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- *-------------------------------------------------------*
- *------------- LEVEL1 GENERATOR SCRIPTS ---------------*
- *-------------------------------------------------------*
- Level1_Generator
- dc.w OBJECT_SET_VARIABLE
- dc.l Spurt1_X
- dc.w (23*16)-4
- dc.w OBJECT_SET_VARIABLE
- dc.l Spurt1_Y
- dc.w (12*16)-42+5
- dc.w OBJECT_SET_VARIABLE
- dc.l Spurt2_X
- dc.w (27*16)+4
- dc.w OBJECT_SET_VARIABLE
- dc.l Spurt2_Y
- dc.w (12*16)-42+5
- dc.w OBJECT_ACTIVATE_SCRIPT
- dc.l Spurty
- Level1_Generator_Repeat
- dc.w OBJECT_EXECUTE_CODE
- dc.l Fire_Gen_Bullet
- dc.w 0,2
- dc.w 0,3
- dc.w 0,2
- dc.w 0,2
- dc.w OBJECT_EXECUTE_CODE
- dc.l Fire_Gen_Bullet
- dc.w 0,2
- dc.w 0,1
- dc.w 0,1
- dc.w 0,1
- dc.w OBJECT_EXECUTE_CODE
- dc.l Fire_Gen_Bullet
- dc.w 0,0
- dc.w 0,-1
- dc.w 0,-1
- dc.w 0,-2
- dc.w 0,-2
- dc.w 0,-2
- dc.w 0,-3
- dc.w 0,-2
- dc.w 0,-1
- dc.w OBJECT_EXECUTE_CODE
- dc.l Set_Gas_Spurt_Speed
- dc.w OBJECT_SET_PAT
- dc.l Level1_Generator_Repeat
- *-------------------------------------------------------*
- *------------- LEVEL2 GENERATOR SCRIPTS ---------------*
- *-------------------------------------------------------*
- Level2_Generator
- dc.w OBJECT_SET_VARIABLE
- dc.l Spurt1_X
- dc.w (53*16)-4
- dc.w OBJECT_SET_VARIABLE
- dc.l Spurt1_Y
- dc.w (11*16)-42+5
- dc.w OBJECT_SET_VARIABLE
- dc.l Spurt2_X
- dc.w (57*16)+4
- dc.w OBJECT_SET_VARIABLE
- dc.l Spurt2_Y
- dc.w (11*16)-42+5
- dc.w OBJECT_ACTIVATE_SCRIPT
- dc.l Spurty
- dc.w OBJECT_SET_VARIABLE
- dc.l Gen_var
- dc.w 0 ;reset
- dc.w OBJECT_SOUND_EFFECT_4
- dc.w Sound_Appear
- dc.w OBJECT_SIMPLE_ADD
- dc.w CHAIN1_X_START-11,CHAIN1_Y_START-11
- dc.l Fast_Appear_Chain_Object
- dc.w OBJECT_SET_COUNTER
- dc.w 20
- Chain_Wait1
- dc.w 0,0
- dc.w OBJECT_UNTIL
- dc.l Chain_Wait1
- dc.w OBJECT_SOUND_EFFECT_4
- dc.w Sound_Appear
- dc.w OBJECT_SIMPLE_ADD
- dc.w CHAIN1_X_START-11,CHAIN1_Y_START-11
- dc.l Fast_Appear_Chain_Object
- dc.w OBJECT_SET_COUNTER
- dc.w 20
- Chain_Wait2
- dc.w 0,0
- dc.w OBJECT_UNTIL
- dc.l Chain_Wait2
- dc.w OBJECT_SOUND_EFFECT_4
- dc.w Sound_Appear
- dc.w OBJECT_SIMPLE_ADD
- dc.w CHAIN1_X_START-11,CHAIN1_Y_START-11
- dc.l Fast_Appear_Chain_Object
- Level2_Gen_Repeat
- dc.w OBJECT_EXECUTE_CODE
- dc.l Fire_Gen_Bullet
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w OBJECT_TEST
- dc.l Gen_Var
- dc.w 0
- dc.l Set_New_Generator
- dc.w OBJECT_SET_PAT
- dc.l Level2_Gen_Repeat
- Set_New_Generator
- dc.w OBJECT_TRANSFORM_PATTERN
- dc.l Generator_Active_Alien
- dc.l Level2_Generator_Shoot_Pattern
- dc.w OBJECT_KILL,0,0
- Level2_Generator_Shoot_Pattern
- dc.w OBJECT_EXECUTE_CODE
- dc.l Fire_Gen_Bullet
- dc.w 0,2
- dc.w 0,3
- dc.w 0,2
- dc.w 0,2
- dc.w 0,2
- dc.w 0,1
- dc.w 0,1
- dc.w OBJECT_EXECUTE_CODE
- dc.l Fire_Gen_Bullet
- dc.w 0,1
- dc.w 0,0
- dc.w 0,-1
- dc.w 0,-1
- dc.w 0,-2
- dc.w 0,-2
- dc.w 0,-2
- dc.w 0,-3
- dc.w 0,-2
- dc.w 0,-1
- dc.w OBJECT_EXECUTE_CODE
- dc.l Set_Gas_Spurt_Speed
- dc.w OBJECT_SET_PAT
- dc.l Level2_Generator_Shoot_Pattern
-
- *-------------------------------------------------------*
- *------------- LEVEL3 GENERATOR SCRIPTS ---------------*
- *-------------------------------------------------------*
- Level3_Generator
- dc.w OBJECT_SET_VARIABLE
- dc.l Spurt1_X
- dc.w (95*16)-4
- dc.w OBJECT_SET_VARIABLE
- dc.l Spurt1_Y
- dc.w (5*16)-42+5
- dc.w OBJECT_SET_VARIABLE
- dc.l Spurt2_X
- dc.w (99*16)+4
- dc.w OBJECT_SET_VARIABLE
- dc.l Spurt2_Y
- dc.w (5*16)-42+5
- dc.w OBJECT_ACTIVATE_SCRIPT
- dc.l Spurty
- dc.w OBJECT_ACTIVATE_SCRIPT
- dc.l Level3_Pig_Platforms ;start it running dude
-
- dc.w OBJECT_SET_VARIABLE
- dc.l Gen_var
- dc.w 0 ;reset
- dc.w OBJECT_SOUND_EFFECT_4
- dc.w Sound_Appear
- dc.w OBJECT_SIMPLE_ADD
- dc.w CHAIN1_X_START-11,CHAIN1_Y_START-11
- dc.l Fast_Appear_Chain_Object
- dc.w OBJECT_SET_COUNTER
- dc.w 20
- Level3_Chain_Wait1
- dc.w 0,0
- dc.w OBJECT_UNTIL
- dc.l Level3_Chain_Wait1
- dc.w OBJECT_SOUND_EFFECT_4
- dc.w Sound_Appear
- dc.w OBJECT_SIMPLE_ADD
- dc.w CHAIN1_X_START-11,CHAIN1_Y_START-11
- dc.l Fast_Appear_Chain_Object
- dc.w OBJECT_SET_COUNTER
- dc.w 20
- Level3_Chain_Wait2
- dc.w 0,0
- dc.w OBJECT_UNTIL
- dc.l Level3_Chain_Wait2
- dc.w OBJECT_SOUND_EFFECT_4
- dc.w Sound_Appear
- dc.w OBJECT_SIMPLE_ADD
- dc.w CHAIN1_X_START-11,CHAIN1_Y_START-11
- dc.l Fast_Appear_Chain_Object
- Level3_Gen_Repeat
- dc.w OBJECT_EXECUTE_CODE
- dc.l Fire_Gen_Bullet
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
-
- dc.w OBJECT_TEST
- dc.l Gen_Var
- dc.w 0
- dc.l Level3_Set_New_Generator
- dc.w OBJECT_SET_PAT
- dc.l Level3_Gen_Repeat
- Level3_Set_New_Generator
- dc.w OBJECT_TRANSFORM_PATTERN
- dc.l Generator_Active_Alien
- dc.l Level3_Generator_Shoot_Pattern
- dc.w OBJECT_KILL,0,0
-
- Level3_Generator_Shoot_Pattern
- dc.w OBJECT_EXECUTE_CODE
- dc.l Fire_Gen_Bullet2
- dc.w 0,2
- dc.w 0,3
- dc.w 0,2
- dc.w 0,2
- dc.w 0,2
- dc.w 0,1
- dc.w 0,1
- dc.w 0,1
- dc.w 0,0
- dc.w 0,-1
- dc.w 0,-1
- dc.w 0,-2
- dc.w 0,-2
- dc.w 0,-2
- dc.w 0,-3
- dc.w 0,-2
- dc.w 0,-1
- dc.w 0,2
- dc.w 0,3
- dc.w 0,2
- dc.w 0,2
- dc.w 0,2
- dc.w 0,1
- dc.w 0,1
- dc.w OBJECT_EXECUTE_CODE
- dc.l Set_Gas_Spurt_Speed
- dc.w OBJECT_EXECUTE_CODE
- dc.l Fire_Gen_Bullet
- dc.w 0,1
- dc.w 0,0
- dc.w 0,-1
- dc.w 0,-1
- dc.w 0,-2
- dc.w 0,-2
- dc.w 0,-2
- dc.w 0,-3
- dc.w 0,-2
- dc.w 0,-1
- dc.w OBJECT_EXECUTE_CODE
- dc.l Set_Gas_Spurt_Speed
- dc.w OBJECT_SET_PAT
- dc.l Level3_Generator_Shoot_Pattern
- *-------------------------------------------------------*
- *------------- LEVEL4 GENERATOR SCRIPTS ---------------*
- *-------------------------------------------------------*
- Level4_Generator
- dc.w OBJECT_SET_VARIABLE
- dc.l Spurt1_X
- dc.w (186*16)-4
- dc.w OBJECT_SET_VARIABLE
- dc.l Spurt1_Y
- dc.w (23*16)-42+5
- dc.w OBJECT_SET_VARIABLE
- dc.l Spurt2_X
- dc.w (190*16)+4
- dc.w OBJECT_SET_VARIABLE
- dc.l Spurt2_Y
- dc.w (23*16)-42+5
- dc.w OBJECT_ACTIVATE_SCRIPT
- dc.l Spurty
- dc.w OBJECT_ACTIVATE_SCRIPT
- dc.l Level4_Bomb_Attack
-
- dc.w OBJECT_SET_VARIABLE
- dc.l Gen_var
- dc.w 0 ;reset
- dc.w OBJECT_SOUND_EFFECT_4
- dc.w Sound_Appear
- dc.w OBJECT_SIMPLE_ADD
- dc.w CHAIN1_X_START-11,CHAIN1_Y_START-11
- dc.l Fast_Appear_Chain_Object
- dc.w OBJECT_SET_COUNTER
- dc.w 20
- Level4_Chain_Wait1
- dc.w 0,0
- dc.w OBJECT_UNTIL
- dc.l Level4_Chain_Wait1
- dc.w OBJECT_SOUND_EFFECT_4
- dc.w Sound_Appear
- dc.w OBJECT_SIMPLE_ADD
- dc.w CHAIN1_X_START-11,CHAIN1_Y_START-11
- dc.l Fast_Appear_Chain_Object
- dc.w OBJECT_SET_COUNTER
- dc.w 20
- Level4_Chain_Wait2
- dc.w 0,0
- dc.w OBJECT_UNTIL
- dc.l Level4_Chain_Wait2
- dc.w OBJECT_SOUND_EFFECT_4
- dc.w Sound_Appear
- dc.w OBJECT_SIMPLE_ADD
- dc.w CHAIN1_X_START-11,CHAIN1_Y_START-11
- dc.l Fast_Appear_Chain_Object
- Level4_Gen_Repeat
- dc.w OBJECT_EXECUTE_CODE
- dc.l Fire_Gen_Bullet
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
-
- dc.w OBJECT_TEST
- dc.l Gen_Var
- dc.w 0
- dc.l Level4_Set_New_Generator
- dc.w OBJECT_SET_PAT
- dc.l Level4_Gen_Repeat
- Level4_Set_New_Generator
- dc.w OBJECT_TRANSFORM_PATTERN
- dc.l Generator_Active_Alien
- dc.l Level3_Generator_Shoot_Pattern
- dc.w OBJECT_KILL,0,0
-
- Level4_Generator_Shoot_Pattern
- dc.w OBJECT_EXECUTE_CODE
- dc.l Fire_Gen_Bullet2
- dc.w 0,2
- dc.w 0,3
- dc.w 0,2
- dc.w 0,2
- dc.w 0,2
- dc.w 0,1
- dc.w 0,1
- dc.w 0,1
- dc.w 0,0
- dc.w OBJECT_EXECUTE_CODE
- dc.l Set_Gas_Spurt_Speed
- dc.w 0,-1
- dc.w 0,-1
- dc.w 0,-2
- dc.w 0,-2
- dc.w 0,-2
- dc.w 0,-3
- dc.w 0,-2
- dc.w 0,-1
- dc.w 0,2
- dc.w 0,3
- dc.w 0,2
- dc.w 0,2
- dc.w 0,2
- dc.w 0,1
- dc.w 0,1
- dc.w OBJECT_EXECUTE_CODE
- dc.l Set_Gas_Spurt_Speed
- dc.w OBJECT_EXECUTE_CODE
- dc.l Fire_Gen_Bullet
- dc.w 0,1
- dc.w 0,0
- dc.w 0,-1
- dc.w 0,-1
- dc.w 0,-2
- dc.w 0,-2
- dc.w 0,-2
- dc.w 0,-3
- dc.w 0,-2
- dc.w 0,-1
- dc.w OBJECT_EXECUTE_CODE
- dc.l Set_Gas_Spurt_Speed
- dc.w OBJECT_SET_PAT
- dc.l Level4_Generator_Shoot_Pattern
- *-------------------------------------------------------*
- *------------- LEVEL5 GENERATOR SCRIPTS ---------------*
- *-------------------------------------------------------*
- Level5_Generator
- dc.w OBJECT_SET_VARIABLE
- dc.l Spurt1_X
- dc.w (155*16)-4
- dc.w OBJECT_SET_VARIABLE
- dc.l Spurt1_Y
- dc.w (6*16)-42+5
- dc.w OBJECT_SET_VARIABLE
- dc.l Spurt2_X
- dc.w (159*16)+4
- dc.w OBJECT_SET_VARIABLE
- dc.l Spurt2_Y
- dc.w (6*16)-42+5
- dc.w OBJECT_ACTIVATE_SCRIPT
- dc.l Spurty
- dc.w OBJECT_ACTIVATE_SCRIPT
- dc.l Level5_Pig_Platforms
- dc.w OBJECT_SET_VARIABLE
- dc.l Gen_var
- dc.w 0 ;reset
- dc.w OBJECT_SOUND_EFFECT_4
- dc.w Sound_Appear
- dc.w OBJECT_SIMPLE_ADD
- dc.w CHAIN1_X_START-11,CHAIN1_Y_START-11
- dc.l Fast_Appear_Chain_Object
- dc.w OBJECT_SET_COUNTER
- dc.w 20
- Level5_Chain_Wait1
- dc.w 0,0
- dc.w OBJECT_UNTIL
- dc.l Level5_Chain_Wait1
- dc.w OBJECT_SOUND_EFFECT_4
- dc.w Sound_Appear
- dc.w OBJECT_SIMPLE_ADD
- dc.w CHAIN1_X_START-11,CHAIN1_Y_START-11
- dc.l Fast_Appear_Chain_Object
- dc.w OBJECT_SET_COUNTER
- dc.w 20
- Level5_Chain_Wait2
- dc.w 0,0
- dc.w OBJECT_UNTIL
- dc.l Level5_Chain_Wait2
- dc.w OBJECT_SOUND_EFFECT_4
- dc.w Sound_Appear
- dc.w OBJECT_SIMPLE_ADD
- dc.w CHAIN1_X_START-11,CHAIN1_Y_START-11
- dc.l Fast_Appear_Chain_Object
- Level5_Gen_Repeat
- dc.w OBJECT_EXECUTE_CODE
- dc.l Fire_Gen_Bullet
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w OBJECT_TEST
- dc.l Gen_Var
- dc.w 0
- dc.l Level5_Set_New_Generator
- dc.w OBJECT_SET_PAT
- dc.l Level5_Gen_Repeat
- Level5_Set_New_Generator
- dc.w OBJECT_TRANSFORM_PATTERN
- dc.l Generator_Active_Alien
- dc.l Level5_Generator_Shoot_Pattern
- dc.w OBJECT_KILL,0,0
- Level5_Generator_Shoot_Pattern
- dc.w OBJECT_EXECUTE_CODE
- dc.l Fire_Gen_Bullet
- dc.w 0,2
- dc.w 0,3
- dc.w 0,2
- dc.w 0,2
- dc.w 0,2
- dc.w 0,1
- dc.w 0,1
- dc.w 0,1
- dc.w 0,0
- dc.w OBJECT_EXECUTE_CODE
- dc.l Fire_Gen_Bullet
- dc.w 0,-1
- dc.w 0,-1
- dc.w 0,-2
- dc.w 0,-2
- dc.w 0,-2
- dc.w 0,-3
- dc.w 0,-2
- dc.w 0,-1
- dc.w OBJECT_EXECUTE_CODE
- dc.l Set_Gas_Spurt_Speed
- dc.w 0,2
- dc.w 0,3
- dc.w 0,2
- dc.w 0,2
- dc.w 0,2
- dc.w 0,1
- dc.w 0,1
- dc.w OBJECT_EXECUTE_CODE
- dc.l Fire_Gen_Bullet
- dc.w 0,1
- dc.w 0,0
- dc.w 0,-1
- dc.w 0,-1
- dc.w 0,-2
- dc.w 0,-2
- dc.w 0,-2
- dc.w 0,-3
- dc.w 0,-2
- dc.w 0,-1
-
- dc.w OBJECT_EXECUTE_CODE
- dc.l Set_Gas_Spurt_Speed
- dc.w OBJECT_SET_PAT
- dc.l Level5_Generator_Shoot_Pattern
- *-------------------------------------------------------*
- *------------- LEVEL6 GENERATOR SCRIPTS ---------------*
- *-------------------------------------------------------*
- Level6_Generator
- dc.w OBJECT_SET_VARIABLE
- dc.l Spurt1_X
- dc.w (140*16)-4
- dc.w OBJECT_SET_VARIABLE
- dc.l Spurt1_Y
- dc.w (5*16)-42+5
- dc.w OBJECT_SET_VARIABLE
- dc.l Spurt2_X
- dc.w (144*16)+4
- dc.w OBJECT_SET_VARIABLE
- dc.l Spurt2_Y
- dc.w (5*16)-42+5
- dc.w OBJECT_ACTIVATE_SCRIPT
- dc.l Spurty
- dc.w OBJECT_ACTIVATE_SCRIPT
- dc.l Level6_Bomb_Attack
-
- dc.w OBJECT_SET_VARIABLE
- dc.l Gen_var
- dc.w 0 ;reset
- dc.w OBJECT_SOUND_EFFECT_4
- dc.w Sound_Appear
- dc.w OBJECT_SIMPLE_ADD
- dc.w CHAIN1_X_START-11,CHAIN1_Y_START-11
- dc.l Fast_Appear_Chain_Object
- dc.w OBJECT_SET_COUNTER
- dc.w 20
- Level6_Chain_Wait1
- dc.w 0,0
- dc.w OBJECT_UNTIL
- dc.l Level6_Chain_Wait1
- dc.w OBJECT_SOUND_EFFECT_4
- dc.w Sound_Appear
- dc.w OBJECT_SIMPLE_ADD
- dc.w CHAIN1_X_START-11,CHAIN1_Y_START-11
- dc.l Fast_Appear_Chain_Object
- dc.w OBJECT_SET_COUNTER
- dc.w 20
- Level6_Chain_Wait2
- dc.w 0,0
- dc.w OBJECT_UNTIL
- dc.l Level6_Chain_Wait2
- dc.w OBJECT_SOUND_EFFECT_4
- dc.w Sound_Appear
- dc.w OBJECT_SIMPLE_ADD
- dc.w CHAIN1_X_START-11,CHAIN1_Y_START-11
- dc.l Fast_Appear_Chain_Object
- Level6_Gen_Repeat
- dc.w OBJECT_EXECUTE_CODE
- dc.l Fire_Gen_Bullet
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w OBJECT_TEST
- dc.l Gen_Var
- dc.w 0
- dc.l Level6_Set_New_Generator
- dc.w OBJECT_SET_PAT
- dc.l Level6_Gen_Repeat
- Level6_Set_New_Generator
- dc.w OBJECT_TRANSFORM_PATTERN
- dc.l Generator_Active_Alien
- dc.l Level6_Generator_Shoot_Pattern
- dc.w OBJECT_KILL,0,0
-
- Level6_Generator_Shoot_Pattern
- dc.w OBJECT_EXECUTE_CODE
- dc.l Fire_Gen_Bullet2
- dc.w 0,0
- dc.w 0,2
- dc.w 0,3
- dc.w 0,2
- dc.w 0,2
- dc.w 0,2
- dc.w 0,1
- dc.w 0,1
- dc.w 0,0
- dc.w OBJECT_EXECUTE_CODE
- dc.l Fire_Gen_Bullet
- dc.w OBJECT_EXECUTE_CODE
- dc.l Set_Gas_Spurt_Speed
- dc.w 0,1
- dc.w 0,0
- dc.w 0,-1
- dc.w 0,-1
- dc.w 0,-2
- dc.w 0,-2
- dc.w 0,-2
- dc.w 0,-3
- dc.w 0,-2
- dc.w 0,-1
- dc.w OBJECT_EXECUTE_CODE
- dc.l Set_Gas_Spurt_Speed
- dc.w 0,2
- dc.w 0,3
- dc.w 0,2
- dc.w 0,2
- dc.w 0,2
- dc.w 0,1
- dc.w 0,1
- dc.w OBJECT_EXECUTE_CODE
- dc.l Fire_Gen_Bullet2
- dc.w 0,0
- dc.w 0,1
- dc.w 0,0
- dc.w 0,-1
- dc.w 0,-1
- dc.w 0,-2
- dc.w 0,-2
- dc.w 0,-2
- dc.w 0,-3
- dc.w 0,-2
- dc.w 0,-1
- dc.w OBJECT_EXECUTE_CODE
- dc.l Set_Gas_Spurt_Speed
- dc.w OBJECT_SET_PAT
- dc.l Level6_Generator_Shoot_Pattern
-
- *-------------------------------------------------------*
- *------------- LEVEL7 GENERATOR SCRIPTS ---------------*
- *-------------------------------------------------------*
- Level7_Generator
- dc.w OBJECT_SET_VARIABLE
- dc.l Spurt1_X
- dc.w (90*16)-4
- dc.w OBJECT_SET_VARIABLE
- dc.l Spurt1_Y
- dc.w (41*16)-42+5
- dc.w OBJECT_SET_VARIABLE
- dc.l Spurt2_X
- dc.w (94*16)+4
- dc.w OBJECT_SET_VARIABLE
- dc.l Spurt2_Y
- dc.w (41*16)-42+5
- dc.w OBJECT_ACTIVATE_SCRIPT
- dc.l Spurty
-
- dc.w OBJECT_ACTIVATE_SCRIPT
- dc.l Level7_Pig_Platforms
- dc.w OBJECT_SET_VARIABLE
- dc.l Gen_var
- dc.w 0 ;reset
- dc.w OBJECT_SOUND_EFFECT_4
- dc.w Sound_Appear
- dc.w OBJECT_SIMPLE_ADD
- dc.w CHAIN1_X_START-11,CHAIN1_Y_START-11
- dc.l Fast_Appear_Chain_Object
- dc.w OBJECT_SET_COUNTER
- dc.w 20
- Level7_Chain_Wait1
- dc.w 0,0
- dc.w OBJECT_UNTIL
- dc.l Level7_Chain_Wait1
- dc.w OBJECT_SOUND_EFFECT_4
- dc.w Sound_Appear
- dc.w OBJECT_SIMPLE_ADD
- dc.w CHAIN1_X_START-11,CHAIN1_Y_START-11
- dc.l Fast_Appear_Chain_Object
- dc.w OBJECT_SET_COUNTER
- dc.w 20
- Level7_Chain_Wait2
- dc.w 0,0
- dc.w OBJECT_UNTIL
- dc.l Level7_Chain_Wait2
- dc.w OBJECT_SOUND_EFFECT_4
- dc.w Sound_Appear
- dc.w OBJECT_SIMPLE_ADD
- dc.w CHAIN1_X_START-11,CHAIN1_Y_START-11
- dc.l Fast_Appear_Chain_Object
- Level7_Gen_Repeat
- dc.w OBJECT_EXECUTE_CODE
- dc.l Fire_Gen_Bullet
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w OBJECT_TEST
- dc.l Gen_Var
- dc.w 0
- dc.l Level7_Set_New_Generator
- dc.w OBJECT_SET_PAT
- dc.l Level7_Gen_Repeat
- Level7_Set_New_Generator
- dc.w OBJECT_TRANSFORM_PATTERN
- dc.l Generator_Active_Alien
- dc.l Level7_Generator_Shoot_Pattern
- dc.w OBJECT_KILL,0,0
- Level7_Generator_Shoot_Pattern
- dc.w OBJECT_EXECUTE_CODE
- dc.l Fire_Gen_Bullet2
- dc.w OBJECT_EXECUTE_CODE
- dc.l Fire_Gen_Bullet
- dc.w 0,2
- dc.w 0,3
- dc.w 0,2
- dc.w 0,2
- dc.w 0,2
- dc.w 0,1
- dc.w 0,1
- dc.w 0,1
- dc.w 0,0
- dc.w OBJECT_EXECUTE_CODE
- dc.l Fire_Gen_Bullet
- dc.w OBJECT_EXECUTE_CODE
- dc.l Set_Gas_Spurt_Speed
- dc.w 0,-1
- dc.w 0,-1
- dc.w 0,-2
- dc.w 0,-2
- dc.w 0,-2
- dc.w 0,-3
- dc.w 0,-2
- dc.w 0,-1
- dc.w 0,2
- dc.w 0,3
- dc.w 0,2
- dc.w 0,2
- dc.w 0,2
- dc.w 0,1
- dc.w 0,1
- dc.w 0,1
- dc.w 0,0
- dc.w OBJECT_EXECUTE_CODE
- dc.l Set_Gas_Spurt_Speed
- dc.w 0,-1
- dc.w 0,-1
- dc.w 0,-2
- dc.w 0,-2
- dc.w 0,-2
- dc.w 0,-3
- dc.w 0,-2
- dc.w 0,-1
- dc.w OBJECT_EXECUTE_CODE
- dc.l Set_Gas_Spurt_Speed
- dc.w OBJECT_SET_PAT
- dc.l Level7_Generator_Shoot_Pattern
- *-------------------------------------------------------*
- *------------- LEVEL8 GENERATOR SCRIPTS ---------------*
- *-------------------------------------------------------*
- Level8_Generator
- dc.w OBJECT_SET_VARIABLE
- dc.l Spurt1_X
- dc.w (73*16)-4
- dc.w OBJECT_SET_VARIABLE
- dc.l Spurt1_Y
- dc.w (5*16)-42+5
- dc.w OBJECT_SET_VARIABLE
- dc.l Spurt2_X
- dc.w (77*16)+4
- dc.w OBJECT_SET_VARIABLE
- dc.l Spurt2_Y
- dc.w (5*16)-42+5
- dc.w OBJECT_ACTIVATE_SCRIPT
- dc.l Spurty
- dc.w OBJECT_ACTIVATE_SCRIPT
- dc.l Level8_Pig_Platforms
- dc.w OBJECT_ACTIVATE_SCRIPT
- dc.l Level8_Bomb_Attack
- dc.w OBJECT_SET_VARIABLE
- dc.l Gen_var
- dc.w 0 ;reset
- dc.w OBJECT_SOUND_EFFECT_4
- dc.w Sound_Appear
- dc.w OBJECT_SIMPLE_ADD
- dc.w CHAIN1_X_START-11,CHAIN1_Y_START-11
- dc.l Fast_Appear_Chain_Object
- dc.w OBJECT_SET_COUNTER
- dc.w 20
- Chain_Wait8
- dc.w 0,0
- dc.w OBJECT_UNTIL
- dc.l Chain_Wait8
- dc.w OBJECT_SOUND_EFFECT_4
- dc.w Sound_Appear
- dc.w OBJECT_SIMPLE_ADD
- dc.w CHAIN1_X_START-11,CHAIN1_Y_START-11
- dc.l Fast_Appear_Chain_Object
- dc.w OBJECT_SET_COUNTER
- dc.w 20
- Chain_Wait8_2
- dc.w 0,0
- dc.w OBJECT_UNTIL
- dc.l Chain_Wait8_2
- dc.w OBJECT_SOUND_EFFECT_4
- dc.w Sound_Appear
- dc.w OBJECT_SIMPLE_ADD
- dc.w CHAIN1_X_START-11,CHAIN1_Y_START-11
- dc.l Fast_Appear_Chain_Object
- Level8_Gen_Repeat
- dc.w OBJECT_EXECUTE_CODE
- dc.l Fire_Gen_Bullet
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w OBJECT_TEST
- dc.l Gen_Var
- dc.w 0
- dc.l Set_New_Level8_Generator
- dc.w OBJECT_SET_PAT
- dc.l Level8_Gen_Repeat
- Set_New_Level8_Generator
- dc.w OBJECT_TRANSFORM_PATTERN
- dc.l Generator_Active_Alien
- dc.l Level8_Generator_Shoot_Pattern
- dc.w OBJECT_KILL,0,0
- Level8_Generator_Shoot_Pattern
- dc.w OBJECT_EXECUTE_CODE
- dc.l Fire_Gen_Bullet2
- dc.w 0,2
- dc.w 0,3
- dc.w 0,2
- dc.w 0,2
- dc.w 0,2
- dc.w 0,1
- dc.w 0,1
- dc.w 0,1
- dc.w 0,0
- dc.w OBJECT_EXECUTE_CODE
- dc.l Set_Gas_Spurt_Speed
- dc.w 0,-1
- dc.w 0,-1
- dc.w 0,-2
- dc.w 0,-2
- dc.w 0,-2
- dc.w 0,-3
- dc.w 0,-2
- dc.w 0,-1
- dc.w 0,2
- dc.w 0,3
- dc.w 0,2
- dc.w 0,2
- dc.w 0,2
- dc.w 0,1
- dc.w 0,1
- dc.w OBJECT_EXECUTE_CODE
- dc.l Set_Gas_Spurt_Speed
- dc.w OBJECT_EXECUTE_CODE
- dc.l Fire_Gen_Bullet
- dc.w 0,1
- dc.w 0,0
- dc.w 0,-1
- dc.w 0,-1
- dc.w 0,-2
- dc.w 0,-2
- dc.w 0,-2
- dc.w 0,-3
- dc.w 0,-2
- dc.w 0,-1
-
- dc.w OBJECT_EXECUTE_CODE
- dc.l Set_Gas_Spurt_Speed
- dc.w OBJECT_SET_PAT
- dc.l Level8_Generator_Shoot_Pattern
- Gen_Var
- dc.w 0 ;general var for gens
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