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- //
- // sound IDs
- //
- DEFSOUND(newShip)
- DEFSOUND(newEnemy)
- DEFSOUND(myShieldHit)
- DEFSOUND(myHullHit)
- DEFSOUND(otherShieldHit)
- DEFSOUND(otherHullHit)
- DEFSOUND(rockHit)
- DEFSOUND(error)
- DEFSOUND(jump)
- DEFSOUND(personalJump)
- DEFSOUND(explodeStation)
- DEFSOUND(explodeShip)
- DEFSOUND(smallExplosion)
- DEFSOUND(mediumExplosion)
- DEFSOUND(largeExplosion)
- DEFSOUND(pickUpPart)
- DEFSOUND(pickUpDevelopment)
- DEFSOUND(pickUpPowerup)
- DEFSOUND(pickUpCash)
- DEFSOUND(rescuePlayer)
- DEFSOUND(outOfFuel)
- DEFSOUND(mount)
- DEFSOUND(mounted)
- DEFSOUND(unmount)
- DEFSOUND(startReload)
- DEFSOUND(drop)
- DEFSOUND(invest)
- DEFSOUND(payday)
- DEFSOUND(vectorLock)
- DEFSOUND(newChatMsg)
- DEFSOUND(newChatMsgFromCommander)
- DEFSOUND(newOfflineChatMsg)
- DEFSOUND(newCommandMsg)
- DEFSOUND(newPersonalMsg)
- DEFSOUND(newCriticalMsg)
- DEFSOUND(newNonCriticalMsg)
- DEFSOUND(acceptCommand)
- DEFSOUND(composeChatMsg)
- DEFSOUND(sendChatMsg)
- DEFSOUND(collision)
- DEFSOUND(turretLimit)
- DEFSOUND(newTarget)
- DEFSOUND(deployChaff)
- DEFSOUND(deployMine)
- DEFSOUND(deployProbe)
- DEFSOUND(ammoLow)
- DEFSOUND(fuelLow)
- DEFSOUND(energyLow)
- DEFSOUND(hullLow)
- DEFSOUND(groupWeapons)
- DEFSOUND(ungroupWeapons)
- DEFSOUND(positiveButtonClick)
- DEFSOUND(negativeButtonClick)
- DEFSOUND(docked)
- DEFSOUND(changeLoadout)
- DEFSOUND(panel)
- DEFSOUND(mouseclick)
- DEFSOUND(mouseover)
- DEFSOUND(paneSlide)
- DEFSOUND(chatKey)
- DEFSOUND(countdownStarting)
- DEFSOUND(countdown10min)
- DEFSOUND(countdown5min)
- DEFSOUND(countdown1min)
- DEFSOUND(countdown30)
- DEFSOUND(countdown15)
- DEFSOUND(countdown10)
- DEFSOUND(countdown9)
- DEFSOUND(countdown8)
- DEFSOUND(countdown7)
- DEFSOUND(countdown6)
- DEFSOUND(countdown5)
- DEFSOUND(countdown4)
- DEFSOUND(countdown3)
- DEFSOUND(countdown2)
- DEFSOUND(countdown1)
- DEFSOUND(undock)
- DEFSOUND(outOfBoundsLoop)
- DEFSOUND(ripcordOnLoop)
- DEFSOUND(salNoRipcord)
- DEFSOUND(salRipcordDestroyed)
- DEFSOUND(salShipCantRipcord)
- DEFSOUND(salRipcordAborted)
- DEFSOUND(ripcord10)
- DEFSOUND(ripcord9)
- DEFSOUND(ripcord8)
- DEFSOUND(ripcord7)
- DEFSOUND(ripcord6)
- DEFSOUND(ripcord5)
- DEFSOUND(ripcord4)
- DEFSOUND(ripcord3)
- DEFSOUND(ripcord2)
- DEFSOUND(ripcord1)
- DEFSOUND(flightMusic1A)
- DEFSOUND(flightMusic1B)
- DEFSOUND(flightMusic1C)
- DEFSOUND(flightMusic2A)
- DEFSOUND(flightMusic2B)
- DEFSOUND(flightMusic2C)
- DEFSOUND(flightMusic3A)
- DEFSOUND(flightMusic3B)
- DEFSOUND(flightMusic3C)
- DEFSOUND(gameScreenMusic)
- DEFSOUND(deathMusic)
- DEFSOUND(gameOverWonMusic)
- DEFSOUND(gameOverLostMusic)
- DEFSOUND(missileLock)
- DEFSOUND(missileTone)
- DEFSOUND(mining)
- DEFSOUND(build)
- DEFSOUND(asteroid)
- DEFSOUND(aleph)
- // VOS sounds
- // General
- DEFSOUND(voAwsome) // Awesome
- DEFSOUND(voBye) // Bye
- DEFSOUND(voDang) // Dang
- DEFSOUND(voDoah) // Doah
- DEFSOUND(voHi) // Hi
- DEFSOUND(voNiceWork) // Nice work
- DEFSOUND(voNooo) // Nooooooo
- DEFSOUND(voOhYeah) // Oh yeah
- DEFSOUND(voPhew) // Phewwww
- DEFSOUND(voRipcording) // Ripcording
- DEFSOUND(voSweet) // Sweet
- DEFSOUND(voWatchFire) // Watch your fire
- DEFSOUND(voYeeHa) // Yeee haa
- // Commands
- DEFSOUND(voDefendBase) // All pilots defend our base
- DEFSOUND(voAttackTarget) // Attack target
- DEFSOUND(voAttack) // Attack!!
- DEFSOUND(voCoverMe) // Cover me
- DEFSOUND(voDefend) // Defend
- DEFSOUND(voDonateCredits) // Donate me your Credits
- DEFSOUND(voEscortBuilder) // Escort Builder
- DEFSOUND(voEscortMiner) // Escort Miner
- DEFSOUND(voFindAlephs) // Find Alephs
- DEFSOUND(voFindCarbonacous) // Find Carbonacous
- DEFSOUND(voFindEnemy) // Find Enemy
- DEFSOUND(voFindHelium) // Find Helium
- DEFSOUND(voFindLava) // Find Lava
- DEFSOUND(voFindIron) // Find Nickle Iron
- DEFSOUND(voFindProbes) // Find Probes
- DEFSOUND(voFollow) // Follow
- DEFSOUND(voFormOnMyWing) // Form on my wing
- DEFSOUND(voFormate) // Formate
- DEFSOUND(voGetOffMe) // Get them off me
- DEFSOUND(voGoGoGo) // Go.. Go.. Go..
- DEFSOUND(voHeadBack) // Head back to base
- DEFSOUND(voHoldUp) // Hold up
- DEFSOUND(voMeetAtJump) // Meet you at the Jump point
- DEFSOUND(voRegroup) // Regroup
- DEFSOUND(voRetreat) // Retreat
- DEFSOUND(voStayOnTarget) // Stay on target
- DEFSOUND(voWaitForSignal) // Wait for signal
- // Situation awareness
- DEFSOUND(voAlephMined) // Aleph is mined
- DEFSOUND(voBaseCaptured) // Base Captured
- DEFSOUND(voBomberWaiting) // Bomber waiting for Turret gunners
- DEFSOUND(voCapShipWaiting) // Cap ship waiting for Turret gunners
- DEFSOUND(voEnemyHasFlag) // Enemy has a flag
- DEFSOUND(voFoundAleph) // Found Aleph
- DEFSOUND(voFoundCarbonacous) // Found Carbonacous
- DEFSOUND(voFoundEnemyShips) // Found Enemy ships
- DEFSOUND(voFoundEnemyBase) // Found Enemy base
- DEFSOUND(voFoundHelium) // Found Helium
- DEFSOUND(voFoundLava) // Found Lave
- DEFSOUND(voFoundIron) // Found Nickle Iron
- DEFSOUND(voEnemyTrans) // Inbound Enemy transport
- DEFSOUND(voEnemyCap) // Inbound Enemy Capitol ships
- DEFSOUND(voEnemyFighters) // Inbound Enemy fighters
- DEFSOUND(voIsOurBaseClear) // Is our base clear?
- DEFSOUND(voMinersAreDead) // Our miners are dead
- DEFSOUND(voShieldsAreDown) // Their shields are down
- DEFSOUND(voPursuingElectronics) // They are pursuing Electronics
- DEFSOUND(voPursuingEnergy) // They are pursuing Energy
- DEFSOUND(voPursuingOrdinance) // They are pursuing Ordnance
- DEFSOUND(voHaveShipyard) // They have a Shipyard
- DEFSOUND(voHaveCaps) // They have Capitols
- DEFSOUND(voTraitor) // We have a traitor in our midst
- // Response
- DEFSOUND(voAcknowledged) // Acknowledged
- DEFSOUND(voAffirmative) // Affirmative
- DEFSOUND(voComplete) // Complete
- DEFSOUND(voCool) // Cool
- DEFSOUND(voFiesty) // Fiesty!
- DEFSOUND(voImBusy) // I' m Busy
- DEFSOUND(voImOnIt) // Im on it
- DEFSOUND(voInbound) // Inbound
- DEFSOUND(voNegative) // Negative
- DEFSOUND(voObjectiveComplete) // Objective complete
- DEFSOUND(voOnMyWay) // On my way
- DEFSOUND(voYoureMad) // You're mad
- // Taunts
- DEFSOUND(voPayloadDelivered) // Payload delivered (he he)
- DEFSOUND(voAlmostHadYou) // Almost had you
- DEFSOUND(voComeBackAndFight) // come back and fight
- DEFSOUND(voDeathBecomesYou) // Death becomes you
- DEFSOUND(voShootingFish) // Easier than shooting fish in a barrel.
- DEFSOUND(voHowdThatFeel) // How did that feel?
- DEFSOUND(voLikeLambs) // Like lambs to the slaughter
- DEFSOUND(voOutOfAmmo) // out of ammo…hmmm interesting
- DEFSOUND(voRipcordLastResort) // Ripcord.. Last resort for the desperate…
- DEFSOUND(voThanks) // Thanks
- DEFSOUND(voYes) // Yes!!!!!
- DEFSOUND(voYouDiedWithDignity) // You died with dignity
- DEFSOUND(voYouHaveNoHonor) // You have no Honor
- DEFSOUND(voYoullBeSorry) // You’ll be sorry you did that
- DEFSOUND(voYouAreGoodBut) // You're good but not that good
- // Need
- DEFSOUND(voGimmeSomething) // Gimme something to shoot at
- DEFSOUND(voTakingItToThem) // Taking it to them…
- DEFSOUND(voNeedFuel) // I need fuel
- DEFSOUND(voNeedHelp) // I need help
- DEFSOUND(voNeedRepairs) // I need repairs
- DEFSOUND(voNeedAmmo) // I need ammo
- DEFSOUND(voNeedRescue) // I need rescue
- DEFSOUND(voCantHoldEm) // I can’t hold em
- DEFSOUND(voHaveAnArtifact) // I have an Artifact
- DEFSOUND(voNeedBomber) // Need Bomber Support
- DEFSOUND(voNeedCruiser) // Need Cruiser Support
- DEFSOUND(voNeedFighter) // Need Fighter support
- DEFSOUND(voNeedScout) // Need Scout support
- DEFSOUND(voStationNeedsRepairs) // Our Station needs repairs
- DEFSOUND(voTargetNeeded) // Target Needed
- DEFSOUND(voNeedPickup) // I need a pick up… Help…
- DEFSOUND(voTransportOutbound) // Transport outbound -- need escort
- //New 12/14/99
- DEFSOUND(voShoot) // SHoot
- DEFSOUND(voDonateInvestor) //Donate your money to the investor!
- DEFSOUND(voNeedTurret) // I need turret gunners NOW!
- DEFSOUND(voJoiningTurret)//I'll be on your turret in a few seconds.
- DEFSOUND(voOops) // Oops, wrong voice chat
- DEFSOUND(voAttackBase)
- DEFSOUND(voNeedBase)
- DEFSOUND(voAttackConstructor)
- DEFSOUND(voDefendConstructor)
- DEFSOUND(voNeedConstructor)
- DEFSOUND(voAttackDefender)
- DEFSOUND(voDefendDefender)
- DEFSOUND(voNeedDefender)
- DEFSOUND(voNeedBetterFighters)
- DEFSOUND(voAttackFighter)
- DEFSOUND(voDefendFighter)
- DEFSOUND(voAttackInterceptor)
- DEFSOUND(voDefendInterceptor)
- DEFSOUND(voNeedInterceptor)
- DEFSOUND(voNeedObjective)
- DEFSOUND(voAttackCapital)
- DEFSOUND(voDefendCapital)
- DEFSOUND(voNeedCapital)
- DEFSOUND(voAttackMiner)
- DEFSOUND(voDefendMiner)
- DEFSOUND(voNeedMiner)
- DEFSOUND(voAttackBomber)
- DEFSOUND(voDefendBomber)
- DEFSOUND(voAttackRipcord)
- DEFSOUND(voDefendRipcord)
- DEFSOUND(voNeedRipcord)
- DEFSOUND(voAttackStealth)
- DEFSOUND(voDefendStealth)
- DEFSOUND(voNeedStealth)
- DEFSOUND(voAttackTransport)
- DEFSOUND(voDefendTransport)
- DEFSOUND(voNeedTransport)
- DEFSOUND(voAttackScout)
- DEFSOUND(voDefendScout)
- DEFSOUND(voAttackTower)
- DEFSOUND(voDefendTower)
- DEFSOUND(voNeedTower)
- DEFSOUND(voNeedBetterWep)
- DEFSOUND(voNeedMoney)
- DEFSOUND(voScoutAleph) // We need a scout to find alephs
- DEFSOUND(voFoundEnemyConstruct) // Found enemy constructor. Request assistance
- DEFSOUND(voConstructorLaunching)// Constructor launching now.
- DEFSOUND(voMinersHammered) // Defend our miners. Theyare getting hammered.
- DEFSOUND(voFindFreakinBase) //Find their freakin' base
- DEFSOUND(voMinerHunt) // Go miner hunting
- DEFSOUND(voStayTogether) // Stay together
- DEFSOUND(voRipcordHome) // Ripcord home
- DEFSOUND(voLayLow) // Lay low and go for constructors
- DEFSOUND(voFoundEnemyMiner) // Found enemy miners. Request assistance
- DEFSOUND(voBaseUnderAttack) // Our base is under attack. Request assistance
- DEFSOUND(voDeployProbes)
- DEFSOUND(voDeployMines)
- DEFSOUND(voRepairStation) //Repair the station.
- DEFSOUND(voFindMiner) // Find their miners
- DEFSOUND(voFindSilicon) // Find silicon asteroid
- DEFSOUND(voFindUranium) // Find uranium asteroid.
- DEFSOUND(voNoMoney) // I don't have enough money
- DEFSOUND(voSurelyJoking) //Surely you're joking.
- DEFSOUND(voAintNoThin) // Ain't no thin'
- DEFSOUND(voHellYeah)
- DEFSOUND(voYoureCrazy)
- DEFSOUND(voThatHurt) // Oooh...looked like that hurt
- DEFSOUND(voSlapInvestor) //Someone slap the investor
- DEFSOUND(voOoohSorry) // Oooh...sorry about that one.
- DEFSOUND(voWantAPiece) // You want a piece of me?
- DEFSOUND(voShootCommander) // Someone shoot the comander
- DEFSOUND(voSteadyTiger) // Steady Tiger
- DEFSOUND(voRealLife) // Aaaargh...real life wants me.
- DEFSOUND(voMakeMe) // Make me commander
- DEFSOUND(voISPDrop) // Sorry folks, got dropped by my ISP
- DEFSOUND(voEveryoneReady) //Everyone ready.
- DEFSOUND(voSavingUp) // What are you saving up for?
- DEFSOUND(voStartTheGame) // Start the game already
- DEFSOUND(voHoldYourHorses) // Hold Your Horses
- DEFSOUND(voCoupleMinutes) // It'll be a couple more minutes
- DEFSOUND(voJustASec) // Just a sec.. waiting for a couple more people.
- DEFSOUND(voNiceWeather) // So, nice weather..how's the kids? Erm...LET's PLAY THIS THING!
- DEFSOUND(voWhoCommander) // Who wants to be commander?
- DEFSOUND(voChangeTheMap) // Change the map.
- DEFSOUND(voImClueless) // I'm new, and I'm clueless
- DEFSOUND(voItsLate) // It's late.. gotta go. G'night.
- DEFSOUND(voPitstop) // Gotta take a pit stop...hold up.
- DEFSOUND(voRematch) // Great Game. How about a rematch?
- DEFSOUND(voChangedSettings) //Settings have changed.
- DEFSOUND(voGoToTeamOnly) //Go to team-only comms.
- DEFSOUND(voShallWeBegin) // Shall we begin?
- DEFSOUND(voCheckWing) // Check your wing assignment
- DEFSOUND(voArgh) // arrrrrrggggghghhhhhhhh!!
- DEFSOUND(voGunnerReady)
- DEFSOUND(voYowie) // yoooooowwwwwwiiiiieee!!!!
- DEFSOUND(voInboundBomb) // Inbound Enemy Bomber
- DEFSOUND(voKingUniverse) // I'm the KING OF THE UNIVERSE
- DEFSOUND(voTurretsAttack) // turrets attack my target
- // New 1/12/00
- DEFSOUND(voGotcha) // I gotcha. Hold still.
- DEFSOUND(voNeedFighterSupport) // Need fighter support.
- DEFSOUND(voThanksLift) // Thanks for the lift!
- // Miners
- DEFSOUND(droneReport4Duty) // Miner Reporting for duty
- //DEFSOUND(droneYeah) // Yeah?
- DEFSOUND(droneEnemyOnScope) // Ive got Enemies on my Scope
- DEFSOUND(droneWatchFire) // Watch your fire..
- DEFSOUND(droneYouGotIt) // You got it
- DEFSOUND(droneCantDoThat) // I can't do that
- DEFSOUND(droneTooMuchDamage) // I dont get paid enough for this... returning to base
- DEFSOUND(droneWhereTo) // No Helium in Scan range
- DEFSOUND(droneComingHomeEmpty) // Coming home w/o a full tank
- DEFSOUND(droneWhereToBuild) // Where should I build
- DEFSOUND(droneWhereToLayMinefield) // Where should I lay
- DEFSOUND(droneWhereToLayTower) // Where should I lay
- DEFSOUND(minerDestroyed) // Argh ::Mining Unit Destroyed
- DEFSOUND(carrierDestroyed) // Argh ::Mining Unit Destroyed
- DEFSOUND(towerLayerDestroyed) // Argh ::Mining Unit Destroyed
- DEFSOUND(minefieldLayerDestroyed) // Argh ::Mining Unit Destroyed
- DEFSOUND(droneInTransit) // In transit
- DEFSOUND(droneUnderAttack) // Under attack
- DEFSOUND(minerUnderAttack) // Under attack
- DEFSOUND(carrierUnderAttack) // Under attack
- DEFSOUND(minerCritical)
- DEFSOUND(droneTooCrowded) //Enemy miners preventing me from mining
- DEFSOUND(constructorRunning)
- DEFSOUND(teleportProbeActive)
- DEFSOUND(teleportProbeSpotted)
- DEFSOUND(minerThreatened)
- DEFSOUND(constructorThreatened)
- DEFSOUND(carrierThreatened)
- DEFSOUND(bomberDetected)
- DEFSOUND(carrierDetected)
- DEFSOUND(capitalDetected)
- DEFSOUND(teleportDetected)
- DEFSOUND(transportDetected)
- DEFSOUND(stationThreatened)
- DEFSOUND(sectorSecured)
- DEFSOUND(sectorLost)
- DEFSOUND(flagLost)
- DEFSOUND(flagSecured)
- DEFSOUND(enemyFlagLost)
- DEFSOUND(enemyFlagSecured)
- DEFSOUND(artifactFound)
- DEFSOUND(artifactSecured)
- DEFSOUND(commander)
- DEFSOUND(investor)
- DEFSOUND(board)
- DEFSOUND(noTurrets)
- // Builders
- //DEFSOUND(droneWhere) // Where do you want it?
- //DEFSOUND(droneYeah) // Yeah?
- //DEFSOUND(droneEnemyOnScope) // Enemies on Scope
- //DEFSOUND(droneCheckFire) // check your fire..
- //DEFSOUND(droneCommenceBuild) // Commencing build program
- //DEFSOUND(droneCourseLocked) // Stand aside,course locked in
- //DEFSOUND(droneCantBuildThere) // I cant build there
- //DEFSOUND(droneTooMuchDamage) // I cant make it Ive taken too much damage..
- DEFSOUND(droneAintGonnaWork) // This aint going to work
- //DEFSOUND(droneArgh) // Argh :: Build unit destroyed
- //DEFSOUND(droneInTransit) // In transit
- //DEFSOUND(droneUnderAttack) // Im Under Attack out here..
- DEFSOUND(droneMining) // Mining
- /* NYI no turrets
- // Turrets
- DEFSOUND(turretReady) // Ready for action
- DEFSOUND(turretEnemyRix) // Enemy Rix Ships sighted
- DEFSOUND(turretEnemyCrimson) // Enemy Crimson Ships sighted
- DEFSOUND(turretEnemyIron) // Enemy Iron League ships sighted
- DEFSOUND(turretReady2) // Ready for action
- DEFSOUND(turretWatchFire) // Watch your fire
- DEFSOUND(turretFiring) // Firing on enemy
- DEFSOUND(turretRogerThat) // Roger that
- DEFSOUND(turretCantShoot) // I cant shoot there
- DEFSOUND(turretContactSighted) // Enemy contacts sighted
- DEFSOUND(turretTargetObscured) // Target Obscured
- DEFSOUND(turretTakingDamage) // Im taking damage
- DEFSOUND(turretTargetEliminated// Target eliminated
- DEFSOUND(turretArgh) // ahhh….. (unit offline)
- */
- // SAL'
- DEFSOUND(salCommenceScan) // Sensors online commencing scan
- DEFSOUND(salRixSighted) // Enemy Rixian Ships sighted
- DEFSOUND(salCrimsonSighted) // Enemy Crimson Ships sighted
- DEFSOUND(salIronSighted) // Enemy Iron League ships sighted
- DEFSOUND(salContactsInRange) // "Enemy contacts in Range"
- DEFSOUND(salRedAlert) // "under attack..going to Red Alert --"
- DEFSOUND(salShieldsOffline) // "Shields offline... Hull damage Sustained"
- DEFSOUND(salEnemyTroops) // "Enemy troops have entered the base.. All units...<gunfire> ..<static>"
- DEFSOUND(salCoreMeltdown) // "core Meltdown" --you have 0 seconds to reach minimum saf…..
- DEFSOUND(salCompletedShip) // "Weve completed the fabrication system for a new ship type."
- DEFSOUND(salCompletedMods) // "Weve completed Modifcations to your ship and have downloaded new Data."
- DEFSOUND(salCompletedEquipment) // "Weve completed the Development of new equipment."
- DEFSOUND(salCompletedDramatic) // "Weve completed dramatic improvements to our station"
- DEFSOUND(salCompletedRadical) // "Weve completed Radical improvements to our station"
- DEFSOUND(salEnteredShieldWall) // "Entered shield wall"
- DEFSOUND(salClearedShieldWall) // "Cleared Shield wall"
- DEFSOUND(salWelcomeHome) // "Welcome home..Ship is Repaired, Rearmed and ready"
- DEFSOUND(salRepairedAtCarrier)
- DEFSOUND(salBoundryExceeded) // "Outer Sector Boundry Exceeded... turn around"
- DEFSOUND(salSectorCrowded) // "Sector overloaded and unstable - taking damage."
- DEFSOUND(salAutopilotEngage) // "Autopilot Engaged"
- DEFSOUND(salAutopilotDisengage) // "AutoPilot Disengaged"
- DEFSOUND(salCloakEngage) // "Cloak Engaged"
- DEFSOUND(salCloakDisengage) // "Cloak Disengaged"
- DEFSOUND(salShieldsDown) // "Shields down"
- DEFSOUND(salCargoFull) // "Cargo Full"
- DEFSOUND(salNoFuel) // "No Fuel"
- DEFSOUND(salNoAmmo) // "No Ammo"
- DEFSOUND(salMustBeAtStation) // "You must be at a station to view other sectors"
- DEFSOUND(salReloadingFuel)
- DEFSOUND(salReloadingChaff)
- DEFSOUND(salReloadingMissiles)
- DEFSOUND(salReloadingDispenser)
- DEFSOUND(salReloadingAmmo)
- DEFSOUND(salReloading)
- DEFSOUND(salChaffDepleted)
- DEFSOUND(salMissilesDepleted)
- DEFSOUND(salDispenserEmpty)
- DEFSOUND(salPlayerWaiting)
- DEFSOUND(salRecruitsArrived) // "Additional recruits have arrived"
- DEFSOUND(salMIA)
- DEFSOUND(salQuit)
- DEFSOUND(salBooted)
- DEFSOUND(salChangeSides)
- DEFSOUND(salEnemyJoiners)
- DEFSOUND(salEnemyLeaves)
- // pigs
- DEFSOUND(oink1) // Pig response
- DEFSOUND(oink2) // Pig response
- DEFSOUND(oink3) // Pig response
- DEFSOUND(oink4) // Pig response
- DEFSOUND(oink5) // Pig response
- // training missions
- DEFSOUND(tm_slide_1_01)
- DEFSOUND(tm_slide_1_02)
- DEFSOUND(tm_slide_1_03)
- DEFSOUND(tm_slide_1_04a)
- DEFSOUND(tm_slide_1_04b)
- DEFSOUND(tm_slide_1_05)
- DEFSOUND(tm_slide_1_06)
- DEFSOUND(tm_slide_1_07)
- DEFSOUND(tm_slide_1_08)
- DEFSOUND(tm_slide_1_09)
- DEFSOUND(tm_slide_1_10)
- DEFSOUND(tm_slide_1_11)
- DEFSOUND(tm_slide_1_12)
- DEFSOUND(tm_slide_1_13)
- DEFSOUND(tm_slide_1_14)
- DEFSOUND(tm_slide_2_01)
- DEFSOUND(tm_2_01)
- DEFSOUND(tm_2_02)
- DEFSOUND(tm_2_03)
- DEFSOUND(tm_2_04)
- DEFSOUND(tm_2_05)
- DEFSOUND(tm_2_06)
- DEFSOUND(tm_2_07)
- DEFSOUND(tm_2_08)
- DEFSOUND(tm_2_09)
- DEFSOUND(tm_2_10)
- DEFSOUND(tm_2_11)
- DEFSOUND(tm_2_11r)
- DEFSOUND(tm_2_12)
- DEFSOUND(tm_2_13)
- DEFSOUND(tm_2_14)
- DEFSOUND(tm_2_15)
- DEFSOUND(tm_2_16)
- DEFSOUND(tm_2_16r)
- DEFSOUND(tm_2_17)
- DEFSOUND(tm_2_18)
- DEFSOUND(tm_2_18r)
- DEFSOUND(tm_2_19)
- DEFSOUND(tm_2_20)
- DEFSOUND(tm_2_21)
- DEFSOUND(tm_2_22)
- DEFSOUND(tm_2_23)
- DEFSOUND(tm_2_24)
- DEFSOUND(tm_2_24r)
- DEFSOUND(tm_2_25)
- DEFSOUND(tm_2_26)
- DEFSOUND(tm_2_27)
- DEFSOUND(tm_2_28)
- DEFSOUND(tm_2_29)
- DEFSOUND(tm_2_30)
- DEFSOUND(tm_2_31)
- DEFSOUND(tm_2_32)
- DEFSOUND(tm_2_33)
- DEFSOUND(tm_2_34)
- DEFSOUND(tm_2_35)
- DEFSOUND(tm_2_36)
- DEFSOUND(tm_2_37)
- DEFSOUND(tm_2_38)
- DEFSOUND(tm_slide_2_post_01)
- DEFSOUND(tm_slide_3_01)
- DEFSOUND(tm_slide_3_02)
- DEFSOUND(tm_slide_3_03)
- DEFSOUND(tm_slide_3_04)
- DEFSOUND(tm_slide_3_05)
- DEFSOUND(tm_slide_3_06)
- DEFSOUND(tm_slide_3_07)
- DEFSOUND(tm_slide_3_08)
- DEFSOUND(tm_slide_3_09)
- DEFSOUND(tm_slide_3_10)
- DEFSOUND(tm_slide_3_11)
- DEFSOUND(tm_slide_3_12)
- DEFSOUND(tm_slide_3_13)
- DEFSOUND(tm_3_01)
- DEFSOUND(tm_3_02)
- DEFSOUND(tm_3_03)
- DEFSOUND(tm_3_04)
- DEFSOUND(tm_3_05)
- DEFSOUND(tm_3_06)
- DEFSOUND(tm_3_07)
- DEFSOUND(tm_3_08)
- DEFSOUND(tm_3_09)
- DEFSOUND(tm_3_10)
- DEFSOUND(tm_3_11)
- DEFSOUND(tm_3_11r)
- DEFSOUND(tm_3_12)
- DEFSOUND(tm_3_12r)
- DEFSOUND(tm_3_13)
- DEFSOUND(tm_3_14)
- DEFSOUND(tm_3_15)
- DEFSOUND(tm_3_16)
- DEFSOUND(tm_3_17)
- DEFSOUND(tm_3_18)
- DEFSOUND(tm_3_19)
- DEFSOUND(tm_3_20)
- DEFSOUND(tm_3_21)
- DEFSOUND(tm_3_22)
- DEFSOUND(tm_3_23)
- DEFSOUND(tm_3_23r)
- DEFSOUND(tm_3_24)
- DEFSOUND(tm_3_25)
- DEFSOUND(tm_3_26)
- DEFSOUND(tm_3_27)
- DEFSOUND(tm_3_28)
- DEFSOUND(tm_3_29)
- DEFSOUND(tm_3_30)
- DEFSOUND(tm_3_31)
- DEFSOUND(tm_3_31r)
- DEFSOUND(tm_3_32)
- DEFSOUND(tm_3_33)
- DEFSOUND(tm_3_34)
- DEFSOUND(tm_3_35)
- DEFSOUND(tm_3_36)
- DEFSOUND(tm_3_37)
- DEFSOUND(tm_3_38)
- DEFSOUND(tm_3_39)
- DEFSOUND(tm_3_40)
- DEFSOUND(tm_3_41)
- DEFSOUND(tm_3_42)
- DEFSOUND(tm_3_42r)
- DEFSOUND(tm_3_43)
- DEFSOUND(tm_3_44)
- DEFSOUND(tm_3_45)
- DEFSOUND(tm_3_46)
- DEFSOUND(tm_3_47)
- DEFSOUND(tm_3_48)
- DEFSOUND(tm_3_49)
- DEFSOUND(tm_3_49r)
- DEFSOUND(tm_slide_3_post_01)
- DEFSOUND(tm_slide_4_01)
- DEFSOUND(tm_slide_4_02)
- DEFSOUND(tm_4_01)
- DEFSOUND(tm_4_02)
- DEFSOUND(tm_4_03)
- DEFSOUND(tm_4_03r)
- DEFSOUND(tm_4_04)
- DEFSOUND(tm_4_04r)
- DEFSOUND(tm_4_05)
- DEFSOUND(tm_4_06)
- DEFSOUND(tm_4_06r)
- DEFSOUND(tm_4_07)
- DEFSOUND(tm_4_08)
- DEFSOUND(tm_4_08r)
- DEFSOUND(tm_4_09)
- DEFSOUND(tm_4_10)
- DEFSOUND(tm_4_11)
- DEFSOUND(tm_4_12)
- DEFSOUND(tm_4_13)
- DEFSOUND(tm_4_14)
- DEFSOUND(tm_4_15)
- DEFSOUND(tm_4_16)
- DEFSOUND(tm_4_17)
- DEFSOUND(tm_4_17r)
- DEFSOUND(tm_4_18)
- DEFSOUND(tm_4_19)
- DEFSOUND(tm_4_20)
- DEFSOUND(tm_4_21)
- DEFSOUND(tm_4_22)
- DEFSOUND(tm_4_23)
- DEFSOUND(tm_4_24)
- DEFSOUND(tm_4_25)
- DEFSOUND(tm_4_26)
- DEFSOUND(tm_4_26r)
- DEFSOUND(tm_4_27)
- DEFSOUND(tm_4_28)
- DEFSOUND(tm_4_29)
- DEFSOUND(tm_4_29r)
- DEFSOUND(tm_4_30)
- DEFSOUND(tm_4_31)
- DEFSOUND(tm_4_32)
- DEFSOUND(tm_4_33)
- DEFSOUND(tm_4_33r)
- DEFSOUND(tm_4_34)
- DEFSOUND(tm_4_35)
- DEFSOUND(tm_slide_4_post_01)
- DEFSOUND(tm_slide_5_01)
- DEFSOUND(tm_slide_5_02)
- DEFSOUND(tm_slide_5_03)
- DEFSOUND(tm_slide_5_04)
- DEFSOUND(tm_slide_5_05)
- DEFSOUND(tm_slide_5_06)
- DEFSOUND(tm_slide_5_07)
- DEFSOUND(tm_slide_5_08)
- DEFSOUND(tm_slide_5_09)
- DEFSOUND(tm_slide_5_10)
- DEFSOUND(tm_slide_5_11)
- DEFSOUND(tm_slide_5_12)
- DEFSOUND(tm_slide_5_13)
- DEFSOUND(tm_slide_5_14)
- DEFSOUND(tm_slide_5_15)
- DEFSOUND(tm_slide_5_16)
- DEFSOUND(tm_slide_5_17)
- DEFSOUND(tm_slide_5_18)
- DEFSOUND(tm_slide_5_19)
- DEFSOUND(tm_slide_5_20)
- DEFSOUND(tm_slide_5_21)
- DEFSOUND(tm_slide_5_22)
- DEFSOUND(tm_slide_5_23)
- DEFSOUND(tm_slide_5_24)
- DEFSOUND(tm_slide_5_25)
- DEFSOUND(tm_slide_5_26)
- DEFSOUND(tm_5_01)
- DEFSOUND(tm_5_02)
- DEFSOUND(tm_5_03)
- DEFSOUND(tm_5_03r)
- DEFSOUND(tm_5_04)
- DEFSOUND(tm_5_04r)
- DEFSOUND(tm_5_05)
- DEFSOUND(tm_5_05r)
- DEFSOUND(tm_5_06)
- DEFSOUND(tm_5_06r)
- DEFSOUND(tm_5_07)
- DEFSOUND(tm_5_07r)
- DEFSOUND(tm_5_08)
- DEFSOUND(tm_5_08r)
- DEFSOUND(tm_5_09)
- DEFSOUND(tm_5_10)
- DEFSOUND(tm_5_11)
- DEFSOUND(tm_5_12)
- DEFSOUND(tm_5_13)
- DEFSOUND(tm_5_13r)
- DEFSOUND(tm_5_14)
- DEFSOUND(tm_5_15)
- DEFSOUND(tm_5_15r)
- DEFSOUND(tm_5_16)
- DEFSOUND(tm_5_17)
- DEFSOUND(tm_5_18)
- DEFSOUND(tm_5_18r)
- DEFSOUND(tm_5_19)
- DEFSOUND(tm_5_20)
- DEFSOUND(tm_slide_5_post_01)
- DEFSOUND(tm_slide_5_post_02)
- DEFSOUND(tm_slide_5_post_03)
- DEFSOUND(tm_slide_5_post_04)
- DEFSOUND(tm_slide_6_01)
- DEFSOUND(tm_6_01)
- DEFSOUND(tm_6_02)
- DEFSOUND(tm_6_03)
- DEFSOUND(tm_slide_6_post_01)
- // training missions
- //DEFSOUND(energy)
- //DEFSOUND(explosion)
- //DEFSOUND(gearDown)
- //DEFSOUND(gearUp)
- //DEFSOUND(outOfBounds)
- //DEFSOUND(inBounds)
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