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- #############################################################################
- #
- # Makefile for AllGuard.exe
- #
- # Environment variable Requirements:
- #
- # INCLUDE=foo // can be set to anything, must be set
- # PATH= // must have proper nmake on path
- # FEDROOT=<path> // MUST point to base of fed src enlistment
- # BCBINDIR=<path> // optional, unless using BCHK=
- # TTBINDIR=<path> // optional, unless using TRUETIME=
- #
- # nmake args:
- #
- # Clean // will delete all files in destination dir
- # Full // will Clean, then build all derived files
- # debug= // builds a debug build (default)
- # retail= // builds a retail build
- # test= // retail but with the _DEBUG preprocessor symbol defined
- # // NOT valid in combination with BCHK=, TRUETIME=, or ICAP=
- # VER= // must have this argument, \\msr\federation\builds\$(VER) is created/needed
- # BCHK= // if you want to do a boundschecker build.
- # note: you must have BC already installed locally and define BCBINDIR to
- # point to the directory where nmcl.exe and nmlink.exe reside.
- # You can use the BCOPTS variable to add options to the BC compile.
- # TRUETIME= // if you want to instrument the build using Numega TrueTime
- # note: you must have TrueTime already installed locally and define TTBINDIR to
- # point to the directory where the TrueTime nmcl.exe and nmlink.exe reside.
- # You can use the TTOPTS variable to add options to the TT compile.
- # VERBOSE= // if you want verbose build mode. (default is non-verbose)
- #
- # All derived files (temp files, .res, output of midl, *.obj, *.exe/.dll...
- # are placed directly into the appropriate tree under $(FEDROOT)\Objs.
- #
- # The $(FEDROOT)\Objs tree is created on demand.
- # Since no derived files are placed in the source tree, multiple builds
- # can be run SIMULTANEOUSLY.
- #
- #############################################################################
- # Environment Variables
- #
- SRCROOT=AllGuard
- DESTROOT=AllGuard
- MAINTARGROOT=AllGuard
- MAINTARGEXT=exe
- PROJCLEAN=ProjectClean
- ARTPATH=$(FEDROOT)\Objs\Artwork
- MACHINEEXE=$(ARTPATH)\machine.exe
- #############################################################################
- # Rules
- #
- !include "..\makefile.inc"
- #############################################################################
- #
- # Dependencies
- #
- !if 0
- First: $(MAINTARGFULLPATH) $(ARTPATH)\$(MAINTARGROOT).$(MAINTARGEXT) $(MACHINEEXE)
- $(ARTPATH):
- @if not exist $(ARTPATH)\. md $(ARTPATH)
- !endif
- $(MAINTARGFULLPATH): $(DESTDIR) $(DESTDIR)\..\MSRGuard\MSRGuard.exe Allegiance.ini machine.ini
- $(DESTDIR)\..\MSRGuard\MSRGuard.exe /s /ini Allegiance.ini /mini machine.ini /bind $(MAINTARGFULLPATH) | more
- if exist $(DESTDIR)\..\MSRGuard\MSRGuard.sym copy $(DESTDIR)\..\MSRGuard\MSRGuard.sym $(DESTDIR)\AllGuard.*
- if exist $(DESTDIR)\..\MSRGuard\MSRGuard.pdb copy $(DESTDIR)\..\MSRGuard\MSRGuard.pdb $(DESTDIR)\AllGuard.*
- if exist $(DESTDIR)\..\MSRGuard\MSRGuard.dbg copy $(DESTDIR)\..\MSRGuard\MSRGuard.dbg $(DESTDIR)\AllGuard.*
- if exist $(DESTDIR)\..\MSRGuard\MSRGuard.map copy $(DESTDIR)\..\MSRGuard\MSRGuard.map $(DESTDIR)\AllGuard.*
- !if 0
- $(ARTPATH)\$(MAINTARGROOT).$(MAINTARGEXT): $(MAINTARGFULLPATH) $(ARTPATH)
- @echo Copying $(MAINTARGFULLPATH) to $(ARTPATH)\$(MAINTARGROOT).$(MAINTARGEXT)
- copy /Y $(MAINTARGFULLPATH) $(ARTPATH)\$(MAINTARGROOT).$(MAINTARGEXT)
- $(MACHINEEXE): $(FEDROOT)\src\tools\build\machine.exe $(ARTPATH)
- @echo Copying $(FEDROOT)\src\tools\build\machine.exe to $(ARTPATH)
- copy /Y $(FEDROOT)\src\tools\build\machine.exe $(MACHINEEXE)
- !endif
- $(PROJCLEAN):
- $(REMDIR) $(DESTDIR)
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