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- # Microsoft Developer Studio Project File - Name="edit" - Package Owner=<4>
- # Microsoft Developer Studio Generated Build File, Format Version 5.00
- # ** DO NOT EDIT **
- # TARGTYPE "Win32 (x86) Application" 0x0101
- CFG=edit - Win32 Debug
- !MESSAGE This is not a valid makefile. To build this project using NMAKE,
- !MESSAGE use the Export Makefile command and run
- !MESSAGE
- !MESSAGE NMAKE /f "edit.mak".
- !MESSAGE
- !MESSAGE You can specify a configuration when running NMAKE
- !MESSAGE by defining the macro CFG on the command line. For example:
- !MESSAGE
- !MESSAGE NMAKE /f "edit.mak" CFG="edit - Win32 Debug"
- !MESSAGE
- !MESSAGE Possible choices for configuration are:
- !MESSAGE
- !MESSAGE "edit - Win32 Release" (based on "Win32 (x86) Application")
- !MESSAGE "edit - Win32 Debug" (based on "Win32 (x86) Application")
- !MESSAGE
- # Begin Project
- # PROP Scc_ProjName ""
- # PROP Scc_LocalPath ""
- CPP=cl.exe
- MTL=midl.exe
- RSC=rc.exe
- !IF "$(CFG)" == "edit - Win32 Release"
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- # PROP Output_Dir "..\bin\release"
- # PROP Intermediate_Dir "Release"
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- # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
- # ADD CPP /nologo /MD /W3 /WX /Zi /O1 /X /I "..\effect" /I "..\zlib" /I "..\engine" /I "..\..\extern\dx\inc" /I "..\..\extern\vc\inc" /I "..\..\extern\vc\inc\sys" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX"pch.h" /FD /c
- # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
- # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
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- # ADD RSC /l 0x409 /d "NDEBUG"
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- # ADD LINK32 winmm.lib ddraw.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /debug /machine:I386
- !ELSEIF "$(CFG)" == "edit - Win32 Debug"
- # PROP BASE Use_MFC 0
- # PROP BASE Use_Debug_Libraries 1
- # PROP BASE Output_Dir "Debug"
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- # PROP BASE Target_Dir ""
- # PROP Use_MFC 0
- # PROP Use_Debug_Libraries 1
- # PROP Output_Dir "..\bin\debug"
- # PROP Intermediate_Dir "Debug"
- # PROP Ignore_Export_Lib 0
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- # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
- # ADD CPP /nologo /MDd /W3 /WX /GR /Zi /Od /X /I "..\effect.h" /I "..\zlib" /I "..\engine" /I "..\effect" /I "..\..\extern\dx\inc" /I "..\..\extern\vc\inc" /I "..\..\extern\vc\inc\sys" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX"pch.h" /FD /c
- # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
- # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
- # ADD BASE RSC /l 0x409 /d "_DEBUG"
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- # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
- # ADD LINK32 winmm.lib ddraw.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /incremental:no /debug /machine:I386 /pdbtype:sept
- !ENDIF
- # Begin Target
- # Name "edit - Win32 Release"
- # Name "edit - Win32 Debug"
- # Begin Source File
- SOURCE=.\editapp.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\pch.cpp
- # ADD CPP /Yc"pch.h"
- # End Source File
- # Begin Source File
- SOURCE=.\undo.cpp
- # End Source File
- # End Target
- # End Project
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