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- $$ GAME
- ?A5 $00108000 CH_TABLE $00026000
- $$ SYS
- INIT_SORT $00003F7C INIT_SOUND $000044BE SET_BGM $0000450E COLOR_SET $00000A00
- CHARA_SET $00002096 R_TYPE $00000E54 LWORK_INIT $000041A8 PWORK_INIT $000041C4
- SORT_SET $00003FB2 SOUND_SEND $000044E6 SIN_L $0000439A NOP_MESS_OUT $00004952
- ORDER_SET $00003FCA PWORK_SET $00004228 COS_L $00004396 ACTION_SET $00003F32
- FREE_LWORK $000041EA BIT_FLAG_CLEAR $00004452 ACTION $00001F14 RAND8 $00004346
- MUL32 $000043BE M_FIX_CLEAR $00004180 SET_SPHERO $0000451E
- GET_REL_POS $00003F5E SEC_TIME $000043E6 SEC_TIME_BCD $000043F6
- SYS_FIRST_INIT $0000401E ACT_COUNT_SET $00003F4A HIT_AREA_SET $00003EAE
- NEXT_ACTION $00003D7C SIN $00004364 PLAYABLE $00004410 FREE_PWORK $000041F2
- LPWORK_INIT $000041E0 COLOR_COMMAND $00000B42 MAIN_ACTION $00003D6E
- SYS_SECOND_INIT $0000411A COS $00004360 AFTER_FREE_WORK $0000420A
- RAND16 $0000432E SET_SOUND $00004532 SET_SOUND_DIRECT $00004538
- BYTE_FLAG_CLEAR $00004488 SOUND_CODE_TBL $00004552 OBJ_MAP_SET $000042C4
- $$ VECTOR
- $$ PHASE
- PHASE_ALL_INIT $0000558E PHASE_CTRL $0000561A HOME_IN_CHECK $0000552E
- ACTIVE_TRIGER $0000593C PLAYER_INIT_VS $0000554A PLAYER_START $00005400
- $$ EASY
- GEN_PCHILD $00005958 MONO_SET $00005B08 GEN_LCHILD $000059AC
- COLOR_COM_SET $000059D8 BASE_MONO_SET $00005A7E INIT_MONO_SET $000059FE
- $$ GAME_DSP
- DEMO_TITLE_SET $00005E26 GAME_START_CL $0000659C GAME_START_DISP $00006526
- STORY_CONTINUE $000062E8 INIT_VS_CONTINUE $00006028 WINNER_DISP $0000665A
- VS_CONTINUE $00006146 PM_HERO_DISP $00006748 DKO_DISP $00006650
- LM_HITAREA $00005C5C PM_HITAREA $00005E12 SCORE_DISP $00006416
- PM_FIGHT $00005E56 INIT_STORY_CONTINUE $000061F6 TIME_OVER_CL $0000663C
- TIME_OVER_DISP $00006646 INIT_GAME_OVER $00006390 GAME_OVER $000063F8
- NUMBER_MESS $00005E9E GAME_TIME_DISP $00006602 BCD_BIN $00005F5C
- $$ MAIN
- FIRST_WORK_INIT $00006BBE DEMO_END $00006A24 AFTER_MAIN $000067D6
- INT1 $00006A5C INT2 $00006B54 COIN_SOUND $000068A4 BEFOR_MAIN $000067C8
- USER $0000675E MAIN $00006790 SECOND_WORK_INIT $00006C1C LP_MAIN $00006CB2
- $$ PAUSE
- PAUSE $00006DD0
- $$ STORY
- STORY_GAME $00007622 LEVER_SET_GAME $00007678 DEMO_LEVER_SET $00007946
- STAGE_TIME_DEC $00007A44 DIST_SET $00007B7E GAME_OBJ_MAP $00008222
- INIT_STORY_GAME $000075C6 STAGE_ENEMY $00008386 LM_PAL_ACT $00008714
- $$ START
- INIT_START_DEMO $000088F6 START_DEMO $0000897C
- $$ BACK
- GL $00000050 BACK2_CENTOR $0000925E BACK2_INIT $00009DEA
- BEFOR_SCROLL $000096DE BACK2_SCROLL_SET $0000928E
- BACK2_SCROLL_WRITE $00009C34
- $$ SELECT
- INIT_VS_SELECT $0000A6E2 VS_SELECT $0000A8E8 STORY_SELECT $0000A426
- GAME_SELECT $0000A192 INIT_STORY_SELECT $0000A3EA INIT_GAME_SELECT $0000A104
- $$ DUMMY
- LM_AHO $0000AF78 PM_AHO $0000B328 LM_HAKO $0000AF8C PM_F_TREE $0000B3EC
- PM_HAKO $0000B38A BOMB_INIT $0000B494 B1_BUFFER_INIT $0000AF26
- BK_OBJECT_SET $0000B5F6 LM_KUBIFURI $0000B0FA PM_KUBIFURI $0000B38A
- PM_MAN $0000B3D2 BK_CHR_INIT $0000B56C BK_SET_LOOP $0000B60A
- LM_HAHEN $0000B09E PM_HAHEN $0000B358
- $$ DM_TBL
- B_HAKO_TBL $0000B74C BK_OBJ1_DATA $0000B7B2 KANBAN_DATA $0000B62C
- EPR_HAKO1 $0000B64C BK_OBJ2_DATA $0000B866
- $$ DEMO_CML
- LM_EASY $0000CCDC PM_EASY $0000CCE6 INIT_TITLE $0000BA46
- INIT_TITLE_ONLY $0000C598 INIT_TI_DEMO $0000C30A INIT_TI_DEMO_ONLY $0000C49C
- TITLE $0000BC60 DEMO_GAME $0000B968 DEMO_OBJ_MAP $0000BA2C
- INIT_DEMO_GAME $0000B954 TITLE_ONLY $0000C5E6 MASTER_CHECK $0000CCF8
- $$ RANK
- INIT_NAMING $0000CD0A RANKING_DISP $0000D0D0 NAMING $0000CDF4
- $$ CARD
- STORY_SAVE $0000D890 INIT_STORY_LOAD $0000D668 INIT_STORY_SAVE $0000D7B2
- STORY_LOAD $0000D74C
- $$ BONUS
- BONUS2_LEVEL_JUDGE $0000EAE6 INIT_BONUS1 $0000DA8E INIT_BONUS2 $0000E6B0
- INIT_BONUS_STG0 $0000DA50 BEER_NECK $0000ECA8 PM_BEER $0000EB86
- BONUS_STG $0000DA6C PM_ICE $0000E6AE ICE_MAKE $0000E6AC
- $$ BSEL
- INIT_BONUS3 $0000ED0C INIT_BONUS_STG $0000F6C0 PM_MATO $0000F5A4
- START_MAKE $0000ECEA AFTER_BONUS_0 $0000F0A6
- $$ MOVE
- INIT_OVER_DEMO $0000F9D0 ALL_COLOR_COM2 $0001004A END_IN $0000FDB2
- MOVING_DEMO $000100DC OVER_DEMO $0000FBBC INIT_MOVING_DEMO $0000FCDA
- $$ HOW
- INIT_HOW_TO_STORY $00010934 INIT_HOW_TO_VS $00010934 HOW_TO_STORY $00010984
- HOW_TO_VS $00010984
- $$ HIT
- HERO1_HIT_JUDGE $00010C4E HERO2_HIT_JUDGE $00010D50
- $$ ACT_SUB
- USER_HIT $00005000 USER_HIT2 $0000502C USER_HITD $00005016
- USER_HIT_OFF $0000503E SET_HIT_AREA $000050A2 SET_HIT_AREA_HERO $00005096
- REDUCTION_MOVE $00005054
- $$ GAME_SUB
- RANDOM_EFFECT $000051B4 RANDOM_EFFECT_ACT $000051B2 MESS_SET $00005182
- MESS_SET_INNER $00005188 DEAD_BAN $000051EA LWORK_DEAD $00005128
- FREE_OBJ_WORK $00005104 FREE_OBJ_WORK_SUB $00005108 FLAME_CLR $00005194
- FLAME_CLRD $000051A0 LANG_SET $000051A6 LANG_SET_INNER $000051AC
- FREE_HERO_PWORK $000050FA LANG_SOUND $000051DA FLAME_WRITE $0000518E
- FLAME_WRITED $0000519A GET_OBJ_BACK_ADRS $0000513C
- $$ MESSAGE
- MESS_SETP $0003AEC4 MESS_SET_INNERP $0003AEDE FLAME_CLRP $0003AE62
- FLAME_CLRPD $0003AE6A FLAME_WRITEP $0003AE00 FLAME_WRITEPD $0003AE08
- $$ LANG
- LANG_SETP $0003D792 LANG_SET_INNERP $0003D7AC
- $$ WORK
- $$
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