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- ;
- ;
- ; *** 044 STORY START DEMO ***
- ;
- ;
- XDEF INIT_START_DEMO,START_DEMO
- XREF ?A5
- ;by MAIN
- XREF LP_MAIN
- ;by GAME_DSP
- XREF GAME_START_DISP
- ;by BACK
- XREF BACK2_INIT,BACK2_SCROLL_SET
- XREF BEFOR_SCROLL
- ;by HIT
- XREF HERO1_HIT_JUDGE
- XREF HERO2_HIT_JUDGE
- ;by MESSAGE
- XREF MESS_SET,MESS_SET_INNER,FLAME_WRITE,FLAME_CLR
- XREF FLAME_WRITED,FLAME_CLRD
- ;by LANG
- XREF LANG_SET,LANG_SET_INNER
- ;by PHASE
- XREF ACTIVE_TRIGER
- ;by MOVE
- XREF ALL_COLOR_COM2,END_IN
- SECT GAME,,C
- INCLUDE SYS.INC
- INCLUDE NEO_GEO.INC
- INCLUDE LABEL.INC
- INCLUDE HERO_TBL.INC
- INCLUDE HK3_TBL.INC
- INCLUDE MACRO.INC
- INCLUDE EASY_MAC.INC
- INCLUDE HFLAG.INC
- INCLUDE HERO_STP.INC
- INCLUDE CTRL_No.INC
- INCLUDE SMACRO.INC
- INCLUDE SCODE.INC
- INIT_START_DEMO:
- MOVE.W #31H,D0
- JSR.S MESS_SET
- AND.B #7FH,PHASE+1(A5)
- MOVE.B #1,ST_DEMO_ON(A5)
- MOVE.B #1,ST_DEMO_IN(A5)
- LEA.L MLWORK1(A5),A6
- MOVE.W #0,LW_D1(A6)
- CLR.L LW_D4(A6)
- CLR.L LW_D7(A6)
- CLR.B ST_BACK_FLAG(A5)
- CLR.B HERO1+HERO_STATE(A5)
- CLR.B HERO2+HERO_STATE(A5)
- MOVE.W STORY_STAGE(A5),D0
- ADD.W D0,D0
- ADD.W D0,D0
- MOVE.L START_SEQ_TBL(PC,D0.W),ADRS1(A6)
- JSR START_COMMAND(PC)
- MOVE.W #1,LW_D0(A6)
- RTS
- START_SEQ_TBL:
- DC.L ST_SEQ1
- DC.L ST_SEQ1
- DC.L ST_SEQ2
- DC.L ST_SEQ1
- DC.L ST_SEQ3
- DC.L ST_SEQ4
- DC.L ST_SEQ1
- DC.L ST_SEQ5
- DC.L ST_SEQ6
- DC.L ST_SEQ1
- DC.L ST_SEQ7
- DC.L ST_SEQ8
- DC.L ST_SEQE
- START_DEMO:
- ; LW_D0 MAIN STEP (time D2)
- ; LW_D1 MESS STEP (time D3)
- CMP.W #12,STORY_STAGE(A5)
- BEQ.S START_DEMO_101
- JSR.S ACTIVE_TRIGER
- BTST.L #B_A_BUTTON,D2
- BNE ST_DEMO_CUT
- START_DEMO_101:
- MOVE.W LW_D4(A6),HERO1+PLAY_LEVER(A5)
- MOVE.W LW_D5(A6),HERO2+PLAY_LEVER(A5)
- CLR.B HERO1+PLAY_LEVER+2(A5)
- CLR.B HERO2+PLAY_LEVER+2(A5)
- LEA.L MLWORK1(A5),A6
- BSR MESS_COMMAND
- BSR SEQ_COMMAND
- TST.W LW_D7(A6)
- BEQ.S START_DEMO_102
- MOVE.B #1,LP_MAIN_RUN(A5)
- RTS
- START_DEMO_102:
- CMP.W #12,STORY_STAGE(A5)
- BNE.S START_DEMO_1
- LEA.L HERO1(A5),A6
- JSR PWORK_HIT
- LEA.L HERO2(A5),A6
- JSR PWORK_HIT
- START_DEMO_1:
- LEA.L HERO1(A5),A6
- JSR LM_HERO
- LEA.L HERO2(A5),A6
- JSR LM_HERO
- TST.B ST_BACK_FLAG(A5)
- BNE.S STD_0000
- JSR BEFOR_SCROLL(PC)
- STD_0000:
- JSR BACK2_SCROLL_SET(PC)
- JSR LP_MAIN(PC)
- JSR HERO1_HIT_JUDGE
- JSR HERO2_HIT_JUDGE
- RTS
- SEQ_COMMAND:
- MOVE.W LW_D0(A6),D0
- ADD.W D0,D0
- ADD.W D0,D0
- JMP SEQ_COM_VECTOR(PC,D0.W)
- SEQ_COM_VECTOR:
- JMP SEQ_WAIT(PC)
- JMP SEQ_PAL_WAIT(PC)
- JMP DESI_WAIT(PC)
- SEQ_WAIT:
- SUBQ.W #1,LW_D2(A6)
- BEQ START_COMMAND
- RTS
- SEQ_PAL_WAIT:
- PAL_WAIT 0FFH
- MOVE.W #0,LW_D0(A6)
- JMP START_COMMAND(PC)
- MESS_COMMAND:
- CMP.W #1,LW_D0(A6)
- BEQ.S MESS_NON
- MOVE.W LW_D1(A6),D0
- ADD.W D0,D0
- ADD.W D0,D0
- JMP MESS_COM_VECTOR(PC,D0.W)
- MESS_COM_VECTOR:
- JMP MESS_NON(PC)
- JMP FLAMEW_WAIT(PC)
- JMP MESSW_WAIT(PC)
- JMP FLAMEC_WAIT(PC)
- MESS_NON:
- RTS
- FLAMEW_WAIT:
- JSR FLAME_WRITE(PC)
- BEQ.S FLAMEW_WAIT_1
- RTS
- FLAMEW_WAIT_1:
- MOVE.W ST_DEMO_MESSP(A5),D0
- ADD.W #0C7H,D0
- JSR.S MESS_SET
- MOVE.W #2,LW_D1(A6) to wait
- MOVE.L ADRS2(A6),A4
- MOVE.W (A4)+,D0
- MOVE.W (A4)+,LW_D3(A6)
- MOVE.L A4,ADRS2(A6)
- JSR.S LANG_SET
- RTS
- MESSW_WAIT
- SUBQ.W #1,LW_D3(A6)
- BEQ.S MESSW_WAIT_1
- RTS
- MESSW_WAIT_1:
- MOVE.L ADRS2(A6),A4
- TST.W (A4)
- BPL.S MESSW_WAIT_2
- MOVE.W #3,FLAME_COUNT(A5)
- MOVE.W #1,FLAME_TYPE(A5)
- MOVE.W #0,FLAME_END(A5)
- MOVE.W #3,LW_D1(A6)
- RTS
- MESSW_WAIT_2:
- MOVE.W #2,FLAME_COUNT(A5)
- JSR.S FLAME_WRITED
- JMP FLAMEW_WAIT_1(PC)
- FLAMEC_WAIT:
- JSR.S FLAME_CLR
- BNE.S FLAMEC_WAIT_1
- MOVE.W #0,LW_D1(A6)
- FLAMEC_WAIT_1:
- RTS
- START_COMMAND:
- LEA.L MLWORK1(A5),A6
- PEA.L START_COMMAND(PC)
- MOVE.L ADRS1(A6),A4
- MOVE.W (A4)+,D0
- ADD.W D0,D0
- ADD.W D0,D0
- JMP SC_VECTOR(PC,D0.W)
- SC_VECTOR:
- JMP SC_END(PC) 0:command end
- JMP SC_OVER(PC) 1:game start
- JMP SC_CTRL1(PC) 2:ctrl
- JMP SC_CTRL2(PC) 3:ctrl
- JMP ACT_ON1(PC) 4:
- JMP ACT_ON2(PC) 5:
- JMP MESS_COM1(PC) 6:
- JMP MESS_COM2(PC) 7:
- JMP LEV(PC) 8:
- JMP DESI1(PC) 9:
- JMP DESI2(PC) 10:
- JMP BACK_OFF(PC) 11:
- JMP BACK_ON(PC) 12:
- JMP RIKI0(PC) 13:
- JMP SC_EFFECT(PC) 14:
- JMP SC_BGM(PC) 15:
- JMP SC_PDEAD(PC) 16:
- JMP SC_STOP(PC) 17:
- JMP SC_END_END(PC) 18:
- JMP SC_HAOH_ON(PC) 19:
- JMP SC_COLOR0(PC) 20:
- JMP SC_LIFE(PC) 21:
- JMP SC_LIFE0(PC) 22:
- SC_PDEAD:
- MOVE.L A4,ADRS1(A6)
- JSR.S PWORK_INIT
- RTS
- SC_STOP:
- MOVE.L A4,ADRS1(A6)
- MOVE.W #1,LW_D7(A6)
- RTS
- SC_END_END:
- ADDQ.L #4,SP
- MOVE.W #0,SUB_STEP(A5)
- MOVE.B #01110000B,D0
- AND.B PHASE+1(A5),D0
- OR.B #00000111B,D0
- MOVE.B D0,PHASE+1(A5)
- STEP_SAVE 0,END_IN
- RTS
- SC_HAOH_ON:
- MOVE.L A4,ADRS1(A6)
- MOVE.B #96,HERO1+HERO_SPIRIT(A5)
- MOVE.B #96,HERO2+HERO_SPIRIT(A5)
- MOVE.B #1,HAOH_USE(A5)
- RTS
- SC_LIFE:
- MOVE.L A4,ADRS1(A6)
- MOVE.W #31,HERO1+HERO_LIFE(A5)
- MOVE.W #31,HERO2+HERO_LIFE(A5)
- RTS
- SC_LIFE0:
- MOVE.L A4,ADRS1(A6)
- BSR ENE_GET
- MOVE.W #0,HERO_LIFE(A6)
- RTS
- PWAIT:
- MOVE.L A4,ADRS1(A6)
- MOVE.W #1,LW_D0(A6)
- ADDQ.L #4,SP
- RTS
- SC_COLOR:
- MOVE.L A4,ADRS1(A6)
- MOVE.W #FADE_OUT+CC_SPEED3,D0
- JSR ALL_COLOR_COM2(PC)
- RTS
- SC_COLOR0:
- MOVE.L A4,ADRS1(A6)
- MOVE.W #FADE_IN+CC_SPEED3,D0
- JSR ALL_COLOR_COM2(PC)
- RTS
- SC_EFFECT:
- MOVE.W (A4)+,D0
- MOVE.L A4,ADRS1(A6)
- JSR.S SET_SOUND
- RTS
- SC_BGM:
- MOVE.W (A4)+,D0
- MOVE.L A4,ADRS1(A6)
- JSR.S SET_BGM
- RTS
- RIKI0:
- MOVE.L A4,ADRS1(A6)
- MOVE.W #0,HERO1+HERO_SPIRIT(A5)
- MOVE.W #0,HERO2+HERO_SPIRIT(A5)
- RTS
- SC_END:
- MOVE.W (A4)+,LW_D2(A6)
- MOVE.L A4,ADRS1(A6)
- MOVE.W #0,LW_D0(A6)
- ADDQ.L #4,SP
- RTS
- ST_DEMO_CUT:
- JSR.S PWORK_INIT
- MOVE.B #1,LP_MAIN_RUN(A5)
- BSR SC_OVER_SUB
- MOVE.W STORY_STAGE(A5),D0
- ADD.W D0,D0
- MOVE.W CUT_FADE-2(PC,D0.W),D0
- BEQ.S STD_CUT_1
- JSR.S SET_BGM
- STD_CUT_1:
- MOVE.W #1,SUB_STEP(A5)
- OR.B #80H,PHASE+1(A5)
- RTS
- CUT_FADE:
- DC.W 0 1
- DC.W 0 2
- DC.W 0 2
- DC.W 0 3
- DC.W 144H*2 4
- DC.W 144H*2 4
- DC.W 182H*2 5
- DC.W 0 6
- DC.W 0 6
- DC.W 0 7
- DC.W 0 8
- DC.W 0 8
- SC_OVER:
- ADDQ.L #4,SP
- MOVE.W #9,SUB_STEP(A5)
- MOVE.B #120,BYTE_TIMER(A6)
- JSR GAME_START_DISP(PC)
- SC_OVER_SUB:
- MOVE.W HERO1+RIKI_MAX(A5),HERO1+HERO_SPIRIT(A5)
- MOVE.W HERO2+RIKI_MAX(A5),HERO2+HERO_SPIRIT(A5)
- CLR.B ST_DEMO_IN(A5)
- CLR.B ST_BACK_FLAG(A5)
- RTS
- SC_CTRL1:
- MOVE.W (A4)+,D4
- MOVE.L A4,ADRS1(A6)
- BSR PLAY_GET
- JSR CTRL_CHANGE
- RTS
- SC_CTRL2:
- MOVE.W (A4)+,D4
- MOVE.L A4,ADRS1(A6)
- BSR ENE_GET
- JSR CTRL_CHANGE
- RTS
- ACT_ON1:
- MOVE.L A4,ADRS1(A6)
- BSR PLAY_GET
- MOVE.B #1,ACT_DEC(A4)
- RTS
- ACT_ON2:
- MOVE.L A4,ADRS1(A6)
- BSR ENE_GET
- MOVE.B #1,ACT_DEC(A4)
- RTS
- LEV:
- MOVE.L (A4)+,D0
- MOVE.L A4,ADRS1(A6)
- TST.W STORY_PLAYER(A5)
- BEQ.S LEV_1
- SWAP D0
- MOVE.L D0,D1
- MOVE.L D0,D2
- AND.L #0F3F3F3F3H,D0
- AND.L #008080808H,D1
- AND.L #004040404H,D2
- LSR.L #1,D1
- LSL.L #1,D2
- OR.L D1,D0
- OR.L D2,D0
- LEV_1:
- MOVE.L D0,LW_D4(A6)
- RTS
- PLAY_GET:
- LEA.L HERO1(A5),A6
- TST.W STORY_PLAYER(A5)
- BEQ.S PLAY_GET_1
- LEA.L HERO2(A5),A6
- PLAY_GET_1:
- MOVEP.W WORK_N0(A6),D0
- CLR.B D0
- LEA.L 0(A5,D0.W),A4
- RTS
- ENE_GET:
- LEA.L HERO1(A5),A6
- TST.W STORY_PLAYER(A5)
- BNE.S ENE_GET_1
- LEA.L HERO2(A5),A6
- ENE_GET_1:
- MOVEP.W WORK_N0(A6),D0
- CLR.B D0
- LEA.L 0(A5,D0.W),A4
- RTS
- MESS_COM1:
- MOVE.L (A4)+,ADRS2(A6)
- MOVE.W HERO1+HERO_TYPE(A5),D1
- MOVE.W STORY_PLAYER(A5),D0
- BEQ.S MESS_COM1_1
- MOVE.W HERO2+HERO_TYPE(A5),D1
- MESS_COM1_1:
- TST.W D1
- BEQ.S MESS_COM1_2
- MOVE.L (A4),ADRS2(A6)
- MESS_COM1_2:
- ADDQ.L #4,A4
- MOVE.L A4,ADRS1(A6)
- BRA.S MESS_COM_ON
- MESS_COM2:
- MOVE.L (A4)+,ADRS2(A6)
- MOVE.L A4,ADRS1(A6)
- MOVE.W STORY_PLAYER(A5),D0
- EOR.W #1,D0
- MESS_COM_ON:
- MOVE.W #7000H+20H*3+4,D1
- MOVE.W D0,ST_DEMO_MESSP(A5)
- BEQ.S MESS_COM_ON_1
- MOVE.W #7000H+20H*19+4,D1
- MESS_COM_ON_1:
- MOVE.W #0,FLAME_COUNT(A5)
- MOVE.W #1,FLAME_TYPE(A5)
- MOVE.W D1,FLAME_POS(A5)
- MOVE.W #3,FLAME_END(A5)
- MOVE.W #1,LW_D1(A6)
- RTS
- DESI2:
- MOVE.L A4,ADRS1(A6)
- PCHILD WORK_N1,P_DESI,175H,174H,50H,0BCH,0 E1_DESI1
- MOVE.W #7H,VX(A0)
- MOVE.L #5C000H,VZ(A0)
- MOVE.W #40H,Z_POSITION(A0)
- BSR DESI_SET
- MOVE.W #2,LW_D0(A6)
- ADDQ.L #4,SP
- RTS
- DESI1:
- MOVE.L A4,ADRS1(A6)
- PCHILD WORK_N0,P_DESI,174H,174H,50H,0BCH,0 E1_DESI1
- MOVE.W #5H,VX(A0)
- MOVE.L #7C000H,VZ(A0)
- MOVE.W #80H,Z_POSITION(A0)
- DESI_SET:
- BSET.B #ACTAT_FLIP,ACT_ATTR(A0)
- TST.W STORY_PLAYER(A5)
- BEQ.S DESI1_1
- MOVE.W #17CH,X_POSITION(A0)
- NEG.W VX(A0)
- BCLR.B #ACTAT_FLIP,ACT_ATTR(A0)
- DESI1_1:
- RTS
- DESI_WAIT:
- SUB_WORK WORK_N1,A0,0
- TST.W TYPE(A0)
- BNE DESI_WAIT_1
- CLR.B ST_BACK_FLAG(A5)
- JSR START_COMMAND(PC)
- DESI_WAIT_1:
- RTS
- BACK_OFF:
- MOVE.L A4,ADRS1(A6)
- MOVE.B #1,ST_BACK_FLAG(A5)
- RTS
- BACK_ON:
- MOVE.L A4,ADRS1(A6)
- MOVE.B #0,ST_BACK_FLAG(A5)
- RTS
- ST_SEQ1:
- DC.W 15,17FH*2 BGM
- DC.W 2,1DH
- DC.W 3,1
- DC.W 0,0
- DC.W 0,30
- DC.W 7
- DC.L ST1E1
- DC.W 4
- DC.W 0,90
- DC.W 6
- DC.L ST1H1,ST1H2
- DC.W 0,140
- DC.W 7
- DC.L ST1E1_2
- DC.W 0,90
- DC.W 8,505H,0
- DC.W 3,40H
- DC.W 0,10
- DC.W 8,0,0
- DC.W 0,40
- ; DC.W 15,144H*2
- DC.W 1
- ST1E1: DC.W 110*3,60,-1
- ST1E1_2: DC.W 114*3,60,-1
- ST1H1: DC.W 111*3,110,-1
- ST1H2: DC.W 112*3,50,113*3,60,-1
- ST1H1_1 DC.W 115*3,60,-1
- ST1H2_1 DC.W 116*3,60,-1
- ST_SEQ2:
- DC.W 15,0EH*2
- DC.W 2,1DH
- DC.W 3,1DH
- DC.W 0,0
- DC.W 6
- DC.L ST2H1,ST2H2
- DC.W 0,90
- DC.W 7
- DC.L ST2E2
- DC.W 0,70
- DC.W 4
- DC.W 5
- DC.W 0,90
- DC.W 7
- DC.L ST2E2_1
- DC.W 0,130
- DC.W 8,404H,0
- DC.W 0,2
- DC.W 8,0,0
- DC.W 0,2
- DC.W 8,404H,0
- DC.W 3,20H
- DC.W 0,2
- DC.W 8,0,0
- DC.W 0,30
- DC.W 1
- ST2H1: DC.W 117*3,60,-1
- ST2H2: DC.W 118*3,60,-1
- ST2E2: DC.W 119*3,40,-1
- ST2E2_1: DC.W 120*3,50,121*3,50,-1
- ST_SEQ3:
- DC.W 15,0FH*2
- DC.W 2,1
- DC.W 3,1
- DC.W 0,10
- DC.W 8,505H,505H
- DC.W 0,10
- DC.W 8,0,0
- DC.W 0,70
- DC.W 8,202H,0
- DC.W 0,1
- DC.W 3,21H
- DC.W 0,31
- DC.W 8,0,0
- DC.W 0,7
- DC.W 8,404H,0
- DC.W 0,2
- DC.W 8,0,0
- DC.W 0,2
- DC.W 8,404H,0
- DC.W 3,34H
- DC.W 0,2
- DC.W 8,0,0
- DC.W 0,28
- DC.W 6
- DC.L ST3H1,ST3H2
- DC.W 0,90
- DC.W 7
- DC.L ST3E3
- DC.W 14,40H*2
- DC.W 0,90
- DC.W 6
- DC.L ST3H1_1,ST3H2_1
- DC.W 0,90
- DC.W 1
- ST3H1: DC.W 123*3,60,-1
- ST3H2: DC.W 125*3,60,-1
- ST3H1_1: DC.W 124*3,60,-1
- ST3H2_1: DC.W 126*3,60,-1
- ST3E3: DC.W 122*3,60,-1
- ST_SEQ4:
- DC.W 15,127H*2
- DC.W 2,1DH
- DC.W 3,1DH
- DC.W 0,0
- DC.W 0,30
- DC.W 7
- DC.L ST4E4
- DC.W 4
- DC.W 0,90
- DC.W 6
- DC.L ST4H1,ST4H2
- DC.W 0,150
- DC.W 7
- DC.L ST4E4_1
- DC.W 0,20
- DC.W 5
- DC.W 0,40
- DC.W 8,505H,0
- DC.W 3,31H
- DC.W 0,2
- DC.W 8,0,0
- DC.W 0,30
- ; DC.W 15,144H*2
- DC.W 1
- ST4E4: DC.W 127*3,60,-1
- ST4E4_1: DC.W 132*3,60,-1
- ST4H1: DC.W 128*3,60,129*3,60,-1
- ST4H2: DC.W 130*3,60,131*3,60,-1
- ST_SEQ5:
- DC.W 15,180H*2
- DC.W 2,1DH
- DC.W 3,1DH
- DC.W 0,0
- DC.W 0,30
- DC.W 6
- DC.L ST5H1,ST5H2
- DC.W 0,60
- DC.W 4
- DC.W 0,80
- DC.W 7
- DC.L ST5E5
- DC.W 0,100
- DC.W 8,404H,0
- DC.W 0,2
- DC.W 8,0,0
- DC.W 0,2
- DC.W 8,404H,0
- DC.W 3,34H
- DC.W 0,2
- DC.W 8,0,0
- DC.W 0,30
- ; DC.W 15,182H*2
- DC.W 1
- ST5H1: DC.W 133*3,50,134*3,60,-1
- ST5H2: DC.W 135*3,50,136*3,60,-1
- ST5E5: DC.W 137*3,60,-1
- ST_SEQ6:
- DC.W 15,12H*2
- DC.W 2,1DH
- DC.W 3,1
- DC.W 0,0
- DC.W 0,30
- DC.W 7
- DC.L ST6E6
- DC.W 4
- DC.W 3,1DH
- DC.W 0,130
- DC.W 8,505H,909H
- DC.W 0,10
- DC.W 8,0,0
- DC.W 0,60
- DC.W 1
- ST6E6: DC.W 138*3,60,-1
- ST_SEQ7:
- DC.W 15,13H*2
- DC.W 2,1DH
- DC.W 3,1
- DC.W 0,0
- DC.W 0,30
- DC.W 7
- DC.L ST7E7
- DC.W 0,12
- DC.W 4
- DC.W 3,1AH
- DC.W 0,130
- DC.W 8,505H,0
- DC.W 3,21H
- DC.W 0,2
- DC.W 8,0,0
- DC.W 0,30
- DC.W 1
- ST7E7: DC.W 139*3,60,-1
- ST_SEQ8:
- DC.W 15,14H*2
- DC.W 2,1
- DC.W 3,1
- DC.W 0,0
- DC.W 0,30
- DC.W 6
- DC.L ST8H1,ST8H2
- DC.W 0,62
- DC.W 13
- DC.W 2,19H
- DC.W 3,19H
- DC.W 8,1000H,1000H
- DC.W 0,240
- DC.W 8,0,0
- DC.W 0,10
- DC.W 8,0,909H
- DC.W 2,31H
- DC.W 0,10
- DC.W 8,0,0
- DC.W 0,40
- DC.W 1
- ST8H1: DC.W 140*3,50,141*3,60,-1
- ST8H2: DC.W 142*3,50,143*3,60,-1
- ST_SEQE:
- DC.W 20
- DC.W 21
- DC.W 2,1
- DC.W 3,1
- DC.W 0,0
- DC.W 0,30
- DC.W 2,34H
- DC.W 0,34
- DC.W 21
- DC.W 2,23H
- DC.W 0,35
- DC.W 8,808H,0
- DC.W 0,45
- DC.W 21
- DC.W 2,24H
- DC.W 0,13
- DC.W 3,13H
- DC.W 0,23
- DC.W 8,404H,0
- DC.W 0,60
- DC.W 19
- DC.W 2,43H
- DC.W 0,30
- DC.W 17
- DC.W 14,5*2 E_DI
- DC.W 14,2*2
- DC.W 14,8*2
- DC.W 0,60
- DC.W 16
- DC.W 18
- INCLUDE WORK.INC
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