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- #ifndef _IndicatorImage_h_
- #define _IndicatorImage_h_
- //////////////////////////////////////////////////////////////////////////////
- //
- // Indicator Images
- //
- //////////////////////////////////////////////////////////////////////////////
- TRef<Image> CreateIndicatorImage(Modeler* pmodeler, Viewport* pviewport, Number* ptime);
- //////////////////////////////////////////////////////////////////////////////
- //
- // Training Overlay
- //
- //////////////////////////////////////////////////////////////////////////////
- enum TrainingOverlay
- {
- NoTrainingOverlay,
- SpeedTrainingOverlay,
- MotionIndicatorTrainingOverlay,
- ReticuleTrainingOverlay,
- ThrottleTrainingOverlay,
- FuelTrainingOverlay,
- EnergyTrainingOverlay,
- AmmoTrainingOverlay,
- HullTrainingOverlay,
- ShieldTrainingOverlay,
- ChatTrainingOverlay,
- SectorTrainingOverlay,
- InventoryTrainingOverlay,
- TargetTrainingOverlay,
- CommandTrainingOverlay,
- EyeballTrainingOverlay,
- KillBonusTrainingOverlay
- };
- void SetTrainingOverlay (TrainingOverlay overlay);
- inline
- void ClearTrainingOverlay (void) {SetTrainingOverlay (NoTrainingOverlay);}
- #endif
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