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- #ifndef __GamePageWin_h__
- #define __GamePageWin_h__
- #if _MSC_VER > 1000
- #pragma once
- #endif // _MSC_VER > 1000
- /////////////////////////////////////////////////////////////////////////////
- // GamePageWin.h : header file
- //
- /////////////////////////////////////////////////////////////////////////////
- // Forward Declaration
- class CGameParamsSheet;
- /////////////////////////////////////////////////////////////////////////////
- // CGamePageWin dialog
- class CGamePageWin : public CPropertyPage
- {
- // Declarations
- public:
- DECLARE_DYNAMIC(CGamePageWin)
- DECLARE_MESSAGE_MAP()
- // Construction
- public:
- CGamePageWin();
- // Dialog Data
- //{{AFX_DATA(CGamePageWin)
- enum { IDD = IDD_WINNING_CONDITIONS };
- //}}AFX_DATA
- // Attributes
- public:
- // Overrides
- public:
- // ClassWizard generate virtual function overrides
- //{{AFX_VIRTUAL(CGamePageWin)
- public:
- virtual void OnOK();
- virtual BOOL OnSetActive();
- protected:
- virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
- //}}AFX_VIRTUAL
- // Implementation
- protected:
- // Message Handlers
- protected:
- // Generated message map functions
- //{{AFX_MSG(CGamePageWin)
- virtual BOOL OnInitDialog();
- //}}AFX_MSG
- // Data Members
- protected:
- };
- /////////////////////////////////////////////////////////////////////////////
- //{{AFX_INSERT_LOCATION}}
- // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
- /////////////////////////////////////////////////////////////////////////////
- #endif // !__GamePageWin_h__
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