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- #
- # Makefile for Training.lib
- #
- # Environment variable Requirements:
- #
- # INCLUDE=foo // can be set to anything, must be set
- # PATH= // must have proper nmake on path
- # FEDROOT=<path> // MUST point to base of fed src enlistment
- #
- # nmake args:
- #
- # Clean // will delete all files in destination dir
- # Full // will Clean, then build all derived files
- # Shell // opens os-specific cmd/command shell (helps to debug build)
- # RETAIL= // builds a retail build (default is DEBUG)
- # // no argument is used for debug builds
- #
- #
- # All derived files (temp files, .res, output of midl, *.obj, *.exe/.dll...
- # are placed directly into the appropriate tree under $(FEDROOT)\Objs.
- # The $(FEDROOT)\Objs tree is created on demand.
- # Since no derived files are placed in the source tree, multiple builds
- # can be run SIMULTANEOUSLY.
- SRCROOT=Training
- MAINTARGROOT=Training
- MAINTARGEXT=lib
- INCLUDELOCAL=$(FEDSRC)\Training;$(FEDSRC)\Effect;$(FEDSRC)\Engine;$(FEDSRC)\ZLib;$(FEDSRC)\_Utility;$(FEDSRC)\Igc;$(FEDSRC)\inc;$(FEDSRC)\clintlib;$(FEDSRC)\SoundEngine;$(FEDSRC)\wintrek;$(FEDSRC)\offline;$(FEDSRC)\lobby
- PCHROOT=pch
- PCHINC=$(FEDSRC)\Training\*.h $(FEDSRC)\igc\*.h $(FEDSRC)\wintrek\*.h $(FEDSRC)\SoundEngine\*.h
- !include "..\makefile.inc"
- OBJS= $(DESTDIR)\AbstractTarget.obj \
- $(DESTDIR)\TypeIDTarget.obj \
- $(DESTDIR)\CurrentTarget.obj \
- $(DESTDIR)\PlayerShipTarget.obj \
- $(DESTDIR)\Condition.obj \
- $(DESTDIR)\ConditionList.obj \
- $(DESTDIR)\TrueCondition.obj \
- $(DESTDIR)\AndCondition.obj \
- $(DESTDIR)\OrCondition.obj \
- $(DESTDIR)\PeriodicCondition.obj \
- $(DESTDIR)\NTimesCondition.obj \
- $(DESTDIR)\TurnShipAboutCondition.obj \
- $(DESTDIR)\CommandAcknowledgedCondition.obj \
- $(DESTDIR)\ObjectMovingTowardsCondition.obj \
- $(DESTDIR)\ObjectWithinRadiusCondition.obj \
- $(DESTDIR)\ObjectPointingAtCondition.obj \
- $(DESTDIR)\SuspendedSoundFinishedCondition.obj \
- $(DESTDIR)\SuspendedPlaySoundAction.obj \
- $(DESTDIR)\SoundFinishedCondition.obj \
- $(DESTDIR)\GetRadarLODCondition.obj \
- $(DESTDIR)\GetControlActiveCondition.obj \
- $(DESTDIR)\GetStateBitsCondition.obj \
- $(DESTDIR)\GetShipIsStoppedCondition.obj \
- $(DESTDIR)\GetShipIsDamagedCondition.obj \
- $(DESTDIR)\GetShipHasAmmoCondition.obj \
- $(DESTDIR)\GetShipHasCargoCondition.obj \
- $(DESTDIR)\GetAutopilotCondition.obj \
- $(DESTDIR)\GetTargetCondition.obj \
- $(DESTDIR)\GetSectorCondition.obj \
- $(DESTDIR)\GetViewSectorCondition.obj \
- $(DESTDIR)\GetCommandCondition.obj \
- $(DESTDIR)\GetProbeCountCondition.obj \
- $(DESTDIR)\GetKeyCondition.obj \
- $(DESTDIR)\GetChatCondition.obj \
- $(DESTDIR)\ProxyCondition.obj \
- $(DESTDIR)\Predicate.obj \
- $(DESTDIR)\Action.obj \
- $(DESTDIR)\ActionList.obj \
- $(DESTDIR)\NoAction.obj \
- $(DESTDIR)\OneTimeAction.obj \
- $(DESTDIR)\ProxyAction.obj \
- $(DESTDIR)\SetDisplayModeAction.obj \
- $(DESTDIR)\SetHUDOverlayAction.obj \
- $(DESTDIR)\EndMissionAction.obj \
- $(DESTDIR)\ResetAction.obj \
- $(DESTDIR)\ResetShipAction.obj \
- $(DESTDIR)\ConditionalAction.obj \
- $(DESTDIR)\MessageAction.obj \
- $(DESTDIR)\PlaySoundAction.obj \
- $(DESTDIR)\SetCommandAction.obj \
- $(DESTDIR)\SetSignatureAction.obj \
- $(DESTDIR)\SetRadarLODAction.obj \
- $(DESTDIR)\SetAutopilotAction.obj \
- $(DESTDIR)\SetControlConstraintsAction.obj \
- $(DESTDIR)\SetControlsAction.obj \
- $(DESTDIR)\ShowPaneAction.obj \
- $(DESTDIR)\ShowEyeballAction.obj \
- $(DESTDIR)\ReleaseConsumerAction.obj \
- $(DESTDIR)\CreateObjectAction.obj \
- $(DESTDIR)\CreateProbeAction.obj \
- $(DESTDIR)\CreateDroneAction.obj \
- $(DESTDIR)\CreateWaypointAction.obj \
- $(DESTDIR)\TurnToAction.obj \
- $(DESTDIR)\ToggleWeaponAction.obj \
- $(DESTDIR)\SwapWeaponAction.obj \
- $(DESTDIR)\DoDamageAction.obj \
- $(DESTDIR)\RepairRearmAction.obj \
- $(DESTDIR)\ShipSeesObjectCondition.obj \
- $(DESTDIR)\GetPickedCondition.obj \
- $(DESTDIR)\Goal.obj \
- $(DESTDIR)\GoalList.obj \
- $(DESTDIR)\Training.obj \
- $(DESTDIR)\TrainingMission.obj \
- $(DESTDIR)\Mission2.obj \
- $(DESTDIR)\Mission3.obj \
- $(DESTDIR)\Mission4.obj \
- $(DESTDIR)\Mission5.obj \
- $(DESTDIR)\Mission6.obj
- LIBARGS= $(NOLOGO) /out:$(MAINTARGFULLPATH)
- #
- # Dependecies start here
- #
- $(MAINTARGFULLPATH): $(DESTDIR) $(OBJS)
- lib $(LIBARGS) $(OBJS) $(DESTDIR)\pch.obj
- $(DESTDIR)\Condition.obj: $(PCHFILE)
- $(DESTDIR)\ConditionList.obj: $(PCHFILE)
- $(DESTDIR)\TrueCondition.obj: $(PCHFILE)
- $(DESTDIR)\AndCondition.obj: $(PCHFILE)
- $(DESTDIR)\OrCondition.obj: $(PCHFILE)
- $(DESTDIR)\PeriodicCondition.obj: $(PCHFILE)
- $(DESTDIR)\NTimesCondition.obj: $(PCHFILE)
- $(DESTDIR)\TurnShipAboutCondition.obj: $(PCHFILE)
- $(DESTDIR)\CommandAcknowledgedCondition.obj: $(PCHFILE)
- $(DESTDIR)\ObjectMovingTowardsCondition.obj: $(PCHFILE)
- $(DESTDIR)\ObjectWithinRadiusCondition.obj: $(PCHFILE)
- $(DESTDIR)\ObjectPointingAtCondition.obj: $(PCHFILE)
- $(DESTDIR)\SuspendedSoundFinishedCondition.obj: $(PCHFILE)
- $(DESTDIR)\SuspendedPlaySoundAction.obj: $(PCHFILE)
- $(DESTDIR)\SoundFinishedCondition.obj: $(PCHFILE)
- $(DESTDIR)\GetRadarLODCondition.obj: $(PCHFILE)
- $(DESTDIR)\GetControlActiveCondition.obj: $(PCHFILE)
- $(DESTDIR)\GetStateBitsCondition.obj: $(PCHFILE)
- $(DESTDIR)\GetShipIsStoppedCondition.obj: $(PCHFILE)
- $(DESTDIR)\GetShipIsDamagedCondition.obj: $(PCHFILE)
- $(DESTDIR)\GetShipHasAmmoCondition.obj: $(PCHFILE)
- $(DESTDIR)\GetShipHasCargoCondition.obj: $(PCHFILE)
- $(DESTDIR)\GetAutopilotCondition.obj: $(PCHFILE)
- $(DESTDIR)\GetTargetCondition.obj: $(PCHFILE)
- $(DESTDIR)\GetSectorCondition.obj: $(PCHFILE)
- $(DESTDIR)\GetViewSectorCondition.obj: $(PCHFILE)
- $(DESTDIR)\GetCommandCondition.obj: $(PCHFILE)
- $(DESTDIR)\GetProbeCountCondition.obj: $(PCHFILE)
- $(DESTDIR)\GetKeyCondition.obj: $(PCHFILE)
- $(DESTDIR)\GetChatCondition.obj: $(PCHFILE)
- $(DESTDIR)\ProxyCondition.obj: $(PCHFILE)
- $(DESTDIR)\Predicate.obj: $(PCHFILE)
- $(DESTDIR)\Action.obj: $(PCHFILE)
- $(DESTDIR)\ActionList.obj: $(PCHFILE)
- $(DESTDIR)\NoAction.obj: $(PCHFILE)
- $(DESTDIR)\OneTimeAction.obj: $(PCHFILE)
- $(DESTDIR)\ProxyAction.obj: $(PCHFILE)
- $(DESTDIR)\SetDisplayModeAction.obj: $(PCHFILE)
- $(DESTDIR)\SetHUDOverlayAction.obj: $(PCHFILE)
- $(DESTDIR)\EndMissionAction.obj: $(PCHFILE)
- $(DESTDIR)\ResetAction.obj: $(PCHFILE)
- $(DESTDIR)\ResetShipAction.obj: $(PCHFILE)
- $(DESTDIR)\ConditionalAction.obj: $(PCHFILE)
- $(DESTDIR)\MessageAction.obj: $(PCHFILE)
- $(DESTDIR)\PlaySoundAction.obj: $(PCHFILE)
- $(DESTDIR)\SetCommandAction.obj: $(PCHFILE)
- $(DESTDIR)\SetSignatureAction.obj: $(PCHFILE)
- $(DESTDIR)\SetRadarLODAction.obj: $(PCHFILE)
- $(DESTDIR)\SetAutopilotAction.obj: $(PCHFILE)
- $(DESTDIR)\SetControlConstraintsAction.obj: $(PCHFILE)
- $(DESTDIR)\SetControlsAction.obj: $(PCHFILE)
- $(DESTDIR)\ShowPaneAction.obj: $(PCHFILE)
- $(DESTDIR)\ShowEyeballAction.obj: $(PCHFILE)
- $(DESTDIR)\ReleaseConsumerAction.obj: $(PCHFILE)
- $(DESTDIR)\CreateObjectAction.obj: $(PCHFILE)
- $(DESTDIR)\CreateProbeAction.obj: $(PCHFILE)
- $(DESTDIR)\CreateDroneAction.obj: $(PCHFILE)
- $(DESTDIR)\CreateWaypointAction.obj: $(PCHFILE)
- $(DESTDIR)\TurnToAction.obj: $(PCHFILE)
- $(DESTDIR)\ToggleWeaponAction.obj: $(PCHFILE)
- $(DESTDIR)\SwapWeaponAction.obj: $(PCHFILE)
- $(DESTDIR)\DoDamageAction.obj: $(PCHFILE)
- $(DESTDIR)\RepairRearmAction.obj: $(PCHFILE)
- $(DESTDIR)\ShipSeesObjectCondition.obj: $(PCHFILE)
- $(DESTDIR)\GetPickedCondition.obj: $(PCHFILE)
- $(DESTDIR)\Goal.obj: $(PCHFILE)
- $(DESTDIR)\GoalList.obj: $(PCHFILE)
- $(DESTDIR)\Training.obj: $(PCHFILE)
- $(DESTDIR)\TrainingMission.obj: $(PCHFILE)
- $(DESTDIR)\AbstractTarget.obj: $(PCHFILE)
- $(DESTDIR)\TypeIDTarget.obj: $(PCHFILE)
- $(DESTDIR)\CurrentTarget.obj: $(PCHFILE)
- $(DESTDIR)\PlayerShipTarget.obj: $(PCHFILE)
- $(DESTDIR)\Mission2.obj: $(PCHFILE)
- $(DESTDIR)\Mission3.obj: $(PCHFILE)
- $(DESTDIR)\Mission4.obj: $(PCHFILE)
- $(DESTDIR)\Mission5.obj: $(PCHFILE)
- $(DESTDIR)\Mission6.obj: $(PCHFILE)
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