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- ****** INTRO LEVEL SWITCH AND EVENT INFO *****
- *----------Switch info---------------------*
- Level2_switch_table
- dc.l Open_Post_Path
- dc.l Level2_Add_Bridge
- dc.l Level2_Add_Chest
- dc.l 0
- dc.l 0
- dc.l 0
- dc.l 0
- dc.l 0
- dc.l Push_Down_Poles
- dc.l Open_Left_Path
- dc.l Open_Right_Path
- dc.l Get_Past_Stream
- dc.l Right_Exit
- dc.l $ffffffff ;terminate event list if less than 20
-
- Level2_Activate_Table
- dc.l Level2_Gen_Appear1
- dc.l Level2_Gen_Appear2
- dc.l Level2_Add_Pig_Wave1
- dc.l Level2_Gen_Appear3
- dc.l Level2_Add_Maggots
- dc.l Level2_Add_Pig
- dc.l Level2_Post_Bonus
- dc.l Level2_Event8
- dc.l Level2_Add_Pig_Wave2
- dc.l Level2_Event10
- dc.l Level2_Event11
- dc.l Level2_Event12
- dc.l Level2_Event13
- dc.l Level2_Event14
- dc.l Level2_Event15
- dc.l $ffffffff ;terminate switch list if less than 60
- Level2_Add_Bridge
- dc.w SWITCH_ADD_BLOCK
- dc.w 100,90
- dc.w 97
- dc.w SWITCH_WAIT
- dc.w SWITCH_ADD_BLOCK_COLUMN
- dc.w 105,95
- dc.w 481,501,521,541,$ffff
- dc.w SWITCH_WAIT
- dc.w SWITCH_ADD_BLOCK_COLUMN
- dc.w 104,95
- dc.w 566,586,606,626,$ffff
- dc.w SWITCH_WAIT
- dc.w SWITCH_ADD_BLOCK_COLUMN
- dc.w 103,95
- dc.w 566,586,606,626,$ffff
- dc.w SWITCH_WAIT
- dc.w SWITCH_ADD_BLOCK_COLUMN
- dc.w 102,95
- dc.w 566,586,606,626,$ffff
- dc.w SWITCH_WAIT
- dc.w SWITCH_ADD_BLOCK_COLUMN
- dc.w 101,95
- dc.w 480,500,520,540,$ffff
- dc.w SWITCH_END
- Level2_Add_Chest
- dc.w SWITCH_CHANGE_BLOCK
- dc.w 109,95
- dc.w CHEST_SOLID_BLOCK
- dc.w SWITCH_ADD_ALIEN_TO_MAP
- dc.w Chest
- dc.w 109*16,95*16
- dc.l Chest_Object
- dc.w SWITCH_ADD_ALIEN
- dc.w (109*16),(95*16)-4
- dc.l Fast_Appear_Object
- dc.w SWITCH_END
- Push_Down_Poles
- dc.w SWITCH_CHANGE_BLOCK_ROW ;add event block 13
- dc.w 142,68
- dc.w 332,332,332,332,$ffff
- dc.w EVENT_DEACTIVATE ;stop poles from popping up
- dc.w 12
- dc.w SWITCH_CHANGE_BLOCK_ROW
- dc.w 132,87
- dc.w POST_HOLE,POST_HOLE,$ffff
- dc.w SWITCH_CHANGE_BLOCK_ROW
- dc.w 139,87
- dc.w POST_HOLE,POST_HOLE,POST_HOLE,$ffff
- dc.w SWITCH_END
- Get_Past_Stream
- dc.w SWITCH_ADD_BLOCK_COLUMN
- dc.w 48,90
- dc.w 132,1,$ffff
- dc.w SWITCH_WAIT
- dc.w SWITCH_ADD_BLOCK_COLUMN
- dc.w 49,90
- dc.w 870,1,$ffff
- dc.w SWITCH_WAIT
- dc.w SWITCH_ADD_BLOCK_COLUMN
- dc.w 50,90
- dc.w 59,1,$ffff
- dc.w SWITCH_WAIT
- dc.w SWITCH_ADD_ALIEN_NUM
- dc.w 67,76 ;just add to alien map
- dc.w Statue_Head
- dc.w SWITCH_WAIT
- dc.w SWITCH_CHANGE_BLOCK_ROW
- dc.w 57,88
- dc.w 325,325,$ffff
- dc.w SWITCH_END
-
-
- Open_Right_Path
- dc.w SWITCH_ADD_BLOCK_COLUMN
- dc.w 73,69
- dc.w 132,1,1,114,$ffff
- dc.w SWITCH_WAIT
- dc.w SWITCH_ADD_BLOCK_COLUMN
- dc.w 74,69
- dc.w 876,1,1,920,$ffff
- dc.w SWITCH_WAIT
- dc.w SWITCH_ADD_BLOCK_COLUMN
- dc.w 75,69
- dc.w 877,1,1,921,$ffff
- dc.w SWITCH_WAIT
- dc.w SWITCH_ADD_BLOCK_COLUMN
- dc.w 76,69
- dc.w 878,1,1,922,$ffff
- dc.w SWITCH_WAIT
- dc.w SWITCH_ADD_BLOCK_COLUMN
- dc.w 77,69
- dc.w 59,1,1,113,$ffff
- dc.w SWITCH_ADD_ALIEN
- dc.w (80*16),(70*16)
- dc.l Fast_Appear_Pig_Object
- dc.w SWITCH_END
- Reveal_Money
- dc.w SWITCH_ADD_EXPLO_BLOCK_ROW
- dc.w 52,105
- dc.w 738,873,1,714,$ffff
- dc.w SWITCH_WAIT
- dc.w SWITCH_ADD_EXPLO_BLOCK_ROW
- dc.w 52,104
- dc.w 718,754,1,694,$ffff
- dc.w SWITCH_WAIT
- dc.w SWITCH_ADD_EXPLO_BLOCK_ROW
- dc.w 52,103
- dc.w 698,734,1,674,$ffff
- dc.w SWITCH_WAIT
- dc.w SWITCH_ADD_EXPLO_BLOCK_ROW
- dc.w 52,102
- dc.w 673,1,1,654,$ffff
- dc.w SWITCH_WAIT
- dc.w SWITCH_ADD_EXPLO_BLOCK_ROW
- dc.w 52,101
- dc.w 653,1,1,711,$ffff
- dc.w SWITCH_END
- Open_Left_Path
- dc.w SWITCH_ADD_EXPLO_BLOCK_COLUMN
- dc.w 38,71
- dc.w 851,754,873,1,1,57,$ffff
- dc.w SWITCH_WAIT
- dc.w SWITCH_ADD_EXPLO_BLOCK_COLUMN
- dc.w 37,71
- dc.w 698,718,738,1,1,56,$ffff
- dc.w SWITCH_WAIT
- dc.w SWITCH_ADD_EXPLO_BLOCK_COLUMN
- dc.w 36,71
- dc.w 697,717,737,1,1,55,$ffff
- dc.w SWITCH_WAIT
- dc.w SWITCH_ADD_EXPLO_BLOCK_COLUMN
- dc.w 35,71
- dc.w 708,728,748,1,1,54,$ffff
- dc.w SWITCH_END
- Right_Exit
- dc.w SWITCH_ADD_EXPLO_BLOCK_COLUMN
- dc.w 62,88
- dc.w 831,851,873,1,57,$ffff
- dc.w SWITCH_WAIT
- dc.w SWITCH_ADD_EXPLO_BLOCK_COLUMN
- dc.w 61,88
- dc.w 698,718,738,1,56,$ffff
- dc.w SWITCH_ADD_EXPLO_BLOCK_COLUMN
- dc.w 60,88
- dc.w 675,695,715,1,55,$ffff
- dc.w SWITCH_WAIT
- dc.w SWITCH_ADD_EXPLO_BLOCK_COLUMN
- dc.w 59,88
- dc.w 674,694,714,1,54,$ffff
- dc.w SWITCH_WAIT
- dc.w SWITCH_END
- Open_Post_Path
- dc.w SWITCH_SOUND_CHAN3
- dc.w Sound_Slide
- dc.w SWITCH_ADD_POST
- dc.w 89,21
- dc.w POST_DOWN
- dc.w SWITCH_END
- *activate event lists - these are the same as switch lists
- Level2_Gen_Appear1
- dc.w SWITCH_ADD_POST_COLUMN
- dc.w 34,73
- dc.w POST_UP_SHAD
- dc.w POST_UP
- dc.w POST_UP
- dc.w $ffff
- dc.w SWITCH_SOUND_CHAN4
- dc.w Sound_Slide
- dc.w SWITCH_WAIT
- dc.w SWITCH_WAIT
- dc.w SWITCH_WAIT
- dc.w SWITCH_ADD_ALIEN_TO_MAP
- dc.w Pig_Generator3
- dc.w (29*16),(67*16)
- dc.l Pig_Generator_Object3
- dc.w SWITCH_ADD_FIRE_BLOCK
- dc.w 29,68,444
- dc.w SWITCH_ADD_FIRE_BLOCK
- dc.w 30,68,445
- dc.w SWITCH_ADD_ALIEN
- dc.w (29*16)+12,(69*16)+8
- dc.l Block_Split_Object_3
- dc.w SWITCH_ADD_ALIEN
- dc.w (29*16)+20,(69*16)+8
- dc.l Block_Split_Object_4
- dc.w SWITCH_WAIT
- dc.w SWITCH_ADD_FIRE_BLOCK
- dc.w 29,67,424
- dc.w SWITCH_ADD_FIRE_BLOCK
- dc.w 30,67,425
-
- dc.w SWITCH_ADD_ALIEN
- dc.w (22*16),(74*16)
- dc.l Fast_Appear_Pig_Object
- dc.w SWITCH_WAIT
- dc.w SWITCH_WAIT
- dc.w SWITCH_WAIT
- dc.w SWITCH_WAIT
- dc.w SWITCH_WAIT
- dc.w SWITCH_ADD_ALIEN
- dc.w (21*16),(78*16)
- dc.l Fast_Appear_Pig_Object
- dc.w SWITCH_WAIT
- dc.w SWITCH_JUMP
- Level2_Rain_Script
- dc.l Rain_Script
- dc.w SWITCH_END
- Level2_Gen_Appear2
- dc.w SWITCH_ADD_ALIEN_TO_MAP
- dc.w Pig_Generator3
- dc.w (15*16),(90*16)
- dc.l Pig_Generator_Object3
- dc.w SWITCH_ADD_FIRE_BLOCK
- dc.w 15,91,444
- dc.w SWITCH_ADD_FIRE_BLOCK
- dc.w 16,91,445
- dc.w SWITCH_ADD_ALIEN
- dc.w (15*16)+12,(92*16)+8
- dc.l Block_Split_Object_3
- dc.w SWITCH_ADD_ALIEN
- dc.w (15*16)+20,(92*16)+8
- dc.l Block_Split_Object_4
- dc.w SWITCH_WAIT
- dc.w SWITCH_ADD_FIRE_BLOCK
- dc.w 15,90,424
- dc.w SWITCH_ADD_FIRE_BLOCK
- dc.w 16,90,425
- dc.w SWITCH_END
- Level2_Add_Pig_Wave1
- dc.w SWITCH_SET_VAR ;set up wave counter
- dc.l Level2_Wave_Counter
- dc.w 4
-
- dc.w SWITCH_SET_WAVE
- dc.l Level2_Wave_Counter
- dc.w (13*16),(109*16)
- dc.l Fast_Appear_Wave_Pig_Object
-
- dc.w SWITCH_WAIT
-
- dc.w SWITCH_SET_WAVE
- dc.l Level2_Wave_Counter
- dc.w (13*16),(113*16)
- dc.l Fast_Appear_Wave_Pig_Object
- dc.w SWITCH_WAIT
-
- dc.w SWITCH_SET_WAVE
- dc.l Level2_Wave_Counter
- dc.w (9*16),(115*16)
- dc.l Fast_Appear_Wave_Pig_Object
- dc.w SWITCH_WAIT
-
- dc.w Switch_Set_Count
- dc.w 50
- dc.w Switch_Wait
- dc.w Switch_Count
- dc.w 0
-
- dc.w SWITCH_SET_WAVE
- dc.l Level2_Wave_Counter
- dc.w (5*16),(108*16)
- dc.l Fast_Appear_Wave_Pig_Object
- dc.w SWITCH_END
-
- Level2_Wave_Counter
- dc.w 4
- dc.l Level2_Alien_Bonus
-
- Level2_Alien_Bonus
- dc.w OBJECT_SIMPLE_ADD
- dc.w 7,8+4
- dc.l Bonus_Coins_Object
- dc.w OBJECT_KILL,0,0
-
- Level2_Gen_Appear3
- dc.w SWITCH_ADD_ALIEN_TO_MAP
- dc.w Pig_Generator3
- dc.w (28*16),(110*16)
- dc.l Pig_Generator_Object3
- dc.w SWITCH_ADD_FIRE_BLOCK
- dc.w 28,111,444
- dc.w SWITCH_ADD_FIRE_BLOCK
- dc.w 29,111,445
- dc.w SWITCH_ADD_ALIEN
- dc.w (28*16)+12,(112*16)+8
- dc.l Block_Split_Object_3
- dc.w SWITCH_ADD_ALIEN
- dc.w (28*16)+20,(112*16)+8
- dc.l Block_Split_Object_4
- dc.w SWITCH_WAIT
- dc.w SWITCH_ADD_FIRE_BLOCK
- dc.w 28,110,424
- dc.w SWITCH_ADD_FIRE_BLOCK
- dc.w 29,110,425
- dc.w SWITCH_WAIT
-
- dc.w SWITCH_ADD_ALIEN_TO_MAP
- dc.w Pig_Generator3
- dc.w (40*16),(114*16)
- dc.l Pig_Generator_Object3
- dc.w SWITCH_ADD_FIRE_BLOCK
- dc.w 40,115,444
- dc.w SWITCH_ADD_FIRE_BLOCK
- dc.w 41,115,445
- dc.w SWITCH_ADD_ALIEN
- dc.w (40*16)+12,(116*16)+8
- dc.l Block_Split_Object_3
- dc.w SWITCH_ADD_ALIEN
- dc.w (40*16)+20,(116*16)+8
- dc.l Block_Split_Object_4
- dc.w SWITCH_WAIT
- dc.w SWITCH_ADD_FIRE_BLOCK
- dc.w 40,114,424
- dc.w SWITCH_ADD_FIRE_BLOCK
- dc.w 41,114,425
- dc.w SWITCH_END
-
- Level2_Add_Maggots
- dc.w SWITCH_SET_VAR
- dc.l Maggot_Counter
- dc.w 6
- dc.w SWITCH_SET_ADDRESS
- dc.l Current_Maggot_Script
- dc.l Reveal_Money
-
- dc.w SWITCH_ADD_ALIEN
- dc.w (46*16),(107*16)
- dc.l Maggot_Appear_Object
- dc.w SWITCH_WAIT
- dc.w SWITCH_ADD_ALIEN
- dc.w (45*16),(109*16)
- dc.l Maggot_Appear_Object
- dc.w SWITCH_WAIT
- dc.w SWITCH_ADD_ALIEN
- dc.w (48*16),(111*16)
- dc.l Maggot_Appear_Object
- dc.w SWITCH_WAIT
- dc.w SWITCH_ADD_ALIEN
- dc.w (56*16),(109*16)
- dc.l Maggot_Appear_Object
- dc.w SWITCH_WAIT
- dc.w SWITCH_ADD_ALIEN
- dc.w (57*16),(107*16)
- dc.l Maggot_Appear_Object
- dc.w SWITCH_WAIT
- dc.w SWITCH_ADD_ALIEN
- dc.w (55*16),(105*16)
- dc.l Maggot_Appear_Object
- dc.w SWITCH_END
- Level2_Add_Pig
- dc.w SWITCH_ADD_ALIEN
- dc.w (56*16),(76*16)
- dc.l Fast_Appear_Pig_Object
- dc.w SWITCH_END
-
- Level2_Post_Bonus
- dc.w SWITCH_TEST
- dc.l Level_Toggle
- dc.w 0
- dc.l Level2_Post_Bonus_Down
- dc.w SWITCH_SOUND_CHAN4
- dc.w Sound_Slide
- dc.w SWITCH_ADD_POST
- dc.w 104,53
- dc.w POST_UP
- dc.w SWITCH_ADD_POST
- dc.w 107,53
- dc.w POST_UP
- dc.w SWITCH_WAIT
- dc.w SWITCH_ADD_POST_ROW
- dc.w 105,52
- dc.w POST_UP,POST_UP,$ffff
- dc.w SWITCH_CLEAR_VAR
- dc.l Level_Toggle
- dc.w SWITCH_END
- Level2_Post_Bonus_Down
- dc.w SWITCH_SOUND_CHAN4
- dc.w Sound_Slide
- dc.w SWITCH_ADD_POST_ROW
- dc.w 105,52
- dc.w POST_DOWN,POST_DOWN,$ffff
- dc.w SWITCH_WAIT
- dc.w SWITCH_ADD_POST
- dc.w 104,53
- dc.w POST_DOWN
- dc.w SWITCH_ADD_POST
- dc.w 107,53
- dc.w POST_DOWN
- dc.w SWITCH_SET_VAR
- dc.l Level_Toggle
- dc.w 1
- dc.w EVENT_REACTIVATE
- dc.w 8
- dc.w SWITCH_END
- Level2_Event8
- dc.w EVENT_REACTIVATE
- dc.w 7
- dc.w SWITCH_END
-
- Level2_Add_Pig_Wave2
- dc.w SWITCH_SET_VAR ;set up wave
- dc.l Level2_Wave_Counter2
- dc.w 4
- dc.w SWITCH_SET_WAVE
- dc.l Level2_Wave_Counter2
- dc.w (93*16),(37*16)
- dc.l Fast_Appear_Wave_Pig_Object
-
- dc.w SWITCH_WAIT
-
- dc.w SWITCH_SET_WAVE
- dc.l Level2_Wave_Counter2
- dc.w (98*16),(37*16)
- dc.l Fast_Appear_Wave_Pig_Object
- dc.w SWITCH_WAIT
-
- dc.w Switch_Set_Count
- dc.w 50
- dc.w Switch_Wait
- dc.w Switch_Count
- dc.w 0
-
- dc.w SWITCH_SET_WAVE
- dc.l Level2_Wave_Counter2
- dc.w (93*16),(48*16)
- dc.l Fast_Appear_Wave_Pig_Object
- dc.w SWITCH_WAIT
- dc.w SWITCH_SET_WAVE
- dc.l Level2_Wave_Counter2
- dc.w (98*16),(48*16)
- dc.l Fast_Appear_Wave_Pig_Object
- dc.w SWITCH_END
-
- Level2_Wave_Counter2
- dc.w 4
- dc.l Level2_Alien_Bonus
-
- Level2_Event10
- dc.w SWITCH_SET_VAR ;set up wave
- dc.l Level2_Wave_Counter3
- dc.w 2
- dc.w SWITCH_SET_WAVE
- dc.l Level2_Wave_Counter3
- dc.w (121*16),(67*16)
- dc.l Fast_Appear_Wave_Pig_Object
- dc.w SWITCH_SET_WAVE
- dc.l Level2_Wave_Counter3
- dc.w (125*16),(67*16)
- dc.l Fast_Appear_Wave_Pig_Object
- dc.w SWITCH_END
- Level2_Wave_Counter3
- dc.w 2
- dc.l Level2_Alien_Bonus
- Level2_Event11
- dc.w SWITCH_ADD_ALIEN_TO_MAP
- dc.w Pig_Generator3
- dc.w (128*16),(73*16)
- dc.l Pig_Generator_Object3
- dc.w SWITCH_ADD_FIRE_BLOCK
- dc.w 128,74,444
- dc.w SWITCH_ADD_FIRE_BLOCK
- dc.w 129,74,445
- dc.w SWITCH_ADD_ALIEN
- dc.w (128*16)+12,(75*16)+8
- dc.l Block_Split_Object_3
- dc.w SWITCH_ADD_ALIEN
- dc.w (128*16)+20,(75*16)+8
- dc.l Block_Split_Object_4
- dc.w SWITCH_WAIT
- dc.w SWITCH_ADD_FIRE_BLOCK
- dc.w 128,73,424
- dc.w SWITCH_ADD_FIRE_BLOCK
- dc.w 129,73,425
- dc.w SWITCH_END
- Level2_Event12
- dc.w SWITCH_SOUND_CHAN4
- dc.w Sound_Slide
- dc.w SWITCH_ADD_POST_ROW
- dc.w 132,87
- dc.w POST_UP,POST_UP,$ffff
- dc.w SWITCH_WAIT
- dc.w SWITCH_ADD_POST_ROW
- dc.w 139,87
- dc.w POST_UP,POST_UP,POST_UP,$ffff
- dc.w SWITCH_END
-
- Level2_Event13
- dc.w SWITCH_ADD_ALIEN
- dc.w (135*16),(70*16)
- dc.l Fast_Appear_Pig_Object
- dc.w SWITCH_ADD_ALIEN
- dc.w (139*16),(74*16)
- dc.l Fast_Appear_Pig_Object
- dc.w SWITCH_END
- Level2_Event14
- dc.w SWITCH_ADD_ALIEN_TO_MAP
- dc.w Pig_Generator3
- dc.w (89*16),(92*16)
- dc.l Pig_Generator_Object3
- dc.w SWITCH_ADD_FIRE_BLOCK
- dc.w 89,93,444
- dc.w SWITCH_ADD_FIRE_BLOCK
- dc.w 90,93,445
- dc.w SWITCH_ADD_ALIEN
- dc.w (89*16)+12,(94*16)+8
- dc.l Block_Split_Object_3
- dc.w SWITCH_ADD_ALIEN
- dc.w (89*16)+20,(94*16)+8
- dc.l Block_Split_Object_4
- dc.w SWITCH_WAIT
- dc.w SWITCH_ADD_FIRE_BLOCK
- dc.w 89,92,424
- dc.w SWITCH_ADD_FIRE_BLOCK
- dc.w 90,92,425
- dc.w SWITCH_WAIT
- dc.w SWITCH_WAIT
- dc.w SWITCH_WAIT
- dc.w SWITCH_WAIT
- dc.w SWITCH_ADD_ALIEN_TO_MAP
- dc.w Pig_Generator3
- dc.w (96*16),(92*16)
- dc.l Pig_Generator_Object3
- dc.w SWITCH_ADD_FIRE_BLOCK
- dc.w 96,93,444
- dc.w SWITCH_ADD_FIRE_BLOCK
- dc.w 97,93,445
- dc.w SWITCH_ADD_ALIEN
- dc.w (96*16)+12,(94*16)+8
- dc.l Block_Split_Object_3
- dc.w SWITCH_ADD_ALIEN
- dc.w (96*16)+20,(94*16)+8
- dc.l Block_Split_Object_4
- dc.w SWITCH_WAIT
- dc.w SWITCH_ADD_FIRE_BLOCK
- dc.w 96,92,424
- dc.w SWITCH_ADD_FIRE_BLOCK
- dc.w 97,92,425
- dc.w SWITCH_END
- Level2_Event15
- dc.w SWITCH_SET_VAR ;turn off storm
- dc.l WeatherFx
- dc.w 1
- dc.w SWITCH_SCROLL_GOTO
- dc.w 46*16,5*16
- dc.w SWITCH_SET_RAIN_VOL
- dc.w 45
- dc.w SWITCH_WAIT
- dc.w SWITCH_SET_RAIN_VOL
- dc.w 40
- dc.w SWITCH_WAIT
- dc.w SWITCH_SET_RAIN_VOL
- dc.w 35
- dc.w SWITCH_WAIT
- dc.w SWITCH_SET_RAIN_VOL
- dc.w 30
- dc.w SWITCH_WAIT
- dc.w SWITCH_SET_RAIN_VOL
- dc.w 25
- dc.w SWITCH_WAIT
- dc.w SWITCH_SET_RAIN_VOL
- dc.w 20
- dc.w SWITCH_WAIT
- dc.w SWITCH_SET_RAIN_VOL
- dc.w 15
- dc.w SWITCH_WAIT
- dc.w SWITCH_SET_RAIN_VOL
- dc.w 10
- dc.w SWITCH_WAIT
- dc.w SWITCH_SET_RAIN_VOL
- dc.w 5
- dc.w SWITCH_WAIT
- dc.w SWITCH_SET_RAIN_VOL
- dc.w 0
- dc.w SWITCH_WAIT
- dc.w SWITCH_EXECUTE_CODE
- dc.l Stop_Looping_Sample
- dc.w SWITCH_JUMP
- dc.l End_Of_Level_Sequence
- dc.w SWITCH_END
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