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- ;************************************************************************
- ;* *
- ;* enemy parameter data *
- ;* 1991/12/24~1992/ *
- ;* *
- ;************************************************************************
- SECT HK3,,C
- ;EM_Pn
- XREF PATERN1_STAND,PATERN2_STAND
- XREF PATERN1_DOWN,PATERN2_DOWN
- XREF PATERN1_VJUMP,PATERN2_VJUMP
- XREF PATERN1_FJUMP,PATERN2_FJUMP
- XREF PATERN1_BJUMP,PATERN2_BJUMP
- ;EM_SPn
- XREF SPECIAL1,SPECIAL2,SPECIAL3,SPECIAL4
- XREF SC_LIMIT,SP_CHOHATSU,FORCE_POWER,SP_FURA_FURA
- XREF SP_UP_DEFENCE,SP_DOWN_DEFENCE
- XREF PATERN1_SCLIM,PATERN2_SCLIM
- XREF SEACRET_ACTION
- XREF SPECIAL1H,SPECIAL2H,SPECIAL3H,SPECIAL4H
- XREF SCH_LIMIT,SPH_CHOHATSU,FORCE_POWERH,SPH_FURA_FURA
- XREF SPH_UP_DEFENCE,SPH_DOWN_DEFENCE
- XREF SEACRET_HACTION
- ;DEF_1P&2P
- XREF DEFENCE_1P,DEFENCE_2P
- XREF DEFENCE2_1P,DEFENCE2_2P
- ;EMn_TBL
- XREF E1_TBLNO,E2_TBLNO,E3_TBLNO,E4_TBLNO
- XREF E5_TBLNO,E6_TBLNO,E7_TBLNO,E8_TBLNO
- INCLUDE HFLAG.INC
- INCLUDE EM_MAC.INC
- INCLUDE EM_MAC2.INC
- ;************************************************************************
- XDEF ACTION_TABLE
- ACTION_TABLE:
- DC.L PATERN1_ADRS
- DC.L PATERN2_ADRS
- DC.L PATERN1_ADRS
- DC.L PATERN2_ADRS
- PATERN1_ADRS:
- DC.L PATERN1_STAND ;0
- DC.L PATERN1_DOWN ;1
- DC.L PATERN1_VJUMP ;2
- DC.L PATERN1_FJUMP ;3
- DC.L PATERN1_BJUMP ;4
- DC.L PATERN1_SCLIM ;5
- PATERN2_ADRS:
- DC.L PATERN2_STAND ;0
- DC.L PATERN2_DOWN ;1
- DC.L PATERN2_VJUMP ;2
- DC.L PATERN2_FJUMP ;3
- DC.L PATERN2_BJUMP ;4
- DC.L PATERN1_SCLIM ;5
- XDEF SPECIAL_TBL
- SPECIAL_TBL:
- ; DC.L NORMAL_SP
- ; DC.L SPECIAL_SP
- ;
- NORMAL_SP:
- DC.L SPECIAL1 ;0
- DC.L SPECIAL2 ;1
- DC.L SPECIAL3 ;2
- DC.L SPECIAL4 ;3
- DC.L SC_LIMIT ;4
- DC.L SP_CHOHATSU ;5
- DC.L FORCE_POWER ;6
- DC.L SP_FURA_FURA ;7
- DC.L SP_UP_DEFENCE ;8
- DC.L SP_DOWN_DEFENCE ;9
- DC.L SEACRET_HACTION ;10
- SPECIAL_SP:
- DC.L SPECIAL1H ;0
- DC.L SPECIAL2H ;1
- DC.L SPECIAL3H ;2
- DC.L SPECIAL4H ;3
- DC.L SC_LIMIT ;4
- DC.L SPH_CHOHATSU ;5
- DC.L FORCE_POWERH ;6
- DC.L SPH_FURA_FURA ;7
- DC.L SPH_UP_DEFENCE ;8
- DC.L SPH_DOWN_DEFENCE;9
- DC.L SEACRET_ACTION ;10
- XDEF DEFENCE_TBL
- DEFENCE_TBL:
- DC.L DEFENCE_1P,DEFENCE2_1P
- DC.L DEFENCE_2P,DEFENCE2_2P
- XDEF TBLNO_TBL
- TBLNO_TBL:
- DC.L E1_TBLNO :1P
- DC.L E1_TBLNO :2P
- DC.L E1_TBLNO :Todo
- DC.L E2_TBLNO :Jack
- DC.L E3_TBLNO :Lee
- DC.L E4_TBLNO :King
- DC.L E5_TBLNO :Mike
- DC.L E6_TBLNO :John
- DC.L E7_TBLNO :Big
- DC.L E8_TBLNO :Oyagi
- ;************************************************************************
- ; *for refarence from act_no
- ;************************************************************************
- XDEF STATE_DATA_TBL
- ;
- ; 0:standing 1:down
- ; 2:v_jump 3:front_jump,front_walk
- ; 4:back_jump,back_walk 5:front_walk
- ; 6:back_walk
- ; 7:up_punch(jub) 8:up_punch(strong,long)
- ; 9:up_punch(strong,short)10:body_blow
- ;
- ; 11:up_kick(jub) 12:up_kick(strong,long)
- ; 13:up_kick(strong,short)14:low_kick
- ;
- ; 15:crouch_punch 16:crouch_kick
- ; 17:jump_punch 18:jump_kick
- ;
- ; 21:built_upper
- ;
- ; 80:hado_ken
- ; 81:hiyaku_retsu_ken 82:super_hado_ken
- ; 83:super_action 84:screen_limit
- ; 85:chohatsu 86:force_power
- ; 87:fura_fura 88:up_defence
- ; 89:down_defence 8A:???
- ; from CTRL_NO.INC
- STATE_DATA_TBL:; 0: 1: 2: 3: 4: 5: 6: 7
- DC.B 00h,00h,05h,06h,00h,00h,01h,01h ;00h
- DC.B 8Ah,00h,02h,01h,00h,00h,00h,00h
- DC.B 00h,00h,00h,00h,00h,03h,04h,00h ;10h
- DC.B 00h,87h,86h,00h,88h,00h,00h,00h
- DC.B 07h,09h,07h,08h,0Ah,0Ah,13h,0Fh ;20h
- DC.B 11h,00h,00h,00h,00h,00h,00h,00h
- DC.B 0Bh,0Dh,0Bh,0Ch,0Eh,0Eh,00h,10h ;30h
- DC.B 12h,12h,12h,00h,00h,00h,00h,00h
- DC.B 81h,82h,83h,84h,00h,00h,00h,00h ;40h
- DC.B 00h,00h,00h,00h,00h,00h,00h,85h
- DC.B 00h,00h,05h,06h,00h,00h,01h,01h ;00h
- DC.B 8Ah,00h,02h,00h,00h,00h,00h,00h
- DC.B 00h,00h,00h,00h,89h,03h,04h,00h ;10h
- DC.B 00h,87h,86h,00h,88h,00h,00h,00h
- DC.B 07h,09h,07h,08h,0Ah,0Ah,13h,0Fh ;20h
- DC.B 11h,00h,00h,00h,00h,00h,00h,00h
- DC.B 0Bh,0Dh,0Bh,0Ch,0Eh,0Eh,00h,10h ;30h
- DC.B 12h,12h,12h,00h,00h,00h,00h,00h
- DC.B 81h,83h,84h,82h,00h,00h,00h,00h ;40h
- DC.B 00h,00h,00h,00h,00h,00h,00h,86h
- ;************************************************************************
- XDEF STA_CONVERT_TBL
- ;
- ; enemy mine_state convert_data
- ;
- STA_CONVERT_TBL:
- DC.W PATERN_1-STA_CONVERT_TBL ;enemy1
- DC.W PATERN_1-STA_CONVERT_TBL ;enemy2
- DC.W PATERN_1-STA_CONVERT_TBL ;enemy3
- DC.W PATERN_1-STA_CONVERT_TBL ;enemy4
- DC.W PATERN_2-STA_CONVERT_TBL ;enemy5
- DC.W PATERN_1-STA_CONVERT_TBL ;enemy6
- DC.W PATERN_3-STA_CONVERT_TBL ;enemy7
- DC.W PATERN_1-STA_CONVERT_TBL ;enemy8
- ;
- ; 0:standing etc. 1:v_jump
- ; 2:front_jump 3:back_jump
- ;
- PATERN_1:
- DC.B 0,0,2,3,4,0,0,0 ;00h
- ;
- ; 0:standing etc. 1:down
- ; 2:v_jump 3:front_jump
- ; 4:back_jump
- ;
- PATERN_2:
- DC.B 0,1,2,3,4,0,0,0
- ;
- ; 0:standing etc. 1:front_walk
- ; 2:back_walk
- ;
- PATERN_3:
- DC.B 0,0,0,0,0,1,2,0
- ;
- ;************************************************************************
- XDEF SETTING_TIMER
- ;
- ;
- ;
- SETTING_TIMER:; 1:2: 3: 4: 5: 6: 7: 8: 9:10:< DUMMY > ;level
- DC.B 0,0,72,64,56,64,56,48,48,40,0,0,0,0,0,0 ;01
- DC.B 0,0,64,56,48,56,48,40,40,32,0,0,0,0,0,0 ;02
- DC.B 0,0,56,48,40,48,40,32,32,24,0,0,0,0,0,0 ;03
- DC.B 0,0,48,40,16,40,32,24,24,16,0,0,0,0,0,0 ;04
- ; DC.B 0,0,48,40,32,40,32,24,24,16,0,0,0,0,0,0 ;04
- DC.B 0,0,40,32,24,32,24,16,16,08,0,0,0,0,0,0 ;05
- DC.B 0,0,64,56,48,56,48,40,40,32,0,0,0,0,0,0 ;06
- DC.B 0,0,64,56,48,56,48,40,40,32,0,0,0,0,0,0 ;07
- DC.B 0,0,16,08,00,00,00,00,00,00,0,0,0,0,0,0 ;08
- ;************************************************************************
- XDEF AF_WAIT_TBL
- AF_WAIT_TBL:
- DC.W EM1_AF_WAIT-AF_WAIT_TBL
- DC.W EM2_AF_WAIT-AF_WAIT_TBL
- DC.W EM3_AF_WAIT-AF_WAIT_TBL
- DC.W EM4_AF_WAIT-AF_WAIT_TBL
- DC.W EM5_AF_WAIT-AF_WAIT_TBL
- DC.W EM6_AF_WAIT-AF_WAIT_TBL
- DC.W EM7_AF_WAIT-AF_WAIT_TBL
- DC.W EM8_AF_WAIT-AF_WAIT_TBL
- ;
- PL1_AF_WAIT:
- ;
- ; *** Ryo Sakazaki defence wait ****
- ;
- PL2_AF_WAIT:
- ;
- ; *** Robert Garushia defence wait ****
- ;
- EM1_AF_WAIT:
- ;
- ; *** Toudo Ryuhaku defence wait ****
- ;
- EM2_AF_WAIT:
- ;
- ; *** Jack Ternar defence wait ****
- ;
- EM3_AF_WAIT:
- ;
- ; *** Ree Pailon defence wait ****
- ;
- DC.B 99 ;standing ;0
- DC.B 99 ;down ;1
- DC.B 08 ;v_jump ;2
- DC.B 08 ;front_jump ;3
- DC.B 08 ;back_jump ;4
- DC.B 99 ;defence ;5
- DC.B 99 ;down_defence ;6
- DC.B 20 ;ËÀÞØ ½ÄÚ°Ä ;7
- DC.B 40 ;Ð·Þ ½ÄÚ°Ä ;8
- DC.B 40 ;Ð·Þ Ì¯¸ ;9
- DC.B 40 ;ÎÞÃÞ¨ÌÞÛ° ;A
- DC.B 40 ;ËÀÞØ¥Öº¹ÞØ ;B
- DC.B 50 ;³¼Û¥Ïܼ¹ÞØ ;C
- DC.B 60 ;ÄËÞ¥Ïܼ¹ÞØ ;D
- DC.B 70 ;Û°·¯¸ ;E
- DC.B 70 ;¶¶ÞÐ ¾²¹Ý½Þ· ;F
- DC.B 70 ;¶¶ÞÐ¥±¼ÊÞײ ;10
- DC.B 120 ;ÄËÞ¹ÞÀÞÝ ¾²¹Ý ;11
- DC.B 120 ;ÄËÞ¥Öº¹ÞØ ;12
- DC.B 0
- EM4_AF_WAIT:
- ;
- ; *** King defence wait ****
- ;
- EM5_AF_WAIT:
- ;
- ; *** Mike Robinson defence wait ****
- ;
- EM6_AF_WAIT:
- ;
- ; *** John Crue defence wait ****
- ;
- DC.B 99 ;standing ;0
- DC.B 99 ;down ;1
- DC.B 08 ;v_jump ;2
- DC.B 08 ;front_jump ;3
- DC.B 08 ;back_jump ;4
- DC.B 99 ;defence ;5
- DC.B 99 ;down_defence ;6
- DC.B 120 ;ËÀÞØ ½ÄÚ°Ä ;7
- DC.B 120 ;Ð·Þ ½ÄÚ°Ä ;8
- DC.B 120 ;Ð·Þ Ì¯¸ ;9
- DC.B 120 ;ÎÞÃÞ¨ÌÞÛ° ;A
- DC.B 120 ;ËÀÞØ¥Öº¹ÞØ ;B
- DC.B 90 ;³¼Û¥Ïܼ¹ÞØ ;C
- DC.B 90 ;ÄËÞ¥Ïܼ¹ÞØ ;D
- DC.B 12 ;Û°·¯¸ ;E
- DC.B 12 ;¶¶ÞÐ ¾²¹Ý½Þ· ;F
- DC.B 12 ;¶¶ÞÐ¥±¼ÊÞײ ;10
- DC.B 120 ;ÄËÞ¹ÞÀÞÝ ¾²¹Ý ;11
- DC.B 120 ;ÄËÞ¥Öº¹ÞØ ;12
- DC.B 0
- EM7_AF_WAIT:
- ;
- ; *** Big defence wait ****
- ;
- EM8_AF_WAIT:
- ;
- ; *** Oyagi defence wait ****
- ;
- DC.B 99 ;standing ;0
- DC.B 99 ;down ;1
- DC.B 08 ;v_jump ;2
- DC.B 08 ;front_jump ;3
- DC.B 08 ;back_jump ;4
- DC.B 99 ;defence ;5
- DC.B 99 ;down_defence ;6
- DC.B 120 ;ËÀÞØ ½ÄÚ°Ä ;7
- DC.B 120 ;Ð·Þ ½ÄÚ°Ä ;8
- DC.B 120 ;Ð·Þ Ì¯¸ ;9
- DC.B 120 ;ÎÞÃÞ¨ÌÞÛ° ;A
- DC.B 120 ;ËÀÞØ¥Öº¹ÞØ ;B
- DC.B 90 ;³¼Û¥Ïܼ¹ÞØ ;C
- DC.B 90 ;ÄËÞ¥Ïܼ¹ÞØ ;D
- DC.B 40 ;Û°·¯¸ ;E
- DC.B 12 ;¶¶ÞÐ ¾²¹Ý½Þ· ;F
- DC.B 12 ;¶¶ÞÐ¥±¼ÊÞײ ;10
- DC.B 120 ;ÄËÞ¹ÞÀÞÝ ¾²¹Ý ;11
- DC.B 120 ;ÄËÞ¥Öº¹ÞØ ;12
- DC.B 0
- ;************************************************************************
- XDEF SRCH_INIT_TBL
- ;
- ; distnace_mode select suru kakuritsu
- ;
- SRCH_INIT_TBL:
- ; 0;1;2;3;4;5;6;7;8;9;A;B;C;D;E;F
- PLY1_DIS:
- DC.B 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
- DC.B 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
- DC.B 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
- DC.B 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
- PLY2_DIS:
- DC.B 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
- DC.B 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
- DC.B 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
- DC.B 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
- ENE1_DIS:
- DC.B 0,0,0,0,0,1,1,1,1,1,2,2,2,2,2,2
- DC.B 0,0,0,0,1,1,1,1,1,1,1,1,2,2,2,2
- DC.B 0,0,0,0,0,0,1,1,1,1,1,1,2,2,2,2
- DC.B 0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2
- ENE2_DIS:
- DC.B 0,0,0,0,0,0,1,1,1,1,1,2,2,2,2,2
- DC.B 0,0,0,0,1,1,1,1,1,1,2,2,2,2,2,2
- DC.B 0,0,0,0,0,0,1,1,1,1,1,2,2,2,2,2
- DC.B 0,0,0,0,0,1,1,1,1,1,2,2,2,2,2,2
- ENE3_DIS:
- DC.B 0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2
- DC.B 0,0,0,0,0,0,1,1,1,1,1,2,2,2,2,2
- DC.B 0,0,0,0,0,0,1,1,1,1,1,1,2,2,2,2
- DC.B 0,0,0,0,0,1,1,1,1,1,2,2,2,2,2,2
- ENE4_DIS:
- DC.B 0,0,0,0,0,1,1,1,1,1,1,1,2,2,2,2
- DC.B 0,0,0,0,0,1,1,1,1,1,1,1,1,2,2,2
- DC.B 0,0,0,0,0,0,0,1,1,1,1,1,2,2,2,2
- DC.B 0,0,0,0,0,0,1,1,1,1,1,1,2,2,2,2
- ENE5_DIS:
- DC.B 0,0,0,0,0,0,0,0,1,1,1,1,1,1,2,2
- DC.B 0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2
- DC.B 0,0,0,0,0,1,1,1,1,1,1,1,2,2,2,2
- DC.B 0,0,0,0,1,1,1,1,1,1,2,2,2,2,2,2
- ENE6_DIS:
- DC.B 0,0,0,0,0,0,0,0,1,1,1,1,1,2,2,2
- DC.B 0,0,0,0,0,0,0,1,1,1,1,1,1,2,2,2
- DC.B 0,0,0,0,0,1,1,1,1,1,1,1,2,2,2,2
- DC.B 0,0,0,0,1,1,1,1,2,2,2,2,2,2,2,2
- ENE7_DIS:
- DC.B 0,0,0,0,1,1,1,1,1,1,2,2,2,2,2,2
- DC.B 0,0,0,0,1,1,1,1,1,1,1,1,2,2,2,2
- DC.B 0,0,0,0,1,1,1,1,2,2,2,2,2,2,2,2
- DC.B 0,0,1,1,2,2,2,2,2,2,2,2,2,2,2,2
- ENE8_DIS:
- DC.B 0,0,0,0,1,0,1,0,1,0,1,0,1,1,2,2
- DC.B 0,0,0,1,1,1,1,1,1,1,1,2,2,2,2,2
- DC.B 0,0,0,0,1,1,1,1,1,1,2,2,2,2,2,2
- DC.B 0,0,0,0,1,1,1,1,1,1,2,2,2,2,2,2
- ;************************************************************************
- XDEF REST_TIME_TBL
- ;
- ;
- ;
- REST_TIME_TBL:
- ; 0: 1: 2: 3:
- PLAYER1_TIME:
- DC.B 15,00,00,00 ;change_data(time)
- PLAYER2_TIME:
- DC.B 15,00,00,00 ;change_data(time)
- ENEMY1_TIME:
- DC.B 15,00,00,00 ;change_data(time)
- ENEMY2_TIME:
- DC.B 15,00,00,00 ;change_data(time)
- ENEMY3_TIME:
- DC.B 15,00,00,00 ;change_data(time)
- ENEMY4_TIME:
- DC.B 15,00,00,00 ;change_data(time)
- ENEMY5_TIME:
- DC.B 15,00,00,00 ;change_data(time)
- ENEMY6_TIME:
- DC.B 15,00,00,00 ;change_data(time)
- ENEMY7_TIME:
- DC.B 15,00,00,00 ;change_data(time)
- ENEMY8_TIME:
- DC.B 15,00,00,00 ;change_data(time)
- ;************************************************************************
- XDEF LIFE_TBL
- ;
- LIFE_TBL:
- ; 0: 1: 2: 3:
- PLAYER1_LIFE:
- DC.B 75,50,25,00 ;chnage_data(life)
- PLAYER2_LIFE:
- DC.B 75,50,25,00 ;chnage_data(life)
- ENEMY1_LIFE:
- DC.B 75,50,25,00 ;chnage_data(life)
- ENEMY2_LIFE:
- DC.B 75,50,25,00 ;chnage_data(life)
- ENEMY3_LIFE:
- DC.B 75,50,25,00 ;chnage_data(life)
- ENEMY4_LIFE:
- DC.B 75,50,25,00 ;chnage_data(life)
- ENEMY5_LIFE:
- DC.B 75,50,25,00 ;chnage_data(life)
- ENEMY6_LIFE:
- DC.B 75,50,25,00 ;chnage_data(life)
- ENEMY7_LIFE:
- DC.B 75,50,25,00 ;chnage_data(life)
- ENEMY8_LIFE:
- DC.B 75,50,25,00 ;chnage_data(life)
- ;************************************************************************
- XDEF FORCE_TBL
- ;
- ;
- ;
- FORCE_TBL:
- ; 0: 1: 2: 3:
- PLAYER1_FORCE:
- DC.B 75,50,25,00 ;chnage_data(force)
- PLAYER2_FORCE:
- DC.B 75,50,25,00 ;chnage_data(force)
- ENEMY1_FORCE:
- DC.B 75,50,25,00 ;chnage_data(force)
- ENEMY2_FORCE:
- DC.B 75,50,25,00 ;chnage_data(force)
- ENEMY3_FORCE:
- DC.B 75,50,25,00 ;chnage_data(force)
- ENEMY4_FORCE:
- DC.B 75,50,25,00 ;chnage_data(force)
- ENEMY5_FORCE:
- DC.B 75,50,25,00 ;chnage_data(force)
- ENEMY6_FORCE:
- DC.B 75,50,25,00 ;chnage_data(force)
- ENEMY7_FORCE:
- DC.B 75,50,25,00 ;chnage_data(force)
- ENEMY8_FORCE:
- DC.B 75,50,25,00 ;chnage_data(force)
- ;************************************************************************
- XDEF SELECT_DISTANCE
- SELECT_DISTANCE:
- EM1_SEL_DIS:
- DC.W 194,138,16,0 ;normal_seq
- EM2_SEL_DIS:
- DC.W 140,90,16,0 ;normal_seq
- EM3_SEL_DIS:
- DC.W 124,46,16,0 ;normal_seq
- EM4_SEL_DIS:
- DC.W 121,58,24,0 ;normal_seq
- EM5_SEL_DIS:
- DC.W 248,104,24,0 ;normal_seq
- EM6_SEL_DIS:
- DC.W 160,142,2,0 ;normal_seq
- EM7_SEL_DIS:
- DC.W 288,192,10,0 ;normal_seq
- EM8_SEL_DIS:
- DC.W 234,146,18,0 ;normal_seq
- ;************************************************************************
- XDEF NML_SEQ_TBL
- ;
- ;
- ;
- NML_SEQ_TBL:
- ; change_data : 0=>(a)
- ; : 1=>(b)
- ; : 2=>(c)
- ; : 3=>(d)
- ; based by life (0,1,2,3)
- ; offset by force(0,4,8,12)
- ;
- EM1_LEVEL1:; 0: 1: 2: 3: 4: 5: 6: 7: 8: 9:10:11:12:13:14:15
- ; DC.B 00,00,00,01,00,00,00,01,00,00,00,01,00,00,00,01
- DC.B 00,00,00,01,00,00,00,01,00,00,00,00,00,00,00,00
- EM2_LEVEL1:
- DC.B 00,01,01,00,01,01,00,01,01,01,00,00,00,00,00,00
- EM3_LEVEL1:
- DC.B 00,01,01,00,01,01,00,01,01,01,00,00,00,00,00,00
- EM4_LEVEL1:
- DC.B 00,00,00,00,00,00,00,00,00,01,01,01,01,01,01,01
- EM5_LEVEL1:
- DC.B 01,01,01,01,00,01,01,01,01,01,01,01,00,00,00,01
- EM6_LEVEL1:
- DC.B 00,00,00,00,00,01,01,00,01,01,01,01,01,01,01,00
- EM7_LEVEL1:
- DC.B 00,00,01,01,00,00,01,01,00,00,00,01,01,01,01,01
- EM8_LEVEL1:
- DC.B 00,00,00,01,00,00,01,01,01,00,01,01,01,01,01,01
- ;************************************************************************
- XDEF SP_SEQ_TBL
- ;
- ;
- ;
- SP_SEQ_TBL:
- ; change_data : 0=>(a)
- ; : 1=>(b)
- ; : 2=>(c)
- ; : 3=>(d)
- ; based by life (0,1,2,3)
- ; offset by force(0,4,8,12)
- ;
- EM1_LEVEL2:; 0: 1: 2: 3: 4: 5: 6: 7: 8: 9:10:11:12:13:14:15
- ; DC.B 00,00,00,01,00,00,00,01,00,00,00,01,00,00,00,01
- DC.B 00,00,00,01,00,00,00,01,00,00,00,00,00,00,00,00
- EM2_LEVEL2:
- DC.B 00,00,01,01,00,01,00,01,00,01,00,00,01,00,01,00
- EM3_LEVEL2:
- DC.B 00,00,01,01,00,00,01,01,00,01,01,01,01,01,00,00
- EM4_LEVEL2:
- DC.B 00,00,00,00,00,00,00,00,00,00,01,01,01,01,01,00
- EM5_LEVEL2:
- DC.B 00,01,00,01,00,01,00,01,00,00,01,01,00,00,01,01
- EM6_LEVEL2:
- DC.B 00,00,00,00,00,01,01,00,01,01,01,01,01,01,01,00
- EM7_LEVEL2:
- DC.B 00,00,01,01,00,00,01,01,00,00,00,01,01,01,01,01
- EM8_LEVEL2:
- DC.B 00,00,01,01,00,00,01,01,00,00,01,01,01,01,01,01
- ;************************************************************************
- XDEF DIS_SEQ_TBL
- ;
- ;
- ;
- DIS_SEQ_TBL:
- ; change_data : 0=>(a)
- ; : 1=>(b)
- ; : 2=>(c)
- ; : 3=>(d)
- ; based by life (0,1,2,3)
- ; offset by force(0,4,8,12)
- ;
- EM1_LEVEL3:; 0: 1: 2: 3: 4: 5: 6: 7: 8: 9:10:11:12:13:14:15
- DC.B 01,00,01,01,00,00,01,01,01,02,02,00,01,02,03,01
- EM2_LEVEL3:
- DC.B 00,02,02,03,01,01,01,03,00,02,02,01,01,00,02,03
- EM3_LEVEL3:
- DC.B 00,01,02,03,02,00,03,03,01,02,01,02,00,01,00,01
- EM4_LEVEL3:
- DC.B 00,00,01,03,00,01,02,03,01,02,02,03,02,03,03,03
- EM5_LEVEL3:
- DC.B 00,00,03,03,00,02,03,00,01,02,02,00,01,01,01,00
- EM6_LEVEL3:
- DC.B 00,00,01,03,00,01,02,03,01,02,02,02,01,03,03,03
- EM7_LEVEL3:
- DC.B 00,00,02,03,00,01,01,01,01,01,02,03,02,02,01,03
- EM8_LEVEL3:
- DC.B 00,00,00,01,00,00,01,01,01,01,01,02,02,02,02,02
- ;************************************************************************
- XDEF DEF_SEQ_TBL
- ;
- ;
- ;
- DEF_SEQ_TBL:
- ; change_data : 0=>(a)
- ; : 1=>(b)
- ; based by life (0,1,2,3)
- ; offset by force(0,4,8,12)
- ;
- EM1_LEVEL4:; 0: 1: 2: 3: 4: 5: 6: 7: 8: 9:10:11:12:13:14:15
- ; DC.B 00,00,00,01,00,00,00,01,00,00,00,01,00,00,00,01
- DC.B 00,00,00,01,00,00,00,01,00,00,00,00,00,00,00,00
- EM2_LEVEL4:
- DC.B 00,00,00,01,00,00,01,00,00,00,00,01,00,00,01,01
- EM3_LEVEL4:
- DC.B 00,00,00,01,00,00,01,00,00,00,00,01,00,00,01,01
- EM4_LEVEL4:
- DC.B 00,00,00,00,00,00,00,00,01,01,01,01,01,01,01,00
- EM5_LEVEL4:
- DC.B 00,01,01,01,00,01,01,01,00,00,01,01,00,00,00,01
- EM6_LEVEL4:
- DC.B 00,00,00,00,00,01,01,00,01,01,01,01,01,01,01,00
- EM7_LEVEL4:
- DC.B 00,00,01,01,00,00,01,01,00,01,01,01,01,01,01,01
- EM8_LEVEL4:
- DC.B 00,00,01,01,00,00,01,01,01,01,01,01,01,01,01,01
- ;************************************************************************
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