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- Microtec Research Lod68K V6.4a Wed Sep 02 19:34:01 1992
- Command line: A:\68K\ASM\LOD68K.EXE @GAME,GAME,GAME
- LIST D
- *MAKE ABS GAMEL
- *MAKE @echo .
- *MAKE @echo .
- *MAKE !if $d(WORK)
- *MAKE WORK=WORK.INC
- *MAKE !endif
- *MAKE !if $d(LABEL)
- *MAKE LABEL=LABEL.INC
- *MAKE !endif
- *MAKE !if $d(NEO_GEO)
- *MAKE NEO_GEO=NEO_GEO.INC
- *MAKE !endif
- *MAKE !if $d(MACRO)
- *MAKE MACRO=MACRO.INC
- *MAKE !endif
- *MAKE !if $d(SCODE)
- *MAKE SCODE=SCODE.INC
- *MAKE !endif
- *MAKE !if $d(ACT_No)
- *MAKE ACT_No=ACT_No.INC
- *MAKE !endif
- *MAKE !if $d(EASY_MAC)
- *MAKE EASY_MAC=EASY_MAC.INC
- *MAKE !endif
- *MAKE !if $d(SYS)
- *MAKE SYS=SYS.INC
- *MAKE !endif
- *MAKE !if $d(HERO_TBL)
- *MAKE HERO_TBL=HERO_TBL.INC
- *MAKE !endif
- *MAKE !if $d(HK3_TBL)
- *MAKE HK3_TBL=HK3_TBL.INC
- *MAKE !endif
- SECT GAMES=05000H
- SECT GAME=05400H
- SECT MESS=3AE00H
- COMMON WORK=100000H
- INDEX ?A5,WORK,8000H
- LOAD SYS
- LOAD VECTOR
- LOAD PHASE,EASY,GAME_DSP
- LOAD MAIN,PAUSE,STORY,START
- LOAD BACK,SELECT
- LOAD DUMMY,DM_TBL
- LOAD DEMO_CML,RANK,CARD,BONUS,BSEL,MOVE,HOW
- LOAD HIT,ACT_SUB,GAME_SUB
- LOAD MESSAGE,LANG
- *MAKE !if 0
- LOAD WORK
- *MAKE !endif
- *MAKE WORK.OBJ: WORK.SRC LABEL.INC WORK.INC
- *MAKE $(ASM) WORK,WORK,WORK /D/-T/CASE
- *MAKE @echo .
- *MAKE @echo .
- *MAKE $(LOD) @WORK,WORK,NUL
- *MAKE @echo .
- *MAKE @echo .
- PUBLIC CH_TABLE=26000H
- END
- Microtec Research Lod68K V6.4a Wed Sep 02 19:34:01 1992
- OUTPUT MODULE NAME: GAME
- OUTPUT MODULE FORMAT: MOTOROLA S2
- SECTION SUMMARY
- ---------------
- SECTION ATTRIBUTE START END LENGTH ALIGN
- GAMES NORMAL CODE 00005000 00005207 00000208 2 (WORD)
- GAME NORMAL CODE 00005400 00010DED 0000B9EE 2 (WORD)
- MESS NORMAL CODE 0003AE00 0003D7D9 000029DA 2 (WORD)
- WORK COMMON 00100000 0010FFFF 00010000 2 (WORD)
- VECTOR SHORT CODE 00000000 0000095F 00000960 2 (WORD)
- MODULE SUMMARY
- --------------
- MODULE SECTION:START SECTION:END FILE
- SYS 0: 0: B:\044\SYS.OBJ
- VECTOR VECTOR:00000000 VECTOR:0000095F B:\044\VECTOR.OBJ
- PHASE GAME:00005400 GAME:00005957 B:\044\PHASE.OBJ
- WORK:00100000 WORK:0010FFFF
- EASY GAME:00005958 GAME:00005C3D B:\044\EASY.OBJ
- WORK:00100000 WORK:0010FFFF
- GAME_DSP GAME:00005C3E GAME:0000675D B:\044\GAME_DSP.OBJ
- WORK:00100000 WORK:0010FFFF
- MAIN 0: 0: B:\044\MAIN.OBJ
- GAME:0000675E GAME:00006DCF
- WORK:00100000 WORK:0010FFFF
- PAUSE GAME:00006DD0 GAME:000075C5 B:\044\PAUSE.OBJ
- WORK:00100000 WORK:0010FFFF
- STORY GAME:000075C6 GAME:000088F5 B:\044\STORY.OBJ
- WORK:00100000 WORK:0010FFFF
- START GAME:000088F6 GAME:0000925D B:\044\START.OBJ
- WORK:00100000 WORK:0010FFFF
- BACK GAME:0000925E GAME:00009F85 B:\044\BACK.OBJ
- WORK:00100000 WORK:0010FFFF
- SELECT GAME:00009F86 GAME:0000AF17 B:\044\SELECT.OBJ
- WORK:00100000 WORK:0010FFFF
- DUMMY GAME:0000AF18 GAME:0000B62B B:\044\DUMMY.OBJ
- WORK:00100000 WORK:0010FFFF
- DM_TBL GAME:0000B62C GAME:0000B953 B:\044\DM_TBL.OBJ
- DEMO_CML GAME:0000B954 GAME:0000CD09 B:\044\DEMO_CML.OBJ
- WORK:00100000 WORK:0010FFFF
- RANK GAME:0000CD0A GAME:0000D667 B:\044\RANK.OBJ
- WORK:00100000 WORK:0010FFFF
- CARD GAME:0000D668 GAME:0000DA4F B:\044\CARD.OBJ
- WORK:00100000 WORK:0010FFFF
- BONUS GAME:0000DA50 GAME:0000ECE9 B:\044\BONUS.OBJ
- WORK:00100000 WORK:0010FFFF
- BSEL GAME:0000ECEA GAME:0000F9CF B:\044\BSEL.OBJ
- Microtec Research Lod68K V6.4a Wed Sep 02 19:34:01 1992
- WORK:00100000 WORK:0010FFFF
- MOVE GAME:0000F9D0 GAME:00010933 B:\044\MOVE.OBJ
- WORK:00100000 WORK:0010FFFF
- HOW GAME:00010934 GAME:00010C4D B:\044\HOW.OBJ
- WORK:00100000 WORK:0010FFFF
- HIT GAME:00010C4E GAME:00010DED B:\044\HIT.OBJ
- WORK:00100000 WORK:0010FFFF
- ACT_SUB GAMES:00005000 GAMES:000050F9 B:\044\ACT_SUB.OBJ
- WORK:00100000 WORK:0010FFFF
- GAME_SUB GAMES:000050FA GAMES:00005207 B:\044\GAME_SUB.OBJ
- WORK:00100000 WORK:0010FFFF
- MESSAGE MESS:0003AE00 MESS:0003D791 B:\044\MESSAGE.OBJ
- WORK:00100000 WORK:0010FFFF
- LANG MESS:0003D792 MESS:0003D7D9 B:\044\LANG.OBJ
- WORK:00100000 WORK:0010FFFF
- WORK 0: 0: B:\044\WORK.OBJ
- WORK:00100000 WORK:0010FFFF
- START ADDRESS: 00000000
- Load Completed
- Errors: 0, Warnings: 0
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