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- class CAdditionalAGCParamData // this is extra game parameter data that the object needs but MissionParams do not provide
- {
- public:
- CAdditionalAGCParamData()
- {
- Reset();
- }
- TechTreeBitMask m_ttbmAltered[c_cSidesMax]; // which bits have changed
- TechTreeBitMask m_ttbmNewSetting[c_cSidesMax]; // the new bits
- char m_szTeamName[c_cSidesMax][c_cbName];
- void Reset()
- {
- ZeroMemory(m_szTeamName, sizeof(m_szTeamName));
- for (int i = 0; i < c_cSidesMax; ++i)
- {
- m_ttbmAltered[i].ClearAll();
- m_ttbmNewSetting[i].ClearAll();
- }
- }
- };
- class CGameParamData : public MissionParams, public CAdditionalAGCParamData
- {
- public:
- void Reset()
- {
- CAdditionalAGCParamData::Reset();
- MissionParams::Reset();
- }
- };
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