switch_data.s 373 B

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  1. MAX_EVENTS EQU 30
  2. MAX_SWITCHES EQU 20
  3. *Switch data
  4. *Each level can have up to 20 switches, for each level a table
  5. *shall be constructed containing the switches, there shall be 20
  6. *switch blocks, each of these will have a correspoding pointer in
  7. *the table - these will be copied into the table in here
  8. switch_table
  9. ds.l MAX_SWITCHES
  10. event_table
  11. ds.l MAX_EVENTS