_Art.dsp 8.3 KB

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  1. # Microsoft Developer Studio Project File - Name="_Art" - Package Owner=<4>
  2. # Microsoft Developer Studio Generated Build File, Format Version 6.00
  3. # ** DO NOT EDIT **
  4. # TARGTYPE "Win32 (x86) External Target" 0x0106
  5. CFG=_Art - Win32 Debug
  6. !MESSAGE This is not a valid makefile. To build this project using NMAKE,
  7. !MESSAGE use the Export Makefile command and run
  8. !MESSAGE
  9. !MESSAGE NMAKE /f "_Art.mak".
  10. !MESSAGE
  11. !MESSAGE You can specify a configuration when running NMAKE
  12. !MESSAGE by defining the macro CFG on the command line. For example:
  13. !MESSAGE
  14. !MESSAGE NMAKE /f "_Art.mak" CFG="_Art - Win32 Debug"
  15. !MESSAGE
  16. !MESSAGE Possible choices for configuration are:
  17. !MESSAGE
  18. !MESSAGE "_Art - Win32 Debug" (based on "Win32 (x86) External Target")
  19. !MESSAGE "_Art - Win32 Retail" (based on "Win32 (x86) External Target")
  20. !MESSAGE "_Art - Win32 Test" (based on "Win32 (x86) External Target")
  21. !MESSAGE "_Art - Win32 BCheckerD" (based on "Win32 (x86) External Target")
  22. !MESSAGE "_Art - Win32 BChecker" (based on "Win32 (x86) External Target")
  23. !MESSAGE "_Art - Win32 ICapD" (based on "Win32 (x86) External Target")
  24. !MESSAGE "_Art - Win32 ICap" (based on "Win32 (x86) External Target")
  25. !MESSAGE "_Art - Win32 TrueTimeD" (based on "Win32 (x86) External Target")
  26. !MESSAGE "_Art - Win32 TrueTime" (based on "Win32 (x86) External Target")
  27. !MESSAGE
  28. # Begin Project
  29. # PROP AllowPerConfigDependencies 0
  30. # PROP Scc_ProjName ""
  31. # PROP Scc_LocalPath ""
  32. !IF "$(CFG)" == "_Art - Win32 Debug"
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  191. !ENDIF
  192. # Begin Target
  193. # Name "_Art - Win32 Debug"
  194. # Name "_Art - Win32 Retail"
  195. # Name "_Art - Win32 Test"
  196. # Name "_Art - Win32 BCheckerD"
  197. # Name "_Art - Win32 BChecker"
  198. # Name "_Art - Win32 ICapD"
  199. # Name "_Art - Win32 ICap"
  200. # Name "_Art - Win32 TrueTimeD"
  201. # Name "_Art - Win32 TrueTime"
  202. !IF "$(CFG)" == "_Art - Win32 Debug"
  203. !ELSEIF "$(CFG)" == "_Art - Win32 Retail"
  204. !ELSEIF "$(CFG)" == "_Art - Win32 Test"
  205. !ELSEIF "$(CFG)" == "_Art - Win32 BCheckerD"
  206. !ELSEIF "$(CFG)" == "_Art - Win32 BChecker"
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  208. !ELSEIF "$(CFG)" == "_Art - Win32 ICap"
  209. !ELSEIF "$(CFG)" == "_Art - Win32 TrueTimeD"
  210. !ELSEIF "$(CFG)" == "_Art - Win32 TrueTime"
  211. !ENDIF
  212. # Begin Source File
  213. SOURCE=.\Artwork\256\bitmap.txt
  214. # End Source File
  215. # Begin Source File
  216. SOURCE=.\Artwork\256\convert.bat
  217. # End Source File
  218. # Begin Source File
  219. SOURCE=.\Artwork\256\copymdl.txt
  220. # End Source File
  221. # Begin Source File
  222. SOURCE=.\Artwork\256\eula.rtf
  223. # End Source File
  224. # Begin Source File
  225. SOURCE=.\Artwork\256\help.htm
  226. # End Source File
  227. # Begin Source File
  228. SOURCE=.\Artwork\256\makefile
  229. # End Source File
  230. # Begin Source File
  231. SOURCE=.\Artwork\256\makegeo.mak
  232. # End Source File
  233. # Begin Source File
  234. SOURCE=.\Artwork\256\mdlheader.mak
  235. # End Source File
  236. # Begin Source File
  237. SOURCE=.\Artwork\256\motddefault.txt
  238. # End Source File
  239. # Begin Source File
  240. SOURCE=.\Artwork\256\weaponsoundtimings.txt
  241. # End Source File
  242. # End Target
  243. # End Project