propsound.h 1.3 KB

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  1. #if !defined(AFX_PROPSOUND_H__80E15D62_F1B2_40BE_8ADE_B60D23FC8A1A__INCLUDED_)
  2. #define AFX_PROPSOUND_H__80E15D62_F1B2_40BE_8ADE_B60D23FC8A1A__INCLUDED_
  3. #if _MSC_VER > 1000
  4. #pragma once
  5. #endif // _MSC_VER > 1000
  6. // PropSound.h : header file
  7. //
  8. /////////////////////////////////////////////////////////////////////////////
  9. // CPropSound dialog
  10. class CPropSound : public CPropertyPage
  11. {
  12. DECLARE_DYNCREATE(CPropSound)
  13. // Construction
  14. public:
  15. CPropSound();
  16. ~CPropSound();
  17. // Dialog Data
  18. //{{AFX_DATA(CPropSound)
  19. enum { IDD = IDD_SOUND };
  20. BOOL m_bHardwareSound;
  21. BOOL m_bMusic;
  22. int m_nMusicGain;
  23. int m_nSoundFXGain;
  24. int m_nVoiceOverGain;
  25. int m_nSoundQuality;
  26. //}}AFX_DATA
  27. // Overrides
  28. // ClassWizard generate virtual function overrides
  29. //{{AFX_VIRTUAL(CPropSound)
  30. public:
  31. virtual void OnOK();
  32. protected:
  33. virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
  34. //}}AFX_VIRTUAL
  35. // Implementation
  36. protected:
  37. // Generated message map functions
  38. //{{AFX_MSG(CPropSound)
  39. virtual BOOL OnInitDialog();
  40. //}}AFX_MSG
  41. DECLARE_MESSAGE_MAP()
  42. };
  43. //{{AFX_INSERT_LOCATION}}
  44. // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
  45. #endif // !defined(AFX_PROPSOUND_H__80E15D62_F1B2_40BE_8ADE_B60D23FC8A1A__INCLUDED_)