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- ********************************************************************************
- * oo oo *
- * \( )/ Bullfrog Demo \( )/ *
- * ^ ^^ ^ Structures ^ ^^ ^ *
- ********************************************************************************
- *COLLECTABLE OBJECTS
- OBJ_ON equ 0 ;does the object exist
- OBJ_STATUS equ 0 ;what state is it in
- OBJ_TO_DRAW equ 2 ;Where to get all the x y and frame in one move
- OBJ_X equ 2 ;where on the screen is it
- OBJ_Y equ 4 ;y version of above
- OBJ_FRAME equ 6 ;what is the frame being displayed
- OBJ_SIZE equ 8 ;how big is each object.
- ********************************************************************************
- *Bad Guys
- BAD_ON equ 0 ;does the bad guy exist
- BAD_STATE equ 0 ;and if so what type of guy is he
- BAD_TO_DRAW equ 2 ;get x,y and frame is one easy go
- BAD_XY equ 2 ;so we can get x and y together
- BAD_X equ 2 ;bad guys x position
- BAD_Y equ 4 ;bad guys y position
- BAD_FRAME equ 6 ;current animation frame
- BAD_DELAY equ 8 ;delay between changes in animation
- BAD_SIZE equ 10 ;how much memory each bad guy takes
- ********************************************************************************
- *Scores
- TEXT_SCORE equ 0
- TEXT equ 2
- TEXT_SIZE equ 16
- ********************************************************************************
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