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- /*-------------------------------------------------------------------------
- * \src\Lobby\MessagesLS.h
- *
- * Interface between Lobby and AllSrv
- *
- * Owner:
- *
- * Copyright 1986-2000 Microsoft Corporation, All Rights Reserved
- *-----------------------------------------------------------------------*/
- #ifndef _MESSAGES_LS_H_
- #define _MESSAGES_LS_H_
- #include "MessageCore.h"
- #define LOBBYVER_LS 4 // If you change this file, increment this
- /*
- *************************************************
- MESSAGES START HERE
- Messages range for this file is 201 - 250
- *************************************************
- Message prefixes:
- L_ lobby to server
- S_ server to lobby
- LS_ both ways
- */
- // when AllSrv announces to lobby that it's there. This does not necessarily
- // mean that the server will have games created on it, since the Lobby has a list of creatable servers.
- DEFINE_FEDMSG(S, LOGON_LOBBY, 201)
- short verLobby;
- END_FEDMSG
- DEFINE_FEDMSG(S, LOGOFF_LOBBY, 202)
- END_FEDMSG
- DEFINE_FEDMSG(L, CREATE_MISSION_REQ, 203)
- FM_VAR_ITEM(NameCreator);
- DWORD dwCookie; // server will return this when mission is created so we know which is which
- // this is only guaranteed to be unique among currently running missions
- // Really a CFLServer*
- // The lobby expects a lobbymissioninfo in response to this.
- END_FEDMSG
- DEFINE_FEDMSG(S, NEW_MISSION, 204) // tells the lobby that we created a mission without being told to.
- // We need to get this cookie translated into a lobby cookie--see below
- DWORD dwIGCMissionID; // Aka old cookie
- END_FEDMSG
- DEFINE_FEDMSG(L, NEW_MISSION_ACK, 205) // Sent for missions created by servers that were not player-created.
- // E.g., object model-created. no one will be able to join until the server gets this
- DWORD dwIGCMissionID; // this is what was passed up in FM_S_NEW_MISSION
- DWORD dwCookie; // pointer to a lobby mission
- // The lobby expects a lobbymissioninfo in response to this.
- END_FEDMSG
- DEFINE_FEDMSG(S, HEARTBEAT, 206)
- END_FEDMSG
-
- DEFINE_FEDMSG(L, QUIT, 207) // the lobby is going away, so the server shold do likewise after finishing the current game
- END_FEDMSG
- DEFINE_FEDMSG(L, TOKEN, 208) // what token to use to authorize against
- FM_VAR_ITEM(Token);
- END_FEDMSG
- DEFINE_FEDMSG(S, PLAYER_JOINED, 209) // a new player has joined - tell the lobby.
- FM_VAR_ITEM(szCharacterName);
- FM_VAR_ITEM(szCDKey); // Scrambled using CharacterName
- DWORD dwMissionCookie;
- END_FEDMSG
- DEFINE_FEDMSG(S, PLAYER_QUIT, 210) // a player quit the game
- FM_VAR_ITEM(szCharacterName);
- DWORD dwMissionCookie;
- END_FEDMSG
- enum RemovePlayerReason
- {
- RPR_duplicateName,
- RPR_duplicateCDKey
- };
- DEFINE_FEDMSG(L, REMOVE_PLAYER, 211) // this player is joining another game - boot the old copy
- FM_VAR_ITEM(szCharacterName);
- FM_VAR_ITEM(szMessageParam);
- DWORD dwMissionCookie;
- RemovePlayerReason reason;
- END_FEDMSG
- DEFINE_FEDMSG(S, PAUSE, 212) // server's intent to pause/unpause
- bool fPause;
- END_FEDMSG
- DEFINE_FEDMSG(L, LOGON_SERVER_NACK, 213) // tells game server that they can't join the lobby.
- FM_VAR_ITEM(Reason);
- END_FEDMSG
- #endif // _MESSAGES_LS_H_
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