ
  104. WORK:00100000 WORK:0010FFFF
  105. CARD GAME:0000D668 GAME:0000DA4F B:\044\CARD.OBJ
  106. WORK:00100000 WORK:0010FFFF
  107. BONUS GAME:0000DA50 GAME:0000ECE9 B:\044\BONUS.OBJ
  108. WORK:00100000 WORK:0010FFFF
  109. BSEL GAME:0000ECEA GAME:0000F9CF B:\044\BSEL.OBJ
  110. Microtec Research Lod68K V6.4a Wed Sep 02 19:34:01 1992
  111. WORK:00100000 WORK:0010FFFF
  112. MOVE GAME:0000F9D0 GAME:00010933 B:\044\MOVE.OBJ
  113. WORK:00100000 WORK:0010FFFF
  114. HOW GAME:00010934 GAME:00010C4D B:\044\HOW.OBJ
  115. WORK:00100000 WORK:0010FFFF
  116. HIT GAME:00010C4E GAME:00010DED B:\044\HIT.OBJ
  117. WORK:00100000 WORK:0010FFFF
  118. ACT_SUB GAMES:00005000 GAMES:000050F9 B:\044\ACT_SUB.OBJ
  119. WORK:00100000 WORK:0010FFFF
  120. GAME_SUB GAMES:000050FA GAMES:00005207 B:\044\GAME_SUB.OBJ
  121. WORK:00100000 WORK:0010FFFF
  122. MESSAGE MESS:0003AE00 MESS:0003D791 B:\044\MESSAGE.OBJ
  123. WORK:00100000 WORK:0010FFFF
  124. LANG MESS:0003D792 MESS:0003D7D9 B:\044\LANG.OBJ
  125. WORK:00100000 WORK:0010FFFF
  126. WORK 0: 0: B:\044\WORK.OBJ
  127. WORK:00100000 WORK:0010FFFF
  128. START ADDRESS: 00000000
  129. Load Completed
  130. Errors: 0, Warnings: 0