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- POST_UP EQU 167
- POST_UP_SHAD EQU 187
- POST_DOWN EQU 166
- POST_DOWN_SHAD EQU 186
- POST_HOLE EQU 166
- POST_SHAD_HOLE EQU 186
- rsreset
-
- level_graphics_ptr rs.l 1
- level_palette_ptr rs.l 1
- level_sprite_palette_ptr rs.l 1
- level_map_x_start rs.w 1 ;MUST BE FACTOR OF 16 ;LEFT HAND CORNER
- level_map_y_start rs.w 1 ;MUST BE FACTOR OF 16
- level_generator_pattern rs.l 1 ;generator attack pattern
- level_switch_table rs.l 1
- level_activator_table rs.l 1
- level_copy_table rs.l 1
- Level_1
- dc.l 0
- dc.l Level_1_Colour_List
- dc.l Level_1_Sprite_Colours
- dc.w 18*16 ;must be factor of 16
- dc.w 100*16 ;must be factor of 16
- dc.l Generator_Shoot_Player
- dc.l Intro_Level_Switch_Table
- dc.l Intro_Level_Activate_Table
- dc.l 0
- EVEN
- Level_2
- dc.l 0
- dc.l Level_1_Colour_List
- dc.l Level_1_Sprite_Colours
- dc.w 47*16 ;must be factor of 16
- dc.w 59*16 ;must be factor of 16
- dc.l Generator_Shoot_Player
- dc.l Level2_Switch_Table
- dc.l Level2_Activate_Table
- dc.l 0
- EVEN
- Level_3
- dc.l 0
- dc.l Level_1_Colour_List
- dc.l Level_1_Sprite_Colours
- dc.w 60*16 ;must be factor of 16
- dc.w 182*16 ;must be factor of 16
- dc.l Generator_Shoot_Player
- dc.l Level3_Switch_Table
- dc.l Level3_Activate_Table
- dc.l 0
- EVEN
- Level_list
- * dc.l Level_1
- dc.l Level_2
- * dc.l Level_3
- dc.l $ffffffff
-
- current_level_list_ptr
- dc.l Level_List
- *--------------Level Palettes------------*
- Level_1_Colour_list
- dc.w $642,$8ad,$47a,$257
- dc.w $335,$111,$853,$b86
- dc.w $962,$742,$532,$321
- dc.w $cb2,$462,$351,$eed
-
- Level_1_Sprite_Colours
- dc.w $000,$cdd,$6bd,$58a
- dc.w $368,$245,$134,$000
- dc.w $521,$0a0,$961,$071
- dc.w $741,$0a0,$d95,$071
- panel_cols
- dc.w $000,$9dd,$6aa,$488
- dc.w $366,$053,$132,$741
- dc.w $952,$733,$622,$510
- dc.w $310,$043,$bc5,$a72
- Loader_Cols
- dc.w $000,$000,$344,$566
- dc.w $122,$788,$9bb,$89a
- dc.w $abb,$455,$233,$011
- dc.w $677,$799,$9aa,$00a
- Level_Toggle
- dc.w 0 ;General toggle for use in scripts
-
- ************************* LEVEL INCLUDES *************************
- include "level_data/special_switch_scripts.s"
- include "level_data/level1data.s"
- include "level_data/level2data.s"
- include "level_data/level3data.s"
-
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